mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-28 20:00:54 +00:00
123 lines
3.4 KiB
C++
123 lines
3.4 KiB
C++
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
#include "std_afx.h"
|
||
|
#include "object_viewer.h"
|
||
|
#include "main_dlg.h"
|
||
|
#include "nel/3d/channel_mixer.h"
|
||
|
|
||
|
using namespace NLMISC;
|
||
|
using namespace NL3D;
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
// CMainDlg dialog
|
||
|
|
||
|
|
||
|
CMainDlg::CMainDlg(CObjectViewer* main, CWnd* pParent /*=NULL*/)
|
||
|
: CDialog(CMainDlg::IDD, pParent)
|
||
|
{
|
||
|
//{{AFX_DATA_INIT(CMainDlg)
|
||
|
// NOTE: the ClassWizard will add member initialization here
|
||
|
//}}AFX_DATA_INIT
|
||
|
Main=main;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CMainDlg::DoDataExchange(CDataExchange* pDX)
|
||
|
{
|
||
|
CDialog::DoDataExchange(pDX);
|
||
|
//{{AFX_DATA_MAP(CMainDlg)
|
||
|
// NOTE: the ClassWizard will add DDX and DDV calls here
|
||
|
//}}AFX_DATA_MAP
|
||
|
}
|
||
|
|
||
|
|
||
|
BEGIN_MESSAGE_MAP(CMainDlg, CDialog)
|
||
|
//{{AFX_MSG_MAP(CMainDlg)
|
||
|
ON_WM_DESTROY()
|
||
|
ON_WM_CREATE()
|
||
|
//}}AFX_MSG_MAP
|
||
|
END_MESSAGE_MAP()
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
// CMainDlg message handlers
|
||
|
|
||
|
BOOL CMainDlg::OnInitDialog()
|
||
|
{
|
||
|
CDialog::OnInitDialog();
|
||
|
|
||
|
// Get size
|
||
|
RECT rect;
|
||
|
|
||
|
// Init Slots
|
||
|
for (uint s=0; s<CChannelMixer::NumAnimationSlot; s++)
|
||
|
{
|
||
|
// Init the slot s
|
||
|
BOOL initialized=Slots[s].Create (IDD_SLOT, this);
|
||
|
|
||
|
// Position
|
||
|
Slots[s].init (s, Main);
|
||
|
Slots[s].GetClientRect (&rect);
|
||
|
Slots[s].SetWindowPos( NULL, 0, s*(rect.bottom-rect.top), 0, 0, SWP_NOSIZE|SWP_NOOWNERZORDER|SWP_NOZORDER|SWP_SHOWWINDOW);
|
||
|
}
|
||
|
|
||
|
// Resize the main window
|
||
|
RECT client;
|
||
|
RECT window;
|
||
|
GetClientRect (&client);
|
||
|
GetWindowRect (&window);
|
||
|
SetWindowPos( NULL, 0, 0, rect.right-rect.left+window.right-window.left-client.right+client.left,
|
||
|
NL3D::CChannelMixer::NumAnimationSlot*(rect.bottom-rect.top)+window.bottom-window.top-client.bottom+client.top,
|
||
|
SWP_NOMOVE|SWP_NOOWNERZORDER|SWP_NOZORDER);
|
||
|
|
||
|
return TRUE; // return TRUE unless you set the focus to a control
|
||
|
// EXCEPTION: OCX Property Pages should return FALSE
|
||
|
}
|
||
|
|
||
|
void CMainDlg::setAnimTime (float animStart, float animEnd)
|
||
|
{
|
||
|
// Init Slots
|
||
|
for (uint s=0; s<CChannelMixer::NumAnimationSlot; s++)
|
||
|
Slots[s].setAnimTime (animStart, animEnd);
|
||
|
}
|
||
|
|
||
|
void CMainDlg::OnDestroy()
|
||
|
{
|
||
|
setRegisterWindowState (this, REGKEY_OBJ_VIEW_SLOT_DLG);
|
||
|
|
||
|
CDialog::OnDestroy();
|
||
|
|
||
|
// TODO: Add your message handler code here
|
||
|
|
||
|
}
|
||
|
|
||
|
int CMainDlg::OnCreate(LPCREATESTRUCT lpCreateStruct)
|
||
|
{
|
||
|
lpCreateStruct->style&=~WS_VISIBLE;
|
||
|
if (CDialog::OnCreate(lpCreateStruct) == -1)
|
||
|
return -1;
|
||
|
|
||
|
// TODO: Add your specialized creation code here
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
void CMainDlg::refresh (BOOL update)
|
||
|
{
|
||
|
for (uint s=0; s<CChannelMixer::NumAnimationSlot; s++)
|
||
|
Slots[s].refresh (update);
|
||
|
}
|