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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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700 lines
19 KiB
C++
700 lines
19 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "family_behavior.h"
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#include "game_share/fame.h"
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#include "continent.h"
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#include "ai_instance.h"
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#include "ai_grp_npc.h"
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#include "ai_grp_fauna.h"
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#include "continent_inline.h"
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#include "dyn_grp_inline.h"
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using namespace MULTI_LINE_FORMATER;
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using namespace std;
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using namespace NLMISC;
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using namespace NLNET;
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using namespace AITYPES;
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CFamilyBehavior::CFamilyBehavior(CCellZone *owner, const CGroupFamily *grpFamily)
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: CChild<CCellZone>(owner)
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,_BaseLevel(0)
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,_EffectiveLevel(0)
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,_PlayerEffect(0)
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,_CurrentLevel(0)
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,_TheoricalLevel(0)
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,_LastUpdateTime(CTimeInterface::gameCycle()+CAIS::rand32(100))
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,_UpdatePeriod(1)
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,_GrpFamily(grpFamily)
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{
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// create the family behavior
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_FamilyProfile = IFamilyProfile::createFamilyProfile(grpFamily->profileName(),IFamilyProfile::CtorParam(this));
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_ManagerNpc = new CMgrNpc(this, 0, getName()+":npc_manager", "");
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_ManagerFauna = new CMgrFauna(this, 0, getName()+":fauna_manager", "");
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_ManagerNpc->spawn();
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_ManagerFauna->spawn();
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for (uint32 i=0;i<4;i++ )
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{
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_Modifier[i]=1;
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}
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// tmp nico
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/*
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nlinfo("creating new family beahviour, activities : ");
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nlinfo("FOOD");
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{
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std::set<NLMISC::TStringId> &props = grpFamily->getProfileProperty("food").properties();
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std::set<NLMISC::TStringId>::iterator it;
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for (it = props.begin(); it != props.end(); ++it)
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{
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nlinfo(NLMISC::CStringMapper::unmap(*it).c_str());
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}
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}
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nlinfo("REST");
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{
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std::set<NLMISC::TStringId> &props = grpFamily->getProfileProperty("rest").properties();
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std::set<NLMISC::TStringId>::iterator it;
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for (it = props.begin(); it != props.end(); ++it)
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{
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nlinfo(NLMISC::CStringMapper::unmap(*it).c_str());
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}
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}
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*/
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}
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std::string CFamilyBehavior::getName() const
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{
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return _GrpFamily->getName();
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}
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CAIInstance* CFamilyBehavior::getAIInstance() const
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{
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return getOwner()->getAIInstance();
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}
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const std::string &getLevelString (const uint32 &levelIndex)
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{
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static std::string s0("0-25");
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static std::string s1("25-50");
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static std::string s2("50-75");
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static std::string s3("75-100");
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static std::string invalid("InvalidLevel");
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switch (levelIndex)
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{
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case 0:
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return s0;
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case 1:
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return s1;
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case 2:
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return s2;
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case 3:
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return s3;
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default:
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return invalid;
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}
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}
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uint32 CFamilyBehavior::energyScale (uint32 levelIndex) const
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{
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if (levelIndex==~0)
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levelIndex=getLevelIndex();
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return (uint32)(_GrpFamily->levelEnergyValue(levelIndex)*(double)_Modifier[levelIndex]*(double)AITYPES::ENERGY_SCALE);
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}
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void CFamilyBehavior::displayLogOld (CStringWriter &stringWriter, bool detailled)
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{
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/*
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string res="in "+getCellZone()->getAliasFullName();
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res+=", GroupFamily"+getName();
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res+="\t NrjLvl="+toString(getLevelIndex());
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res+=":"+getLevelString(getLevelIndex());
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res+="("+toString(effectiveLevel()/(float)ENERGY_SCALE);
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res+=") CurNrjScale="+toString(_CurrentLevel/(float)ENERGY_SCALE);
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res+=" FinalNrjScale["+getLevelString(getLevelIndex());
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res+="]="+toString(energyScale()/(float)ENERGY_SCALE);
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res+=" (NrjScale="+toString(_GrpFamily->levelEnergyValue(getLevelIndex()));
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res+="*Modifier="+toString(_Modifier[getLevelIndex()]);
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res+=") Theorical="+toString(_TheoricalLevel/(float)ENERGY_SCALE);
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stringWriter.append(res);
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if (!detailled)
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return;
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for (uint32 i=0;i<4;i++)
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{
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stringWriter.append(" > "+getLevelString(i)+" \t: FinalEnergyScale "
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+toString(energyScale(i)/(float)ENERGY_SCALE)
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+" (EnergyScale="+toString(_GrpFamily->levelEnergyValue(i))
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+" Modifier="+toString(_Modifier[i])
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+")");
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}
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*/
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string const& celZon = getCellZone()->getAliasFullName();
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string const& grpFam = getName();
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string const& lvlIdx = toString(getLevelIndex());
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string const& lvlIdxStr = getLevelString(getLevelIndex());
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string const& effLvl = toString(effectiveLevel()/(float)ENERGY_SCALE);
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string const& curLvl = toString(_CurrentLevel/(float)ENERGY_SCALE);
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string const& finLvl = toString(energyScale()/(float)ENERGY_SCALE);
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string const& teoLvl = toString(_TheoricalLevel/(float)ENERGY_SCALE);
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string const& lvlNrgVal = toString(_GrpFamily->levelEnergyValue(getLevelIndex()));
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string const& modifier = toString(_Modifier[getLevelIndex()]);
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string log =
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"in "+celZon+", GroupFamily"+grpFam+"\t NrjLvl="+lvlIdx+":"+lvlIdxStr+"("+effLvl+") CurNrjScale="+curLvl
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+" FinalNrjScale["+lvlIdxStr+"]="+finLvl+" (NrjScale="+lvlNrgVal+"*Modifier="+modifier+") Theorical="+teoLvl;
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stringWriter.append(log);
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if (!detailled)
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return;
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for (uint32 i=0;i<4;i++)
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{
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stringWriter.append(" > "+getLevelString(i)+" \t: FinalEnergyScale "
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+toString(energyScale(i)/(float)ENERGY_SCALE)
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+" (EnergyScale="+toString(_GrpFamily->levelEnergyValue(i))
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+" Modifier="+toString(_Modifier[i])
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+")");
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}
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}
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void CFamilyBehavior::displayLogHeaders(CStringWriter& stringWriter, int index, bool detailled, std::vector<size_t> widths)
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{
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vector<string> cols(9, "");
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cols[0] = "CellZone";
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cols[1] = "GroupFamily";
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cols[2] = "Levels for";
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cols[3] = "effective";
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cols[4] = "current";
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cols[5] = "final";
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cols[6] = "theorical";
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cols[7] = "value";
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cols[8] = "modifier";
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for (size_t j=0; j<cols.size(); ++j)
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for (size_t i=cols[j].length(); i<widths[j]; ++i)
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cols[j] += " ";
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string log = string("| ")+cols[0]+" | "+cols[1]+" | "+cols[2]+" | "+cols[3]+" | "+cols[4]+" | "+cols[5]+" | "+cols[6]+" | "+cols[7]+" | "+cols[8]+" |";
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stringWriter.append(log);
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}
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void CFamilyBehavior::displayLogLine(CStringWriter& stringWriter, int index, bool detailled, std::vector<size_t> widths)
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{
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vector<string> cols(9, "");
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for (size_t j=0; j<cols.size(); ++j)
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for (size_t i=cols[j].length(); i<widths[j]; ++i)
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cols[j] += "-";
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string log = string("+-")+cols[0]+"-+-"+cols[1]+"-+-"+cols[2]+"-+-"+cols[3]+"-+-"+cols[4]+"-+-"+cols[5]+"-+-"+cols[6]+"-+-"+cols[7]+"-+-"+cols[8]+"-+";
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stringWriter.append(log);
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}
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void CFamilyBehavior::displayLog(CStringWriter& stringWriter, int index, bool detailled, std::vector<size_t> widths)
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{
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vector<string> cols(9, "");
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cols[0] = getCellZone()->getAliasFullName();
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cols[1] = getName();
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cols[2] = toString(getLevelIndex()) + ":" + getLevelString(getLevelIndex());
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cols[3] = toString(effectiveLevel()/(float)ENERGY_SCALE);
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cols[4] = toString(_CurrentLevel/(float)ENERGY_SCALE);
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cols[5] = toString(energyScale()/(float)ENERGY_SCALE);
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cols[6] = toString(_TheoricalLevel/(float)ENERGY_SCALE);
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cols[7] = toString(_GrpFamily->levelEnergyValue(getLevelIndex()));
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cols[8] = toString(_Modifier[getLevelIndex()]);
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for (size_t j=0; j<cols.size(); ++j)
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for (size_t i=cols[j].length(); i<widths[j]; ++i)
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cols[j] += " ";
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string log = string("| ")+cols[0]+" | "+cols[1]+" | "+cols[2]+" | "+cols[3]+" | "+cols[4]+" | "+cols[5]+" | "+cols[6]+" | "+cols[7]+" | "+cols[8]+" |";
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stringWriter.append(log);
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/*
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if (!detailled)
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return;
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for (uint32 i=0;i<4;i++)
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{
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stringWriter.append(" > "+getLevelString(i)+" \t: FinalEnergyScale "
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+toString(energyScale(i)/(float)ENERGY_SCALE)
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+" (EnergyScale="+toString(_GrpFamily->levelEnergyValue(i))
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+" Modifier="+toString(_Modifier[i])
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+")");
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}
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*/
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}
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void CFamilyBehavior::checkLogHeadersWidths(std::vector<size_t>& widths, int index, bool detailled)
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{
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vector<string> cols(9, "");
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cols[0] = "CellZone";
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cols[1] = "GroupFamily";
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cols[2] = "Levels for";
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cols[3] = "effective";
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cols[4] = "current";
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cols[5] = "final";
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cols[6] = "theorical";
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cols[7] = "value";
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cols[8] = "modifier";
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for (size_t j=0; j<cols.size(); ++j)
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widths[j] = std::max(widths[j], cols[j].length());
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}
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void CFamilyBehavior::checkLogWidths(std::vector<size_t>& widths, int index, bool detailled)
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{
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vector<string> cols(9, "");
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cols[0] = getCellZone()->getAliasFullName();
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cols[1] = getName();
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cols[2] = toString(getLevelIndex()) + ":" + getLevelString(getLevelIndex());
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cols[3] = toString(effectiveLevel()/(float)ENERGY_SCALE);
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cols[4] = toString(_CurrentLevel/(float)ENERGY_SCALE);
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cols[5] = toString(energyScale()/(float)ENERGY_SCALE);
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cols[6] = toString(_TheoricalLevel/(float)ENERGY_SCALE);
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cols[7] = toString(_GrpFamily->levelEnergyValue(getLevelIndex()));
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cols[8] = toString(_Modifier[getLevelIndex()]);
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for (size_t j=0; j<cols.size(); ++j)
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widths[j] = std::max(widths[j], cols[j].length());
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}
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std::string CFamilyBehavior::getIndexString() const
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{
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return getOwner()->getIndexString()+toString(":fb%u", getChildIndex());
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}
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std::string CFamilyBehavior::getOneLineInfoString() const
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{
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return std::string("Family behaviour '") + getName() + "'";
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}
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std::vector<std::string> CFamilyBehavior::getMultiLineInfoString() const
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{
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std::vector<std::string> container;
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pushTitle(container, "CFamilyBehavior");
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pushEntry(container, "id=" + getIndexString());
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container.back() += " name=" + getName();
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pushFooter(container);
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return container;
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}
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std::string CFamilyBehavior::getManagerIndexString(const CManager *child) const
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{
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if (child == _ManagerNpc)
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return getIndexString() + ":mnpc";
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if (child == _ManagerFauna)
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return getIndexString() + ":mfauna";
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return getIndexString() + ":munknown";
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}
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void CFamilyBehavior::updateManagers()
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{
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// update the manager
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// NLMEMORY::CheckHeap(true);
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mgrNpc()->update();
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mgrFauna()->update();
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// NLMEMORY::CheckHeap(true);
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}
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void CFamilyBehavior::getNpcFlags(AITYPES::CPropertySet &flags)
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{
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flags = grpFamily()->getProfileProperty(string("npc"));
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}
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void CFamilyBehavior::getActivities (CPropertySet &food, CPropertySet &rest/*,bool &plante, const CGroupDesc<CGroupFamily>*const gd*/) const
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{
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food=grpFamily()->getProfileProperty(string("food"));
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rest=grpFamily()->getProfileProperty(string("rest"));
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}
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extern CVariable<TGameCycle> DynamicMaxUpdatePeriod;
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void CFamilyBehavior::update(uint32 nbTicks)
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{
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// calcs _UpdatePeriod to avoid pingpong problems ..
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breakable
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{
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if (energyScale()==0)
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{
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_UpdatePeriod=1+DynamicMaxUpdatePeriod;
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break;
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}
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double delta=((double)((sint32)energyScale()-(sint32)_TheoricalLevel))/((double)energyScale());
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clamp(delta,0.0,1.0);
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delta=1.0-delta;
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delta*=delta; // ^3
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delta*=delta;
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delta*=delta;
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_UpdatePeriod=1+(uint32)(delta*DynamicMaxUpdatePeriod);
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}
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CManager *Manager;
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{
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IAliasCont *cont0, *cont1;
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cont0 = mgrNpc()->getAliasCont(AITypeGrp);
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cont1 = mgrFauna()->getAliasCont(AITypeGrp);
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Manager=(cont0->size()>cont1->size())?NLMISC::safe_cast<CManager*>(mgrNpc()):NLMISC::safe_cast<CManager*>(mgrFauna());
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}
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// TODO : reactivate group deletion
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// delete group that are dead
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while (!_GroupToDelete.empty())
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{
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// NLMEMORY::CheckHeap(true);
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CGroup *const grp=(CGroup*)_GroupToDelete.back();
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_GroupToDelete.pop_back();
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grp->getManager().getAliasCont(AITypeGrp)->removeChildByIndex(grp->getChildIndex());
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// NLMEMORY::CheckHeap(true);
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}
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// check to despawn groups that are no more valid in current energy or season
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breakable
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{
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H_AUTO(FamilyDespawnGroup)
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const IGroupDesc *gd = NULL;
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CGroup *grp=NULL;
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breakable
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{
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const uint32 nbGroups=Manager->groups().size();
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if (nbGroups==0)
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break;
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grp = Manager->getGroup(CAIS::rand16(nbGroups));
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if (!grp)
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break;
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CDynGrpBase *const grpDynBase=grp->getGrpDynBase();
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#if !FINAL_VERSION
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nlassert(grpDynBase!=NULL);
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#endif
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if ( grpDynBase
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|| grpDynBase->getDiscardable())
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gd=grpDynBase->getGroupDesc();
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break;
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}
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if ( !grp
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|| !gd
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|| !grp->isSpawned())
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break;
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// rajouter un test sur la validit<69> du groupe par rapport aux flags des zones occup<75>es pour savoir s'il faut le despawner .. :)
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bool alreadyDespawned=false;
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breakable
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{
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CGrpFauna *const grpFauna=dynamic_cast<CGrpFauna*>(grp);
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if (!grpFauna)
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break;
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const CFaunaZone *faunaZone;
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CPropertySet food, rest;
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// bool plante;
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getActivities (food, rest/*, plante, gd*/);
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// {
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//#if !FINAL_VERSION
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// nlwarning("there is a problem with getActivities for %s", gd->getFullName().c_str());
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//#endif
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// break;
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// }
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const CAIPlace *place=grpFauna->places()[CGrpFauna::EAT_PLACE];
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place=NLMISC::safe_cast<const CAIRefPlaceXYR *>(place)->getZone();
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faunaZone=NLMISC::safe_cast<const CFaunaZone *>(place);
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if (!faunaZone)
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{
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#if !FINAL_VERSION
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nlassert(faunaZone);
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#endif
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break;
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}
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if (!faunaZone->haveActivity(food))
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{
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grp->getSpawnObj()->despawnBots(true); // not ok, despawn this group ..
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alreadyDespawned=true;
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break;
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}
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place=grpFauna->places()[CGrpFauna::EAT_PLACE];
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place=NLMISC::safe_cast<const CAIRefPlaceXYR *>(place)->getZone();
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faunaZone=NLMISC::safe_cast<const CFaunaZone *>(place);
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if (!faunaZone)
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{
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#if !FINAL_VERSION
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nlassert(faunaZone);
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#endif
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break;
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}
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if (!faunaZone->haveActivity(rest))
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{
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grp->getSpawnObj()->despawnBots(true); // not ok, despawn this group ..
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alreadyDespawned=true;
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break;
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}
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}
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// deals with npcs dyn groups
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breakable
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{
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CGroupNpc *const grpNpc=dynamic_cast<CGroupNpc *>(grp);
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if (!grpNpc)
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break;
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const CNpcZone *npcZone = grpNpc->getSpawnZone();
|
||
CPropertySet flags;
|
||
getNpcFlags(flags);
|
||
|
||
if (!npcZone || !npcZone->properties().containsAllOf(flags))
|
||
{
|
||
// must despawn group
|
||
grp->getSpawnObj()->despawnBots(true); // not ok, despawn this group ..
|
||
alreadyDespawned=true;
|
||
break;
|
||
}
|
||
|
||
}
|
||
if (alreadyDespawned)
|
||
break;
|
||
|
||
if (gd->getWeightForEnergy(getLevelIndex())!=0)
|
||
break;
|
||
|
||
const EGSPD::CSeason::TSeason season=CTimeInterface::season();
|
||
|
||
if ( season<EGSPD::CSeason::Invalid // et si on est <20> une saison valide ..
|
||
&& gd->isValidForSeason(season) )
|
||
break; // pas de raison de despawner.
|
||
|
||
if (!alreadyDespawned)
|
||
grp->getSpawnObj()->despawnBots(false); // not ok, despawn this group ..
|
||
}
|
||
|
||
// check for spawning new group to equilibrate energy level.
|
||
breakable
|
||
{
|
||
H_AUTO(FamilyGroup)
|
||
if (_TheoricalLevel< energyScale())
|
||
{
|
||
H_AUTO(FamilyGroupeSpawn)
|
||
// need to spawn some group ?
|
||
if (_FamilyProfile)
|
||
_FamilyProfile->spawnGroup();
|
||
|
||
break;
|
||
}
|
||
// or check for despawning
|
||
|
||
if (_TheoricalLevel <= (energyScale()+(uint32)(0.01*(double)ENERGY_SCALE)))
|
||
break;
|
||
|
||
CGroup *grp=NULL;
|
||
const IGroupDesc *gd = NULL;
|
||
// need to despawn some group ?
|
||
|
||
{
|
||
H_AUTO(FamilyGroupDespawn)
|
||
|
||
// try to despawn some group in the manager
|
||
const uint32 start = CAIS::rand16(Manager->groups().size());
|
||
|
||
grp = Manager->getGroup(start);
|
||
if (!grp)
|
||
grp = Manager->groups().getNextValidChild(grp);
|
||
|
||
if (grp)
|
||
{
|
||
CDynGrpBase *const grpDynBase=grp->getGrpDynBase();
|
||
if ( grpDynBase
|
||
&& grp->getSpawnObj()
|
||
&& grpDynBase->getDiscardable())
|
||
{
|
||
gd=grpDynBase->getGroupDesc();
|
||
}
|
||
|
||
}
|
||
else
|
||
{
|
||
Manager->groups().setChildSize(start); // There's no group after start, so we can resize the group.
|
||
}
|
||
|
||
}
|
||
|
||
|
||
if (grp && gd)
|
||
{
|
||
H_AUTO(FamilyGroupDespawn)
|
||
|
||
if ((_TheoricalLevel - gd->groupEnergyValue()) >= energyScale())
|
||
{
|
||
// ok, we can despawn this group
|
||
grp->despawnBots(false);
|
||
}
|
||
|
||
}
|
||
|
||
}
|
||
|
||
{
|
||
H_AUTO(FamilyProfileUpdate);
|
||
CFollowPathContext fpcFamilyProfileUpdate("FamilyProfileUpdate");
|
||
|
||
// update the family profile (if any)
|
||
if (_FamilyProfile)
|
||
_FamilyProfile->update();
|
||
}
|
||
|
||
}
|
||
|
||
void CFamilyBehavior::fillOutpostNames(std::vector<NLMISC::TStringId> outpostNames)
|
||
{
|
||
if (_FamilyProfile)
|
||
_FamilyProfile->fillOutpostNames(outpostNames);
|
||
}
|
||
|
||
|
||
void CFamilyBehavior::outpostAdd(NLMISC::TStringId outpostName)
|
||
{
|
||
if (_FamilyProfile)
|
||
_FamilyProfile->outpostAdd(outpostName);
|
||
}
|
||
void CFamilyBehavior::outpostRemove(NLMISC::TStringId outpostName)
|
||
{
|
||
if (_FamilyProfile)
|
||
_FamilyProfile->outpostRemove(outpostName);
|
||
}
|
||
|
||
void CFamilyBehavior::outpostEvent(NLMISC::TStringId outpostName, ZCSTATE::TZcState state)
|
||
{
|
||
if (_FamilyProfile)
|
||
_FamilyProfile->outpostEvent(outpostName,state);
|
||
}
|
||
|
||
void CFamilyBehavior::spawnBoss(NLMISC::TStringId outpostName)
|
||
{
|
||
if (_FamilyProfile)
|
||
_FamilyProfile->spawnBoss(outpostName);
|
||
}
|
||
|
||
|
||
void CFamilyBehavior::groupDead(CGroup *grp)
|
||
{
|
||
#ifdef NL_DEBUG
|
||
for (uint32 i=0;i<_GroupToDelete.size();i++)
|
||
{
|
||
nlassert(_GroupToDelete[i].ptr() != grp);
|
||
}
|
||
#endif
|
||
// ok, we can delete this group
|
||
_GroupToDelete.push_back(grp);
|
||
}
|
||
|
||
void CFamilyBehavior::addEnergy (uint32 energy)
|
||
{
|
||
_CurrentLevel += energy;
|
||
}
|
||
|
||
void CFamilyBehavior::removeEnergy (uint32 energy)
|
||
{
|
||
#ifdef NL_DEBUG
|
||
nlassert(_CurrentLevel>=energy);
|
||
#endif
|
||
_CurrentLevel -= energy;
|
||
}
|
||
|
||
|
||
void CFamilyBehavior::serviceEvent (const CServiceEvent &info)
|
||
{
|
||
mgrNpc()->serviceEvent (info);
|
||
mgrFauna()->serviceEvent (info);
|
||
}
|
||
|
||
|
||
CGroupNpc *CFamilyBehavior::createNpcGroup(const CNpcZone *const zone, const CGroupDesc<CGroupFamily> *const groupDesc)
|
||
{
|
||
// const TPopulationFamily &family=getFamily()
|
||
// if ( family.FamilyTag == family_fauna_herbivore
|
||
// || family.FamilyTag == family_fauna_carnivore
|
||
// || family.FamilyTag == family_flora
|
||
// || family.FamilyTag == family_kitin
|
||
// || family.FamilyTag == family_kitin_invasion
|
||
// || family.FamilyTag == family_degen
|
||
// || family.FamilyTag == family_goo )
|
||
// {
|
||
// nlwarning("CRegion::createGroup can't create a npc group for family '%s', energy level %f in region '%s'", family.getFamilyName().c_str(), effectiveLevel(), getOwner()->getOwner()->getAliasFullName().c_str());
|
||
// return NULL;
|
||
// }
|
||
|
||
CGroupNpc *grp=groupDesc->createNpcGroup (mgrNpc(), zone->midPos());
|
||
|
||
if (grp)
|
||
{
|
||
grp->initDynGrp (groupDesc, this);
|
||
grp->setSpawnZone(zone);
|
||
}
|
||
return grp;
|
||
}
|
||
|
||
bool CFamilyBehavior::spawn()
|
||
{
|
||
// Spawn dyn NPCs
|
||
_ManagerNpc->spawn();
|
||
// Spawn dyn fauna
|
||
_ManagerFauna->spawn();
|
||
// We should check individual errors, but fake success here :)
|
||
return true;
|
||
}
|
||
|
||
bool CFamilyBehavior::despawn()
|
||
{
|
||
// Despawn dyn NPCs
|
||
_ManagerNpc->despawnMgr();
|
||
// Despawn dyn fauna
|
||
_ManagerFauna->despawnMgr();
|
||
// We should check individual errors, but fake success here :)
|
||
return true;
|
||
}
|