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38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#if !defined(AFX_EDIT_ATTRIB_DLG_H__0B2EFF2B_FA0E_4AC8_88B8_416605043BF9__INCLUDED_)
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#define AFX_EDIT_ATTRIB_DLG_H__0B2EFF2B_FA0E_4AC8_88B8_416605043BF9__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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/**
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* a base class for attribute edition dialog in a particle system
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*/
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class CEditAttribDlg : public CDialog
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{
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public:
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virtual BOOL EnableWindow( BOOL bEnable = TRUE ) { return CDialog::EnableWindow(bEnable) ; } ;
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virtual void init(uint32 x, uint32 y, CWnd *pParent) = 0 ;
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virtual ~CEditAttribDlg() {}
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} ;
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#endif
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