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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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541 lines
12 KiB
C++
541 lines
12 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "surface_splitter.h"
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using namespace std;
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using namespace NLMISC;
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using namespace NLPACS;
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// -----------------------
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//
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// Constructor
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CSurfaceSplitter::CSurfaceSplitter()
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{
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}
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//
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void CSurfaceSplitter::build(CLocalRetriever &lr)
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{
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nlinfo("--- Build SurfaceSplitter...");
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nlinfo("------------------------------------------");
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uint i;
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initEdgeGrid();
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_NumChains = 0;
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_NumSurfaces = 0;
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_NumTips = 0;
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for (i=0; i<lr.getChains().size(); ++i)
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buildChain(lr, i);
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for (i=0; i<lr.getSurfaces().size(); ++i)
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buildSurface(lr, i);
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nlinfo("converted %d chains & %d surfaces", lr.getChains().size(), lr.getSurfaces().size());
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_NumSurfaces = (uint)lr.getSurfaces().size();
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_NumChains = (uint)lr.getChains().size();
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//splitChains();
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dump();
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nlinfo("------------------------------------------");
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}
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//
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void CSurfaceSplitter::buildChain(CLocalRetriever &lr, uint chain)
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{
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const NLPACS::CChain &pacsChain = lr.getChain(chain);
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CSurfaceId left = pacsChain.getLeft() >= 0 ? CSurfaceId(0, (uint16)pacsChain.getLeft()) : CSurfaceId();
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CSurfaceId right = pacsChain.getRight() >= 0 ? CSurfaceId(0, (uint16)pacsChain.getRight()) : CSurfaceId();
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vector<CVector2s64> vertices;
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uint i;
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// walk through all subchains
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for (i=0; i<pacsChain.getSubChains().size(); ++i)
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{
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uint ochain = pacsChain.getSubChain(i);
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const NLPACS::COrderedChain &pacsOChain = lr.getOrderedChain(ochain);
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sint j;
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// walk through subchain, forward or backward
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if (pacsOChain.isForward())
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{
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for (j=0; j<(sint)pacsOChain.getVertices().size()-1; ++j)
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vertices.push_back(CVector2s64(pacsOChain[j]));
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}
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else
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{
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for (j=(sint)pacsOChain.getVertices().size()-1; j>0; --j)
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vertices.push_back(CVector2s64(pacsOChain[j]));
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}
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// add final chain point
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if (i == pacsChain.getSubChains().size()-1)
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vertices.push_back(CVector2s64(pacsOChain[j]));
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}
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addChain(left,right, vertices);
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}
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//
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void CSurfaceSplitter::buildSurface(CLocalRetriever &lr, uint surface)
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{
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const NLPACS::CRetrievableSurface &pacsSurface = lr.getSurface(surface);
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CSurface newSurface;
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newSurface.Id = CSurfaceId(0, surface);
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uint i;
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// walk through all loops
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for (i=0; i<pacsSurface.getLoops().size(); ++i)
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{
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const NLPACS::CRetrievableSurface::TLoop &pacsLoop = pacsSurface.getLoop(i);
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newSurface.Loops.push_back(CSurfaceSplitter::CLoop());
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newSurface.Loops.back().Surface = newSurface.Id;
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uint j;
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// walk through loop
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for (j=0; j<pacsLoop.size(); ++j)
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{
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uint chainIndex = pacsLoop[j];
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uint chain = pacsSurface.getChain(chainIndex).Chain;
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newSurface.Loops.back().Chains.push_back(CChainId(chain));
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}
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}
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_Surfaces.insert(make_pair(newSurface.Id, newSurface));
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}
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//
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void CSurfaceSplitter::initEdgeGrid()
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{
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_Edges.create(256, 2.0f);
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}
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//
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void CSurfaceSplitter::splitChains()
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{
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nlinfo("Split chains...");
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uint numInters = 0;
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uint i;
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for (i=0; i<_NumChains; ++i)
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{
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TChainMap::iterator it = _Chains.find(CChainId(i));
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if (it != _Chains.end())
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splitChain(it, numInters);
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}
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nlinfo("%d intersections found", numInters);
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}
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//
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void CSurfaceSplitter::splitChain(TChainMap::iterator it, uint &numInters)
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{
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CChain &chain = (*it).second;
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if (chain.DontSplit)
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return;
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uint edge;
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// for each edge of the chain, test for other edges collision
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for (edge=0; edge<chain.Vertices.size()-1; ++edge)
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{
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CVector p0 = chain.Vertices[edge].asVector();
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CVector p1 = chain.Vertices[edge+1].asVector();
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CVector pmin, pmax;
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pmin.minof(p0, p1);
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pmax.maxof(p0, p1);
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_Edges.select(pmin, pmax);
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CFixed64 closerDist(10.0);
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bool collisionFound = false;
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CEdgeId collidingEdge;
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CVector2s64 collision;
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TEdgeGrid::CIterator it;
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for (it=_Edges.begin(); it!=_Edges.end(); ++it)
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{
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CEdgeId iedge = *it;
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//
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if (chain.Id == iedge.Chain && (edge == iedge.Edge || edge+1 == iedge.Edge || edge-1 == iedge.Edge))
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continue;
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CChain *ichain = getChain(iedge.Chain);
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if (ichain == NULL)
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{
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nlwarning("Couldn't find referenced chain %d", iedge.Chain.Id);
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continue;
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}
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if (ichain->DontSplit)
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continue;
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CVector2s64 inters;
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CFixed64 ndist;
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if (intersect(chain.Vertices[edge], chain.Vertices[edge+1], ichain->Vertices[iedge.Edge], ichain->Vertices[iedge.Edge+1], inters, ndist))
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{
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if (inters != chain.Vertices[edge+1] || edge != chain.Vertices.size()-2)
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{
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++numInters;
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nlinfo("Intersection: %d:%d[%.3f,%.3f-%.3f,%.3f]-%d:%d[%.3f,%.3f-%.3f,%.3f] : [%.3f,%.3f]", chain.Id.Id, edge, p0.x, p0.y, p1.x, p1.y, iedge.Chain.Id, iedge.Edge, ichain->Vertices[iedge.Edge].asVector().x, ichain->Vertices[iedge.Edge].asVector().y, ichain->Vertices[iedge.Edge+1].asVector().x, ichain->Vertices[iedge.Edge+1].asVector().y, inters.asVector().x, inters.asVector().y);
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if (closerDist > ndist)
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{
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collisionFound = true;
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collidingEdge = iedge;
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collision = inters;
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}
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}
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else
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{
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nlinfo("Intersection: %d:%d[%.3f,%.3f-%.3f,%.3f]-%d:%d[%.3f,%.3f-%.3f,%.3f] : [%.3f,%.3f] -- SKIPPED", chain.Id.Id, edge, p0.x, p0.y, p1.x, p1.y, iedge.Chain.Id, iedge.Edge, ichain->Vertices[iedge.Edge].asVector().x, ichain->Vertices[iedge.Edge].asVector().y, ichain->Vertices[iedge.Edge+1].asVector().x, ichain->Vertices[iedge.Edge+1].asVector().y, inters.asVector().x, inters.asVector().y);
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}
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}
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}
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// split chain
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if (collisionFound)
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{
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if (chain.Id == collidingEdge.Chain)
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{
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// self colliding chain
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// check order
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//nlassert(edge >= 0); // always true for unsigned
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nlassert(edge < collidingEdge.Edge);
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nlassert(collidingEdge.Edge < chain.Vertices.size()-1);
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// must split the chain in 3 parts
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uint e;
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vector<CVector2s64> begin;
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vector<CVector2s64> middle;
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vector<CVector2s64> end;
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vector<CChainId> v;
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CChainId beginId;
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CChainId middleId;
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CChainId endId;
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for (e=0; e<=edge; ++e)
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begin.push_back(chain.Vertices[e]);
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begin.push_back(collision);
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if (collision != chain.Vertices[e])
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middle.push_back(collision);
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for (; e<=collidingEdge.Edge; ++e)
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middle.push_back(chain.Vertices[e]);
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middle.push_back(collision);
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if (collision != chain.Vertices[e])
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end.push_back(collision);
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for (; e<chain.Vertices.size(); ++e)
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end.push_back(chain.Vertices[e]);
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beginId = addChain(chain.Left, chain.Right, begin, true);
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middleId = addChain(chain.Left, chain.Right, middle);
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endId = addChain(chain.Left, chain.Right, end);
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v.push_back(beginId);
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v.push_back(middleId);
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v.push_back(endId);
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replaceChain(chain.Id, v);
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}
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else
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{
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//nlassert(edge >= 0); // always true for unsigned
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nlassert(edge < chain.Vertices.size()-1);
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// split the chain
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uint e;
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vector<CVector2s64> begin;
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vector<CVector2s64> end;
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vector<CChainId> v;
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CChainId beginId;
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CChainId endId;
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// split the first chain
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for (e=0; e<=edge; ++e)
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begin.push_back(chain.Vertices[e]);
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begin.push_back(collision);
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if (collision != chain.Vertices[e])
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end.push_back(collision);
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for (; e<chain.Vertices.size(); ++e)
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end.push_back(chain.Vertices[e]);
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beginId = addChain(chain.Left, chain.Right, begin, true);
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endId = addChain(chain.Left, chain.Right, end);
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v.push_back(beginId);
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v.push_back(endId);
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replaceChain(chain.Id, v);
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// reset for second chain
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begin.clear();
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end.clear();
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v.clear();
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// split the second chain
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CChain *collide = getChain(collidingEdge.Chain);
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for (e=0; e<=collidingEdge.Edge; ++e)
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begin.push_back(collide->Vertices[e]);
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begin.push_back(collision);
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if (collision != collide->Vertices[e])
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end.push_back(collision);
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for (; e<collide->Vertices.size(); ++e)
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end.push_back(collide->Vertices[e]);
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beginId = addChain(collide->Left, collide->Right, begin);
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endId = addChain(collide->Left, collide->Right, end);
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v.push_back(beginId);
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v.push_back(endId);
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replaceChain(collide->Id, v);
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}
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return;
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}
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}
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}
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//
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bool CSurfaceSplitter::intersect(const CVector2s64 &v0, const CVector2s64 &v1,
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const CVector2s64 &c0, const CVector2s64 &c1,
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CVector2s64 &intersect,
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CFixed64 &ndist)
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{
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if (v0 == c0 || v0 == c1)
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return false;
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if (v1 == c0 || v1 == c1)
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{
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intersect = v1;
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ndist = CFixed64(1.0);
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return true;
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}
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CVector2s64 nnc(c0.y-c1.y, c1.x-c0.x),
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nnv(v0.y-v1.y, v1.x-v0.x);
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CFixed64 dv = (v1-v0)*nnc;
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// vectors are colinears ?
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if ((sint64)dv == 0)
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return false;
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CFixed64 nv = (c0-v0)*nnc;
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if ((sint64)dv < 0)
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dv=-dv, nv=-nv;
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// intersection outside main edge ? (or at first point ?)
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if ((sint64)nv<=0 || nv>dv)
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return false;
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CFixed64 dc = (c1-c0)*(c1-c0);
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// second edge null ?
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if ((sint64)dc == 0)
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return false;
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CFixed64 lv = nv/dv;
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if ((sint64)lv == 0)
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return false;
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CFixed64 nc = (v0-c0 + (v1-v0)*lv)*(c1-c0);
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// intersection outside colliding edge ?
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if ((sint64)nc<0 || nc>dc)
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return false;
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// treat each singular case
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if (nv == dv)
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intersect = v1;
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else if ((sint64)nc == 0)
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intersect = c0;
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else if (nc == dc)
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intersect = c1;
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else
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// compute intersecting point
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intersect = v0 + (v1-v0)*lv;
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ndist = lv;
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return true;
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}
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//
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CSurfaceSplitter::CChainId CSurfaceSplitter::addChain(const CSurfaceId &left, const CSurfaceId &right, const vector<CVector2s64> &points, bool dontSplit)
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{
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pair<TChainMap::iterator, bool> res = _Chains.insert(make_pair(CChainId(_NumChains++), CChain()));
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CChain &chain = (*(res.first)).second;
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chain.Id = (*(res.first)).first;
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chain.Left = left;
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chain.Right = right;
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uint i;
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for (i=0; i<points.size()-1; ++i)
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{
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if (points[i] == points[i+1])
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{
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nlwarning("--- !! points are together !! ---");
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nlstop;
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}
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}
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chain.Vertices = points;
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chain.DontSplit = dontSplit;
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uint edge;
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for (edge=0; edge<chain.Vertices.size()-1; ++edge)
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{
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CVector p0 = chain.Vertices[edge].asVector();
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CVector p1 = chain.Vertices[edge+1].asVector();
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p0.z = -100.0f;
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p1.z = +100.0f;
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CVector pmin, pmax;
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pmin.minof(p0, p1);
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pmax.maxof(p0, p1);
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chain.Iterators.push_back(_Edges.insert(pmin, pmax, CEdgeId(chain.Id, edge)));
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}
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return chain.Id;
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}
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//
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void CSurfaceSplitter::removeChain(CChainId chainId)
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{
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// get chain it
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TChainMap::iterator it = _Chains.find(chainId);
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if (it == _Chains.end())
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return;
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CChain &chain = (*it).second;
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CSurface *surf;
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if ((surf = getSurface(chain.Left)))
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surf->removeChain(chainId);
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if ((surf = getSurface(chain.Right)))
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surf->removeChain(chainId);
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}
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//
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void CSurfaceSplitter::replaceChain(CChainId chainId, const vector<CChainId> &chains)
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{
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// get chain it
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TChainMap::iterator it = _Chains.find(chainId);
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if ((it == _Chains.end()))
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return;
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CChain &chain = (*it).second;
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CSurface *surf;
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nlinfo("-- Replace --");
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dumpChain(chainId);
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nlinfo("-- By --");
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uint c;
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for (c=0; c<chains.size(); ++c)
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dumpChain(chains[c]);
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nlinfo("-- End Replace --");
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if ((surf = getSurface(chain.Left)))
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{
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uint loop;
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for (loop=0; loop<surf->Loops.size(); ++loop)
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{
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CLoop &ploop = surf->Loops[loop];
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vector<CChainId>::iterator it;
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for (it=ploop.Chains.begin(); it!=ploop.Chains.end(); ++it)
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{
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if (*it == chainId)
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{
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it = ploop.Chains.erase(it);
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sint i;
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for (i=(sint)chains.size()-1; i>=0; --i)
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{
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it = ploop.Chains.insert(it, chains[i]);
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}
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}
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}
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}
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}
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if ((surf = getSurface(chain.Right)))
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{
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uint loop;
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for (loop=0; loop<surf->Loops.size(); ++loop)
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{
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CLoop &ploop = surf->Loops[loop];
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vector<CChainId>::iterator it;
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for (it=ploop.Chains.begin(); it!=ploop.Chains.end(); ++it)
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{
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if (*it == chainId)
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{
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it = ploop.Chains.erase(it);
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uint i;
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for (i=0; i<chains.size(); ++i)
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{
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it = ploop.Chains.insert(it, chains[i]);
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}
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}
|
|
}
|
|
}
|
|
}
|
|
|
|
uint i;
|
|
for (i=0; i<chain.Iterators.size(); ++i)
|
|
_Edges.erase(chain.Iterators[i]);
|
|
|
|
_Chains.erase(it);
|
|
}
|