mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-22 17:08:43 +00:00
385 lines
12 KiB
C++
385 lines
12 KiB
C++
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/*
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LEFT/RIGHT/UP/DOWN : move the selected primitive
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TAB : select the next primitive
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CTRL+MOUSE : move the camera
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WHEEL: zoom in/out
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PRIOR/NEXT: move on the z axis the selected primitive
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INSERT: add primitives
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SPACE: start chaos (move all primitive in random manner)
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DEL: remove a primitive
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*/
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// Misc includes
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#include <nel/misc/path.h>
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#include <nel/misc/time_nl.h>
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// Pacs includes
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#include <nel/pacs/u_move_container.h>
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#include <nel/pacs/u_move_primitive.h>
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#include <nel/pacs/u_collision_desc.h>
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// 3d includes
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#include <nel/3d/u_scene.h>
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#include <nel/3d/u_camera.h>
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#include <nel/3d/u_driver.h>
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#include <nel/3d/u_instance.h>
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#include <nel/3d/u_material.h>
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#include <nel/3d/u_text_context.h>
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#include <nel/3d/u_3d_mouse_listener.h>
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#include "object.h"
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#ifdef NL_OS_WINDOWS
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// Just for the main function and ::MessageBox
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# include <windows.h>
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#endif // NL_OS_WINDOWS
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#ifndef NL_PACS_DATA
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#define NL_PACS_DATA "."
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#endif // NL_PACS_DATA
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using namespace NLMISC;
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using namespace NL3D;
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using namespace NLPACS;
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// Some defines
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#define ARENA_SIZE 50
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#define NUM_CELL 10
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#define SIZE_PRIMITIVE_MIN (1)
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#define SIZE_PRIMITIVE_MAX 2
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#define KEYBOARD_ACCEL (5.0) // m.s-2
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#define SHOCK_ABSORB (0.9) //
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#define DELTA_TIME (0.1)
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#define GO (10)
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#define BORDER_SIZE SIZE_PRIMITIVE_MAX
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#define INIT_SPEED 9
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#define MAX_WORLD_IMAGE 31
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volatile bool synchro;
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// Get a random size
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double randomSize ()
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{
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return (SIZE_PRIMITIVE_MAX - SIZE_PRIMITIVE_MIN)*((double)rand() / (double)RAND_MAX) + SIZE_PRIMITIVE_MIN;
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}
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// Get a random rotation
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double randomRot ()
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{
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return 2*(double)Pi*((double)rand() / (double)RAND_MAX);
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}
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// Get a random speed
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CVectorD randomSpeed ()
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{
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return CVectorD ( 2*(double)INIT_SPEED*((double)rand() / (double)RAND_MAX) - INIT_SPEED,
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2*(double)INIT_SPEED*((double)rand() / (double)RAND_MAX) - INIT_SPEED, 0);
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}
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// Get a random pos
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CVectorD randomPos ()
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{
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return CVectorD ( ((double)ARENA_SIZE - 2*BORDER_SIZE - SIZE_PRIMITIVE_MAX)*((double)rand() / (double)RAND_MAX) - ARENA_SIZE / 2.0 + BORDER_SIZE+ (SIZE_PRIMITIVE_MAX) / 2,
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((double)ARENA_SIZE - 2*BORDER_SIZE - SIZE_PRIMITIVE_MAX)*((double)rand() / (double)RAND_MAX) - ARENA_SIZE / 2.0 + BORDER_SIZE+ (SIZE_PRIMITIVE_MAX) / 2,
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0);
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}
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// Setup speed with keyboard
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void keyboard (UDriver *pDriver, double deltaTime, CObjectDyn &obj)
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{
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// Add speed to selected object
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CVectorD speed (0,0,0);
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if (pDriver->AsyncListener.isKeyDown (KeyLEFT))
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speed.x+=KEYBOARD_ACCEL*deltaTime;
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if (pDriver->AsyncListener.isKeyDown (KeyRIGHT))
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speed.x-=KEYBOARD_ACCEL*deltaTime;
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if (pDriver->AsyncListener.isKeyDown (KeyUP))
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speed.y-=KEYBOARD_ACCEL*deltaTime;
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if (pDriver->AsyncListener.isKeyDown (KeyDOWN))
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speed.y+=KEYBOARD_ACCEL*deltaTime;
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if (pDriver->AsyncListener.isKeyDown (KeyPRIOR))
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speed.z+=KEYBOARD_ACCEL*deltaTime;
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if (pDriver->AsyncListener.isKeyDown (KeyNEXT))
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speed.z-=KEYBOARD_ACCEL*deltaTime;
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// Set new speed
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if (speed.norm() > 0)
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obj.setSpeed(obj.getSpeed ()+speed);
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}
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// ** Main entry
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#ifdef NL_OS_WINDOWS
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int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
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#else // NL_OS_WINDOWS
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int main ()
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#endif // NL_OS_WINDOWS
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{
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NLMISC::CApplicationContext myApplicationContext;
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try
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{
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// Init search paths
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CPath::addSearchPath (NL_PACS_DATA"/shapes");
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// Create a driver
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UDriver *pDriver=UDriver::createDriver(0);
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// Setup text context
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pDriver->setDisplay (UDriver::CMode(640, 480, 0));
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// Create a scene
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UScene *pScene = pDriver->createScene(false);
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nlassert(pScene);
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pScene->enableLightingSystem(true);
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pScene->setAmbientGlobal(CRGBA(128,128,128));
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// Create a container
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// This container has 31 world images. The first is a static world image, the others are dynamic.
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// Each frame, the sample eval the collision in the next dynamic world image.
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// This is to show the multiple world images functionality.
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UMoveContainer *container=UMoveContainer::createMoveContainer (-ARENA_SIZE/2.0, -ARENA_SIZE/2.0, ARENA_SIZE/2.0, ARENA_SIZE/2.0,
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NUM_CELL, NUM_CELL, (double)SIZE_PRIMITIVE_MAX*sqrt(2.0), MAX_WORLD_IMAGE);
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// Set the world image 0 as static (for borders)
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container->setAsStatic (0);
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// Array arena
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std::vector<CObjectDyn*> arrayArena;
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// Create an arena with boxes
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int num_cell=ARENA_SIZE/SIZE_PRIMITIVE_MAX+1;
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for (int cell=0; cell<num_cell; cell++)
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{
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// Create static boxes around the test area
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arrayArena.push_back (new CObjectDyn (SIZE_PRIMITIVE_MAX, SIZE_PRIMITIVE_MAX, 10*SIZE_PRIMITIVE_MAX, 0,
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CVectorD (SIZE_PRIMITIVE_MAX*cell-(ARENA_SIZE-SIZE_PRIMITIVE_MAX)/2, (ARENA_SIZE-SIZE_PRIMITIVE_MAX)/2, 0),
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CVectorD(0,0,0), true, *container, *pScene, UMovePrimitive::DoNothing, UMovePrimitive::NotATrigger, 0, 1, 0));
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arrayArena.push_back (new CObjectDyn (SIZE_PRIMITIVE_MAX, SIZE_PRIMITIVE_MAX, 10*SIZE_PRIMITIVE_MAX, 0,
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CVectorD (SIZE_PRIMITIVE_MAX*cell-(ARENA_SIZE-SIZE_PRIMITIVE_MAX)/2, -(ARENA_SIZE-SIZE_PRIMITIVE_MAX)/2, 0),
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CVectorD(0,0,0), true, *container, *pScene, UMovePrimitive::DoNothing, UMovePrimitive::NotATrigger, 0, 1, 0));
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arrayArena.push_back (new CObjectDyn (SIZE_PRIMITIVE_MAX, SIZE_PRIMITIVE_MAX, 10*SIZE_PRIMITIVE_MAX, 0,
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CVectorD ((ARENA_SIZE-SIZE_PRIMITIVE_MAX)/2, SIZE_PRIMITIVE_MAX*cell-(ARENA_SIZE-SIZE_PRIMITIVE_MAX)/2, 0),
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CVectorD(0,0,0), true, *container, *pScene, UMovePrimitive::DoNothing, UMovePrimitive::NotATrigger, 0, 1, 0));
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arrayArena.push_back (new CObjectDyn (SIZE_PRIMITIVE_MAX, SIZE_PRIMITIVE_MAX, 10*SIZE_PRIMITIVE_MAX, 0,
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CVectorD (-(ARENA_SIZE-SIZE_PRIMITIVE_MAX)/2, SIZE_PRIMITIVE_MAX*cell-(ARENA_SIZE-SIZE_PRIMITIVE_MAX)/2, 0),
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CVectorD(0,0,0), true, *container, *pScene, UMovePrimitive::DoNothing, UMovePrimitive::NotATrigger, 0, 1, 0));
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}
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// Setup camera
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UCamera pCam=pScene->getCam();
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pCam.setTransformMode (UTransformable::DirectMatrix);
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pCam.setPerspective ((float)Pi/2.f, 1.33f, 0.1f, 1000);
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// Setup the mouse listener
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U3dMouseListener *plistener=pDriver->create3dMouseListener ();
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plistener->setHotSpot (CVectorD (0,0,0));
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plistener->setFrustrum (pCam.getFrustum());
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plistener->setMatrix (pCam.getMatrix());
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plistener->setMouseMode (U3dMouseListener::edit3d);
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// Array of dynamic objects
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std::vector<CObjectDyn*> arrayObj;
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// Create one object
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arrayObj.push_back (
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new CObjectDyn (randomSize (), randomSize (), randomPos (), CVectorD(0,0,0), true, *container, *pScene,
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UMovePrimitive::Reflexion, UMovePrimitive::NotATrigger, 1, 30, 1));
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// Selected object
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uint selected=0;
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// Get time
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TTime lastTime=CTime::getLocalTime ();
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// Current world image
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uint worldImage=1;
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// Color to clear the background
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CRGBA clearColor;
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// Main loop
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while (pDriver->isActive() && (!pDriver->AsyncListener.isKeyPushed (KeyESCAPE)))
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{
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// Get the current time
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TTime newTime=CTime::getLocalTime ();
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double deltaTime=(double)(uint32)(newTime-lastTime)/1000.0;
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lastTime=newTime;
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// Insert objects in press INSERT
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if (pDriver->AsyncListener.isKeyDown (KeyINSERT))
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{
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if (pDriver->AsyncListener.isKeyDown (KeyMENU))
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{
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// Random cylinder and boxes
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if (rand()&1)
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arrayObj.push_back (new CObjectDyn (randomSize(), randomSize(), randomSize(), randomRot(), randomPos (), CVectorD(0,0,0),
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false, *container, *pScene, UMovePrimitive::DoNothing, (UMovePrimitive::TTrigger)(UMovePrimitive::EnterTrigger|UMovePrimitive::ExitTrigger|UMovePrimitive::OverlapTrigger), 1, 30, worldImage));
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else
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arrayObj.push_back (new CObjectDyn (randomSize (), randomSize (), randomPos (), CVectorD(0,0,0), false, *container,
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*pScene, UMovePrimitive::DoNothing, (UMovePrimitive::TTrigger)(UMovePrimitive::EnterTrigger|UMovePrimitive::ExitTrigger|UMovePrimitive::OverlapTrigger), 1, 30, worldImage));
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}
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else
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{
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// Random cylinder and boxes
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bool fixed = (rand()&1) != 0;
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if (rand()&1)
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arrayObj.push_back (new CObjectDyn (randomSize(), randomSize(), randomSize(), randomRot(), randomPos (), CVectorD(0,0,0),
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true, *container, *pScene, fixed?UMovePrimitive::DoNothing:UMovePrimitive::Reflexion, UMovePrimitive::NotATrigger,
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1, 30, worldImage));
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else
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arrayObj.push_back (new CObjectDyn (randomSize (), randomSize (), randomPos (), CVectorD(0,0,0), true, *container,
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*pScene, fixed?UMovePrimitive::DoNothing:UMovePrimitive::Reflexion, UMovePrimitive::NotATrigger, 1, 30, worldImage));
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}
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}
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// Make chaos if SPACE pressed
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if (pDriver->AsyncListener.isKeyDown (KeySPACE))
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{
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for (uint t=0; t<arrayObj.size(); t++)
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{
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if (!arrayObj[t]->Freezed)
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arrayObj[t]->setSpeed (randomSpeed ());
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}
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}
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// Keyboard
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if (!arrayObj.empty())
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{
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// Manipulate selected primitive
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keyboard (pDriver, deltaTime, *(arrayObj[selected]));
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// Remove a primitive if DELETE pressed
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if (pDriver->AsyncListener.isKeyDown (KeyDELETE))
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{
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// remove all but one
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if (arrayObj.size() > 1)
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{
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arrayObj[arrayObj.size()-1]->remove (*container, *pScene);
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arrayObj.resize (arrayObj.size()-1);
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}
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}
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// Check selected
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if (selected>=arrayObj.size())
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selected=(uint)arrayObj.size()-1;
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//if (selected<0)
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// selected=0;
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// Change selected object if TAB pressed
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if (pDriver->AsyncListener.isKeyPushed (KeyTAB))
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{
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selected++;
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selected%=arrayObj.size();
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}
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}
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// Move primitives
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for (uint i=0; i<arrayObj.size(); i++)
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arrayObj[i]->tryMove (DELTA_TIME, *container, worldImage);
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// Eval static world image
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container->evalCollision (DELTA_TIME, 0);
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// Eval current dynamic world image
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container->evalCollision (DELTA_TIME, worldImage);
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// Simulation new position
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uint i;
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for (i=0; i<arrayObj.size(); i++)
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arrayObj[i]->doMove (DELTA_TIME, worldImage);
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// Check triggers
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clearColor=CRGBA::Black;
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// Setup view matrix
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if (!arrayObj.empty())
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{
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// Setup hotspot for the 3d listener
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plistener->setHotSpot (arrayObj[selected]->getPos());
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// Look at selected primitive
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pCam.lookAt (plistener->getViewMatrix().getPos (), arrayObj[selected]->getPos());
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}
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// Force listener current matrix
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plistener->setMatrix (pCam.getMatrix());
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// Clear
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pDriver->clearBuffers (clearColor);
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// Render
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pScene->render ();
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// Draw some lines
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pDriver->setMatrixMode3D(pCam);
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// Compute triggers
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uint in = 0;
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uint out = 0;
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uint inside = 0;
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for (i=0; i<container->getNumTriggerInfo(); i++)
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{
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uint8 type = container->getTriggerInfo(i).CollisionType;
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in += (type == UTriggerInfo::In)?1:0;
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out += (type == UTriggerInfo::Out)?1:0;
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inside += (type == UTriggerInfo::Inside)?1:0;
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if (type == UTriggerInfo::Out)
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int foobar = 0;
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}
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// Draw the trigger bar
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pDriver->setMatrixMode2D11();
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pDriver->drawQuad(0, 0.10f, 1.f * (float)in / 50.f, 0.15f, CRGBA::Red);
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pDriver->drawQuad(0, 0.05f, 1.f * (float)inside / 50.f, 0.10f, CRGBA::Green);
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pDriver->drawQuad(0, 0.00f, 1.f * (float)out / 50.f, 0.05f, CRGBA::Blue);
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// Swap
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pDriver->swapBuffers ();
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// Pump messages
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pDriver->EventServer.pump();
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// Next world image
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int nextImage=worldImage+1;
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if (nextImage>=MAX_WORLD_IMAGE)
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nextImage=1;
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container->duplicateWorldImage (worldImage, nextImage);
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worldImage=nextImage;
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}
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// Remove mouse listener
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pDriver->delete3dMouseListener (plistener);
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}
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catch (const Exception& e)
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{
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#ifdef NL_OS_WINDOWS
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::MessageBox (NULL, e.what(), "Test collision move", MB_OK|MB_ICONEXCLAMATION);
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#else // NL_OS_WINDOWS
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printf ("%s\n", e.what());
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#endif // NL_OS_WINDOWS
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}
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return 0;
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}
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