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59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_BITMAP_H
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#define CL_BITMAP_H
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//////////////
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// Includes //
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//////////////
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// Misc.
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#include "nel/misc/types_nl.h"
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// Client.
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#include "control.h"
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#include "bitmap_base.h"
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#include "osd.h"
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/**
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* Manages "Bitmap" control in Interface.
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* \author Guillaume PUZIN
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* \author Nevrax France
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* \date 2001
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*/
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class CBitm : public CControl, public CBitmapBase
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{
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private:
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/// Initialize the button (1 function called for all constructors -> easier).
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inline void init();
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public:
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/// Constructor
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CBitm(uint id = 0);
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CBitm(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel, const CBitmapBase &bitmapBase);
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CBitm(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel, uint texture, const CRGBA &rgba);
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/// Display the Bitmap.
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virtual void display();
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};
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#endif // CL_BITMAP_H
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/* End of bitmap.h */
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