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144 lines
8.4 KiB
C
144 lines
8.4 KiB
C
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/**
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@mainpage Object Viewer Qt
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@author Dzmitry Kamiahin <dnk-88@tut.by>, (C) 2010
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@section introduce Introduce
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@details
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The Object Viewer Qt (ovqt) is a tool for working with graphics technology NeL data,
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which can be useful durung the development and preparation of the game content.
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The tool can be used in different tasks:
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- Loading and viewing NeL data (.shape, .ps) files with the ability to set wind power, color light.
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- Viewing animation shape (loading .anim, .skel, .swt files) using playlist or slot manager(mixing animation).
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- Create and modify NeL particle system.
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- Viewing water shape with the ability to set day/night.
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- Modify skeleton (.skel files, .scale file).
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- Create and modify micro-vegetation material (.vegetset files)
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- Viewing landscape (.zonel files)
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- Dialog allows to specify graphical, sound, search path and landscape settings.
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@section project_structure Overview of the Object Viewer Qt Project Structure
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@details
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OVQT - consists of several major subsystems. Each subsystem performs its defined part of the task.
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Through Modules:: provides access to all other program subsystems.
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Program has the following subsystems:
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- @ref Modules - Main modules aggregated all parts of the program.
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- @ref NLQT::CConfiguration - is responsible for loading and saving settings from the configuration file. As well as search path of data.
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- @ref NLQT::CObjectViewer - main subsystem of the program, which initializes the driver, creates a scene and other supporting elements.
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It is a container for loaded models, which can further be viewed and animated.
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- @ref NLQT::CMainWindow - is responsible for the GUI.
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- @ref NLQT::CParticleEditor - is responsible for the particle systems and provides access to a container that keeps all the loaded particle systems.
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And also allows you to view an animation of particle systems, with the ability to control its parameters.
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- @ref NLQT::CVegetableEditor - is responsible for the landscape zones and the editor of vegetation.
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Allows you to load and view the landscape. Also has the ability to create and edit the parameters of the micro-vegetation.
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- @ref NLQT::CSoundSystem - is responsible for the sound in the program.
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<b>
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The structure of the GUI in the editor of the particles.
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</b><br>
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This can be useful for new developers who want to add more new dialogs or to improve the functionality of existing dialogues.
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<img src="gui_struct.png" alt="Particle Workspace">
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ParticleWorkspace dialogue uses the technique of model-view.
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Using the signal/slot link QTreeView with QStackWidget, Editor properties dialog.
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When you select an item in QTreeView, QStackWidget displays the necessary page(PageWidget) where you can edit the element of the particles system.
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Each page is made in the designer and has a separate forms(.ui).
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In accordance with the recommendations of dialogues design, with a large number of items,every page uses QTabWidget.
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In case when there is a great number of controls, and not everything you want to display,
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it's used the dynamic creation of tabs. Moreover, each tab uses a separate forms(.ui).
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@section for_new_developer Guide for new developers of the Object Viewer Qt.
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@details
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First of all, to begin developing dialogues that add new features ovqt,
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it is needed to read the documentation Qt libs (http://doc.qt.nokia.com/) and NeL documentation.
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In order to have convenient using of the tool and its further development,
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it is expected to make a unified interface that is why all dialogs should adhere to a standard design,
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which will be written further. For this goals program provides some additional widgets,
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which are recommended to use. As in the development Qt Designer is actively used.
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To get access to founded here widgets from the designer,the technique promotion is used,
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which can be found <a href="http://doc.qt.nokia.com/4.5/designer-using-custom-widgets.html"> here </a>.
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<ol>
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<li><b>
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CEditRangeUIntWidget / CEditRangeIntWidget / CEditRangeFloatWidget
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</b><br>
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Widgets provides a slider that allows you to specify an integer (or float, depending on which widget used) number within a set range.
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The range is also can be set by the user, or for a more accurate selection of numbers, either for receiving large values.
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As there may be situations when the range that a user requests,has to be restricted, and widget provides methods that allow you to do so.
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<br><br>
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<img src="cedit_range_int_widget.png" alt="CEditRangeIntWidget">
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<br>
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<img src="cedit_range_float_widget.png" alt="CEditRangeFloatWidget">
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@see
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@ref NLQT::CEditRangeUIntWidget, @ref NLQT::CEditRangeIntWidget, @ref NLQT::CEditRangeFloatWidget
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<li><b>
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CColorEditWidget
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</b><br>
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Using this widget you can set the color(RGBA) using the four sliders or through the color selection dialog.
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<br><br>
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<img src="cedit_color_widget.png" alt="CColorEditWidget">
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@see
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@ref NLQT::CColorEditWidget
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<li><b>
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CDirectionWidget
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</b><br>
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This widget helps to choose from several preset directions, or to choose a custom one.
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<br><br>
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<img src="cdirection_widget.png" alt="CDirectionWidget">
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@see
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@ref NLQT::CDirectionWidget
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</ol><br><br>
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To further convinience of instrument using dialogues interface is recommended to make as follows.
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The most sophisticated tools of the program, should take the form of three dock windows (example shown in the screenshot).
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<img src="object_viewer_qt_window.png" alt="Object Viewer Qt">
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<ol>
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<li>
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The first dock window - is a control dock window, it should focus all of the control functions of general purpose
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(for example: start/stop/pause animations or particles system).
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It is recommended to perform of the horizontal type window and placed in the bottom of the main window.
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<li>
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The second dock window - is a list or a tree of items. In which selecting of the current element,
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which assumes to modify or viewis possible.Operations "add/remove/insert or other" items are recommended to make as a popur menu.
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It is recommended to perform of the vertical type window and placed in the left of the main window.
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<li>
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The third dock - is an editor for properties of the element that was selected in the list or in the tree of elements.
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As all the controls occupy much space or do not fit at all, you have to use tabs QTabWidget,
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which in total can contains quite a lot of elements.
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For a small number of tabs it is allowed to use both horizontal and vertical location.
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But with a large number of tabs, it is necessary to apply the vertical arrangement.
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It is recommended to perform of the vertical type of window and placed in the right of the main window.
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</ol>
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In the simple dialogues do not necessary to use all three windows, but user has to adhere to the recommendations given above as well.
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Also, <b>all dialogs must use the qt layout manager</b>. And if you do not use the designer,
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make sure you use the qt tools internationalization applications.
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<br><br>
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In ovqt for most dialogs their owner is NLQT::CMainWindow and in its methods creating and initializing all dependent dialogs occur.
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For the convenience of the program using, most dialogues are created in the form of docking windows.
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Creating all the dialogues are carried out in a private method NLQT::CMainWindow::createDialogs().
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Hence, it is necessary to add operations in this method to create new dialogues.
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But we must take into account that at this moment is fully available only one component of the program CConfiguration,
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to read the settings from the configuration file. The remaining components of the program are available only after the main window stays visible.
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Calling the dialogues going through the menu or the toolbar, usually it is a checkable item.
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Adding of the new menu items or items toolbars is need in methods NLQT::CMainWindow::createMenus(), NLQT::CMainWindow::createToolBars().
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@section license_ovqt License Object Viewer Qt
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@details
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Object Viewer Qt
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<br>
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Copyright (C) 2010 Dzmitry Kamiahin <dnk-88@tut.by>
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<br><br>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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<br><br>
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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<br><br>
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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