khanat-opennel-code/code/ryzom/server/frontend_service_default.cfg

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2013-10-13 11:34:38 +00:00
#include "common.cfg"
// Configure module gateway for front end operation
StartCommands +=
{
// Add a security plugin (will add player info on player module proxy)
"gw.securityCreate FESecurity",
// create a front end service transport
"gw.transportAdd FEServer fes",
// set the transport option (need PeerInvisible and Firewalled)
"gw.transportOptions fes(PeerInvisible Firewalled)",
// open the transport
"gw.transportCmd fes(open)",
};
// UDP port for client communication
//FrontendPort = 47851;
ListenAddress = FSListenHost+":"+FSUDPPort;
// Maximum size that can be read from a client message
DatagramLength = 10000;
// Time-out before removing a client when it does not send any more data
ClientTimeOut = 600000; // 10 min
// Time-out before removing a limbo client when it does not send any more data
LimboTimeOut = 60000; // 1 min
// Maximum bytes per game cycle sent to all clients (currently not used/implemented)
TotalBandwidth = 536870911; // <512 MB : max value for 32 bit bitsize !
// Maximum bytes per game cycle sent to a client, including all headers
ClientBandwidth = 332 * BandwidthRatio; // 332 <=> 13 kbit/s at 5 Hz; 202 <=> 16 kbit/s at 10 Hz
// Maximum bytes for impulsion channels per datagram sent to a client
ImpulsionByteSize0 = 20 * BandwidthRatio;
ImpulsionByteSize1 = 200 * BandwidthRatio;
ImpulsionByteSize2 = 200 * BandwidthRatio;
NbMinimalVisualBytes = 50;
// Distance/delta ratio that triggers the sending of a position
DistanceDeltaRatioForPos = 100;
// Number of game cycles per front-end cycle
GameCycleRatio = 1;
// Execution period of distance calculation
CalcDistanceExecutionPeriod = 8;
// Execution period of position prioritization
PositionPrioExecutionPeriod = 2;
// Execution period of orientation prioritization
OrientationPrioExecutionPeriod = 8;
// Execution period of discreet properties prioritization
DiscreetPrioExecutionPeriod = 2;
SortPrioExecutionPeriod = 1;
// Display or not the "FE" nlinfos
DisplayInfo = 1;
// Prioritizer mode (currently the only mode is 1 for DistanceDelta)
PriorityMode = 1;
// Strategy for selecting pairs to prioritize (Power2WithCeiling=0, Scoring=1)
SelectionStrategy = 1;
// Minimum number of pairs to select for prioritization
MinNbPairsToSelect = 2000;
// Index of client to monitor, or 0 for no monitoring
ClientMonitor = 0;
// Allow or not beeping
AllowBeep = 1;
Lag = 0; // The lag on the simulated network (used by simlag)
PacketLoss = 0; // percentage of lost packet (used by simlag)
PacketDuplication = 0; // percentage of duplicated packet (used by simlag)
PacketDisordering = 0; // percentage of disordered packet (used by simlag) (Lag must be >100 to use disordering)
// ----------------------------------------
// Frontend/Patch mode settings
// If 1, the frontend server is used in Patch/Frontend mode (0 = only frontend mode, old behaviour)
UseWebPatchServer = 1;
// If 0, the frontend service is in Patch mode at startup, and it won't accept clients unless WS tells it to do so.
AcceptClientsAtStartup = 1;
// Patch URL footer. PatchURL will look like 'http://223.254.124.23:43435/patch'
PatchingURLFooter = ":43435/patch";
// System command to be executed when FS tries to start Web Patch server (ideally at FS startup)
StartWebServerSysCommand = "";
// System command to be executed when FS tries to stop Web Patch server (ideally when FS turns to frontend mode)
StopWebServerSysCommand = "";
// Use Thread for sending
UseSendThread = 1;
// Unidirectional Mirror mode (FS part)
ExpediteTOCK = 1;