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https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-29 03:40:55 +00:00
1150 lines
35 KiB
C++
1150 lines
35 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "skill_manager.h"
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#include "interface_manager.h"
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#include "game_share/skills.h"
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#include "game_share/xml_auto_ptr.h"
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#include "game_share/character_title.h"
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#include "game_share/fame.h"
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#include "../sheet_manager.h"
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#include "../cdb_leaf.h"
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#include "action_handler.h"
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#include "sbrick_manager.h"
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#include "dbgroup_combo_box.h"
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#include "view_bitmap.h"
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#include "../net_manager.h"
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#include "sbrick_manager.h"
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#include "../user_entity.h"
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#include "../npc_icon.h"
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using namespace SKILLS;
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using namespace std;
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using namespace NLMISC;
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using namespace STRING_MANAGER;
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sint FAME_MIN_DBVALUE = -100;
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sint FAME_MAX_DBVALUE = 100;
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CSkillManager* CSkillManager::_Instance = NULL;
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extern CUserEntity *UserEntity;
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// ***************************************************************************
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// CSkillManager
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// ***************************************************************************
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// ***************************************************************************
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CSkillManager::CSkillManager()
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{
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_UnblockTitle = NULL;
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_Tree= NULL;
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for(uint i=0;i<SKILLS::NUM_SKILLS;i++)
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{
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_SkillValues[i]= NULL;
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_SkillBaseValues[i]= NULL;
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_MaxChildBaseSkillValue[i] = 0;
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_CacheSkillValues[i]= 0;
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_CacheSkillBaseValues[i]= 0;
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}
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_TrackSkillChange= NULL;
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}
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// ***************************************************************************
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CSkillManager::~CSkillManager()
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{
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}
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// ***************************************************************************
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void CSkillManager::initInGame()
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{
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const CSheetManager::TEntitySheetMap &mSheets = SheetMngr.getSheets();
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CSheetManager::TEntitySheetMap::const_iterator itSheet = mSheets.begin();
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while (itSheet != mSheets.end())
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{
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CEntitySheet *pES = itSheet->second.EntitySheet;
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CSkillsTreeSheet *pSTS = dynamic_cast<CSkillsTreeSheet*>(pES);
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if (pSTS != NULL)
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{
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_Tree = pSTS;
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}
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CUnblockTitlesSheet *pUTS = dynamic_cast<CUnblockTitlesSheet*>(pES);
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if (pUTS != NULL)
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{
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_UnblockTitle = pUTS;
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}
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itSheet++;
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}
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// must exist, else random access later....
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nlassert(_Tree);
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nlassert(_UnblockTitle);
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// **** Data error management
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// For each skills
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uint i;
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for (i = 0; i < SKILLS::NUM_SKILLS; ++i)
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{
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vector<SKILLS::ESkills> &children= _Tree->SkillsTree[i].ChildSkills;
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for (sint32 j = 0; j < (sint32)children.size(); ++j)
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{
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if (children[j] >= SKILLS::NUM_SKILLS)
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{
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children.erase(children.begin()+j);
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j--;
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}
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}
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}
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// **** Min Skill Value mgt, also update max child skill value
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for(i=0;i<NUM_SKILLS;++i)
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{
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_MinSkillValue[i]= getMaxSkillValue(getParent(SKILLS::ESkills(i)));
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}
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// **** CHARACTER TITLE management
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nlassert(_UnblockTitle->TitlesUnblock.size() == CHARACTER_TITLE::NB_CHARACTER_TITLE);
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_TitlesUnblocked.resize(CHARACTER_TITLE::NB_CHARACTER_TITLE);
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for (i = 0; i < CHARACTER_TITLE::NB_CHARACTER_TITLE; ++i)
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{
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_TitlesUnblocked[i].Unblocked = false;
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_TitlesUnblocked[i].UnblockedSkillLists.resize (_UnblockTitle->TitlesUnblock[i].SkillsNeeded.size(), false);
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_TitlesUnblocked[i].UnblockedBricks.resize (_UnblockTitle->TitlesUnblock[i].BricksNeeded.size(), false);
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_TitlesUnblocked[i].UnblockedMinFames.resize (_UnblockTitle->TitlesUnblock[i].MinFames.size(), false);
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_TitlesUnblocked[i].UnblockedMaxFames.resize (_UnblockTitle->TitlesUnblock[i].MaxFames.size(), false);
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_TitlesUnblocked[i].UnblockedCiv = _UnblockTitle->TitlesUnblock[i].CivNeeded.empty();
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_TitlesUnblocked[i].UnblockedCult = _UnblockTitle->TitlesUnblock[i].CultNeeded.empty();
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_TitlesUnblocked[i].UnblockedCharOldness = _UnblockTitle->TitlesUnblock[i].CharOldness.empty();
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_TitlesUnblocked[i].UnblockedCharPlayedTime = _UnblockTitle->TitlesUnblock[i].CharPlayedTime.empty();
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_TitlesUnblocked[i].UnblockedAccountOldness = _UnblockTitle->TitlesUnblock[i].AccountOldness.empty();
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_TitlesUnblocked[i].UnblockedAuthorRating = (_UnblockTitle->TitlesUnblock[i].AuthorRating == 0);
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_TitlesUnblocked[i].UnblockedAMRating = (_UnblockTitle->TitlesUnblock[i].AMRating == 0);
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_TitlesUnblocked[i].UnblockedOrganizerRating = (_UnblockTitle->TitlesUnblock[i].OrganizerRating == 0);
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_TitlesUnblocked[i].UnblockedItemLists.resize (_UnblockTitle->TitlesUnblock[i].ItemsNeeded.size(), false);
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}
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// **** Player State management
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CInterfaceManager *pIM= CInterfaceManager::getInstance();
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// get now the nodes on Skill values
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for(i=0;i<SKILLS::NUM_SKILLS;i++)
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{
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_SkillValues[i]= pIM->getDbProp(toString("SERVER:CHARACTER_INFO:SKILLS:%d:SKILL", i), false);
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_SkillBaseValues[i]= pIM->getDbProp(toString("SERVER:CHARACTER_INFO:SKILLS:%d:BaseSKILL", i), false);
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}
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// compute max child values
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computeMaxChildValues(); // must be called after setting all _SkillBaseValues
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// Get a node used to inform interface that a skill has changed
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_TrackSkillChange= pIM->getDbProp("UI:VARIABLES:TRACK_SKILL_CHANGE", true);
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// Add a branch observer on skill value change
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pIM->getDbBranch("SERVER:CHARACTER_INFO:SKILLS")->addBranchObserver(&_SkillChangeObs);
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}
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// ***************************************************************************
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void CSkillManager::uninitInGame()
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{
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_UnblockTitle = NULL;
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_Tree= NULL;
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uint i;
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for(i=0;i<SKILLS::NUM_SKILLS;i++)
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{
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_SkillValues[i]= NULL;
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_SkillBaseValues[i]= NULL;
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_MaxChildBaseSkillValue[i] = 0;
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_CacheSkillValues[i]= 0;
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_CacheSkillBaseValues[i]= 0;
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}
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_TrackSkillChange= NULL;
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contReset(_TitlesUnblocked);
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}
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// ***************************************************************************
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bool CSkillManager::isUnknown (SKILLS::ESkills eSkill)
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{
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nlassert(_Tree);
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if ((eSkill < 0) || (eSkill >= SKILLS::NUM_SKILLS))
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return true;
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return _Tree->SkillsTree[eSkill].Skill == SKILLS::unknown;
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}
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// ***************************************************************************
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ESkills CSkillManager::getParent (ESkills eSkill)
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{
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nlassert(_Tree);
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if ((eSkill < 0) || (eSkill >= SKILLS::NUM_SKILLS))
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return SKILLS::unknown;
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if ((_Tree->SkillsTree[eSkill].ParentSkill < 0) ||
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(_Tree->SkillsTree[eSkill].ParentSkill >= SKILLS::NUM_SKILLS))
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return SKILLS::unknown;
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return _Tree->SkillsTree[eSkill].ParentSkill;
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}
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// ***************************************************************************
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const std::vector<SKILLS::ESkills> &CSkillManager::getChildren(SKILLS::ESkills eSkill)
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{
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nlassert(_Tree);
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static vector<SKILLS::ESkills> emptyVect;
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if ((eSkill < 0) || (eSkill >= SKILLS::NUM_SKILLS))
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return emptyVect;
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return _Tree->SkillsTree[eSkill].ChildSkills;
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}
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// ***************************************************************************
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bool CSkillManager::areSkillOnSameBranch(SKILLS::ESkills s0, SKILLS::ESkills s1)
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{
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SKILLS::ESkills parent;
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if ((s0 < 0) || (s0 >= SKILLS::NUM_SKILLS) || (s1 < 0) || (s1 >= SKILLS::NUM_SKILLS))
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return false;
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// No if only one is unknown
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if(s0==SKILLS::unknown || s1==SKILLS::unknown)
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return false;
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// The 2 skills are on the same branch if:
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// the 2 are equals!
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if(s0==s1)
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return true;
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// one is parent of the other.
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parent= getParent(s0);
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while(parent!=SKILLS::unknown)
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{
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if(parent==s1)
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return true;
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parent= getParent(parent);
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}
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// or the other is parent of the one.
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parent= getParent(s1);
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while(parent!=SKILLS::unknown)
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{
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if(parent==s0)
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return true;
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parent= getParent(parent);
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}
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// else not on same branch
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return false;
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}
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// ***************************************************************************
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bool CSkillManager::isSkillAncestor(SKILLS::ESkills s0, SKILLS::ESkills s1)
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{
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SKILLS::ESkills parent;
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if ((s0 < 0) || (s0 >= SKILLS::NUM_SKILLS) || (s1 < 0) || (s1 >= SKILLS::NUM_SKILLS))
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return false;
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// No if only one is unknown
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if(s0==SKILLS::unknown || s1==SKILLS::unknown)
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return false;
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// the 2 are equals?
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if(s0==s1)
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return true;
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// or if s1 has a parent == s0.
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parent= getParent(s1);
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while(parent!=SKILLS::unknown)
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{
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if(parent==s0)
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return true;
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parent= getParent(parent);
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}
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// else
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return false;
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}
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// ***************************************************************************
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uint32 CSkillManager::getMinSkillValue(SKILLS::ESkills eSkill)
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{
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if ((eSkill < 0) || (eSkill >= SKILLS::NUM_SKILLS))
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return 0;
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return _MinSkillValue[eSkill];
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}
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// ***************************************************************************
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uint32 CSkillManager::getMaxSkillValue(SKILLS::ESkills eSkill)
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{
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nlassert(_Tree);
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if ((eSkill < 0) || (eSkill >= SKILLS::NUM_SKILLS))
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return 0;
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return _Tree->SkillsTree[eSkill].MaxSkillValue;
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}
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// ***************************************************************************
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uint32 CSkillManager::getSkillValue(SKILLS::ESkills eSkill)
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{
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if ((eSkill < 0) || (eSkill >= SKILLS::NUM_SKILLS))
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return 0;
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CCDBNodeLeaf *node= _SkillValues[eSkill];
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if(node)
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return node->getValue32();
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else
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return 0;
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}
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// ***************************************************************************
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uint32 CSkillManager::getBaseSkillValue(SKILLS::ESkills eSkill)
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{
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if ((eSkill < 0) || (eSkill >= SKILLS::NUM_SKILLS))
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return 0;
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CCDBNodeLeaf *node= _SkillBaseValues[eSkill];
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if(node)
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return node->getValue32();
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else
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return 0;
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}
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// ***************************************************************************
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uint32 CSkillManager::getSkillValueMaxBranch(SKILLS::ESkills eSkill)
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{
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uint32 ret= getSkillValue(eSkill);
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while( (eSkill=getParent(eSkill)) !=SKILLS::unknown)
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{
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ret= max(ret, getSkillValue(eSkill));
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}
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return ret;
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}
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// ***************************************************************************
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uint32 CSkillManager::getBaseSkillValueMaxBranch(SKILLS::ESkills eSkill)
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{
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uint32 ret= getBaseSkillValue(eSkill);
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while( (eSkill=getParent(eSkill)) !=SKILLS::unknown)
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{
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ret= max(ret, getBaseSkillValue(eSkill));
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}
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return ret;
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}
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// ***************************************************************************
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uint32 CSkillManager::getSkillValueMaxChildren(SKILLS::ESkills eSkill)
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{
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uint32 ret= getSkillValue(eSkill);
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const vector<SKILLS::ESkills> & children = getChildren(eSkill);
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for( uint i=0; i<children.size(); ++i )
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{
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ret= max(ret, getSkillValueMaxChildren(children[i]));
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}
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return ret;
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}
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// ***************************************************************************
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uint32 CSkillManager::getBestSkillValue(SKILLS::ESkills eSkill)
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{
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return max(getSkillValueMaxBranch(eSkill), getSkillValueMaxChildren(eSkill));
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}
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// ***************************************************************************
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uint32 CSkillManager::getBaseSkillValueMaxChildren(SKILLS::ESkills eSkill)
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{
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if ((eSkill < 0) || (eSkill >= SKILLS::NUM_SKILLS))
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return 0;
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return _MaxChildBaseSkillValue[eSkill];
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}
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// ***************************************************************************
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bool CSkillManager::checkBaseSkillMetRequirement(SKILLS::ESkills eSkill, uint32 value)
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{
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if( eSkill == SKILLS::unknown )
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{
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if(_MaxChildBaseSkillValue[SKILLS::SF] >= value)
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return true;
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if(_MaxChildBaseSkillValue[SKILLS::SM] >= value)
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return true;
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if(_MaxChildBaseSkillValue[SKILLS::SC] >= value)
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return true;
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if(_MaxChildBaseSkillValue[SKILLS::SH] >= value)
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return true;
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return false;
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}
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if (_MaxChildBaseSkillValue[eSkill] >= value)
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return true;
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while( (eSkill=getParent(eSkill)) !=SKILLS::unknown)
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{
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if (_MaxChildBaseSkillValue[eSkill] >= value)
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return true;
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}
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return false;
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}
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// ***************************************************************************
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void CSkillManager::computeMaxChildValues()
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{
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// Update all MaxBaseSkill
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for( uint i = 0 ; i < NUM_SKILLS ; ++i )
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{
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const SKILLS::ESkills skill = SKILLS::ESkills(i);
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const uint32 value = getBaseSkillValue(skill);
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// if skill value > 0 and <= max, update parents for max child value
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if (value > 0 && value <= getMaxSkillValue(skill) )
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updateParentSkillsMaxChildValue(skill);
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}
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}
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// ***************************************************************************
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void CSkillManager::updateParentSkillsMaxChildValue(SKILLS::ESkills eSkill)
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{
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const uint32 value = getBaseSkillValue(eSkill);
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// check current skill itself
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if (_MaxChildBaseSkillValue[eSkill] < value)
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_MaxChildBaseSkillValue[eSkill] = value;
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// parent skills
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while( (eSkill=getParent(eSkill)) !=SKILLS::unknown)
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{
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// if value if below max child skill value, exit
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if (_MaxChildBaseSkillValue[eSkill] >= value)
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return;
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_MaxChildBaseSkillValue[eSkill] = value;
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}
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}
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// ***************************************************************************
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void CSkillManager::appendSkillChangeCallback(ISkillChangeCallback *cb)
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{
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if(cb)
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_SkillChangeCallbackSet.insert(cb);
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}
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// ***************************************************************************
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void CSkillManager::removeSkillChangeCallback(ISkillChangeCallback *cb)
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{
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if(cb)
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_SkillChangeCallbackSet.erase(cb);
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}
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// ***************************************************************************
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void CSkillManager::onSkillChange()
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{
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// **** Check cache (don't call onSkillChange if just PROGRESS_BAR changed)
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bool someChange= false;
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for(uint i=0;i<SKILLS::NUM_SKILLS;i++)
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{
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// SKILL
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if(_SkillValues[i])
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{
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sint32 val= _SkillValues[i]->getValue32();
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if(val!=_CacheSkillValues[i])
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{
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someChange= true;
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_CacheSkillValues[i]= val;
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// NB: cannot break, because must update all cache
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}
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}
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// BaseSKILL
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if(_SkillBaseValues[i])
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{
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sint32 val= _SkillBaseValues[i]->getValue32();
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if(val!=_CacheSkillBaseValues[i])
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{
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someChange= true;
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_CacheSkillBaseValues[i]= val;
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// NB: cannot break, because must update all cache
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}
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}
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}
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// **** only if some true change
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if(someChange)
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{
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CSkillManager::TSCCBSet::iterator it;
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// Call onSkillChange for any callback
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for(it=_SkillChangeCallbackSet.begin();it!=_SkillChangeCallbackSet.end();it++)
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{
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(*it)->onSkillChange();
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}
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// Also increment a marker
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if(_TrackSkillChange)
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{
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sint32 val= _TrackSkillChange->getValue32();
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_TrackSkillChange->setValue32(val+1);
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}
|
|
|
|
// re-compute max child skill values
|
|
CSkillManager::getInstance()->computeMaxChildValues();
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSkillManager::checkTitleUnblocked(CHARACTER_TITLE::ECharacterTitle i)
|
|
{
|
|
if (isTitleReserved(i)) return;
|
|
|
|
// Is all unblocked ?
|
|
bool bAllUnblockedSkill = false;
|
|
uint k;
|
|
if( _TitlesUnblocked[i].UnblockedSkillLists.size() )
|
|
{
|
|
for (k = 0; k < _TitlesUnblocked[i].UnblockedSkillLists.size(); ++k)
|
|
if (_TitlesUnblocked[i].UnblockedSkillLists[k] == true)
|
|
{
|
|
bAllUnblockedSkill = true;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
bAllUnblockedSkill = true;
|
|
|
|
bool bAllUnblockedItem = false;
|
|
if( _TitlesUnblocked[i].UnblockedItemLists.size() )
|
|
{
|
|
for (k = 0; k < _TitlesUnblocked[i].UnblockedItemLists.size(); ++k)
|
|
if (_TitlesUnblocked[i].UnblockedItemLists[k] == true)
|
|
{
|
|
bAllUnblockedItem = true;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
bAllUnblockedItem = true;
|
|
|
|
bool bAllUnblockedBrick = true;
|
|
for (k = 0; k < _TitlesUnblocked[i].UnblockedBricks.size(); ++k)
|
|
if (_TitlesUnblocked[i].UnblockedBricks[k] == false)
|
|
{
|
|
bAllUnblockedBrick = false;
|
|
break;
|
|
}
|
|
bool bAllUnblockedMinFame = true;
|
|
for (k = 0; k < _TitlesUnblocked[i].UnblockedMinFames.size(); ++k)
|
|
if (_TitlesUnblocked[i].UnblockedMinFames[k] == false)
|
|
{
|
|
bAllUnblockedMinFame = false;
|
|
break;
|
|
}
|
|
bool bAllUnblockedMaxFame = true;
|
|
for (k = 0; k < _TitlesUnblocked[i].UnblockedMaxFames.size(); ++k)
|
|
if (_TitlesUnblocked[i].UnblockedMaxFames[k] == false)
|
|
{
|
|
bAllUnblockedMaxFame = false;
|
|
break;
|
|
}
|
|
|
|
bool bUnblockedCiv = _TitlesUnblocked[i].UnblockedCiv;
|
|
bool bUnblockedCult = _TitlesUnblocked[i].UnblockedCult;
|
|
|
|
bool bUnblockedCharOldness = true; //_TitlesUnblocked[i].UnblockedCharOldness;
|
|
bool bUnblockedCharPlayedTime = _TitlesUnblocked[i].UnblockedCharPlayedTime;
|
|
bool bUnblockedAccountOldness = true; //_TitlesUnblocked[i].UnblockedAccountOldness;
|
|
|
|
|
|
bool bAllUnblocked = bAllUnblockedSkill && bAllUnblockedBrick && bAllUnblockedItem && bAllUnblockedMinFame && bAllUnblockedMaxFame
|
|
&& bUnblockedCiv && bUnblockedCult && bUnblockedCharOldness && bUnblockedCharPlayedTime
|
|
&& bUnblockedAccountOldness;
|
|
|
|
// If title availability changed
|
|
if (bAllUnblocked != _TitlesUnblocked[i].Unblocked)
|
|
{
|
|
_TitlesUnblocked[i].Unblocked = bAllUnblocked;
|
|
if (!IngameDbMngr.initInProgress())
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
if (bAllUnblocked)
|
|
{
|
|
// This is a new title, send a message
|
|
string titleStr = CHARACTER_TITLE::toString((CHARACTER_TITLE::ECharacterTitle)i);
|
|
bool womenTitle = (UserEntity && UserEntity->getGender() == GSGENDER::female);
|
|
const ucstring newtitle(CStringManagerClient::getTitleLocalizedName(titleStr, womenTitle));
|
|
pIM->runActionHandler("message_popup", NULL, "text1="+newtitle.toUtf8()+"|text0="+CI18N::get("uiNewTitleBold").toUtf8());
|
|
}
|
|
else
|
|
{
|
|
// Title is not available anymore, change current title if needed
|
|
if (i == CHARACTER_TITLE::ECharacterTitle(_CurrentTitle))
|
|
{
|
|
CBitMemStream out;
|
|
static const char *msgName = "GUILD:SET_PLAYER_TITLE";
|
|
if(GenericMsgHeaderMngr.pushNameToStream(msgName, out))
|
|
{
|
|
uint8 nNewTitle = uint8(CHARACTER_TITLE::Homin);
|
|
setCurrentTitle(nNewTitle);
|
|
out.serial(nNewTitle);
|
|
NetMngr.push(out);
|
|
//nlinfo("impulseCallBack : %s %d sent", msgName, nNewTitle);
|
|
}
|
|
else
|
|
{
|
|
nlwarning("unknown message name : '%s'.", msgName);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Update title combo box
|
|
pIM->runActionHandler("title_init_combobox", NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSkillManager::initTitles()
|
|
{
|
|
CSBrickManager *pBM = CSBrickManager::getInstance();
|
|
pBM->appendBrickLearnedCallback(&BrickLearnedCB);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSkillManager::uninitTitles()
|
|
{
|
|
CSBrickManager *pBM = CSBrickManager::getInstance();
|
|
pBM->removeBrickLearnedCallback(&BrickLearnedCB);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSkillManager::tryToUnblockTitleFromSkill(SKILLS::ESkills eSkill, sint32 value)
|
|
{
|
|
for (uint i = 0; i < CHARACTER_TITLE::NB_CHARACTER_TITLE; ++i)
|
|
{
|
|
if (_TitlesUnblocked[i].Unblocked) continue;
|
|
|
|
string sSkill = SKILLS::toString(eSkill);
|
|
|
|
CUnblockTitlesSheet::STitleUnblock rTU = _UnblockTitle->TitlesUnblock[i];
|
|
|
|
if (rTU.Reserved) continue;
|
|
|
|
for (uint j = 0; j < rTU.SkillsNeeded.size(); ++j) // for all skill lists
|
|
{
|
|
if (! _TitlesUnblocked[i].UnblockedSkillLists[j]) // Not already unblocked
|
|
{
|
|
bool allSkillsFromListValidated = true;
|
|
|
|
for (uint k = 0; k < rTU.SkillsNeeded[j].size(); ++k) // for all skills in current skill list
|
|
{
|
|
// if skill value too low
|
|
if (value < rTU.SkillsLevelNeeded[j][k])
|
|
allSkillsFromListValidated = false;
|
|
|
|
// If not the good skill (skill length test)
|
|
if (sSkill.size() < rTU.SkillsNeeded[j][k].size())
|
|
{
|
|
allSkillsFromListValidated = false;
|
|
}
|
|
else
|
|
{
|
|
// If not the good skill (bis) (skill hierarchy test)
|
|
if (strncmp(sSkill.c_str(), rTU.SkillsNeeded[j][k].c_str(), rTU.SkillsNeeded[j][k].size()) != 0)
|
|
{
|
|
allSkillsFromListValidated = false;
|
|
}
|
|
}
|
|
}
|
|
if( allSkillsFromListValidated )
|
|
{
|
|
// Ok we can unblock
|
|
_TitlesUnblocked[i].UnblockedSkillLists[j] = true;
|
|
checkTitleUnblocked((CHARACTER_TITLE::ECharacterTitle)i);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSkillManager::tryToUnblockTitleFromBricks()
|
|
{
|
|
CSBrickManager *pSBM = CSBrickManager::getInstance();
|
|
|
|
for (uint i = 0; i < CHARACTER_TITLE::NB_CHARACTER_TITLE; ++i)
|
|
{
|
|
if (_TitlesUnblocked[i].Unblocked) continue;
|
|
|
|
CUnblockTitlesSheet::STitleUnblock rTU = _UnblockTitle->TitlesUnblock[i];
|
|
|
|
if (rTU.Reserved) continue;
|
|
|
|
for (uint j = 0; j < rTU.BricksNeeded.size(); ++j)
|
|
if (! _TitlesUnblocked[i].UnblockedBricks[j]) // Not already unblocked
|
|
{
|
|
if (pSBM->isBrickKnown(rTU.BricksNeeded[j]))
|
|
{
|
|
_TitlesUnblocked[i].UnblockedBricks[j] = true;
|
|
}
|
|
}
|
|
|
|
checkTitleUnblocked((CHARACTER_TITLE::ECharacterTitle)i);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSkillManager::tryToUnblockTitleFromMinFames( uint32 factionIndex, sint32 fameValue )
|
|
{
|
|
for (uint i = 0; i < CHARACTER_TITLE::NB_CHARACTER_TITLE; ++i)
|
|
{
|
|
CUnblockTitlesSheet::STitleUnblock rTU = _UnblockTitle->TitlesUnblock[i];
|
|
|
|
// skip reserved titles
|
|
if (rTU.Reserved) continue;
|
|
|
|
for (uint j = 0; j < rTU.MinFames.size(); ++j)
|
|
{
|
|
if( rTU.MinFames[j] != factionIndex )
|
|
{
|
|
continue;
|
|
}
|
|
const bool unblocked = (fameValue >= rTU.MinFameLevels[j]);
|
|
if (unblocked != _TitlesUnblocked[i].UnblockedMinFames[j])
|
|
{
|
|
_TitlesUnblocked[i].UnblockedMinFames[j] = unblocked;
|
|
checkTitleUnblocked((CHARACTER_TITLE::ECharacterTitle)i);
|
|
}
|
|
break; // there should not be more than one fame prerequisite per faction per title
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSkillManager::tryToUnblockTitleFromMaxFames( uint32 factionIndex, sint32 fameValue )
|
|
{
|
|
for (uint i = 0; i < CHARACTER_TITLE::NB_CHARACTER_TITLE; ++i)
|
|
{
|
|
CUnblockTitlesSheet::STitleUnblock rTU = _UnblockTitle->TitlesUnblock[i];
|
|
|
|
// skip reserved titles
|
|
if (rTU.Reserved) continue;
|
|
|
|
for (uint j = 0; j < rTU.MaxFames.size(); ++j)
|
|
{
|
|
if( rTU.MaxFames[j] != factionIndex )
|
|
{
|
|
continue;
|
|
}
|
|
const bool unblocked = (fameValue <= rTU.MaxFameLevels[j]);
|
|
if (unblocked != _TitlesUnblocked[i].UnblockedMaxFames[j])
|
|
{
|
|
_TitlesUnblocked[i].UnblockedMaxFames[j] = unblocked;
|
|
checkTitleUnblocked((CHARACTER_TITLE::ECharacterTitle)i);
|
|
}
|
|
break; // there should not be more than one fame prerequisite per faction per title
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CSkillManager::tryToUnblockTitleFromCiv()
|
|
{
|
|
for (uint i = 0; i < CHARACTER_TITLE::NB_CHARACTER_TITLE; ++i)
|
|
{
|
|
CUnblockTitlesSheet::STitleUnblock rTU = _UnblockTitle->TitlesUnblock[i];
|
|
|
|
if (rTU.Reserved) continue;
|
|
|
|
_TitlesUnblocked[i].UnblockedCiv = true;
|
|
if( !rTU.CivNeeded.empty() )
|
|
{
|
|
CInterfaceManager *im = CInterfaceManager::getInstance();
|
|
uint8 civNeeded = (uint8) PVP_CLAN::fromString(rTU.CivNeeded);
|
|
|
|
if (IngameDbMngr.initInProgress())
|
|
{
|
|
if (im->getDbProp("UI:SAVE:FAME:CIV_ALLEGIANCE")->getValue32() != civNeeded)
|
|
_TitlesUnblocked[i].UnblockedCiv = false;
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
CCDBNodeLeaf * civLeaf = im->getDbProp("SERVER:FAME:CIV_ALLEGIANCE");
|
|
uint8 civDBValue = civLeaf->getValue8();
|
|
im->getDbProp("UI:SAVE:FAME:CIV_ALLEGIANCE")->setValue32((uint32)civDBValue);
|
|
|
|
if( civDBValue != civNeeded )
|
|
{
|
|
_TitlesUnblocked[i].UnblockedCiv = false;
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
checkTitleUnblocked((CHARACTER_TITLE::ECharacterTitle)i);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSkillManager::tryToUnblockTitleFromCult()
|
|
{
|
|
|
|
for (uint i = 0; i < CHARACTER_TITLE::NB_CHARACTER_TITLE; ++i)
|
|
{
|
|
CUnblockTitlesSheet::STitleUnblock rTU = _UnblockTitle->TitlesUnblock[i];
|
|
|
|
if (rTU.Reserved) continue;
|
|
|
|
_TitlesUnblocked[i].UnblockedCult = true;
|
|
if( !rTU.CultNeeded.empty() )
|
|
{
|
|
CInterfaceManager *im = CInterfaceManager::getInstance();
|
|
uint8 cultNeeded = (uint8) PVP_CLAN::fromString(rTU.CultNeeded);
|
|
|
|
if (IngameDbMngr.initInProgress())
|
|
{
|
|
if (im->getDbProp("UI:SAVE:FAME:CULT_ALLEGIANCE")->getValue32() != cultNeeded)
|
|
_TitlesUnblocked[i].UnblockedCult = false;
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
CCDBNodeLeaf * cultLeaf = im->getDbProp("SERVER:FAME:CULT_ALLEGIANCE");
|
|
uint8 cultDBValue = cultLeaf->getValue8();
|
|
im->getDbProp("UI:SAVE:FAME:CULT_ALLEGIANCE")->setValue32((uint32)cultDBValue);
|
|
|
|
if( cultDBValue != cultNeeded )
|
|
{
|
|
_TitlesUnblocked[i].UnblockedCult = false;
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
checkTitleUnblocked((CHARACTER_TITLE::ECharacterTitle)i);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSkillManager::unblockTitleFromServer(CHARACTER_TITLE::ECharacterTitle ct)
|
|
{
|
|
if ( ! isTitleReserved(ct))
|
|
{
|
|
nlwarning("server tries to unblock a title that is not reserved");
|
|
return;
|
|
}
|
|
_TitlesUnblocked[ct].Unblocked = true;
|
|
|
|
// update emotes
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
pIM->updateEmotes();
|
|
}
|
|
|
|
|
|
/// ---------------------------------------------
|
|
void CSkillManager::tryToUnblockTitleFromCharOldness( uint32 firstConnectedTime )
|
|
{
|
|
uint32 time = CTime::getSecondsSince1970();
|
|
if( time > firstConnectedTime )
|
|
{
|
|
if( firstConnectedTime == 0 )
|
|
{
|
|
nlwarning("<CSkillManager::tryToUnblockTitleFromCharOldness> first connect time is null !");
|
|
}
|
|
|
|
uint32 oldness = (time - firstConnectedTime)/(60 * 60 * 24);
|
|
|
|
for (uint i = 0; i < CHARACTER_TITLE::NB_CHARACTER_TITLE; ++i)
|
|
{
|
|
_TitlesUnblocked[i].UnblockedCharOldness = true;
|
|
|
|
CUnblockTitlesSheet::STitleUnblock rTU = _UnblockTitle->TitlesUnblock[i];
|
|
|
|
if (rTU.Reserved) continue;
|
|
|
|
if( !rTU.CharOldness.empty() )
|
|
{
|
|
uint32 requiredOldness;
|
|
fromString(rTU.CharOldness, requiredOldness);
|
|
_TitlesUnblocked[i].UnblockedCharOldness = (oldness > requiredOldness);
|
|
}
|
|
checkTitleUnblocked((CHARACTER_TITLE::ECharacterTitle)i);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
nlwarning("<CSkillManager::tryToUnblockTitleFromCharOldness> bad first connect time ? %d",firstConnectedTime);
|
|
}
|
|
}
|
|
|
|
/// ---------------------------------------------
|
|
void CSkillManager::tryToUnblockTitleFromCharPlayedTime( uint32 playedTime )
|
|
{
|
|
for (uint i = 0; i < CHARACTER_TITLE::NB_CHARACTER_TITLE; ++i)
|
|
{
|
|
_TitlesUnblocked[i].UnblockedCharPlayedTime = true;
|
|
|
|
CUnblockTitlesSheet::STitleUnblock rTU = _UnblockTitle->TitlesUnblock[i];
|
|
if (rTU.Reserved) continue;
|
|
|
|
if( !rTU.CharPlayedTime.empty() )
|
|
{
|
|
uint32 requiredPlayedTime;
|
|
fromString(rTU.CharPlayedTime, requiredPlayedTime);
|
|
_TitlesUnblocked[i].UnblockedCharPlayedTime = (playedTime/(60 * 60 * 24) > requiredPlayedTime);
|
|
}
|
|
checkTitleUnblocked((CHARACTER_TITLE::ECharacterTitle)i);
|
|
}
|
|
}
|
|
|
|
/// ---------------------------------------------
|
|
void CSkillManager::tryToUnblockTitleFromAccountOldness( uint32 /* accountCreationTime */ )
|
|
{
|
|
}
|
|
|
|
/// ---------------------------------------------
|
|
void CSkillManager::tryToUnblockTitleFromRingRatings( uint32 authorRating, uint32 amRating, uint32 masterlessRating )
|
|
{
|
|
for (uint i = 0; i < CHARACTER_TITLE::NB_CHARACTER_TITLE; ++i)
|
|
{
|
|
CUnblockTitlesSheet::STitleUnblock rTU = _UnblockTitle->TitlesUnblock[i];
|
|
if (rTU.Reserved) continue;
|
|
|
|
_TitlesUnblocked[i].UnblockedAuthorRating = rTU.AuthorRating <= authorRating;
|
|
_TitlesUnblocked[i].UnblockedAMRating = rTU.AMRating <= amRating;
|
|
_TitlesUnblocked[i].UnblockedOrganizerRating = rTU.OrganizerRating <= masterlessRating;
|
|
|
|
checkTitleUnblocked((CHARACTER_TITLE::ECharacterTitle)i);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSkillManager::tryToUnblockTitleFromItems()
|
|
{
|
|
if (IngameDbMngr.initInProgress())
|
|
return;
|
|
|
|
std::string branch = "LOCAL:INVENTORY:BAG";
|
|
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
|
|
// get inventory in bag
|
|
CCDBNodeBranch *nb = pIM->getDbBranch(branch);
|
|
if (!nb)
|
|
return;
|
|
|
|
// get items count
|
|
uint numItems = nb->getNbNodes();
|
|
if (!numItems)
|
|
return;
|
|
|
|
for (uint i = 0; i < CHARACTER_TITLE::NB_CHARACTER_TITLE; ++i)
|
|
{
|
|
// if (_TitlesUnblocked[i].Unblocked)
|
|
// continue;
|
|
|
|
CUnblockTitlesSheet::STitleUnblock rTU = _UnblockTitle->TitlesUnblock[i];
|
|
|
|
// don't check reserved titles or titles without items
|
|
if (rTU.Reserved || rTU.ItemsNeeded.empty()) continue;
|
|
|
|
for (uint j = 0; j < rTU.ItemsNeeded.size(); ++j) // for all item lists
|
|
{
|
|
// if (_TitlesUnblocked[i].UnblockedItemLists[j]) // Not already unblocked
|
|
// continue;
|
|
|
|
uint numItemsFromListToValidate = (uint)rTU.ItemsNeeded[j].size();
|
|
|
|
for (uint k = 0; k < rTU.ItemsNeeded[j].size(); ++k) // for all items in current item list
|
|
{
|
|
// check items present in bag
|
|
for (uint itemSlot = 0; itemSlot < numItems; ++itemSlot)
|
|
{
|
|
sint32 sheetItem = 0;
|
|
sint32 qualityItem = 0;
|
|
|
|
// get sheetid
|
|
CCDBNodeLeaf *node = pIM->getDbProp(branch + ":" + toString(itemSlot) + ":SHEET", false);
|
|
if (node)
|
|
sheetItem = node->getValue32();
|
|
|
|
// slot empty
|
|
if (!sheetItem)
|
|
continue;
|
|
|
|
// get quality
|
|
node = pIM->getDbProp(branch + ":" + toString(itemSlot) + ":QUALITY", false);
|
|
if (node)
|
|
qualityItem = node->getValue32();
|
|
|
|
// sheetid and quality are identical
|
|
if (qualityItem == rTU.ItemsQualityNeeded[j][k] && sheetItem == rTU.ItemsNeeded[j][k].asInt())
|
|
--numItemsFromListToValidate;
|
|
|
|
// we found all items, don't process next ones
|
|
if (!numItemsFromListToValidate)
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool allItemsFromListValidated = (numItemsFromListToValidate == 0);
|
|
|
|
// ok we can block or unblock
|
|
if (allItemsFromListValidated != _TitlesUnblocked[i].UnblockedItemLists[j])
|
|
{
|
|
_TitlesUnblocked[i].UnblockedItemLists[j] = allItemsFromListValidated;
|
|
checkTitleUnblocked((CHARACTER_TITLE::ECharacterTitle)i);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSkillManager::blockTitleFromServer(CHARACTER_TITLE::ECharacterTitle ct)
|
|
{
|
|
if ( ! isTitleReserved(ct))
|
|
{
|
|
nlwarning("server tries to block a title that is not reserved");
|
|
return;
|
|
}
|
|
_TitlesUnblocked[ct].Unblocked = false;
|
|
|
|
// update emotes
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
pIM->updateEmotes();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSkillManager::setPlayerTitle(const std::string &name)
|
|
{
|
|
setCurrentTitle(CHARACTER_TITLE::toCharacterTitle(name));
|
|
CInterfaceManager::getInstance()->runActionHandler("title_init_combobox", NULL);
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
// CHARACTER TITLE
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
|
|
#define GROUP_TITLE_COMBO "ui:interface:info_player_skills:content:basics_skills:title:player_title"
|
|
|
|
// ***************************************************************************
|
|
class CHandlerTitleInit: public IActionHandler
|
|
{
|
|
public:
|
|
virtual void execute(CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
pIM->runActionHandler("title_combobox_button", NULL);
|
|
|
|
// Setup UI:TITLE from current title
|
|
CSkillManager *pSM = CSkillManager::getInstance();
|
|
uint i,j = 0;
|
|
for (i = 0; i < CHARACTER_TITLE::NB_CHARACTER_TITLE; ++i)
|
|
if (pSM->isTitleUnblocked((CHARACTER_TITLE::ECharacterTitle)i))
|
|
{
|
|
if (i == pSM->_CurrentTitle)
|
|
{
|
|
pIM->getDbProp("UI:TITLE")->setValue32(j);
|
|
break;
|
|
}
|
|
j++;
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerTitleInit, "title_init_combobox");
|
|
|
|
// ***************************************************************************
|
|
class CHandlerTitleButton: public IActionHandler
|
|
{
|
|
public:
|
|
virtual void execute(CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
CSkillManager *pSM = CSkillManager::getInstance();
|
|
pSM->tryToUnblockTitleFromBricks();
|
|
pSM->tryToUnblockTitleFromCiv();
|
|
pSM->tryToUnblockTitleFromCult();
|
|
pSM->tryToUnblockTitleFromItems();
|
|
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CDBGroupComboBox *pCB = dynamic_cast<CDBGroupComboBox*>(pIM->getElementFromId(GROUP_TITLE_COMBO));
|
|
if (pCB != NULL)
|
|
{
|
|
pCB->resetTexts();
|
|
pSM->_UIUnblockedTitles.clear();
|
|
for (uint i = 0; i < CHARACTER_TITLE::NB_CHARACTER_TITLE; ++i)
|
|
{
|
|
if (pSM->isTitleUnblocked((CHARACTER_TITLE::ECharacterTitle)i))
|
|
{
|
|
string titleStr = CHARACTER_TITLE::toString((CHARACTER_TITLE::ECharacterTitle)i);
|
|
bool womenTitle = (UserEntity && UserEntity->getGender() == GSGENDER::female);
|
|
const ucstring s(CStringManagerClient::getTitleLocalizedName(titleStr,womenTitle));
|
|
pCB->addText(s);
|
|
pSM->_UIUnblockedTitles.push_back((CHARACTER_TITLE::ECharacterTitle)i);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerTitleButton, "title_combobox_button");
|
|
|
|
|
|
// ***************************************************************************
|
|
class CHandlerTitleChanged: public IActionHandler
|
|
{
|
|
public:
|
|
virtual void execute(CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
CSkillManager *pSM = CSkillManager::getInstance();
|
|
uint8 nNewTitle = 0;
|
|
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CDBGroupComboBox *pCB = dynamic_cast<CDBGroupComboBox*>(pIM->getElementFromId(GROUP_TITLE_COMBO));
|
|
if (pCB == NULL) return;
|
|
if ((pCB->getSelection() < 0) || (pCB->getSelection() >= (sint32)pSM->_UIUnblockedTitles.size())) return;
|
|
|
|
nNewTitle = (uint8)pSM->_UIUnblockedTitles[pCB->getSelection()];
|
|
|
|
// If new title choosen is different from current title -> Send the message to the server
|
|
if (nNewTitle != pSM->_CurrentTitle)
|
|
{
|
|
CBitMemStream out;
|
|
static const char *msgName = "GUILD:SET_PLAYER_TITLE";
|
|
if(GenericMsgHeaderMngr.pushNameToStream(msgName, out))
|
|
{
|
|
pSM->setCurrentTitle(nNewTitle);
|
|
out.serial(nNewTitle);
|
|
NetMngr.push(out);
|
|
//nlinfo("impulseCallBack : %s %d sent", msgName, nNewTitle);
|
|
}
|
|
else
|
|
{
|
|
nlwarning("unknown message name : '%s'.", msgName);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerTitleChanged, "title_combobox_changed");
|
|
|
|
|
|
void CSkillManager::setCurrentTitle(uint8 title)
|
|
{
|
|
_CurrentTitle = title;
|
|
CNPCIconCache::getInstance().onEventForMissionAvailabilityForThisChar();
|
|
}
|