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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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206 lines
5.9 KiB
C++
206 lines
5.9 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/*
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* Layer 3 and Service example, front-end server.
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*
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* This front-end server expects pings, and forward them to
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* the real ping server. When the ping server sends a pong back,
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* the front-end server forwards it to the client.
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*
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* To run this program, ensure there is a file "frontend_service.cfg"
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* containing the location of the naming service (NSHost, NSPort)
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* in the working directory. The naming service must be running.
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*/
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// We're building a server, using the NeL Service framework.
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// We need the naming service to know where the ping service is, so we're using CNamingClient.
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// We're using CCallbackClient when we talk to the naming service.
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// We're using CCallbackServer when we talk to our clients.
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#include "nel/net/service.h"
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#include "nel/net/naming_client.h"
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#include "nel/net/callback_client.h"
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#include "nel/net/callback_server.h"
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using namespace NLNET;
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#include <deque>
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using namespace std;
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// The front-end server is also a client of the ping service
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CCallbackClient *ToPingService;
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// Temp storage (a queue because the connection to the ping service is reliable, the order is preserved)
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deque<TSockId> ClientIds;
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/*
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* Callback function called when receiving a "PING" message
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*
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* Arguments:
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* - msgin: the incoming message (coming from a client)
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* - from: the "sockid" of the sender client
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* - frontendserver: the CCallbackNetBase object (which really is a CCallbackServer object, for a server)
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*
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* Input (expected message from a client): PING
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* - uint32: ping counter
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*
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* Output (sent message to the ping server): PONG
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* - uint32: ping counter
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*/
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void cbPing( CMessage& msgin, TSockId from, CCallbackNetBase& frontendserver )
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{
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uint32 counter;
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// Input
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msgin.serial( counter );
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ClientIds.push_back( from ); // store client sockid
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// Output
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CMessage msgout( "PING" );
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msgout.serial( counter );
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vector<uint8> vect( 400000 );
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msgout.serialCont( vect );
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ToPingService->send( msgout );
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nlinfo( "Received PING number %u from %s", counter, frontendserver.hostAddress(from).asString().c_str() );
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}
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/*
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* Disconnection callback, called when a client disconnects
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*/
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void discCallback( TSockId from, void *p )
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{
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// Remove all occurences of from in the queue
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deque<TSockId>::iterator iq;
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for ( iq=ClientIds.begin(); iq!=ClientIds.end(); )
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{
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if ( *iq == from )
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{
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iq = ClientIds.erase( iq );
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}
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else
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{
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iq++;
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}
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}
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}
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/*
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* Callback function called when receiving a "PONG" message
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*
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* Arguments:
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* - msgin: the incoming message (coming from the ping server)
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* - from: the "sockid" of the sender (usually useless for a CCallbackClient)
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* - clientofthepingserver: the CCallbackNetBase object (which really is a CCallbackClient object)
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*
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* Input (expected message from the ping server): PONG
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* - uint32: ping counter
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* - TSockId: "sock id" of the client who sent the ping
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*
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* Output (sent message to a client): PONG
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* - uint32: ping counter
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*/
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void cbPong( CMessage& msgin, TSockId from, CCallbackNetBase& clientofthepingserver )
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{
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uint32 counter;
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TSockId clientfrom;
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// Input: process the reply of the ping service
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msgin.serial( counter );
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clientfrom = ClientIds.front(); // retrieve client sockid
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ClientIds.pop_front();
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// Output: send the reply to the client
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CCallbackServer *server = IService::getInstance()->getServer();
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CMessage msgout( "PONG" );
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msgout.serial( counter );
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server->send( msgout, clientfrom );
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nlinfo( "Sent PONG number %u to %s", counter, clientfrom->asString().c_str() );
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}
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/*
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* Callback array for messages received from a client
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*/
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TCallbackItem CallbackArray[] =
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{
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{ "PING", cbPing } // when receiving a "PING" message, call cbPing()
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};
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/*
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* Callback array for message received from the ping service
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*/
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TCallbackItem PingServiceCallbackArray[] =
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{
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{ "PONG", cbPong } // when receiving a "PONG" message, call cbPong()
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};
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/*
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* CFrontEndService, based on IService
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*/
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class CFrontEndService : public IService
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{
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public:
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/*
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* Initialization
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*/
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void init()
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{
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// Connect to the ping service
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ToPingService = new CCallbackClient( IService::getRecordingState(), "PS.nmr" );
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ToPingService->addCallbackArray( PingServiceCallbackArray, sizeof(PingServiceCallbackArray)/sizeof(PingServiceCallbackArray[0]) );
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if ( ! CNamingClient::lookupAndConnect( "PS", *ToPingService ) )
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{
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nlerror( "Ping Service not available" );
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}
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// Disconnection callback for the clients
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IService::getServer()->setDisconnectionCallback( discCallback, NULL );
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}
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/*
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* Update
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*/
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bool update()
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{
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ToPingService->update( 20 ); // 20 ms max
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return ToPingService->connected(); // true continues, false stops the service
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}
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/*
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* Finalization
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*/
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void release()
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{
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delete ToPingService;
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}
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};
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/*
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* Declare a service with the class CFrontEndService, the names "FS" (short) and "frontend_service" (long).
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* The port is set to 37000 and the main callback array is CallbackArray.
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*/
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NLNET_OLD_SERVICE_MAIN( CFrontEndService, "FS", "frontend_service", 37000, CallbackArray, "", "" )
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