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263 lines
7 KiB
C
263 lines
7 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/misc/types_nl.h"
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#include "nel/ligo/primitive.h"
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#include <string>
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#ifndef __STEP_H__
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#define __STEP_H__
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/** Action and objective base class */
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class IStepContent
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{
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public:
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enum TStepContentType
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{
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objective,
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action
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};
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protected:
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std::string _ContentName;
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TStepContentType _ContentType;
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/// post action list
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std::vector<IStepContent*> _PostActions;
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// called by base class to retrieve the predefined parameters lists
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virtual void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef) = 0;
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public:
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virtual void init(CMissionData &md, NLLIGO::IPrimitive *prim);
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/// Generate the mission script code for this step content.
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std::string genStepContentCode(CMissionData &md);
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/// Generate the phrase string.
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std::string genStepContentPhrase();
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static IStepContent *createStepContent(CMissionData &md, NLLIGO::IPrimitive *prim);
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virtual void fillJump(CMissionData &md, std::set<TJumpInfo> &jumpPoints);
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protected:
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/// Generate the mission script code for this step content.
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virtual std::string genCode(CMissionData &md) = 0;
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/// Generate the phrase string.
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virtual std::string genPhrase() { return std::string();}
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};
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/** Step base class */
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class IStep
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{
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protected:
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/// The name of the step
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std::string _StepName;
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/// The type of the step
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std::string _StepType;
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/// Pointer on primitive that generate this step
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NLLIGO::IPrimitive *_Primitive;
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/// The list of pre-action
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std::vector<IStepContent *> _PreActions;
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/// The list of objectives
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std::vector<IStepContent *> _Objectives;
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/// The list of post action
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std::vector<IStepContent *> _PostActions;
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/// Substeps used for sequence interruption (like an if)
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std::vector<IStep*> _SubSteps;
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public:
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/// Flag this step a last of a branch, the compiler will generate a fail after it.
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bool EndOfBranch;
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/// Flag this step as a jump point. This mean that there is a jump that jump on this step.
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bool JumpPoint;
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IStep(CMissionData &md, NLLIGO::IPrimitive *prim);
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virtual ~IStep() {}
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virtual void init(CMissionData &md, NLLIGO::IPrimitive *prim) {};
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/// Get the step name
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const std::string &getStepName()
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{
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return _StepName;
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}
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NLLIGO::IPrimitive *getPrimitive()
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{
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return _Primitive;
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}
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/// Return true if the step is an action step.
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// virtual bool isAction() { return false; }
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virtual bool isAJump() { return false; }
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virtual bool isEnd() { return false; }
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/// Return a set of primitive pointer on the sub branch of this step (if any)
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virtual NLLIGO::TPrimitiveSet getSubBranchs() { return NLLIGO::TPrimitiveSet(); }
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/// Fill a vector of step name where this step eventualy jump (if any)
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void fillStepJump(CMissionData &md, std::set<TJumpInfo> &jumpPoints);
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/// Generate the mission script code for this step.
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virtual std::string genCode(CMissionData &md);
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virtual std::string genCodePreActions(CMissionData &md);
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virtual std::string genCodeObjectives(CMissionData &md);
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virtual std::string genCodePostActions(CMissionData &md);
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void addSubStep(IStep *s) { _SubSteps.push_back(s); }
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/// Generate the string phrase text.
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virtual std::string genPhrase();
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/// Factory function to create a new step. The caller is responsible for deleting the allocated object.
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static IStep *createStep(CMissionData &md, NLLIGO::IPrimitive *prim);
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protected:
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/// Fill a vector of step name where this step eventualy jump (if any)
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virtual void fillJump(CMissionData &md, std::set<TJumpInfo> &jumpPoints);
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};
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/** StepContent FACTORY **/
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class IStepContentFactory
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{
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public:
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virtual IStepContent *createStepContent(CMissionData &md, NLLIGO::IPrimitive *prim) =0;
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};
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template <class contentClass>
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class CStepContentFactory : public IStepContentFactory
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{
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public:
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IStepContent *createStepContent(CMissionData &md, NLLIGO::IPrimitive *prim)
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{
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IStepContent *ret = new contentClass;
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ret->init(md, prim);
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return ret;
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}
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};
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#define REGISTER_STEP_CONTENT(className, key) typedef CStepContentFactory<className> TStepContentFactory##className; \
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NLMISC_REGISTER_OBJECT_INDIRECT(IStepContentFactory, TStepContentFactory##className, string, key)
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/** Step FACTORY **/
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class IStepFactory
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{
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public:
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virtual IStep *createStep(CMissionData &md, NLLIGO::IPrimitive *prim) = 0;
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};
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template <class StepClass>
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class CStepFactory : public IStepFactory
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{
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IStep *createStep(CMissionData &md, NLLIGO::IPrimitive *prim)
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{
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return new StepClass(md, prim);
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}
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};
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#define REGISTER_STEP_INDIRECT(stepClass, key) typedef CStepFactory<stepClass> TStepFactory##stepClass; \
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NLMISC_REGISTER_OBJECT_INDIRECT(IStepFactory, TStepFactory##stepClass, string, string(key));
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/** objective base class **/
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class CContentObjective : public IStepContent
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{
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protected:
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std::vector<std::string> _OverloadObj;
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CPhrase _OverloadPhrase;
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std::vector<std::string> _RoleplayObj;
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CPhrase _RoleplayPhrase;
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bool _HideObj;
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public:
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void init(CMissionData &md, NLLIGO::IPrimitive *prim);
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std::string genCode(CMissionData &md);
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std::string genPhrase();
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};
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/** special case for step if **/
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class CStepIf : public IStep
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{
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enum TIfType
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{
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it_mission_done,
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it_skills,
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it_bricks,
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it_sdb,
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it_race,
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it_cult,
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it_civ,
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it_faction_point,
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it_guild_cult,
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it_guild_civ,
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it_guild_fame,
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it_no_trial,
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it_item_in_inv,
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};
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public:
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CStepIf(CMissionData &md, NLLIGO::IPrimitive *prim);
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NLLIGO::TPrimitiveSet getSubBranchs();
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void fillJump(CMissionData &md, std::set<TJumpInfo> &jumpPoints);
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std::string genCode(CMissionData &md);
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/// type of test
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TIfType _IfType;
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/// If parameters
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std::vector<std::string> _IfParams;
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/// the list of sub branch for the dyn chat.
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NLLIGO::TPrimitiveSet _SubBranchs;
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};
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/** special case for step player reconnect **/
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class CStepPlayerReconnect : public IStep
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{
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// Optional jump at end of failure
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std::string _JumpTo;
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/// the list of sub branch
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NLLIGO::TPrimitiveSet _SubBranchs;
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public:
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CStepPlayerReconnect(CMissionData &md, NLLIGO::IPrimitive *prim);
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NLLIGO::TPrimitiveSet getSubBranchs();
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std::string genCode(CMissionData &md);
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void fillJump(CMissionData &md, std::set<TJumpInfo> &jumpPoints);
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};
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#endif // __STEP_H__
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