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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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485 lines
14 KiB
C++
485 lines
14 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "tile_utility.h"
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extern HINSTANCE hInstance;
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TCHAR *GetString(int id);
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#define NSUBTEX 2 // number of texture map slots
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#define NCOLS 2
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static int subTexId[NSUBTEX] = { IDC_MULT_TEX1, IDC_MULT_TEX2 };
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#define ALPHA_FROM_1 0
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#define ALPHA_FROM_2 1
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#define ALPHA_FROM_MULT 2
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//--------------------------------------------------------------
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// RGBAdd: A Composite texture map
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//--------------------------------------------------------------
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class RGBAdd: public Texmap {
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public:
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BOOL Param1;
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IParamBlock2 *pblock; // ref #0
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Texmap* subTex[NSUBTEX]; // refs 1,2;
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BOOL mapOn[NSUBTEX];
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Color col[NCOLS];
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Interval ivalid;
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int alphaFrom;
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BOOL rollScroll;
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BOOL loadingOld;
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RGBAdd();
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ParamDlg* CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp);
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void Update(TimeValue t, Interval& valid);
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void Init();
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void Reset();
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Interval Validity(TimeValue t) { Interval v; Update(t,v); return ivalid; }
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void NotifyChanged();
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void SetColor(int i, Color c, TimeValue t);
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// Evaluate the color of map for the context.
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AColor EvalColor(ShadeContext& sc);
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float EvalMono(ShadeContext& sc);
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AColor EvalFunction(ShadeContext& sc, float u, float v, float du, float dv);
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// For Bump mapping, need a perturbation to apply to a normal.
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// Leave it up to the Texmap to determine how to do this.
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Point3 EvalNormalPerturb(ShadeContext& sc);
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// Methods to access texture maps of material
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int NumSubTexmaps() { return NSUBTEX; }
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Texmap* GetSubTexmap(int i) { return subTex[i]; }
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void SetSubTexmap(int i, Texmap *m);
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TSTR GetSubTexmapSlotName(int i);
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Class_ID ClassID() { return RGBAddClassID; }
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SClass_ID SuperClassID() { return TEXMAP_CLASS_ID; }
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void GetClassName(TSTR& s) { s= "RGB Additive"; }
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void DeleteThis() { delete this; }
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int NumSubs() { return NSUBTEX+1; }
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Animatable* SubAnim(int i);
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TSTR SubAnimName(int i);
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int SubNumToRefNum(int subNum) { return subNum; }
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// From ref
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int NumRefs() { return NSUBTEX+1; }
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RefTargetHandle GetReference(int i);
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void SetReference(int i, RefTargetHandle rtarg);
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int RemapRefOnLoad(int iref);
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RefTargetHandle Clone(RemapDir &remap = DefaultRemapDir());
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RefResult NotifyRefChanged( Interval changeInt, RefTargetHandle hTarget,
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PartID& partID, RefMessage message );
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// IO
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IOResult Save(ISave *isave);
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IOResult Load(ILoad *iload);
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// JBW: direct ParamBlock access is added
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int NumParamBlocks() { return 1; } // return number of ParamBlocks in this instance
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IParamBlock2* GetParamBlock(int i) { return pblock; } // return i'th ParamBlock
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IParamBlock2* GetParamBlockByID(BlockID id) { return (pblock->ID() == id) ? pblock : NULL; } // return id'd ParamBlock
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};
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class RGBAddClassDesc:public ClassDesc2 {
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public:
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int IsPublic() { return 1; }
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void * Create(BOOL loading) { return new RGBAdd; }
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const TCHAR * ClassName() { return GetString(IDS_DS_RGBMULT_CDESC); } // mjm - 2.3.99
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SClass_ID SuperClassID() { return TEXMAP_CLASS_ID; }
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Class_ID ClassID() { return RGBAddClassID; }
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const TCHAR* Category() { return TEXMAP_CAT_COMP; }
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// JBW: new descriptor data accessors added. Note that the
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// internal name is hardwired since it must not be localized.
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const TCHAR* InternalName() { return _T("RGBAdd"); } // returns fixed parsable name (scripter-visible name)
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HINSTANCE HInstance() { return hInstance; } // returns owning module handle
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};
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static RGBAddClassDesc maskCD;
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ClassDesc* GetRGBAddDesc() { return &maskCD; }
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enum { RGBAdd_params }; // pblock ID
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// RGBAdd_params param IDs
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enum
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{
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RGBAdd_color1, RGBAdd_color2,
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RGBAdd_map1, RGBAdd_map2,
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RGBAdd_map1_on, RGBAdd_map2_on, // main grad params
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RGBAdd_type,
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};
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static ParamBlockDesc2 RGBAdd_param_blk ( RGBAdd_params, _T("parameters"), 0, &maskCD, P_AUTO_CONSTRUCT + P_AUTO_UI, 0,
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//rollout
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IDD_RGBMULT, "RGB Additif Parameters", 0, 0, NULL,
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// params
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RGBAdd_color1, _T("color1"), TYPE_RGBA, P_ANIMATABLE, IDS_DS_COLOR1,
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p_default, Color(0,0,0),
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p_ui, TYPE_COLORSWATCH, IDC_MULT_COL1,
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end,
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RGBAdd_color2, _T("color2"), TYPE_RGBA, P_ANIMATABLE, IDS_DS_COLOR2,
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p_default, Color(0.5,0.5,0.5),
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p_ui, TYPE_COLORSWATCH, IDC_MULT_COL2,
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end,
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RGBAdd_map1, _T("map1"), TYPE_TEXMAP, P_OWNERS_REF, IDS_JW_MAP1,
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p_refno, 1,
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p_subtexno, 0,
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p_ui, TYPE_TEXMAPBUTTON, IDC_MULT_TEX1,
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end,
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RGBAdd_map2, _T("map2"), TYPE_TEXMAP, P_OWNERS_REF, IDS_JW_MAP2,
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p_refno, 2,
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p_subtexno, 1,
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p_ui, TYPE_TEXMAPBUTTON, IDC_MULT_TEX2,
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end,
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RGBAdd_map1_on, _T("map1Enabled"), TYPE_BOOL, 0, IDS_JW_MAP1ENABLE,
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p_default, TRUE,
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p_ui, TYPE_SINGLECHEKBOX, IDC_MAPON1,
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end,
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RGBAdd_map2_on, _T("map2Enabled"), TYPE_BOOL, 0, IDS_JW_MAP2ENABLE,
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p_default, TRUE,
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p_ui, TYPE_SINGLECHEKBOX, IDC_MAPON2,
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end,
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RGBAdd_type, _T("alphaFrom"), TYPE_INT, 0, IDS_PW_ALPHAFROM,
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p_default, 2,
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p_range, 0, 2,
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p_ui, TYPE_RADIO, 3, IDC_MULT_ALPHA1, IDC_MULT_ALPHA2, IDC_MULT_ALPHA3,
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end,
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end
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);
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//-----------------------------------------------------------------------------
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// RGBAdd
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//-----------------------------------------------------------------------------
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#define NPARAMS 2
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static int name_id[NPARAMS] = {IDS_DS_COLOR1, IDS_DS_COLOR2};
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#define RGBAdd_VERSION 2
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static ParamBlockDescID pbdesc[NPARAMS] = {
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{ TYPE_RGBA, NULL, TRUE,RGBAdd_color1 }, // col1
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{ TYPE_RGBA, NULL, TRUE,RGBAdd_color2 } // col2
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};
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static ParamVersionDesc versions[] = {
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ParamVersionDesc(pbdesc,2,1), // Version 1 params
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};
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void RGBAdd::Init() {
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ivalid.SetEmpty();
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alphaFrom = ALPHA_FROM_MULT;
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SetColor(0, Color(0.0f,0.0f,0.0f), TimeValue(0));
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SetColor(1, Color(0.0f,0.0f,0.0f), TimeValue(0));
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mapOn[0] = mapOn[1] = 1;
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}
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void RGBAdd::Reset() {
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maskCD.Reset(this, TRUE); // reset all pb2's
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DeleteReference(1); // get rid of maps
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DeleteReference(2); // get rid of maps
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Init();
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}
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void RGBAdd::NotifyChanged() {
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NotifyDependents(FOREVER, PART_ALL, REFMSG_CHANGE);
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}
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RGBAdd::RGBAdd()
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{
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for (int i=0; i<NSUBTEX; i++) subTex[i] = NULL;
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pblock = NULL;
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maskCD.MakeAutoParamBlocks(this); // make and intialize paramblock2
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Init();
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rollScroll=0;
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}
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static AColor white(1.0f,1.0f,1.0f,1.0f);
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AColor RGBAdd::EvalColor(ShadeContext& sc)
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{
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if (gbufID) sc.SetGBufferID(gbufID);
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AColor c0 = (subTex[0]&&mapOn[0])? subTex[0]->EvalColor(sc): col[0];
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AColor c1 = (subTex[1]&&mapOn[1])? subTex[1]->EvalColor(sc): col[1];
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AColor c;
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c.r = c0.r+c1.r;
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c.r = c.r > 1.f ? 1.f : c.r;
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c.g = c0.g+c1.g;
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c.g = c.g > 1.f ? 1.f : c.g;
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c.b = c0.b+c1.b;
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c.b = c.b > 1.f ? 1.f : c.b;
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switch(alphaFrom) {
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case ALPHA_FROM_1: c.a = c0.a; break;
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case ALPHA_FROM_2: c.a = c1.a; break;
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case ALPHA_FROM_MULT: c.a = c0.a*c1.a; break;
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}
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return c;
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}
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float RGBAdd::EvalMono(ShadeContext& sc)
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{
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if (gbufID) sc.SetGBufferID(gbufID);
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float m = (subTex[1]&&mapOn[1])? subTex[1]->EvalMono(sc): Intens(col[0]);
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float c0 = (subTex[0]&&mapOn[0])? subTex[0]->EvalMono(sc): Intens(col[1]);
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return (m+c0) > 1.f ? 1.f : m+c0;
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}
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Point3 RGBAdd::EvalNormalPerturb(ShadeContext& sc) {
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if (gbufID) sc.SetGBufferID(gbufID);
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Point3 p0 = subTex[0]&&mapOn[0]? subTex[0]->EvalNormalPerturb(sc): Point3(0.0f,0.0f,0.0f);
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Point3 p1 = subTex[1]&&mapOn[1]? subTex[1]->EvalNormalPerturb(sc): Point3(0.0f,0.0f,0.0f);
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return p0+p1;
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}
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RefTargetHandle RGBAdd::Clone(RemapDir &remap) {
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RGBAdd *mnew = new RGBAdd();
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*((MtlBase*)mnew) = *((MtlBase*)this); // copy superclass stuff
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mnew->ReplaceReference(0,remap.CloneRef(pblock));
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mnew->ivalid.SetEmpty();
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for (int i = 0; i<NSUBTEX; i++) {
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mnew->subTex[i] = NULL;
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if (subTex[i])
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mnew->ReplaceReference(i+1,remap.CloneRef(subTex[i]));
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mnew->mapOn[i] = mapOn[i];
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}
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mnew->alphaFrom = alphaFrom;
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return (RefTargetHandle)mnew;
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}
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ParamDlg* RGBAdd::CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp) {
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IAutoMParamDlg* masterDlg = maskCD.CreateParamDlgs(hwMtlEdit, imp, this);
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return masterDlg;
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}
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void RGBAdd::Update(TimeValue t, Interval& valid) {
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if (Param1)
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{
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pblock->SetValue( RGBAdd_map1_on, 0, mapOn[0]);
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pblock->SetValue( RGBAdd_map2_on, 0, mapOn[1]);
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pblock->SetValue( RGBAdd_type, 0, alphaFrom);
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Param1 = FALSE;
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}
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if (!ivalid.InInterval(t)) {
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ivalid.SetInfinite();
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pblock->GetValue( RGBAdd_color1, t, col[0], ivalid );
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col[0].ClampMinMax();
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pblock->GetValue( RGBAdd_color2, t, col[1], ivalid );
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pblock->GetValue( RGBAdd_map1_on, t, mapOn[0], ivalid );
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pblock->GetValue( RGBAdd_map2_on, t, mapOn[1], ivalid );
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pblock->GetValue( RGBAdd_type, t, alphaFrom, ivalid );
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col[1].ClampMinMax();
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for (int i=0; i<NSUBTEX; i++) {
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if (subTex[i])
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subTex[i]->Update(t,ivalid);
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}
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}
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valid &= ivalid;
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}
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void RGBAdd::SetColor(int i, Color c, TimeValue t) {
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col[i] = c;
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int id = i==0?RGBAdd_color1:RGBAdd_color2;
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pblock->SetValue( id, t, c);
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}
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RefTargetHandle RGBAdd::GetReference(int i) {
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if (i==0) return pblock;
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else return subTex[i-1];
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}
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int RGBAdd::RemapRefOnLoad(int iref) {
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if (loadingOld)
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return iref+1;
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else return iref;
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}
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void RGBAdd::SetReference(int i, RefTargetHandle rtarg) {
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switch(i) {
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case 0: pblock = (IParamBlock2 *)rtarg; break;
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default: subTex[i-1] = (Texmap *)rtarg; break;
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}
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}
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void RGBAdd::SetSubTexmap(int i, Texmap *m) {
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ReplaceReference(i+1,m);
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if (i==0)
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{
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RGBAdd_param_blk.InvalidateUI(RGBAdd_map1);
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ivalid.SetEmpty();
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}
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else if (i==1)
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{
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RGBAdd_param_blk.InvalidateUI(RGBAdd_map2);
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ivalid.SetEmpty();
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}
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}
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TSTR RGBAdd::GetSubTexmapSlotName(int i) {
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switch(i) {
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case 0: return TSTR(GetString(IDS_DS_COLOR1));
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case 1: return TSTR(GetString(IDS_DS_COLOR2));
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default: return TSTR(_T(""));
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}
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}
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Animatable* RGBAdd::SubAnim(int i) {
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switch (i) {
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case 0: return pblock;
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default: return subTex[i-1];
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}
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}
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TSTR RGBAdd::SubAnimName(int i) {
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switch (i) {
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case 0: return TSTR(GetString(IDS_DS_PARAMETERS));
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default: return GetSubTexmapTVName(i-1);
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}
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}
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RefResult RGBAdd::NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget,
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PartID& partID, RefMessage message ) {
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switch (message) {
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case REFMSG_CHANGE:
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ivalid.SetEmpty();
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if (hTarget == pblock)
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{
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// see if this message came from a changing parameter in the pblock,
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// if so, limit rollout update to the changing item and update any active viewport texture
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ParamID changing_param = pblock->LastNotifyParamID();
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RGBAdd_param_blk.InvalidateUI(changing_param);
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// notify our dependents that we've changed
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// NotifyChanged(); //DS this is redundant
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}
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break;
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}
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return(REF_SUCCEED);
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}
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#define MTL_HDR_CHUNK 0x4000
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#define MAPOFF_CHUNK 0x1000
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#define INVERT_RGBMULT_CHUNK 0x2000
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#define ALPHA_FROM_CHUNK 0x2010
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#define RGBAdd_VERSION_CHUNK 0x2020
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#define PARAM2_CHUNK 0x2030
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IOResult RGBAdd::Save(ISave *isave) {
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IOResult res;
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ULONG nb;
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// Save common stuff
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isave->BeginChunk(MTL_HDR_CHUNK);
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res = MtlBase::Save(isave);
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if (res!=IO_OK) return res;
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isave->EndChunk();
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int vers = RGBAdd_VERSION;
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isave->BeginChunk(RGBAdd_VERSION_CHUNK);
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isave->Write(&vers,sizeof(vers),&nb);
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isave->EndChunk();
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isave->BeginChunk(PARAM2_CHUNK);
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isave->EndChunk();
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return IO_OK;
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}
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class RGBAddPostLoad : public PostLoadCallback {
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public:
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RGBAdd *tm;
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RGBAddPostLoad(RGBAdd *b) {tm=b;}
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void proc(ILoad *iload) { tm->loadingOld = FALSE; delete this; }
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};
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class RGBAdd2PostLoad : public PostLoadCallback {
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public:
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RGBAdd *n;
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RGBAdd2PostLoad(RGBAdd *ns) {n = ns;}
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void proc(ILoad *iload) {
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if (n->Param1)
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{
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n->pblock->SetValue( RGBAdd_map1_on, 0, n->mapOn[0]);
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n->pblock->SetValue( RGBAdd_map2_on, 0, n->mapOn[1]);
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n->pblock->SetValue( RGBAdd_type, 0, n->alphaFrom);
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}
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delete this;
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}
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};
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IOResult RGBAdd::Load(ILoad *iload) {
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ULONG nb;
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IOResult res;
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int id;
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loadingOld = TRUE;
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Param1 = TRUE;
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while (IO_OK==(res=iload->OpenChunk())) {
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switch(id = iload->CurChunkID()) {
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case MTL_HDR_CHUNK:
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res = MtlBase::Load(iload);
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break;
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case PARAM2_CHUNK:
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Param1= FALSE;
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break;
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case RGBAdd_VERSION_CHUNK:
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loadingOld = FALSE;
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break;
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case MAPOFF_CHUNK+0:
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case MAPOFF_CHUNK+1:
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mapOn[id-MAPOFF_CHUNK] = 0;
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break;
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case ALPHA_FROM_CHUNK:
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res = iload->Read(&alphaFrom,sizeof(alphaFrom), &nb);
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break;
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}
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iload->CloseChunk();
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if (res!=IO_OK)
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return res;
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}
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if (loadingOld)
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iload->RegisterPostLoadCallback(new RGBAddPostLoad(this));
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// JBW: register old version ParamBlock to ParamBlock2 converter
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ParamBlock2PLCB* plcb = new ParamBlock2PLCB(versions, 1, &RGBAdd_param_blk, this, 0);
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iload->RegisterPostLoadCallback(plcb);
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// iload->RegisterPostLoadCallback(new RGBAdd2PostLoad(this));
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return IO_OK;
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}
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