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185 lines
5.5 KiB
C++
185 lines
5.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_ACTION_HANDLER_MISC_H
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#define NL_ACTION_HANDLER_MISC_H
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#include "nel/misc/types_nl.h"
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#include "action_handler.h"
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#include "interface_manager.h"
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class CInterfaceGroup;
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// ***************************************************************************
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/**
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* Show only one window and hide others
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2002
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*/
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class CActionHandlerShowOne : public IActionHandler
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{
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public:
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virtual void execute (CCtrlBase *pCaller, const std::string ¶ms);
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};
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// ***************************************************************************
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/**
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* hide some windows and close some group containers
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2002
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*/
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class CActionHandlerHideClose : public IActionHandler
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{
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public:
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virtual void execute (CCtrlBase *pCaller, const std::string ¶ms);
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};
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// ***************************************************************************
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/**
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* Activate a modal window after emptying the modal window stack.
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2002
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*/
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class CActionHandlerEnterModal : public IActionHandler
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{
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public:
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virtual void execute (CCtrlBase *pCaller, const std::string ¶ms);
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};
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// ***************************************************************************
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/**
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* Activate a modal window, but keep previous modal windows (push on the modal windows stack)
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* \author Nicolas Vizerie
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* \author Nevrax France
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* \date 2003
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*/
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class CActionHandlerPushModal : public IActionHandler
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{
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public:
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virtual void execute (CCtrlBase *pCaller, const std::string ¶ms);
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};
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// ***************************************************************************
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/**
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* Exit from modal
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2002
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*/
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class CActionHandlerLeaveModal : public IActionHandler
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{
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public:
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virtual void execute (CCtrlBase *pCaller, const std::string ¶ms);
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};
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// ***************************************************************************
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/**
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* Activate a window from a parsed boolean value
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* \author Nicolas Vizerie
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* \author Nevrax France
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* \date 2002
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*/
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class CActionHandlerActive : public IActionHandler
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{
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public:
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virtual void execute (CCtrlBase *pCaller, const std::string ¶ms);
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};
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// ***************************************************************************
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/**
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* Open/Activate a container from a parsed boolean value
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* \author Nicolas Vizerie
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* \author Nevrax France
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* \date 2002
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*/
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class CActionHandlerSetOpen : public IActionHandler
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{
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public:
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virtual void execute (CCtrlBase *pCaller, const std::string ¶ms);
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};
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// ***************************************************************************
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/**
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* Eval an interface expression. The result isn't used, but the expression can contain functions that are in fact, procedures.
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* \author Nicolas Vizerie
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* \author Nevrax France
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* \date 2003
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*/
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class CActionHandlerEvalExpr : public IActionHandler
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{
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public:
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virtual void execute (CCtrlBase *pCaller, const std::string ¶ms);
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};
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/** Build a menu color widget with the given tooltip and chooser title (ccdTitle)
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* (matching action handlers defined in action_handler_misc.cpp)
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*/
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CInterfaceGroup *createMenuColorWidget(const std::string &colDbEntry, const std::string &toolTipTextID, const std::string &ccdTitle);
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// ***************************************************************************
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// callback used by set_server_string and set_server_id action handlers and by addServerString and addServerId
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// methods from CInterfaceManager to remove name from a received string like entityName$entityTitle$
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class CStringPostProcessRemoveName : public CInterfaceManager::IStringProcess
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{
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public:
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CStringPostProcessRemoveName():Woman(false) {}
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bool Woman;
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bool cbIDStringReceived(ucstring &inOut);
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};
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// ***************************************************************************
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// same as above but for title
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class CStringPostProcessRemoveTitle : public CInterfaceManager::IStringProcess
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{
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public:
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bool cbIDStringReceived(ucstring &inOut);
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};
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// ***************************************************************************
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// remove title except if the npc has only a title
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class CStringPostProcessNPCRemoveTitle : public CInterfaceManager::IStringProcess
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{
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public:
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bool cbIDStringReceived(ucstring &inOut);
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};
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/** Capture current content of framebuffer and save the result. If a custom size is asked in ClientCfg, then the scene is rendered again
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* instead (possibly multiple time)
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*/
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void initScreenshot();
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void screenShotTGA();
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void screenShotPNG();
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void screenShotJPG();
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#endif // NL_ACTION_HANDLER_MISC_H
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/* End of action_handler_misc.h */
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