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34 lines
1.4 KiB
C
34 lines
1.4 KiB
C
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_ZONE_UTILITY
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#define NL_ZONE_UTILITY
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#include "nel/misc/types_nl.h"
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#include <vector>
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#include <set>
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std::string getDir (const std::string& path);
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std::string getName (const std::string& path);
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std::string getExt (const std::string& path);
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bool getZoneCoordByName(const char * name, uint16& x, uint16& y);
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void getLettersFromNum(uint16 num, std::string& code);
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void getZoneNameByCoord(uint16 x, uint16 y, std::string& zoneName);
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void getAdjacentZonesName(const std::string& zoneName, std::vector<std::string>& names);
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uint16 createZoneId(std::string zoneName);
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#endif // NL_ZONE_UTILITY
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