khanat-opennel-code/code/nel/tools/3d/object_viewer/sound_anim_dlg.h

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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_SOUND_ANIM_DLG_H__0D6C3D3A_BCBB_4EEA_8E35_27EAD9500A1C__INCLUDED_)
#define AFX_SOUND_ANIM_DLG_H__0D6C3D3A_BCBB_4EEA_8E35_27EAD9500A1C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif
#include "sound_anim_view.h"
#include "resource.h"
class CObjectViewer;
class CAnimationDlg;
namespace NLSOUND
{
class CSoundAnimation;
class CSoundAnimMarker;
}
class CSoundAnimDlg : public CDialog
{
// Construction
public:
CSoundAnimDlg(CObjectViewer* objView, CAnimationDlg* animDlg, CWnd* pParent = NULL);
void setAnimTime(float animStart, float animEnd);
void handle();
void refresh(BOOL update) { _AnimView.refresh(update); }
void updateScroll(uint pos, uint min, uint max);
void selectMarker(NLSOUND::CSoundAnimMarker* marker);
protected:
void updateSounds();
CObjectViewer *_ObjView;
CAnimationDlg *_AnimationDlg;
CSoundAnimView _AnimView;
NLSOUND::CSoundAnimMarker *_SelectedMarker;
public:
// VC++ wizardry
// Dialog Data
//{{AFX_DATA(CSoundAnimDlg)
enum { IDD = IDD_SOUND_ANIM_DLG };
//}}AFX_DATA
// Overrides
//{{AFX_VIRTUAL(CSoundAnimDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX);
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CSoundAnimDlg)
afx_msg void OnAddSound();
afx_msg void OnRemoveSound();
afx_msg void OnSave();
afx_msg void OnZoomIn();
afx_msg void OnZoomOut();
afx_msg void OnMark();
afx_msg void OnDelete();
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
virtual BOOL OnInitDialog();
afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SOUND_ANIM_DLG_H__0D6C3D3A_BCBB_4EEA_8E35_27EAD9500A1C__INCLUDED_)