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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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211 lines
4.5 KiB
C++
211 lines
4.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/*
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* Layer 4 and Service example, front-end server.
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*
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* To run this program, ensure there is a file "frontend_service.cfg"
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* containing the location of the naming service (NSHost, NSPort)
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* in the working directory.
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* The NeL naming_service, time_service, login_service, welcome_service must be running.
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*/
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// We're using the NeL Service framework and layer 5.
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#include "nel/misc/config_file.h"
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#include "nel/misc/bit_mem_stream.h"
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#include "nel/net/callback_server.h"
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#include "nel/net/service.h"
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#include "nel/net/login_server.h"
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#ifdef NL_OS_WINDOWS
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# define NOMINMAX
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# include <windows.h>
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#endif // NL_OS_WINDOWS
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using namespace std;
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using namespace NLNET;
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using namespace NLMISC;
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#ifndef NL_LS_CFG
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#define NL_LS_CFG ""
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#endif // NL_LS_CFG
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//#define USE_UDP
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#undef USE_UDP
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#ifndef USE_UDP
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//
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// TCP server mode
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//
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/*
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* Connection callback for a client
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*/
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void onConnectionClient (TSockId from, const CLoginCookie &cookie)
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{
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nlinfo ("The client with uniq Id %d is connected", cookie.getUserId ());
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// store the user id in appId
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from->setAppId (cookie.getUserId ());
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}
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/*
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* Disconnection callback for a client
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*/
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void onDisconnectClient (TSockId from, void *arg)
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{
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nlinfo ("A client with uniq Id %d has disconnected", from->appId ());
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// tell the login system that this client is disconnected
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CLoginServer::clientDisconnected ((uint32) from->appId ());
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}
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/*
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* CFrontEndService, based on IService
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*/
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class CFrontEndService : public IService
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{
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private:
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/// The server on which the clients connect
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CCallbackServer _FServer;
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public:
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/*
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* Initialization
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*/
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void init()
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{
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// connect the front end login system
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uint16 fsPort = 37373;
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try
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{
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fsPort = IService::ConfigFile.getVar("FSPort").asInt();
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}
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catch (const EUnknownVar&)
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{
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}
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_FServer.init(fsPort);
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CLoginServer::init (_FServer, onConnectionClient);
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//
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_FServer.setDisconnectionCallback(onDisconnectClient, NULL);
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}
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bool update()
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{
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_FServer.update();
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return true;
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}
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};
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#else // USE_UDP
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//
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// UDP server mode
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//
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#include "nel/net/udp_sock.h"
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/*
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* CFrontEndService, based on IService
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*/
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class CFrontEndService : public IService
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{
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private:
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/// The server on which the clients connect
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CUdpSock *_FServer;
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public:
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/*
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* Initialization
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*/
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void init()
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{
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// connect the front end login system
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uint16 fesPort = 37373;
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try
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{
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fesPort = IService5::ConfigFile.getVar("FESPort").asInt();
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}
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catch (const EUnknownVar&)
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{
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}
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// Socket
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_FServer = new CUdpSock( false );
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nlassert( _FServer );
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// Test of multihomed host
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vector<CInetAddress> addrlist;
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addrlist = CInetAddress::localAddresses();
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vector<CInetAddress>::iterator ivi;
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for ( ivi=addrlist.begin(); ivi!=addrlist.end(); ++ivi )
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{
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nlinfo( "%s", (*ivi).asIPString().c_str() );
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}
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addrlist[0].setPort( fesPort );
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_FServer->bind( addrlist[0] );
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CLoginServer::init (*_FServer, NULL);
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}
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bool update()
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{
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uint8 buf[64000];
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uint len;
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CInetAddress addr;
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while (_FServer->dataAvailable ())
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{
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len = 64000;
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_FServer->receivedFrom (buf, len, addr);
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CBitMemStream msgin (true);
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msgin.clear ();
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memcpy (msgin.bufferToFill (len), &buf[0], len);
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CLoginCookie lc;
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msgin.serial (lc);
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nlinfo ("Receive the cookie %s from %s", lc.toString ().c_str(), addr.asString ().c_str());
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string res = CLoginServer::isValidCookie (lc);
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// send the result
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CBitMemStream msgout;
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msgout.serial (res);
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uint32 l = msgout.length ();
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_FServer->sendTo (msgout.buffer (), l, addr);
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}
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return true;
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}
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};
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#endif // USE_UDP
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/*
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* Declare a service with the class CFrontEndService, the names "FS" (short) and "frontend_service" (long).
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* The port is dynamically find and there's no callback array.
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*/
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NLNET_SERVICE_MAIN (CFrontEndService, "FS", "frontend_service", 0, EmptyCallbackArray, NL_LS_CFG, "")
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