khanat-code-old/code/ryzom/client/src/interface_v3/skill_manager.cpp

1150 lines
35 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "skill_manager.h"
#include "interface_manager.h"
#include "game_share/skills.h"
#include "game_share/xml_auto_ptr.h"
#include "game_share/character_title.h"
#include "game_share/fame.h"
#include "../sheet_manager.h"
#include "../cdb_leaf.h"
#include "action_handler.h"
#include "sbrick_manager.h"
#include "dbgroup_combo_box.h"
#include "view_bitmap.h"
#include "../net_manager.h"
#include "sbrick_manager.h"
#include "../user_entity.h"
#include "../npc_icon.h"
using namespace SKILLS;
using namespace std;
using namespace NLMISC;
using namespace STRING_MANAGER;
sint FAME_MIN_DBVALUE = -100;
sint FAME_MAX_DBVALUE = 100;
CSkillManager* CSkillManager::_Instance = NULL;
extern CUserEntity *UserEntity;
// ***************************************************************************
// CSkillManager
// ***************************************************************************
// ***************************************************************************
CSkillManager::CSkillManager()
{
_UnblockTitle = NULL;
_Tree= NULL;
for(uint i=0;i<SKILLS::NUM_SKILLS;i++)
{
_SkillValues[i]= NULL;
_SkillBaseValues[i]= NULL;
_MaxChildBaseSkillValue[i] = 0;
_CacheSkillValues[i]= 0;
_CacheSkillBaseValues[i]= 0;
}
_TrackSkillChange= NULL;
}
// ***************************************************************************
CSkillManager::~CSkillManager()
{
}
// ***************************************************************************
void CSkillManager::initInGame()
{
const CSheetManager::TEntitySheetMap &mSheets = SheetMngr.getSheets();
CSheetManager::TEntitySheetMap::const_iterator itSheet = mSheets.begin();
while (itSheet != mSheets.end())
{
CEntitySheet *pES = itSheet->second.EntitySheet;
CSkillsTreeSheet *pSTS = dynamic_cast<CSkillsTreeSheet*>(pES);
if (pSTS != NULL)
{
_Tree = pSTS;
}
CUnblockTitlesSheet *pUTS = dynamic_cast<CUnblockTitlesSheet*>(pES);
if (pUTS != NULL)
{
_UnblockTitle = pUTS;
}
itSheet++;
}
// must exist, else random access later....
nlassert(_Tree);
nlassert(_UnblockTitle);
// **** Data error management
// For each skills
uint i;
for (i = 0; i < SKILLS::NUM_SKILLS; ++i)
{
vector<SKILLS::ESkills> &children= _Tree->SkillsTree[i].ChildSkills;
for (sint32 j = 0; j < (sint32)children.size(); ++j)
{
if (children[j] >= SKILLS::NUM_SKILLS)
{
children.erase(children.begin()+j);
j--;
}
}
}
// **** Min Skill Value mgt, also update max child skill value
for(i=0;i<NUM_SKILLS;++i)
{
_MinSkillValue[i]= getMaxSkillValue(getParent(SKILLS::ESkills(i)));
}
// **** CHARACTER TITLE management
nlassert(_UnblockTitle->TitlesUnblock.size() == CHARACTER_TITLE::NB_CHARACTER_TITLE);
_TitlesUnblocked.resize(CHARACTER_TITLE::NB_CHARACTER_TITLE);
for (i = 0; i < CHARACTER_TITLE::NB_CHARACTER_TITLE; ++i)
{
_TitlesUnblocked[i].Unblocked = false;
_TitlesUnblocked[i].UnblockedSkillLists.resize (_UnblockTitle->TitlesUnblock[i].SkillsNeeded.size(), false);
_TitlesUnblocked[i].UnblockedBricks.resize (_UnblockTitle->TitlesUnblock[i].BricksNeeded.size(), false);
_TitlesUnblocked[i].UnblockedMinFames.resize (_UnblockTitle->TitlesUnblock[i].MinFames.size(), false);
_TitlesUnblocked[i].UnblockedMaxFames.resize (_UnblockTitle->TitlesUnblock[i].MaxFames.size(), false);
_TitlesUnblocked[i].UnblockedCiv = _UnblockTitle->TitlesUnblock[i].CivNeeded.empty();
_TitlesUnblocked[i].UnblockedCult = _UnblockTitle->TitlesUnblock[i].CultNeeded.empty();
_TitlesUnblocked[i].UnblockedCharOldness = _UnblockTitle->TitlesUnblock[i].CharOldness.empty();
_TitlesUnblocked[i].UnblockedCharPlayedTime = _UnblockTitle->TitlesUnblock[i].CharPlayedTime.empty();
_TitlesUnblocked[i].UnblockedAccountOldness = _UnblockTitle->TitlesUnblock[i].AccountOldness.empty();
_TitlesUnblocked[i].UnblockedAuthorRating = (_UnblockTitle->TitlesUnblock[i].AuthorRating == 0);
_TitlesUnblocked[i].UnblockedAMRating = (_UnblockTitle->TitlesUnblock[i].AMRating == 0);
_TitlesUnblocked[i].UnblockedOrganizerRating = (_UnblockTitle->TitlesUnblock[i].OrganizerRating == 0);
_TitlesUnblocked[i].UnblockedItemLists.resize (_UnblockTitle->TitlesUnblock[i].ItemsNeeded.size(), false);
}
// **** Player State management
CInterfaceManager *pIM= CInterfaceManager::getInstance();
// get now the nodes on Skill values
for(i=0;i<SKILLS::NUM_SKILLS;i++)
{
_SkillValues[i]= pIM->getDbProp(toString("SERVER:CHARACTER_INFO:SKILLS:%d:SKILL", i), false);
_SkillBaseValues[i]= pIM->getDbProp(toString("SERVER:CHARACTER_INFO:SKILLS:%d:BaseSKILL", i), false);
}
// compute max child values
computeMaxChildValues(); // must be called after setting all _SkillBaseValues
// Get a node used to inform interface that a skill has changed
_TrackSkillChange= pIM->getDbProp("UI:VARIABLES:TRACK_SKILL_CHANGE", true);
// Add a branch observer on skill value change
pIM->getDbBranch("SERVER:CHARACTER_INFO:SKILLS")->addBranchObserver(&_SkillChangeObs);
}
// ***************************************************************************
void CSkillManager::uninitInGame()
{
_UnblockTitle = NULL;
_Tree= NULL;
uint i;
for(i=0;i<SKILLS::NUM_SKILLS;i++)
{
_SkillValues[i]= NULL;
_SkillBaseValues[i]= NULL;
_MaxChildBaseSkillValue[i] = 0;
_CacheSkillValues[i]= 0;
_CacheSkillBaseValues[i]= 0;
}
_TrackSkillChange= NULL;
contReset(_TitlesUnblocked);
}
// ***************************************************************************
bool CSkillManager::isUnknown (SKILLS::ESkills eSkill)
{
nlassert(_Tree);
if ((eSkill < 0) || (eSkill >= SKILLS::NUM_SKILLS))
return true;
return _Tree->SkillsTree[eSkill].Skill == SKILLS::unknown;
}
// ***************************************************************************
ESkills CSkillManager::getParent (ESkills eSkill)
{
nlassert(_Tree);
if ((eSkill < 0) || (eSkill >= SKILLS::NUM_SKILLS))
return SKILLS::unknown;
if ((_Tree->SkillsTree[eSkill].ParentSkill < 0) ||
(_Tree->SkillsTree[eSkill].ParentSkill >= SKILLS::NUM_SKILLS))
return SKILLS::unknown;
return _Tree->SkillsTree[eSkill].ParentSkill;
}
// ***************************************************************************
const std::vector<SKILLS::ESkills> &CSkillManager::getChildren(SKILLS::ESkills eSkill)
{
nlassert(_Tree);
static vector<SKILLS::ESkills> emptyVect;
if ((eSkill < 0) || (eSkill >= SKILLS::NUM_SKILLS))
return emptyVect;
return _Tree->SkillsTree[eSkill].ChildSkills;
}
// ***************************************************************************
bool CSkillManager::areSkillOnSameBranch(SKILLS::ESkills s0, SKILLS::ESkills s1)
{
SKILLS::ESkills parent;
if ((s0 < 0) || (s0 >= SKILLS::NUM_SKILLS) || (s1 < 0) || (s1 >= SKILLS::NUM_SKILLS))
return false;
// No if only one is unknown
if(s0==SKILLS::unknown || s1==SKILLS::unknown)
return false;
// The 2 skills are on the same branch if:
// the 2 are equals!
if(s0==s1)
return true;
// one is parent of the other.
parent= getParent(s0);
while(parent!=SKILLS::unknown)
{
if(parent==s1)
return true;
parent= getParent(parent);
}
// or the other is parent of the one.
parent= getParent(s1);
while(parent!=SKILLS::unknown)
{
if(parent==s0)
return true;
parent= getParent(parent);
}
// else not on same branch
return false;
}
// ***************************************************************************
bool CSkillManager::isSkillAncestor(SKILLS::ESkills s0, SKILLS::ESkills s1)
{
SKILLS::ESkills parent;
if ((s0 < 0) || (s0 >= SKILLS::NUM_SKILLS) || (s1 < 0) || (s1 >= SKILLS::NUM_SKILLS))
return false;
// No if only one is unknown
if(s0==SKILLS::unknown || s1==SKILLS::unknown)
return false;
// the 2 are equals?
if(s0==s1)
return true;
// or if s1 has a parent == s0.
parent= getParent(s1);
while(parent!=SKILLS::unknown)
{
if(parent==s0)
return true;
parent= getParent(parent);
}
// else
return false;
}
// ***************************************************************************
uint32 CSkillManager::getMinSkillValue(SKILLS::ESkills eSkill)
{
if ((eSkill < 0) || (eSkill >= SKILLS::NUM_SKILLS))
return 0;
return _MinSkillValue[eSkill];
}
// ***************************************************************************
uint32 CSkillManager::getMaxSkillValue(SKILLS::ESkills eSkill)
{
nlassert(_Tree);
if ((eSkill < 0) || (eSkill >= SKILLS::NUM_SKILLS))
return 0;
return _Tree->SkillsTree[eSkill].MaxSkillValue;
}
// ***************************************************************************
uint32 CSkillManager::getSkillValue(SKILLS::ESkills eSkill)
{
if ((eSkill < 0) || (eSkill >= SKILLS::NUM_SKILLS))
return 0;
CCDBNodeLeaf *node= _SkillValues[eSkill];
if(node)
return node->getValue32();
else
return 0;
}
// ***************************************************************************
uint32 CSkillManager::getBaseSkillValue(SKILLS::ESkills eSkill)
{
if ((eSkill < 0) || (eSkill >= SKILLS::NUM_SKILLS))
return 0;
CCDBNodeLeaf *node= _SkillBaseValues[eSkill];
if(node)
return node->getValue32();
else
return 0;
}
// ***************************************************************************
uint32 CSkillManager::getSkillValueMaxBranch(SKILLS::ESkills eSkill)
{
uint32 ret= getSkillValue(eSkill);
while( (eSkill=getParent(eSkill)) !=SKILLS::unknown)
{
ret= max(ret, getSkillValue(eSkill));
}
return ret;
}
// ***************************************************************************
uint32 CSkillManager::getBaseSkillValueMaxBranch(SKILLS::ESkills eSkill)
{
uint32 ret= getBaseSkillValue(eSkill);
while( (eSkill=getParent(eSkill)) !=SKILLS::unknown)
{
ret= max(ret, getBaseSkillValue(eSkill));
}
return ret;
}
// ***************************************************************************
uint32 CSkillManager::getSkillValueMaxChildren(SKILLS::ESkills eSkill)
{
uint32 ret= getSkillValue(eSkill);
const vector<SKILLS::ESkills> & children = getChildren(eSkill);
for( uint i=0; i<children.size(); ++i )
{
ret= max(ret, getSkillValueMaxChildren(children[i]));
}
return ret;
}
// ***************************************************************************
uint32 CSkillManager::getBestSkillValue(SKILLS::ESkills eSkill)
{
return max(getSkillValueMaxBranch(eSkill), getSkillValueMaxChildren(eSkill));
}
// ***************************************************************************
uint32 CSkillManager::getBaseSkillValueMaxChildren(SKILLS::ESkills eSkill)
{
if ((eSkill < 0) || (eSkill >= SKILLS::NUM_SKILLS))
return 0;
return _MaxChildBaseSkillValue[eSkill];
}
// ***************************************************************************
bool CSkillManager::checkBaseSkillMetRequirement(SKILLS::ESkills eSkill, uint32 value)
{
if( eSkill == SKILLS::unknown )
{
if(_MaxChildBaseSkillValue[SKILLS::SF] >= value)
return true;
if(_MaxChildBaseSkillValue[SKILLS::SM] >= value)
return true;
if(_MaxChildBaseSkillValue[SKILLS::SC] >= value)
return true;
if(_MaxChildBaseSkillValue[SKILLS::SH] >= value)
return true;
return false;
}
if (_MaxChildBaseSkillValue[eSkill] >= value)
return true;
while( (eSkill=getParent(eSkill)) !=SKILLS::unknown)
{
if (_MaxChildBaseSkillValue[eSkill] >= value)
return true;
}
return false;
}
// ***************************************************************************
void CSkillManager::computeMaxChildValues()
{
// Update all MaxBaseSkill
for( uint i = 0 ; i < NUM_SKILLS ; ++i )
{
const SKILLS::ESkills skill = SKILLS::ESkills(i);
const uint32 value = getBaseSkillValue(skill);
// if skill value > 0 and <= max, update parents for max child value
if (value > 0 && value <= getMaxSkillValue(skill) )
updateParentSkillsMaxChildValue(skill);
}
}
// ***************************************************************************
void CSkillManager::updateParentSkillsMaxChildValue(SKILLS::ESkills eSkill)
{
const uint32 value = getBaseSkillValue(eSkill);
// check current skill itself
if (_MaxChildBaseSkillValue[eSkill] < value)
_MaxChildBaseSkillValue[eSkill] = value;
// parent skills
while( (eSkill=getParent(eSkill)) !=SKILLS::unknown)
{
// if value if below max child skill value, exit
if (_MaxChildBaseSkillValue[eSkill] >= value)
return;
_MaxChildBaseSkillValue[eSkill] = value;
}
}
// ***************************************************************************
void CSkillManager::appendSkillChangeCallback(ISkillChangeCallback *cb)
{
if(cb)
_SkillChangeCallbackSet.insert(cb);
}
// ***************************************************************************
void CSkillManager::removeSkillChangeCallback(ISkillChangeCallback *cb)
{
if(cb)
_SkillChangeCallbackSet.erase(cb);
}
// ***************************************************************************
void CSkillManager::onSkillChange()
{
// **** Check cache (don't call onSkillChange if just PROGRESS_BAR changed)
bool someChange= false;
for(uint i=0;i<SKILLS::NUM_SKILLS;i++)
{
// SKILL
if(_SkillValues[i])
{
sint32 val= _SkillValues[i]->getValue32();
if(val!=_CacheSkillValues[i])
{
someChange= true;
_CacheSkillValues[i]= val;
// NB: cannot break, because must update all cache
}
}
// BaseSKILL
if(_SkillBaseValues[i])
{
sint32 val= _SkillBaseValues[i]->getValue32();
if(val!=_CacheSkillBaseValues[i])
{
someChange= true;
_CacheSkillBaseValues[i]= val;
// NB: cannot break, because must update all cache
}
}
}
// **** only if some true change
if(someChange)
{
CSkillManager::TSCCBSet::iterator it;
// Call onSkillChange for any callback
for(it=_SkillChangeCallbackSet.begin();it!=_SkillChangeCallbackSet.end();it++)
{
(*it)->onSkillChange();
}
// Also increment a marker
if(_TrackSkillChange)
{
sint32 val= _TrackSkillChange->getValue32();
_TrackSkillChange->setValue32(val+1);
}
// re-compute max child skill values
CSkillManager::getInstance()->computeMaxChildValues();
}
}
// ***************************************************************************
void CSkillManager::checkTitleUnblocked(CHARACTER_TITLE::ECharacterTitle i)
{
if (isTitleReserved(i)) return;
// Is all unblocked ?
bool bAllUnblockedSkill = false;
uint k;
if( _TitlesUnblocked[i].UnblockedSkillLists.size() )
{
for (k = 0; k < _TitlesUnblocked[i].UnblockedSkillLists.size(); ++k)
if (_TitlesUnblocked[i].UnblockedSkillLists[k] == true)
{
bAllUnblockedSkill = true;
break;
}
}
else
bAllUnblockedSkill = true;
bool bAllUnblockedItem = false;
if( _TitlesUnblocked[i].UnblockedItemLists.size() )
{
for (k = 0; k < _TitlesUnblocked[i].UnblockedItemLists.size(); ++k)
if (_TitlesUnblocked[i].UnblockedItemLists[k] == true)
{
bAllUnblockedItem = true;
break;
}
}
else
bAllUnblockedItem = true;
bool bAllUnblockedBrick = true;
for (k = 0; k < _TitlesUnblocked[i].UnblockedBricks.size(); ++k)
if (_TitlesUnblocked[i].UnblockedBricks[k] == false)
{
bAllUnblockedBrick = false;
break;
}
bool bAllUnblockedMinFame = true;
for (k = 0; k < _TitlesUnblocked[i].UnblockedMinFames.size(); ++k)
if (_TitlesUnblocked[i].UnblockedMinFames[k] == false)
{
bAllUnblockedMinFame = false;
break;
}
bool bAllUnblockedMaxFame = true;
for (k = 0; k < _TitlesUnblocked[i].UnblockedMaxFames.size(); ++k)
if (_TitlesUnblocked[i].UnblockedMaxFames[k] == false)
{
bAllUnblockedMaxFame = false;
break;
}
bool bUnblockedCiv = _TitlesUnblocked[i].UnblockedCiv;
bool bUnblockedCult = _TitlesUnblocked[i].UnblockedCult;
bool bUnblockedCharOldness = true; //_TitlesUnblocked[i].UnblockedCharOldness;
bool bUnblockedCharPlayedTime = _TitlesUnblocked[i].UnblockedCharPlayedTime;
bool bUnblockedAccountOldness = true; //_TitlesUnblocked[i].UnblockedAccountOldness;
bool bAllUnblocked = bAllUnblockedSkill && bAllUnblockedBrick && bAllUnblockedItem && bAllUnblockedMinFame && bAllUnblockedMaxFame
&& bUnblockedCiv && bUnblockedCult && bUnblockedCharOldness && bUnblockedCharPlayedTime
&& bUnblockedAccountOldness;
// If title availability changed
if (bAllUnblocked != _TitlesUnblocked[i].Unblocked)
{
_TitlesUnblocked[i].Unblocked = bAllUnblocked;
if (!IngameDbMngr.initInProgress())
{
CInterfaceManager *pIM = CInterfaceManager::getInstance();
if (bAllUnblocked)
{
// This is a new title, send a message
string titleStr = CHARACTER_TITLE::toString((CHARACTER_TITLE::ECharacterTitle)i);
bool womenTitle = (UserEntity && UserEntity->getGender() == GSGENDER::female);
const ucstring newtitle(CStringManagerClient::getTitleLocalizedName(titleStr, womenTitle));
pIM->runActionHandler("message_popup", NULL, "text1="+newtitle.toUtf8()+"|text0="+CI18N::get("uiNewTitleBold").toUtf8());
}
else
{
// Title is not available anymore, change current title if needed
if (i == CHARACTER_TITLE::ECharacterTitle(_CurrentTitle))
{
CBitMemStream out;
static const char *msgName = "GUILD:SET_PLAYER_TITLE";
if(GenericMsgHeaderMngr.pushNameToStream(msgName, out))
{
uint8 nNewTitle = uint8(CHARACTER_TITLE::Homin);
setCurrentTitle(nNewTitle);
out.serial(nNewTitle);
NetMngr.push(out);
//nlinfo("impulseCallBack : %s %d sent", msgName, nNewTitle);
}
else
{
nlwarning("unknown message name : '%s'.", msgName);
}
}
}
// Update title combo box
pIM->runActionHandler("title_init_combobox", NULL);
}
}
}
// ***************************************************************************
void CSkillManager::initTitles()
{
CSBrickManager *pBM = CSBrickManager::getInstance();
pBM->appendBrickLearnedCallback(&BrickLearnedCB);
}
// ***************************************************************************
void CSkillManager::uninitTitles()
{
CSBrickManager *pBM = CSBrickManager::getInstance();
pBM->removeBrickLearnedCallback(&BrickLearnedCB);
}
// ***************************************************************************
void CSkillManager::tryToUnblockTitleFromSkill(SKILLS::ESkills eSkill, sint32 value)
{
for (uint i = 0; i < CHARACTER_TITLE::NB_CHARACTER_TITLE; ++i)
{
if (_TitlesUnblocked[i].Unblocked) continue;
string sSkill = SKILLS::toString(eSkill);
CUnblockTitlesSheet::STitleUnblock rTU = _UnblockTitle->TitlesUnblock[i];
if (rTU.Reserved) continue;
for (uint j = 0; j < rTU.SkillsNeeded.size(); ++j) // for all skill lists
{
if (! _TitlesUnblocked[i].UnblockedSkillLists[j]) // Not already unblocked
{
bool allSkillsFromListValidated = true;
for (uint k = 0; k < rTU.SkillsNeeded[j].size(); ++k) // for all skills in current skill list
{
// if skill value too low
if (value < rTU.SkillsLevelNeeded[j][k])
allSkillsFromListValidated = false;
// If not the good skill (skill length test)
if (sSkill.size() < rTU.SkillsNeeded[j][k].size())
{
allSkillsFromListValidated = false;
}
else
{
// If not the good skill (bis) (skill hierarchy test)
if (strncmp(sSkill.c_str(), rTU.SkillsNeeded[j][k].c_str(), rTU.SkillsNeeded[j][k].size()) != 0)
{
allSkillsFromListValidated = false;
}
}
}
if( allSkillsFromListValidated )
{
// Ok we can unblock
_TitlesUnblocked[i].UnblockedSkillLists[j] = true;
checkTitleUnblocked((CHARACTER_TITLE::ECharacterTitle)i);
}
}
}
}
}
// ***************************************************************************
void CSkillManager::tryToUnblockTitleFromBricks()
{
CSBrickManager *pSBM = CSBrickManager::getInstance();
for (uint i = 0; i < CHARACTER_TITLE::NB_CHARACTER_TITLE; ++i)
{
if (_TitlesUnblocked[i].Unblocked) continue;
CUnblockTitlesSheet::STitleUnblock rTU = _UnblockTitle->TitlesUnblock[i];
if (rTU.Reserved) continue;
for (uint j = 0; j < rTU.BricksNeeded.size(); ++j)
if (! _TitlesUnblocked[i].UnblockedBricks[j]) // Not already unblocked
{
if (pSBM->isBrickKnown(rTU.BricksNeeded[j]))
{
_TitlesUnblocked[i].UnblockedBricks[j] = true;
}
}
checkTitleUnblocked((CHARACTER_TITLE::ECharacterTitle)i);
}
}
// ***************************************************************************
void CSkillManager::tryToUnblockTitleFromMinFames( uint32 factionIndex, sint32 fameValue )
{
for (uint i = 0; i < CHARACTER_TITLE::NB_CHARACTER_TITLE; ++i)
{
CUnblockTitlesSheet::STitleUnblock rTU = _UnblockTitle->TitlesUnblock[i];
// skip reserved titles
if (rTU.Reserved) continue;
for (uint j = 0; j < rTU.MinFames.size(); ++j)
{
if( rTU.MinFames[j] != factionIndex )
{
continue;
}
const bool unblocked = (fameValue >= rTU.MinFameLevels[j]);
if (unblocked != _TitlesUnblocked[i].UnblockedMinFames[j])
{
_TitlesUnblocked[i].UnblockedMinFames[j] = unblocked;
checkTitleUnblocked((CHARACTER_TITLE::ECharacterTitle)i);
}
break; // there should not be more than one fame prerequisite per faction per title
}
}
}
// ***************************************************************************
void CSkillManager::tryToUnblockTitleFromMaxFames( uint32 factionIndex, sint32 fameValue )
{
for (uint i = 0; i < CHARACTER_TITLE::NB_CHARACTER_TITLE; ++i)
{
CUnblockTitlesSheet::STitleUnblock rTU = _UnblockTitle->TitlesUnblock[i];
// skip reserved titles
if (rTU.Reserved) continue;
for (uint j = 0; j < rTU.MaxFames.size(); ++j)
{
if( rTU.MaxFames[j] != factionIndex )
{
continue;
}
const bool unblocked = (fameValue <= rTU.MaxFameLevels[j]);
if (unblocked != _TitlesUnblocked[i].UnblockedMaxFames[j])
{
_TitlesUnblocked[i].UnblockedMaxFames[j] = unblocked;
checkTitleUnblocked((CHARACTER_TITLE::ECharacterTitle)i);
}
break; // there should not be more than one fame prerequisite per faction per title
}
}
}
// ***************************************************************************
void CSkillManager::tryToUnblockTitleFromCiv()
{
for (uint i = 0; i < CHARACTER_TITLE::NB_CHARACTER_TITLE; ++i)
{
CUnblockTitlesSheet::STitleUnblock rTU = _UnblockTitle->TitlesUnblock[i];
if (rTU.Reserved) continue;
_TitlesUnblocked[i].UnblockedCiv = true;
if( !rTU.CivNeeded.empty() )
{
CInterfaceManager *im = CInterfaceManager::getInstance();
uint8 civNeeded = (uint8) PVP_CLAN::fromString(rTU.CivNeeded);
if (IngameDbMngr.initInProgress())
{
if (im->getDbProp("UI:SAVE:FAME:CIV_ALLEGIANCE")->getValue32() != civNeeded)
_TitlesUnblocked[i].UnblockedCiv = false;
continue;
}
else
{
CCDBNodeLeaf * civLeaf = im->getDbProp("SERVER:FAME:CIV_ALLEGIANCE");
uint8 civDBValue = civLeaf->getValue8();
im->getDbProp("UI:SAVE:FAME:CIV_ALLEGIANCE")->setValue32((uint32)civDBValue);
if( civDBValue != civNeeded )
{
_TitlesUnblocked[i].UnblockedCiv = false;
continue;
}
}
}
checkTitleUnblocked((CHARACTER_TITLE::ECharacterTitle)i);
}
}
// ***************************************************************************
void CSkillManager::tryToUnblockTitleFromCult()
{
for (uint i = 0; i < CHARACTER_TITLE::NB_CHARACTER_TITLE; ++i)
{
CUnblockTitlesSheet::STitleUnblock rTU = _UnblockTitle->TitlesUnblock[i];
if (rTU.Reserved) continue;
_TitlesUnblocked[i].UnblockedCult = true;
if( !rTU.CultNeeded.empty() )
{
CInterfaceManager *im = CInterfaceManager::getInstance();
uint8 cultNeeded = (uint8) PVP_CLAN::fromString(rTU.CultNeeded);
if (IngameDbMngr.initInProgress())
{
if (im->getDbProp("UI:SAVE:FAME:CULT_ALLEGIANCE")->getValue32() != cultNeeded)
_TitlesUnblocked[i].UnblockedCult = false;
continue;
}
else
{
CCDBNodeLeaf * cultLeaf = im->getDbProp("SERVER:FAME:CULT_ALLEGIANCE");
uint8 cultDBValue = cultLeaf->getValue8();
im->getDbProp("UI:SAVE:FAME:CULT_ALLEGIANCE")->setValue32((uint32)cultDBValue);
if( cultDBValue != cultNeeded )
{
_TitlesUnblocked[i].UnblockedCult = false;
continue;
}
}
}
checkTitleUnblocked((CHARACTER_TITLE::ECharacterTitle)i);
}
}
// ***************************************************************************
void CSkillManager::unblockTitleFromServer(CHARACTER_TITLE::ECharacterTitle ct)
{
if ( ! isTitleReserved(ct))
{
nlwarning("server tries to unblock a title that is not reserved");
return;
}
_TitlesUnblocked[ct].Unblocked = true;
// update emotes
CInterfaceManager *pIM = CInterfaceManager::getInstance();
pIM->updateEmotes();
}
/// ---------------------------------------------
void CSkillManager::tryToUnblockTitleFromCharOldness( uint32 firstConnectedTime )
{
uint32 time = CTime::getSecondsSince1970();
if( time > firstConnectedTime )
{
if( firstConnectedTime == 0 )
{
nlwarning("<CSkillManager::tryToUnblockTitleFromCharOldness> first connect time is null !");
}
uint32 oldness = (time - firstConnectedTime)/(60 * 60 * 24);
for (uint i = 0; i < CHARACTER_TITLE::NB_CHARACTER_TITLE; ++i)
{
_TitlesUnblocked[i].UnblockedCharOldness = true;
CUnblockTitlesSheet::STitleUnblock rTU = _UnblockTitle->TitlesUnblock[i];
if (rTU.Reserved) continue;
if( !rTU.CharOldness.empty() )
{
uint32 requiredOldness;
fromString(rTU.CharOldness, requiredOldness);
_TitlesUnblocked[i].UnblockedCharOldness = (oldness > requiredOldness);
}
checkTitleUnblocked((CHARACTER_TITLE::ECharacterTitle)i);
}
}
else
{
nlwarning("<CSkillManager::tryToUnblockTitleFromCharOldness> bad first connect time ? %d",firstConnectedTime);
}
}
/// ---------------------------------------------
void CSkillManager::tryToUnblockTitleFromCharPlayedTime( uint32 playedTime )
{
for (uint i = 0; i < CHARACTER_TITLE::NB_CHARACTER_TITLE; ++i)
{
_TitlesUnblocked[i].UnblockedCharPlayedTime = true;
CUnblockTitlesSheet::STitleUnblock rTU = _UnblockTitle->TitlesUnblock[i];
if (rTU.Reserved) continue;
if( !rTU.CharPlayedTime.empty() )
{
uint32 requiredPlayedTime;
fromString(rTU.CharPlayedTime, requiredPlayedTime);
_TitlesUnblocked[i].UnblockedCharPlayedTime = (playedTime/(60 * 60 * 24) > requiredPlayedTime);
}
checkTitleUnblocked((CHARACTER_TITLE::ECharacterTitle)i);
}
}
/// ---------------------------------------------
void CSkillManager::tryToUnblockTitleFromAccountOldness( uint32 /* accountCreationTime */ )
{
}
/// ---------------------------------------------
void CSkillManager::tryToUnblockTitleFromRingRatings( uint32 authorRating, uint32 amRating, uint32 masterlessRating )
{
for (uint i = 0; i < CHARACTER_TITLE::NB_CHARACTER_TITLE; ++i)
{
CUnblockTitlesSheet::STitleUnblock rTU = _UnblockTitle->TitlesUnblock[i];
if (rTU.Reserved) continue;
_TitlesUnblocked[i].UnblockedAuthorRating = rTU.AuthorRating <= authorRating;
_TitlesUnblocked[i].UnblockedAMRating = rTU.AMRating <= amRating;
_TitlesUnblocked[i].UnblockedOrganizerRating = rTU.OrganizerRating <= masterlessRating;
checkTitleUnblocked((CHARACTER_TITLE::ECharacterTitle)i);
}
}
// ***************************************************************************
void CSkillManager::tryToUnblockTitleFromItems()
{
if (IngameDbMngr.initInProgress())
return;
std::string branch = "LOCAL:INVENTORY:BAG";
CInterfaceManager *pIM = CInterfaceManager::getInstance();
// get inventory in bag
CCDBNodeBranch *nb = pIM->getDbBranch(branch);
if (!nb)
return;
// get items count
uint numItems = nb->getNbNodes();
if (!numItems)
return;
for (uint i = 0; i < CHARACTER_TITLE::NB_CHARACTER_TITLE; ++i)
{
// if (_TitlesUnblocked[i].Unblocked)
// continue;
CUnblockTitlesSheet::STitleUnblock rTU = _UnblockTitle->TitlesUnblock[i];
// don't check reserved titles or titles without items
if (rTU.Reserved || rTU.ItemsNeeded.empty()) continue;
for (uint j = 0; j < rTU.ItemsNeeded.size(); ++j) // for all item lists
{
// if (_TitlesUnblocked[i].UnblockedItemLists[j]) // Not already unblocked
// continue;
uint numItemsFromListToValidate = (uint)rTU.ItemsNeeded[j].size();
for (uint k = 0; k < rTU.ItemsNeeded[j].size(); ++k) // for all items in current item list
{
// check items present in bag
for (uint itemSlot = 0; itemSlot < numItems; ++itemSlot)
{
sint32 sheetItem = 0;
sint32 qualityItem = 0;
// get sheetid
CCDBNodeLeaf *node = pIM->getDbProp(branch + ":" + toString(itemSlot) + ":SHEET", false);
if (node)
sheetItem = node->getValue32();
// slot empty
if (!sheetItem)
continue;
// get quality
node = pIM->getDbProp(branch + ":" + toString(itemSlot) + ":QUALITY", false);
if (node)
qualityItem = node->getValue32();
// sheetid and quality are identical
if (qualityItem == rTU.ItemsQualityNeeded[j][k] && sheetItem == rTU.ItemsNeeded[j][k].asInt())
--numItemsFromListToValidate;
// we found all items, don't process next ones
if (!numItemsFromListToValidate)
break;
}
}
bool allItemsFromListValidated = (numItemsFromListToValidate == 0);
// ok we can block or unblock
if (allItemsFromListValidated != _TitlesUnblocked[i].UnblockedItemLists[j])
{
_TitlesUnblocked[i].UnblockedItemLists[j] = allItemsFromListValidated;
checkTitleUnblocked((CHARACTER_TITLE::ECharacterTitle)i);
}
}
}
}
// ***************************************************************************
void CSkillManager::blockTitleFromServer(CHARACTER_TITLE::ECharacterTitle ct)
{
if ( ! isTitleReserved(ct))
{
nlwarning("server tries to block a title that is not reserved");
return;
}
_TitlesUnblocked[ct].Unblocked = false;
// update emotes
CInterfaceManager *pIM = CInterfaceManager::getInstance();
pIM->updateEmotes();
}
// ***************************************************************************
void CSkillManager::setPlayerTitle(const std::string &name)
{
setCurrentTitle(CHARACTER_TITLE::toCharacterTitle(name));
CInterfaceManager::getInstance()->runActionHandler("title_init_combobox", NULL);
}
// ***************************************************************************
// ***************************************************************************
// CHARACTER TITLE
// ***************************************************************************
// ***************************************************************************
#define GROUP_TITLE_COMBO "ui:interface:info_player_skills:content:basics_skills:title:player_title"
// ***************************************************************************
class CHandlerTitleInit: public IActionHandler
{
public:
virtual void execute(CCtrlBase * /* pCaller */, const string &/* Params */)
{
CInterfaceManager *pIM = CInterfaceManager::getInstance();
pIM->runActionHandler("title_combobox_button", NULL);
// Setup UI:TITLE from current title
CSkillManager *pSM = CSkillManager::getInstance();
uint i,j = 0;
for (i = 0; i < CHARACTER_TITLE::NB_CHARACTER_TITLE; ++i)
if (pSM->isTitleUnblocked((CHARACTER_TITLE::ECharacterTitle)i))
{
if (i == pSM->_CurrentTitle)
{
pIM->getDbProp("UI:TITLE")->setValue32(j);
break;
}
j++;
}
}
};
REGISTER_ACTION_HANDLER( CHandlerTitleInit, "title_init_combobox");
// ***************************************************************************
class CHandlerTitleButton: public IActionHandler
{
public:
virtual void execute(CCtrlBase * /* pCaller */, const string &/* Params */)
{
CSkillManager *pSM = CSkillManager::getInstance();
pSM->tryToUnblockTitleFromBricks();
pSM->tryToUnblockTitleFromCiv();
pSM->tryToUnblockTitleFromCult();
pSM->tryToUnblockTitleFromItems();
CInterfaceManager *pIM = CInterfaceManager::getInstance();
CDBGroupComboBox *pCB = dynamic_cast<CDBGroupComboBox*>(pIM->getElementFromId(GROUP_TITLE_COMBO));
if (pCB != NULL)
{
pCB->resetTexts();
pSM->_UIUnblockedTitles.clear();
for (uint i = 0; i < CHARACTER_TITLE::NB_CHARACTER_TITLE; ++i)
{
if (pSM->isTitleUnblocked((CHARACTER_TITLE::ECharacterTitle)i))
{
string titleStr = CHARACTER_TITLE::toString((CHARACTER_TITLE::ECharacterTitle)i);
bool womenTitle = (UserEntity && UserEntity->getGender() == GSGENDER::female);
const ucstring s(CStringManagerClient::getTitleLocalizedName(titleStr,womenTitle));
pCB->addText(s);
pSM->_UIUnblockedTitles.push_back((CHARACTER_TITLE::ECharacterTitle)i);
}
}
}
}
};
REGISTER_ACTION_HANDLER( CHandlerTitleButton, "title_combobox_button");
// ***************************************************************************
class CHandlerTitleChanged: public IActionHandler
{
public:
virtual void execute(CCtrlBase * /* pCaller */, const string &/* Params */)
{
CSkillManager *pSM = CSkillManager::getInstance();
uint8 nNewTitle = 0;
CInterfaceManager *pIM = CInterfaceManager::getInstance();
CDBGroupComboBox *pCB = dynamic_cast<CDBGroupComboBox*>(pIM->getElementFromId(GROUP_TITLE_COMBO));
if (pCB == NULL) return;
if ((pCB->getSelection() < 0) || (pCB->getSelection() >= (sint32)pSM->_UIUnblockedTitles.size())) return;
nNewTitle = (uint8)pSM->_UIUnblockedTitles[pCB->getSelection()];
// If new title choosen is different from current title -> Send the message to the server
if (nNewTitle != pSM->_CurrentTitle)
{
CBitMemStream out;
static const char *msgName = "GUILD:SET_PLAYER_TITLE";
if(GenericMsgHeaderMngr.pushNameToStream(msgName, out))
{
pSM->setCurrentTitle(nNewTitle);
out.serial(nNewTitle);
NetMngr.push(out);
//nlinfo("impulseCallBack : %s %d sent", msgName, nNewTitle);
}
else
{
nlwarning("unknown message name : '%s'.", msgName);
}
}
}
};
REGISTER_ACTION_HANDLER( CHandlerTitleChanged, "title_combobox_changed");
void CSkillManager::setCurrentTitle(uint8 title)
{
_CurrentTitle = title;
CNPCIconCache::getInstance().onEventForMissionAvailabilityForThisChar();
}