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88 lines
2.7 KiB
C++
88 lines
2.7 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#if !defined(AFX_CHOOSE_FRAME_DELAY_H__F07A2A7E_FB96_4856_99B5_46DE3B05CD6D__INCLUDED_)
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#define AFX_CHOOSE_FRAME_DELAY_H__F07A2A7E_FB96_4856_99B5_46DE3B05CD6D__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// choose_frame_delay.h : header file
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//
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#include "editable_range.h"
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#include "object_viewer.h"
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#include "particle_workspace.h"
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/////////////////////////////////////////////////////////////////////////////
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// CChooseLag dialog
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class CChooseFrameDelay : public CDialog, public CObjectViewer::IMainLoopCallBack
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{
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// Construction
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public:
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CChooseFrameDelay(CObjectViewer *objectViewer, CWnd* pParent); // standard constructor
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~CChooseFrameDelay();
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// Lock frame delay to current particle system
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void lockToPS(bool lock);
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bool isLockedToPS() const { return _LockToPS; }
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// Dialog Data
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//{{AFX_DATA(CChooseLag)
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enum { IDD = IDD_CHOOSE_FRAME_DELAY };
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//}}A FX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CChooseLag)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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bool _LockToPS;
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CEditableRangeUInt *_ER;
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// Generated message map functions
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//{{AFX_MSG(CChooseFrameDelay)
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virtual BOOL OnInitDialog();
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afx_msg void OnDestroy();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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void updateValueFromText();
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void updateTextFromValue(uint value);
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struct CCFDWrapper : public IPSWrapperUInt
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{
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CObjectViewer *OV;
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uint32 get(void) const;
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virtual void set(const uint32 &value);
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} _CFDWrapper;
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// From CObjectViewer::IMainLoopCallBack
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virtual void goPreRender();
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virtual void goPostRender() {}
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_CHOOSE_FRAME_DELAY_H__F07A2A7E_FB96_4856_99B5_46DE3B05CD6D__INCLUDED_)
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