khanat-code-old/code/nel/include/nel/net/login_client.h

96 lines
3.2 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_LOGIN_CLIENT_H
#define NL_LOGIN_CLIENT_H
#include "nel/misc/types_nl.h"
#include <string>
#include <vector>
#include "callback_client.h"
#include "udp_sim_sock.h"
namespace NLNET
{
class CLoginCookie;
class CUdpSock;
class IDisplayer;
/**
* \author Vianney Lecroart
* \author Nevrax France
* \date 2002
*/
class CLoginClient {
public:
struct CShardEntry
{
CShardEntry() { NbPlayers = 0; Id = -1; }
CShardEntry(const ucstring &name, uint8 nbp, sint32 sid) : Id(sid), Name(name), NbPlayers(nbp) { }
sint32 Id;
ucstring Name;
uint8 NbPlayers;
};
typedef std::vector<CShardEntry> TShardList;
// This list is filled after a successful authenticate call
static TShardList ShardList;
/** Try to login with login and password. cpassword must be md5 crypted (that's why it's a string and not an ucstring)
* application is the name of the application. the LS will return all shards that is available for this application (sample, snowballs, ...)
* If the authentication is ok, the function return an empty string else it returns the reason of the failure.
*/
static std::string authenticate(const std::string &loginServiceAddr, const ucstring &login, const std::string &cpassword, const std::string &application);
static std::string authenticateBegin(const std::string &loginServiceAddr, const ucstring &login, const std::string &cpassword, const std::string &application);
static bool authenticateUpdate(std::string &error);
/** Todo: fix comment.
*/
static std::string wantToConnectToShard (sint32 shardId, std::string &ip, std::string &cookie);
static std::string selectShardBegin(sint32 shardId);
static bool selectShardUpdate(std::string &error, std::string &ip, std::string &cookie);
/** Try to connect to the shard and return a TCP connection to the shard.
*/
static std::string connectToShard (CLoginCookie &lc, const std::string &addr, CCallbackClient &cnx);
/** Try to connect to the shard and return an UDP connection to the shard.
*/
static std::string connectToShard (const std::string &addr, CUdpSock &cnx);
/** Try to connect to the shard and return an UDP simulate connection to the shard.
*/
static std::string connectToShard (const std::string &addr, CUdpSimSock &cnx);
private:
static std::string confirmConnection (sint32 sharId);
static CLoginClient::CShardEntry *getShard (sint32 shardId);
static NLNET::CCallbackClient *_LSCallbackClient;
};
} // NLNET
#endif // NL_LOGIN_CLIENT_H
/* End of login_client.h */