khanat-code-old/code/ryzom/client/src/lod_character_user_manager.cpp
2011-06-02 18:31:40 +02:00

95 lines
2.3 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "lod_character_user_manager.h"
#include "nel/3d/u_scene.h"
#include "nel/misc/debug.h"
#include "nel/misc/smart_ptr.h"
#include "nel/misc/path.h"
// Georges
#include "nel/georges/u_form.h"
#include "nel/georges/u_form_elm.h"
#include "nel/georges/u_form_loader.h"
// Client
#include "sheet_manager.h"
///////////
// USING //
///////////
using namespace NLMISC;
using namespace NLGEORGES;
using namespace NL3D;
using namespace std;
////////////
// EXTERN //
////////////
extern UScene *Scene;
// ***************************************************************************
CLodCharacterUserManager LodCharacterUserManager;
// ***************************************************************************
CLodCharacterUserManager::CLodCharacterUserManager()
{
}
// ***************************************************************************
bool CLodCharacterUserManager::addLodShapeBank(const std::string &filename)
{
// Scene must exist
nlassert(Scene);
try
{
// load and add the file to the main scene
Scene->loadCLodShapeBank(filename);
}
catch(const Exception &e)
{
nlwarning(e.what());
return false;
}
return true;
}
// ***************************************************************************
void CLodCharacterUserManager::init()
{
// Scene must exist
nlassert(Scene);
// add player LodShapeBank.
addLodShapeBank("characters.clodbank");
// add creatures LodShapeBank.
addLodShapeBank("fauna.clodbank");
}