khanat-opennel-code/code/nel/tools/3d/object_viewer/located_properties.h

181 lines
5.4 KiB
C
Raw Normal View History

2013-06-19 04:53:08 +00:00
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_LOCATED_PROPERTIES_H__772D6C3B_6CFD_47B5_A132_A8D2352EACF9__INCLUDED_)
#define AFX_LOCATED_PROPERTIES_H__772D6C3B_6CFD_47B5_A132_A8D2352EACF9__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// located_properties.h : header file
//
#include "editable_range.h"
#include "particle_tree_ctrl.h"
#include "dialog_stack.h"
#include "start_stop_particle_system.h"
#include "particle_workspace.h"
namespace NL3D
{
class CPSLocated;
};
class CAttribDlgFloat;
/////////////////////////////////////////////////////////////////////////////
// CLocatedProperties dialog
class CLocatedProperties : public CDialog, public CObjectViewer::IMainLoopCallBack
{
// Construction
public:
CLocatedProperties(CParticleWorkspace::CNode *node, NL3D::CPSLocated *loc, CParticleDlg *pdlg); // standard constructor
~CLocatedProperties();
void init(uint32 x, uint32 y);
CEditableRangeUInt *getParticleCountDlg() const { return _MaxNbParticles; }
// Dialog Data
//{{AFX_DATA(CLocatedProperties)
enum { IDD = IDD_LOCATED_PROPERTIES };
CButton m_EditTriggerOnDeath;
CButton m_TriggerOnDeathCtrl;
CButton m_ParametricMotionCtrl;
CStatic m_MaxNbParticles;
BOOL m_LimitedLifeTime;
BOOL m_SystemBasis;
BOOL m_DisgradeWithLOD;
BOOL m_ParametricIntegration;
BOOL m_ParametricMotion;
BOOL m_TriggerOnDeath;
int m_MatrixMode;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CLocatedProperties)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
CParticleWorkspace::CNode *_Node;
//
CEditableRangeUInt *_MaxNbParticles;
CEditableRangeUInt *_SkipFramesDlg;
//
CAttribDlgFloat *_MassDialog;
CAttribDlgFloat *_LifeDialog;
//
CParticleDlg *_ParticleDlg;
/// some wrappers used to read / write value from / to the particle system
/////////////////////////////////////////////////
// wrapper to tune the max number of particles //
/////////////////////////////////////////////////
struct CMaxNbParticlesWrapper : public IPSWrapperUInt
{
CParticleWorkspace::CNode *Node;
NL3D::CPSLocated *Located;
CParticleTreeCtrl *TreeCtrl;
uint32 get(void) const { return Located->getMaxSize(); }
void set(const uint32 &v)
{
// if the max new size is lower than the current number of instance, we must suppress item
// in the CParticleTreeCtrl
if (v < Located->getSize())
{
nlassert(Node);
TreeCtrl->suppressLocatedInstanceNbItem(*Node, v);
}
Located->resize(v);
}
} _MaxNbParticlesWrapper;
/////////////////////////////////////////////////
// wrapper to tune the mass of particles //
/////////////////////////////////////////////////
struct CMassWrapper : public IPSWrapperFloat, IPSSchemeWrapperFloat
{
NL3D::CPSLocated *Located;
float get(void) const { return Located->getInitialMass(); }
void set(const float &v) { Located->setInitialMass(v); }
virtual scheme_type *getScheme(void) const { return Located->getMassScheme(); }
virtual void setScheme(scheme_type *s) { Located->setMassScheme(s); }
} _MassWrapper;
struct CLifeWrapper : public IPSWrapperFloat, IPSSchemeWrapperFloat
{
CStartStopParticleSystem *SSPS;
NL3D::CPSLocated *Located;
CParticleWorkspace::CNode *Node;
float get(void) const { return Located->getInitialLife(); }
void set(const float &v) { Located->setInitialLife(v); SSPS->resetAutoCount(Node); }
virtual scheme_type *getScheme(void) const { return Located->getLifeScheme(); }
virtual void setScheme(scheme_type *s) { Located->setLifeScheme(s); SSPS->resetAutoCount(Node); }
} _LifeWrapper;
// the located this dialog is editing
NL3D::CPSLocated *_Located;
/// update the integrable check box
void updateIntegrable(void);
/// update the 'trigger on death' control
void updateTriggerOnDeath(void);
// from CObjectViewer::IMainLoopCallBack
virtual void goPostRender();
virtual void goPreRender() {}
// Generated message map functions
//{{AFX_MSG(CLocatedProperties)
virtual BOOL OnInitDialog();
afx_msg void OnLimitedLifeTime();
afx_msg void OnSystemBasis();
afx_msg void OnDisgradeWithLod();
afx_msg void OnParametricMotion();
afx_msg void OnEditTriggerOnDeath();
afx_msg void OnTriggerOnDeath();
afx_msg void OnAssignCount();
afx_msg void OnSelchangeMatrixMode();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
void touchPSState();
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LOCATED_PROPERTIES_H__772D6C3B_6CFD_47B5_A132_A8D2352EACF9__INCLUDED_)