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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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4725 lines
138 KiB
C++
4725 lines
138 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "sphrase_manager.h"
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#include "interface_manager.h"
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#include "../client_sheets/sphrase_sheet.h"
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#include "../sheet_manager.h"
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#include "../string_manager_client.h"
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#include "sbrick_manager.h"
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#include "skill_manager.h"
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#include "inventory_manager.h"
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#include "../user_entity.h"
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#include "game_share/memorization_set_types.h"
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#include "../client_cfg.h"
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#include "../net_manager.h"
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#include "nel/misc/algo.h"
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#include "../client_sheets/success_table_sheet.h"
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#include "dbctrl_sheet.h"
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#include "macrocmd_manager.h"
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#include "game_share/rolemaster_flags.h"
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#include "game_share/people.h"
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#include "lua_ihm.h"
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#include "../time_client.h"
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using namespace std;
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using namespace NLMISC;
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using namespace NLGEORGES;
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// Context help
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extern void contextHelp (const std::string &help);
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// ***************************************************************************
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// define this for deubg purpose only
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//#define PHRASE_DEBUG_VERBOSE
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// ***************************************************************************
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const std::string PhraseMemoryViewNextAction= "ui:interface:gestionsets:shortcuts:view_next_action";
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const std::string PhraseMemoryViewCycleAction= "ui:interface:gestionsets:shortcuts:view_cycle_action";
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const std::string PhraseMemoryViewSlotBase= "ui:interface:gestionsets:shortcuts:s";
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const std::string PhraseMemoryCtrlBase= "ui:interface:gestionsets:shortcuts:s";
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const std::string PhraseMemoryPhraseMenu= "ui:interface:cm_memory_phrase";
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const std::string PhraseMemoryPhraseAction= "cast_phrase_or_create_new";
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const std::string PhraseMemoryMacroMenu= "ui:interface:cm_memory_macro";
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const std::string PhraseMemoryMacroAction= "cast_macro";
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// ***************************************************************************
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CSPhraseManager *CSPhraseManager::_Instance= NULL;
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// ***************************************************************************
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SKILLS::ESkills getRightHandItemSkill();
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uint32 getRightHandEffectiveLevel();
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// ***************************************************************************
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void CSPhraseManager::releaseInstance()
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{
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if( _Instance )
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{
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delete _Instance;
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_Instance = NULL;
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}
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}
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// ***************************************************************************
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CSPhraseManager::CSPhraseManager()
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{
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reset();
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for(uint i=0;i<NumSuccessTable;i++)
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_SuccessTableSheet[i]= NULL;
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_RegenTickRangeTouched = true;
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}
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// ***************************************************************************
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CSPhraseManager::~CSPhraseManager()
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{
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reset();
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}
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// ***************************************************************************
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void CSPhraseManager::initInGame()
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{
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if(_InitInGameDone)
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return;
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static bool registerClassDone= false;
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_InitInGameDone= true;
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// Init Database values.
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CInterfaceManager *pIM= CInterfaceManager::getInstance();
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uint i;
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_BookDbLeaves.resize(PHRASE_MAX_BOOK_SLOT, NULL);
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for(i=0;i<PHRASE_MAX_BOOK_SLOT;i++)
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{
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CCDBNodeLeaf *node= pIM->getDbProp(PHRASE_DB_BOOK + ":" + toString(i) + ":PHRASE");
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node->setValue32(0);
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_BookDbLeaves[i]= node;
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}
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_MemoryDbLeaves.resize(PHRASE_MAX_MEMORY_SLOT, NULL);
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for(i=0;i<PHRASE_MAX_MEMORY_SLOT;i++)
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{
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CCDBNodeLeaf *node= pIM->getDbProp(PHRASE_DB_MEMORY + ":" + toString(i) + ":PHRASE");
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node->setValue32(0);
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_MemoryDbLeaves[i]= node;
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}
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// Progression Db leaves
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nlctassert( NumProgressType == sizeof(PHRASE_DB_PROGRESSION)/sizeof(PHRASE_DB_PROGRESSION[0]) );
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for(uint j=0;j<NumProgressType;j++)
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{
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_ProgressionDbSheets[j].resize(PHRASE_MAX_PROGRESSION_SLOT, NULL);
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_ProgressionDbLocks[j].resize(PHRASE_MAX_PROGRESSION_SLOT, NULL);
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_ProgressionDbLevels[j].resize(PHRASE_MAX_PROGRESSION_SLOT, NULL);
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}
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for(i=0;i<PHRASE_MAX_PROGRESSION_SLOT;i++)
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{
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for(uint j=0;j<NumProgressType;j++)
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{
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// SHEET
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CCDBNodeLeaf *node= pIM->getDbProp(PHRASE_DB_PROGRESSION[j] + ":" + toString(i) + ":SHEET");
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node->setValue32(0);
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_ProgressionDbSheets[j][i]= node;
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// LEVEL
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node= pIM->getDbProp(PHRASE_DB_PROGRESSION[j] + ":" + toString(i) + ":LEVEL");
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node->setValue32(0);
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_ProgressionDbLevels[j][i]= node;
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// LOCKED
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node= pIM->getDbProp(PHRASE_DB_PROGRESSION[j] + ":" + toString(i) + ":LOCKED");
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node->setValue32(0);
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_ProgressionDbLocks[j][i]= node;
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}
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}
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// init the UI Next Execute slot
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{
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CCDBNodeLeaf *node= pIM->getDbProp(PHRASE_DB_EXECUTE_NEXT);
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node->setValue32(0);
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_NextExecuteLeaf= node;
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node= pIM->getDbProp(PHRASE_DB_EXECUTE_NEXT_IS_CYCLIC);
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node->setValue32(0);
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_NextExecuteIsCyclicLeaf= node;
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}
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// Init BotChat leaves
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_BotChatPhraseSheetLeaves.resize(PHRASE_MAX_BOTCHAT_SLOT, NULL);
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_BotChatPhrasePriceLeaves.resize(PHRASE_MAX_BOTCHAT_SLOT, NULL);
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for(i=0;i<PHRASE_MAX_BOTCHAT_SLOT;i++)
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{
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CCDBNodeLeaf *nodeSheet= pIM->getDbProp(PHRASE_DB_BOTCHAT+ ":" + toString(i) + ":SHEET");
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CCDBNodeLeaf *nodePrice= pIM->getDbProp(PHRASE_DB_BOTCHAT+ ":" + toString(i) + ":PRICE");
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_BotChatPhraseSheetLeaves[i]= nodeSheet;
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_BotChatPhrasePriceLeaves[i]= nodePrice;
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}
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// and so update book and memory db
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updateBookDB();
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updateMemoryDBAll();
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// Load the success table here
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loadSuccessTable();
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// compute and the progression phrase, and update DB
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computePhraseProgression();
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_EnchantWeaponMainBrick = NLMISC::CSheetId("bsxea10.sbrick");
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// build map that gives its description for each built-in phrase
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// slow test on all sheets here ...
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const CSheetManager::TEntitySheetMap &sm = SheetMngr.getSheets();
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sint32 result= 0;
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CSPhraseCom tmpPhrase;
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for(CSheetManager::TEntitySheetMap::const_iterator it = sm.begin(); it != sm.end(); ++it)
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{
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if (it->second.EntitySheet && it->second.EntitySheet->Type == CEntitySheet::SPHRASE)
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{
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const_cast<CSPhraseManager *>(this)->buildPhraseFromSheet(tmpPhrase, it->first.asInt());
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_PhraseToSheet[tmpPhrase] = it->first.asInt();
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}
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}
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}
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// ***************************************************************************
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void CSPhraseManager::updateMemoryBar()
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{
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if(!_InitInGameDone)
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return;
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updateMemoryDBAll();
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updateAllMemoryCtrlState();
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}
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// ***************************************************************************
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void CSPhraseManager::setPhraseInternal(uint32 slot, const CSPhraseCom &phrase, bool lock, bool updateDB)
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{
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// don't allow slot too big. don't allow set the 0 slot.
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if(slot>PHRASE_MAX_ID || slot==0)
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return;
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// enlargePhraseClient
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if(slot>=_PhraseClient.size())
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_PhraseClient.resize(slot+1);
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// set the phrase
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_PhraseMap[slot]= phrase;
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// increment the phrase version.
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_PhraseClient[slot].Version++;
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// BotChat lock?
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_PhraseClient[slot].Lock= lock;
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// For Free Slot Mgt.
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_MaxSlotSet= max(_MaxSlotSet, slot);
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// update the book, if necessary
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if( updateDB && !lock && slot >= BookStartSlot )
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updateBookDB();
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}
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// ***************************************************************************
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void CSPhraseManager::setPhrase(uint32 slot, const CSPhraseCom &phrase, bool lock)
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{
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// set the phrase and update the DB
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setPhraseInternal(slot, phrase, lock, true);
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}
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// ***************************************************************************
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void CSPhraseManager::setPhraseNoUpdateDB(uint32 slot, const CSPhraseCom &phrase)
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{
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// set the phrase but don't update the DB (NB: no phrase lock)
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setPhraseInternal(slot, phrase, false, false);
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}
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// ***************************************************************************
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void CSPhraseManager::erasePhrase(uint32 slot)
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{
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if(slot>=_PhraseClient.size())
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return;
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_PhraseMap.erase(slot);
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_PhraseClient[slot].Version= -1;
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_PhraseClient[slot].Lock= false;
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// make this slot available for allocation
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_FreeSlots.push_back(slot);
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// update the book.
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updateBookDB();
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// if the phrase erased was currently executed, must stop it
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if(slot==_CurrentExecutePhraseIdCycle || slot==_CurrentExecutePhraseIdNext)
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{
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if(slot==_CurrentExecutePhraseIdNext)
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{
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_CurrentExecuteLineNext= -1;
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_CurrentExecuteSlotNext= -1;
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_CurrentExecutePhraseIdNext= 0;
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}
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if(slot==_CurrentExecutePhraseIdCycle)
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{
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_CurrentExecuteLineCycle= -1;
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_CurrentExecuteSlotCycle= -1;
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_CurrentExecutePhraseIdCycle= 0;
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}
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// update execution display
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updateExecutionDisplay();
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}
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}
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// ***************************************************************************
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const CSPhraseCom &CSPhraseManager::getPhrase(uint32 slot) const
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{
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TPhraseMap::const_iterator it= _PhraseMap.find(slot);
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if(it==_PhraseMap.end())
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return CSPhraseCom::EmptyPhrase;
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else
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return it->second;
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}
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// ***************************************************************************
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sint32 CSPhraseManager::getPhraseVersion(uint32 slot) const
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{
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if(slot>=_PhraseClient.size())
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return -1;
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return _PhraseClient[slot].Version;
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}
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// ***************************************************************************
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void CSPhraseManager::unlockPhrase(uint32 slot)
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{
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TPhraseMap::const_iterator it= _PhraseMap.find(slot);
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if(it!=_PhraseMap.end())
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{
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// unlcok the phrase
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_PhraseClient[slot].Lock= false;
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// and so update the book.
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updateBookDB();
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}
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}
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// ***************************************************************************
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void CSPhraseManager::receiveBotChatConfirmBuy(uint16 phraseId, bool confirm)
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{
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// if confirm => unlock
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if(confirm)
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{
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// first unlock it.
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unlockPhrase(phraseId);
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// Then try to auto memorize it.
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const CSPhraseCom &phrase= getPhrase(phraseId);
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if(!phrase.empty())
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{
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CSBrickManager *pBM= CSBrickManager::getInstance();
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CSBrickSheet *rootBrick= pBM->getBrick(phrase.Bricks[0]);
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if(rootBrick)
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{
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// Must save to the first Memory slot available
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for(uint dstMemoryLine=0; dstMemoryLine<MEM_SET_TYPES::NumMemories; dstMemoryLine++)
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{
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// Find a free slot to write.
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sint dstMemorySlot= -1;
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for(uint i=0;i<PHRASE_MAX_MEMORY_SLOT;i++)
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{
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// if slot is free
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if( !isMemorizedMacro(dstMemoryLine, i) &&
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getMemorizedPhrase(dstMemoryLine, i)==0 )
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{
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dstMemorySlot= i;
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break;
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}
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}
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// If free slot found in this memory line
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if(dstMemorySlot>=0)
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{
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// memorize
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memorizePhrase(dstMemoryLine, dstMemorySlot, phraseId);
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// Send Server Info
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sendMemorizeToServer(dstMemoryLine, dstMemorySlot, phraseId);
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// stop!
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break;
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}
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}
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// Ugly: must update ALL the memoryBar in case of dstMemoryLine is the selected one
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updateAllMemoryCtrlState();
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}
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}
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// Context help
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contextHelp ("action_book");
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}
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// else delete slot
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else
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erasePhrase(phraseId);
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}
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// ***************************************************************************
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void CSPhraseManager::forgetPhrase(uint32 memoryLine, uint32 memorySlot)
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{
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if(memorySlot>=PHRASE_MAX_MEMORY_SLOT)
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return;
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// if the slot eihter don't exist, abort
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if(memoryLine>=_Memories.size())
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return;
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// if the slot is not a phrase
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if(!_Memories[memoryLine].Slot[memorySlot].isPhrase())
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return;
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// update memory
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_Memories[memoryLine].Slot[memorySlot].IsMacro= false;
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_Memories[memoryLine].Slot[memorySlot].Id= 0;
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// must update DB?
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if((sint32)memoryLine==_SelectedMemoryDB)
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{
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// update the db
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updateMemoryDBSlot(memorySlot);
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// update the ctrl state
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updateMemoryCtrlState(memorySlot);
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// If there is an execution running on this slot, no more display it
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if(_CurrentExecuteSlotNext==(sint32)memorySlot || _CurrentExecuteSlotCycle==(sint32)memorySlot)
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updateExecutionDisplay();
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}
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}
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// ***************************************************************************
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uint32 CSPhraseManager::getMemorizedPhrase(uint32 memoryLine, uint32 memorySlot) const
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{
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if(memoryLine>=_Memories.size())
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return 0;
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if(memorySlot>=PHRASE_MAX_MEMORY_SLOT)
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return 0;
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if(!_Memories[memoryLine].Slot[memorySlot].isPhrase())
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return 0;
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return _Memories[memoryLine].Slot[memorySlot].Id;
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}
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// ***************************************************************************
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void CSPhraseManager::memorizePhrase(uint32 memoryLine, uint32 memorySlot, uint32 slot)
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{
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if(memorySlot>=PHRASE_MAX_MEMORY_SLOT)
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return;
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if(slot>=_PhraseClient.size())
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return;
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// Can memorize only a phrase of the book
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if(slot<BookStartSlot)
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return;
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// first force forget old mem slot
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forgetPhrase(memoryLine, memorySlot);
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// then memorize new one.
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TPhraseMap::const_iterator it= _PhraseMap.find(slot);
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if(it==_PhraseMap.end())
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return;
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// enlarge memory if needed
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if(memoryLine>=_Memories.size())
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_Memories.resize(memoryLine+1);
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// update memory
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_Memories[memoryLine].Slot[memorySlot].IsMacro= false;
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_Memories[memoryLine].Slot[memorySlot].Id= slot;
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// must update DB?
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if((sint32)memoryLine==_SelectedMemoryDB)
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{
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// update the DB
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updateMemoryDBSlot(memorySlot);
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// update the ctrl state
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updateMemoryCtrlState(memorySlot);
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// If there is an execution running with this action, maybe re-display it
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if(_CurrentExecutePhraseIdNext==slot || _CurrentExecutePhraseIdCycle==slot)
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updateExecutionDisplay();
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}
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}
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// ***************************************************************************
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void CSPhraseManager::selectMemoryLineDB(sint32 memoryLine)
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{
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if(memoryLine<0)
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memoryLine= -1;
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if(_SelectedMemoryDB!=memoryLine)
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{
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_SelectedMemoryDB= memoryLine;
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// since memory selection changes then must update all the DB and the Ctrl states
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updateMemoryDBAll();
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updateAllMemoryCtrlState();
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updateAllMemoryCtrlRegenTickRange();
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// must update also the execution views
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updateExecutionDisplay();
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}
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}
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// ***************************************************************************
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void CSPhraseManager::updateMemoryDBAll()
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{
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// If DB not inited, no-op
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if(!_InitInGameDone)
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return;
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if(_SelectedMemoryDB==-1 || _SelectedMemoryDB>=(sint32)_Memories.size())
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{
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for(uint i=0;i<PHRASE_MAX_MEMORY_SLOT;i++)
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{
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_MemoryDbLeaves[i]->setValue32(0);
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}
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}
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else
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{
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for(uint i=0;i<PHRASE_MAX_MEMORY_SLOT;i++)
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{
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CMemorySlot &slot= _Memories[_SelectedMemoryDB].Slot[i];
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if(!slot.isPhrase())
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_MemoryDbLeaves[i]->setValue32(0);
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else
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_MemoryDbLeaves[i]->setValue32(slot.Id);
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}
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}
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}
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// ***************************************************************************
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void CSPhraseManager::updateMemoryDBSlot(uint32 memorySlot)
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{
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// If DB not inited, no-op
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if(!_InitInGameDone)
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return;
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if(_SelectedMemoryDB==-1 || _SelectedMemoryDB>=(sint32)_Memories.size())
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return;
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|
|
|
if(memorySlot<PHRASE_MAX_MEMORY_SLOT)
|
|
{
|
|
CMemorySlot &slot= _Memories[_SelectedMemoryDB].Slot[memorySlot];
|
|
if(!slot.isPhrase())
|
|
_MemoryDbLeaves[memorySlot]->setValue32(0);
|
|
else
|
|
_MemoryDbLeaves[memorySlot]->setValue32(slot.Id);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CSPhraseManager::isPhraseCastable(uint32 sheetId) const
|
|
{
|
|
return isPhraseCastable(dynamic_cast<CSPhraseSheet*>(SheetMngr.get(NLMISC::CSheetId(sheetId))));
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CSPhraseManager::isPhraseCastable(CSPhraseSheet *phraseSheet) const
|
|
{
|
|
bool ok = false;
|
|
if(phraseSheet)
|
|
{
|
|
// castable
|
|
if(phraseSheet->Castable)
|
|
{
|
|
// check Charac Buying (compatibility)
|
|
if(!isPhraseCharacBuying(phraseSheet))
|
|
ok= true;
|
|
}
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CSPhraseManager::isPhraseCharacBuying(uint32 sheetId) const
|
|
{
|
|
return isPhraseCharacBuying(dynamic_cast<CSPhraseSheet*>(SheetMngr.get(NLMISC::CSheetId(sheetId))));
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CSPhraseManager::isPhraseCharacBuying(class CSPhraseSheet *phraseSheet) const
|
|
{
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
if(!phraseSheet || phraseSheet->Bricks.empty())
|
|
return false;
|
|
|
|
// check brick
|
|
CSBrickSheet *brickSheet= pBM->getBrick(phraseSheet->Bricks[0]);
|
|
// if not a charac buying phrase
|
|
if(brickSheet && BRICK_FAMILIES::isCharacBuyFamily(brickSheet->BrickFamily) )
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
uint32 CSPhraseManager::allocatePhraseSlot()
|
|
{
|
|
if(_FreeSlots.empty())
|
|
{
|
|
// if too big, fail.
|
|
if(_MaxSlotSet>=PHRASE_MAX_ID)
|
|
return 0;
|
|
|
|
// get a free slot
|
|
return _MaxSlotSet+1;
|
|
}
|
|
else
|
|
{
|
|
uint32 val= _FreeSlots.back();
|
|
_FreeSlots.pop_back();
|
|
return val;
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CSPhraseManager::hasFreeSlot() const
|
|
{
|
|
// if no free slot and too big, fail.
|
|
if(_FreeSlots.empty())
|
|
{
|
|
if(_MaxSlotSet>=PHRASE_MAX_ID)
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::setBookFilter(BRICK_TYPE::EBrickType brickTypeFilter, SKILLS::ESkills skillFilter)
|
|
{
|
|
// set the filter
|
|
_BookBrickTypeFilter = brickTypeFilter;
|
|
_BookSkillFitler = skillFilter;
|
|
|
|
// the DB book may change
|
|
updateBookDB();
|
|
// the DB progression may change
|
|
updatePhraseProgressionDB();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CSPhraseManager::matchBookSkillFilter(const CSPhraseCom &phrase) const
|
|
{
|
|
// Special: if book Filter is unknown, then always match!
|
|
if(_BookBrickTypeFilter==BRICK_TYPE::UNKNOWN && _BookSkillFitler==SKILLS::unknown)
|
|
return true;
|
|
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
CSkillManager *pSM= CSkillManager::getInstance();
|
|
|
|
// must have a valid rootBrick. NB: it is an error, but decide to show it (return true)
|
|
if(phrase.empty())
|
|
return true;
|
|
CSBrickSheet *rootBrick= pBM->getBrick(phrase.Bricks[0]);
|
|
if(!rootBrick)
|
|
return true;
|
|
|
|
// If decide to filter by brickType
|
|
if(_BookBrickTypeFilter!=BRICK_TYPE::UNKNOWN)
|
|
{
|
|
if( BRICK_FAMILIES::brickType(rootBrick->BrickFamily) == _BookBrickTypeFilter)
|
|
return true;
|
|
}
|
|
// else filter by Skill
|
|
else
|
|
{
|
|
// Special for powers: always true. \todo yoyo: may change this feature
|
|
if(rootBrick->isSpecialPower())
|
|
{
|
|
// Skill Filter must be at least combat or magic
|
|
return pSM->areSkillOnSameBranch(_BookSkillFitler, SKILLS::SM) ||
|
|
pSM->areSkillOnSameBranch(_BookSkillFitler, SKILLS::SF);
|
|
}
|
|
// Special for combat
|
|
else if(rootBrick->isCombat())
|
|
{
|
|
// For combat, it is best to show "All Actions that can be used with the weapon associated to the skill"
|
|
if(skillCompatibleWithCombatPhrase(_BookSkillFitler, phrase.Bricks))
|
|
return true;
|
|
}
|
|
// suppose same for magic, craft, and forage
|
|
else
|
|
{
|
|
// run all the phrase Bricks, if only one match (eg important for magic multi spells), it is ok!
|
|
for(uint i=0;i<phrase.Bricks.size();i++)
|
|
{
|
|
CSBrickSheet *brick= pBM->getBrick(phrase.Bricks[i]);
|
|
if(brick)
|
|
{
|
|
// if the filter is an ancestor, ok! (NB: if brick skill unknown then it will fail!)
|
|
if(pSM->isSkillAncestor(_BookSkillFitler, brick->getSkill()))
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// no match!
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::updateBookDB()
|
|
{
|
|
// If DB not inited, no-op
|
|
if(!_InitInGameDone)
|
|
return;
|
|
|
|
// Fill All the book.
|
|
TPhraseMap::const_iterator it= _PhraseMap.begin();
|
|
sint numBookFill= (sint)_PhraseMap.size();
|
|
sint i= 0;
|
|
while(i<numBookFill)
|
|
{
|
|
// if the slot is not from the book, then don't display it
|
|
// if the slot is Locked (BotChat confirm wait), then don't display it too
|
|
// if the slot does not match the filter, then don't display it too
|
|
if(it->first<BookStartSlot ||
|
|
_PhraseClient[it->first].Lock ||
|
|
!matchBookSkillFilter(it->second) )
|
|
{
|
|
numBookFill--;
|
|
}
|
|
else
|
|
{
|
|
// fill with the phrase id
|
|
_BookDbLeaves[i]->setValue32(it->first);
|
|
// next mem fill
|
|
i++;
|
|
}
|
|
|
|
// if no more place on book, stop
|
|
if(i>=PHRASE_MAX_BOOK_SLOT)
|
|
{
|
|
numBookFill= PHRASE_MAX_BOOK_SLOT;
|
|
break;
|
|
}
|
|
|
|
// next map entry.
|
|
it++;
|
|
}
|
|
|
|
// reset old no more used to empty
|
|
for(i=numBookFill;i<(sint)_LastBookNumDbFill;i++)
|
|
{
|
|
_BookDbLeaves[i]->setValue32(0);
|
|
}
|
|
|
|
// update cache
|
|
_LastBookNumDbFill= numBookFill;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::buildPhraseFromSheet(CSPhraseCom &phrase, sint32 sheetId)
|
|
{
|
|
CSPhraseSheet *phraseSheet= dynamic_cast<CSPhraseSheet*>(SheetMngr.get(CSheetId(sheetId)));
|
|
if(phraseSheet)
|
|
{
|
|
// get localized Name
|
|
phrase.Name= STRING_MANAGER::CStringManagerClient::getSPhraseLocalizedName(CSheetId(sheetId));
|
|
// Build bricks
|
|
phrase.Bricks.clear();
|
|
for(uint i=0;i<phraseSheet->Bricks.size();i++)
|
|
phrase.Bricks.push_back(phraseSheet->Bricks[i]);
|
|
}
|
|
else
|
|
{
|
|
phrase= CSPhraseCom::EmptyPhrase;
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CSPhraseManager::isPhraseNextExecuteCounterSync() const
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
sint32 srvVal= pIM->getDbProp(PHRASE_DB_COUNTER_NEXT)->getValue32();
|
|
return srvVal==(sint32)_PhraseNextExecuteCounter;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CSPhraseManager::isPhraseCycleExecuteCounterSync() const
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
sint32 srvVal= pIM->getDbProp(PHRASE_DB_COUNTER_CYCLE)->getValue32();
|
|
return srvVal==(sint32)_PhraseCycleExecuteCounter;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::sendMemorizeToServer(uint32 memoryLine, uint32 memorySlot, uint32 phraseId)
|
|
{
|
|
// Local simulation
|
|
if(ClientCfg.Local)
|
|
{
|
|
extern void debugUpdateActionBar();
|
|
debugUpdateActionBar();
|
|
}
|
|
// Send the memorize to server
|
|
else
|
|
{
|
|
CBitMemStream out;
|
|
const string sMsg = "PHRASE:MEMORIZE";
|
|
if(GenericMsgHeaderMngr.pushNameToStream(sMsg, out))
|
|
{
|
|
CSPhraseCom phrase= getPhrase(phraseId);
|
|
// free Band; don't send name
|
|
phrase.Name.clear();
|
|
|
|
uint8 memoryId= (uint8)memoryLine;
|
|
uint8 slotId= (uint8)memorySlot;
|
|
uint16 pid= (uint16)phraseId;
|
|
out.serial(memoryId);
|
|
out.serial(slotId);
|
|
out.serial(pid);
|
|
out.serial(phrase);
|
|
NetMngr.push(out);
|
|
//nlinfo("impulseCallBack : %s %d %d %d (phrase) sent", sMsg.c_str(), memoryId, slotId, pid);
|
|
}
|
|
else
|
|
nlwarning("impulseCallBack : unknown message name : '%s'.", sMsg.c_str());
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::sendForgetToServer(uint32 memoryLine, uint32 memoryIndex)
|
|
{
|
|
// Local simulation
|
|
if(ClientCfg.Local)
|
|
{
|
|
}
|
|
// Send the forget to server.
|
|
else
|
|
{
|
|
CBitMemStream out;
|
|
const string sMsg = "PHRASE:FORGET";
|
|
if(GenericMsgHeaderMngr.pushNameToStream(sMsg, out))
|
|
{
|
|
//serial the sentence memorized index
|
|
uint8 memoryId= (uint8)memoryLine;
|
|
uint8 slotId= (uint8)memoryIndex;
|
|
out.serial( memoryId );
|
|
out.serial( slotId );
|
|
NetMngr.push(out);
|
|
//nlinfo("impulseCallBack : %s %d %d sent", sMsg.c_str(), memoryId, slotId);
|
|
}
|
|
else
|
|
nlwarning("impulseCallBack : unknown message name : '%s'.", sMsg.c_str());
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::reset()
|
|
{
|
|
_PhraseMap.clear();
|
|
_PhraseClient.clear();
|
|
_FreeSlots.clear();
|
|
_Memories.clear();
|
|
|
|
// Default alloc.
|
|
_PhraseClient.resize(1024);
|
|
|
|
_InitInGameDone= false;
|
|
|
|
_SelectedMemoryDB= -1;
|
|
// NB: slot under 2 can't be taken.
|
|
_MaxSlotSet= BookStartSlot-1;
|
|
_LastBookNumDbFill= 0;
|
|
_PhraseNextExecuteCounter= 0;
|
|
_PhraseCycleExecuteCounter= 0;
|
|
_CurrentExecuteLineNext= -1;
|
|
_CurrentExecuteSlotNext= -1;
|
|
_CurrentExecutePhraseIdNext= 0;
|
|
_CurrentExecuteLineCycle= -1;
|
|
_CurrentExecuteSlotCycle= -1;
|
|
_CurrentExecutePhraseIdCycle= 0;
|
|
_PhraseDebugEndNextAction= 0;
|
|
_PhraseDebugEndCyclicAction= 0;
|
|
_UserIndoor = true;
|
|
_BookSkillFitler = SKILLS::unknown;
|
|
_BookBrickTypeFilter = BRICK_TYPE::UNKNOWN;
|
|
|
|
_BookDbLeaves.clear();
|
|
for(uint i=0;i<NumProgressType;i++)
|
|
{
|
|
_ProgressionDbSheets[i].clear();
|
|
_ProgressionDbLevels[i].clear();
|
|
_ProgressionDbLocks[i].clear();
|
|
_LastProgressionNumDbFill[i]= 0;
|
|
}
|
|
_MemoryDbLeaves.clear();
|
|
_NextExecuteLeaf= NULL;
|
|
_NextExecuteIsCyclicLeaf= NULL;
|
|
|
|
_EquipInvalidationEnd= 0;
|
|
_CurrentServerTick= 0;
|
|
|
|
CompositionPhraseMemoryLineDest= 0;
|
|
CompositionPhraseMemoryLineDest= -1;
|
|
CompositionPhraseMemorySlotDest= -1;
|
|
|
|
// remove phrase progression update
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
CSkillManager *pSM= CSkillManager::getInstance();
|
|
pBM->removeBrickLearnedCallback(&_ProgressionUpdate);
|
|
pSM->removeSkillChangeCallback(&_ProgressionUpdate);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CSPhraseManager::isPhraseKnown(const CSPhraseCom &phrase) const
|
|
{
|
|
for(TPhraseMap::const_iterator it = _PhraseMap.begin(); it != _PhraseMap.end(); ++it)
|
|
{
|
|
if (it->second == phrase) return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
ucstring CSPhraseManager::formatMalus(sint base, sint malus)
|
|
{
|
|
if(malus)
|
|
return toString("@{F80F}%d@{FFFF} (%d)", base+malus, base);
|
|
else
|
|
return toString(base);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
ucstring CSPhraseManager::formatMalus(float base, float malus)
|
|
{
|
|
if(malus)
|
|
return toString("@{F80F}%.1f@{FFFF} (%.1f)", base+malus, base);
|
|
else
|
|
return toString("%.1f", base);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
string CSPhraseManager::formatBonusMalus(sint32 base, sint32 mod)
|
|
{
|
|
string str;
|
|
if( mod == 0 )
|
|
{
|
|
str = toString("@{FFFF}") + toString(base);
|
|
}
|
|
else
|
|
if( mod > 0 ) // bonus
|
|
{
|
|
str = "@{0F0F}" + toString( base + mod )
|
|
+ "@{FFFF}("
|
|
+ toString( base )
|
|
+ "@{0F0F} + "
|
|
+ toString( mod )
|
|
+ "@{FFFF})";
|
|
}
|
|
else
|
|
{
|
|
str = "@{E42F}" + toString( base + mod )
|
|
+ "@{FFFF}("
|
|
+ toString( base )
|
|
+ "@{E42F} - "
|
|
+ toString( mod )
|
|
+ "@{FFFF})";
|
|
}
|
|
return str;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::buildPhraseDesc(ucstring &text, const CSPhraseCom &phrase, uint32 phraseSheetId, bool wantRequirement, const std::string &specialPhraseFormat)
|
|
{
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
|
|
text.erase();
|
|
|
|
// castable action?
|
|
bool castable= phraseSheetId==0 || isPhraseCastable(phraseSheetId);
|
|
|
|
|
|
// For true phraseId, or castable .sphrase only
|
|
if(castable)
|
|
{
|
|
// **** Get the format from EnergyType
|
|
CSBrickSheet *rootBrick= NULL;
|
|
if(phrase.Bricks.size())
|
|
rootBrick= pBM->getBrick(phrase.Bricks[0]);
|
|
if(rootBrick)
|
|
{
|
|
static const string compoId= "composition";
|
|
static const ucstring compoTag("%compostart");
|
|
bool isComposition= specialPhraseFormat==compoId;
|
|
|
|
// if format not given by user, auto select it.
|
|
if(specialPhraseFormat.empty() || isComposition)
|
|
{
|
|
if(rootBrick->isCombat())
|
|
text= CI18N::get("uihelpPhraseCombatFormat");
|
|
else if(rootBrick->isMagic())
|
|
text= CI18N::get("uihelpPhraseMagicFormat");
|
|
else if(rootBrick->isFaber())
|
|
text= CI18N::get("uihelpPhraseCraftFormat");
|
|
else if(rootBrick->isSpecialPower())
|
|
text= CI18N::get("uihelpPhraseSpecialPowerFormat");
|
|
else if(rootBrick->isForageExtraction())
|
|
text= CI18N::get("uihelpPhraseForageExtractionFormat");
|
|
else if(rootBrick->isProcEnchantment())
|
|
text= CI18N::get("uihelpPhraseProcEnchantment");
|
|
else
|
|
text= CI18N::get("uihelpPhraseOtherFormat");
|
|
|
|
// if composition, cut the text before the tag (including)
|
|
if(isComposition)
|
|
{
|
|
ucstring::size_type pos= text.find(compoTag);
|
|
if(pos!=ucstring::npos)
|
|
text.erase(0, pos+compoTag.size());
|
|
}
|
|
// else just clear the tag
|
|
else
|
|
{
|
|
strFindReplace(text, compoTag, ucstring() );
|
|
}
|
|
}
|
|
else
|
|
text= CI18N::get(specialPhraseFormat);
|
|
}
|
|
else
|
|
return;
|
|
|
|
// **** Phrase info basics
|
|
// replace name
|
|
strFindReplace(text, "%name", phrase.Name);
|
|
// replace Sabrina Cost and credit.
|
|
uint32 cost, credit;
|
|
pBM->getSabrinaCom().getPhraseCost(phrase.Bricks, cost, credit);
|
|
strFindReplace(text, "%cost", toString(cost));
|
|
strFindReplace(text, "%credit", toString(credit));
|
|
|
|
// for combat, fill weapon compatibility
|
|
ucstring weaponRestriction;
|
|
bool usableWithMelee;
|
|
bool usableWithRange;
|
|
if(rootBrick && rootBrick->isCombat())
|
|
{
|
|
getCombatWeaponRestriction(weaponRestriction, phrase, usableWithMelee, usableWithRange);
|
|
strFindReplace(text, "%wcomp", weaponRestriction);
|
|
}
|
|
|
|
// for Magic, fill Spell Level, and Magic Resist Type
|
|
if(rootBrick && rootBrick->isMagic())
|
|
{
|
|
// Spell Level
|
|
uint32 spellLevel= getSpellLevel(phrase.Bricks);
|
|
strFindReplace(text, "%mglvl", toString(spellLevel));
|
|
|
|
// ResistMagic. May have mutliple because of double spell
|
|
bool resistMagic[RESISTANCE_TYPE::NB_RESISTANCE_TYPE];
|
|
getResistMagic(resistMagic, phrase.Bricks);
|
|
bool first= true;
|
|
ucstring resList;
|
|
for(uint i=0;i<RESISTANCE_TYPE::NB_RESISTANCE_TYPE;i++)
|
|
{
|
|
if(resistMagic[i])
|
|
{
|
|
if(first)
|
|
first= false;
|
|
else
|
|
resList+= ", ";
|
|
resList+= CI18N::get("rs"+ RESISTANCE_TYPE::toString((RESISTANCE_TYPE::TResistanceType)i) );
|
|
}
|
|
}
|
|
// If have some resist
|
|
if(!resList.empty())
|
|
{
|
|
ucstring fmt= CI18N::get("uihelpPhraseMagicResist");
|
|
strFindReplace(fmt, "%t", resList);
|
|
strFindReplace(text, "%magicresist", fmt);
|
|
}
|
|
else
|
|
{
|
|
strFindReplace(text, "%magicresist", ucstring());
|
|
}
|
|
|
|
}
|
|
|
|
// **** Compute Phrase Elements from phrase
|
|
// get the current action malus (0-100)
|
|
uint32 totalActionMalus= 0;
|
|
CCDBNodeLeaf *actMalus= pIM->getDbProp("UI:VARIABLES:TOTAL_MALUS_EQUIP", false);
|
|
// root brick must not be Power or aura, because Action malus don't apply to them
|
|
// (ie leave 0 ActionMalus for Aura or Powers
|
|
if(actMalus && !rootBrick->isSpecialPower())
|
|
totalActionMalus= actMalus->getValue32();
|
|
// Get the stats of the phrase, with malus due to item weared
|
|
sint success= getPhraseSuccessRate(phrase);
|
|
float castTime= 0, castTimeMalus= 0;
|
|
sint range= 0, rangeMalus= 0;
|
|
sint hpCost= 0, hpCostMalus= 0;
|
|
sint enCost= 0, enCostMalus= 0;
|
|
|
|
getPhraseCastTime(phrase, totalActionMalus, castTime, castTimeMalus);
|
|
getPhraseMagicRange(phrase, totalActionMalus, range, rangeMalus);
|
|
getPhraseHpCost(phrase, totalActionMalus, hpCost, hpCostMalus);
|
|
|
|
if(rootBrick->isCombat())
|
|
getPhraseStaCost(phrase, totalActionMalus, enCost, enCostMalus);
|
|
else if(rootBrick->isMagic())
|
|
getPhraseSapCost(phrase, totalActionMalus, enCost, enCostMalus);
|
|
else
|
|
getPhraseFocusCost(phrase, totalActionMalus, enCost, enCostMalus);
|
|
|
|
sint32 successModifier = 0;
|
|
CCDBNodeLeaf * nodeSM = NULL;
|
|
if(rootBrick->isCombat())
|
|
{
|
|
// if phrase can be used with in melee and range we choose which one to display according to hand weapon family
|
|
if( usableWithMelee && usableWithRange )
|
|
{
|
|
CInventoryManager *inv = CInventoryManager::getInstance();
|
|
if(inv)
|
|
{
|
|
uint32 rightHandSheet = inv->getRightHandItemSheet();
|
|
if( inv->isRangeWeaponItem(rightHandSheet) )
|
|
{
|
|
nodeSM = pIM->getDbProp("SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:RANGE", false);
|
|
}
|
|
else
|
|
{
|
|
nodeSM = pIM->getDbProp("SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:MELEE", false);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
// phrase usable only in melee fight
|
|
if( usableWithMelee )
|
|
{
|
|
nodeSM = pIM->getDbProp("SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:MELEE", false);
|
|
}
|
|
else
|
|
// phrase usable only in range fight
|
|
if( usableWithRange )
|
|
{
|
|
nodeSM = pIM->getDbProp("SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:RANGE", false);
|
|
}
|
|
}
|
|
else
|
|
if(rootBrick->isMagic())
|
|
{
|
|
nodeSM = pIM->getDbProp("SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:MAGIC", false);
|
|
}
|
|
if(nodeSM)
|
|
{
|
|
successModifier = nodeSM->getValue32();
|
|
}
|
|
string successStr = formatBonusMalus(success, successModifier);
|
|
|
|
// **** assemble in text
|
|
strFindReplace(text, "%success", toString(successStr));
|
|
strFindReplace(text, "%duration", formatMalus(castTime, castTimeMalus) );
|
|
strFindReplace(text, "%energy_cost", formatMalus(enCost, enCostMalus) );
|
|
strFindReplace(text, "%hp_cost", formatMalus(hpCost, hpCostMalus) );
|
|
// special range and "self"
|
|
if(range==0)
|
|
strFindReplace(text, "%range", CI18N::get("uihelpPhraseRangeSelf"));
|
|
else
|
|
{
|
|
ucstring fmt= CI18N::get("uihelpPhraseRangeMeters");
|
|
strFindReplace(fmt, "%dist", formatMalus(range, rangeMalus));
|
|
strFindReplace(text, "%range", fmt);
|
|
}
|
|
|
|
// **** special Forage extraction
|
|
if(rootBrick->isForageExtraction())
|
|
{
|
|
// Choose the fmt text
|
|
ucstring fmt= getForageExtractionPhraseEcotypeFmt(phrase);
|
|
|
|
// Replace forage success rate in any ecotype
|
|
successModifier = 0;
|
|
sint32 commonModifier = 0;
|
|
nodeSM = pIM->getDbProp("SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:ECO:0:FORAGE", false);
|
|
if(nodeSM)
|
|
{
|
|
commonModifier = nodeSM->getValue32();
|
|
}
|
|
//desert
|
|
success= getForageExtractionPhraseSuccessRate(phrase, SKILLS::SHFDAEM);
|
|
nodeSM = pIM->getDbProp("SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:ECO:1:FORAGE", false);
|
|
if(nodeSM) successModifier = nodeSM->getValue32();
|
|
if( successModifier == 0 )
|
|
successModifier = commonModifier;
|
|
successStr = formatBonusMalus(success, successModifier);
|
|
successModifier = 0;
|
|
strFindReplace(fmt, "%suc_desert", toString(successStr));
|
|
|
|
//forest
|
|
success= getForageExtractionPhraseSuccessRate(phrase, SKILLS::SHFFAEM);
|
|
nodeSM = pIM->getDbProp("SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:ECO:2:FORAGE", false);
|
|
if(nodeSM) successModifier = nodeSM->getValue32();
|
|
if( successModifier == 0 )
|
|
successModifier = commonModifier;
|
|
successStr = formatBonusMalus(success, successModifier);
|
|
successModifier = 0;
|
|
strFindReplace(fmt, "%suc_forest", successStr);
|
|
|
|
// lake
|
|
success= getForageExtractionPhraseSuccessRate(phrase, SKILLS::SHFLAEM);
|
|
nodeSM = pIM->getDbProp("SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:ECO:3:FORAGE", false);
|
|
if(nodeSM) successModifier = nodeSM->getValue32();
|
|
if( successModifier == 0 )
|
|
successModifier = commonModifier;
|
|
successStr = formatBonusMalus(success, successModifier);
|
|
successModifier = 0;
|
|
strFindReplace(fmt, "%suc_lake", successStr);
|
|
|
|
// jungle
|
|
success= getForageExtractionPhraseSuccessRate(phrase, SKILLS::SHFJAEM);
|
|
nodeSM = pIM->getDbProp("SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:ECO:4:FORAGE", false);
|
|
if(nodeSM) successModifier = nodeSM->getValue32();
|
|
if( successModifier == 0 )
|
|
successModifier = commonModifier;
|
|
successStr = formatBonusMalus(success, successModifier);
|
|
successModifier = 0;
|
|
strFindReplace(fmt, "%suc_jungle", successStr);
|
|
|
|
//prime roots
|
|
success= getForageExtractionPhraseSuccessRate(phrase, SKILLS::SHFPAEM);
|
|
nodeSM = pIM->getDbProp("SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:ECO:6:FORAGE", false);
|
|
if(nodeSM) successModifier = nodeSM->getValue32();
|
|
if( successModifier == 0 )
|
|
successModifier = commonModifier;
|
|
successStr = formatBonusMalus(success, successModifier);
|
|
successModifier = 0;
|
|
strFindReplace(fmt, "%suc_prime", successStr);
|
|
|
|
// replace the forage succes
|
|
strFindReplace(text, "%suc_forage", fmt);
|
|
}
|
|
}
|
|
// **** not castable case
|
|
else
|
|
{
|
|
// special for charac buying
|
|
if(isPhraseCharacBuying(phraseSheetId))
|
|
text= CI18N::get("uihelpPhraseCharacteristic");
|
|
else
|
|
text= CI18N::get("uihelpPhraseNotCastableFormat");
|
|
}
|
|
|
|
// **** Special .sphrase description
|
|
if(phraseSheetId)
|
|
{
|
|
// get the text
|
|
ucstring desc(STRING_MANAGER::CStringManagerClient::getSPhraseLocalizedDescription(CSheetId(phraseSheetId)));
|
|
if(desc.empty())
|
|
strFindReplace(text, "%desc", ucstring());
|
|
else
|
|
{
|
|
// append an \n before, for clearness
|
|
desc= ucstring("\n") + desc;
|
|
// append \n at end if not done
|
|
if(desc[desc.size()-1]!='\n')
|
|
desc+= '\n';
|
|
// replace in format
|
|
strFindReplace(text, "%desc", desc);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
strFindReplace(text, "%desc", ucstring());
|
|
}
|
|
|
|
// **** Special .sphrase requirement
|
|
if(phraseSheetId && wantRequirement)
|
|
{
|
|
ucstring reqText;
|
|
reqText= CI18N::get("uihelpPhraseRequirementHeader");
|
|
|
|
// replace the skill point cost
|
|
strFindReplace(reqText, "%sp", toString(getCurrentPhraseSheetPrice(phraseSheetId)));
|
|
strFindReplace(reqText, "%basesp", toString(getBasePhraseSheetPrice(phraseSheetId)));
|
|
|
|
// build the phrase requirement from this sheetId
|
|
TPhraseReqSkillMap::const_iterator it= _PhraseReqSkillMap.find(phraseSheetId);
|
|
if(it!=_PhraseReqSkillMap.end())
|
|
{
|
|
const CReqSkillFormula &formula= it->second;
|
|
|
|
// from this formula, build the requirement tex
|
|
ucstring textForm;
|
|
formula.getInfoText(textForm);
|
|
reqText+= textForm;
|
|
}
|
|
|
|
// replace in text
|
|
strFindReplace(text, "%req", reqText);
|
|
}
|
|
else
|
|
strFindReplace(text, "%req", "");
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
sint CSPhraseManager::getPhraseSuccessRate(const CSPhraseCom &phrase)
|
|
{
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
CSkillManager *pSM= CSkillManager::getInstance();
|
|
|
|
if(phrase.Bricks.size()==0)
|
|
return 0;
|
|
CSBrickSheet *rootBrick= pBM->getBrick(phrase.Bricks[0]);
|
|
if(!rootBrick)
|
|
return 0;
|
|
|
|
// get the Skill value (according to phrase type etc...)
|
|
TSuccessTable sTable;
|
|
sint skillValue= 0;
|
|
if(rootBrick->isCombat())
|
|
{
|
|
// retrieve the current Skill of the Item in RightHand
|
|
SKILLS::ESkills skill= getRightHandItemSkill();
|
|
|
|
// Get its value
|
|
skillValue= pSM->getSkillValueMaxBranch(skill);
|
|
|
|
// use the combat table
|
|
sTable= STCombat;
|
|
}
|
|
else if(rootBrick->isMagic())
|
|
{
|
|
uint32 numSkill= 0;
|
|
skillValue= 0;
|
|
|
|
// Must take a mean of all skills
|
|
for(uint i=0;i<phrase.Bricks.size();i++)
|
|
{
|
|
CSBrickSheet *brick= pBM->getBrick(phrase.Bricks[i]);
|
|
if(brick)
|
|
{
|
|
SKILLS::ESkills skill= brick->getSkill();
|
|
if(skill!=SKILLS::unknown)
|
|
{
|
|
skillValue+= pSM->getSkillValueMaxBranch(skill);
|
|
numSkill++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// The mean!
|
|
if(numSkill)
|
|
skillValue/= numSkill;
|
|
|
|
// use one of the magic table
|
|
if(rootBrick->ActionNature==ACTNATURE::CURATIVE_MAGIC)
|
|
sTable= STCurativeMagic;
|
|
else
|
|
// should be ACTNATURE::OFFENSIVE_MAGIC !!
|
|
sTable= STOffensiveMagic;
|
|
}
|
|
// Craft: false, but return value not used
|
|
else if(rootBrick->isFaber())
|
|
{
|
|
skillValue= pSM->getSkillValueMaxBranch(rootBrick->getSkill());
|
|
sTable= STCraft;
|
|
}
|
|
// Forage Prospect: always success
|
|
else if(rootBrick->isForageProspection())
|
|
{
|
|
return 100;
|
|
}
|
|
// Forage Extract: false, but return value not used
|
|
else if(rootBrick->isForageExtraction())
|
|
{
|
|
skillValue= pSM->getSkillValueMaxBranch(rootBrick->getSkill());
|
|
sTable= STExtract;
|
|
}
|
|
// Default
|
|
else
|
|
{
|
|
// Default: take skill value of the root
|
|
skillValue= pSM->getSkillValueMaxBranch(rootBrick->getSkill());
|
|
// well, it's bug time!
|
|
sTable= STCombat;
|
|
}
|
|
|
|
// return the success rate with this skillValue
|
|
return getPhraseSuccessRate(sTable, phrase, skillValue, INT_MAX);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
sint CSPhraseManager::getCraftPhraseSuccessRate(const CSPhraseCom &phrase, SKILLS::ESkills skill, uint minMpLevel)
|
|
{
|
|
CSkillManager *pSM= CSkillManager::getInstance();
|
|
|
|
if(phrase.Bricks.size()==0)
|
|
return 0;
|
|
|
|
// take skill value of the skill
|
|
sint skillValue= pSM->getBestSkillValue(skill);
|
|
|
|
// return the sr according to this skill
|
|
return getPhraseSuccessRate(STCraft, phrase, skillValue, minMpLevel);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
sint CSPhraseManager::getForageExtractionPhraseSuccessRate(const CSPhraseCom &phrase, SKILLS::ESkills skill)
|
|
{
|
|
CSkillManager *pSM= CSkillManager::getInstance();
|
|
|
|
if(phrase.Bricks.size()==0)
|
|
return 0;
|
|
|
|
// take skill value of the skill
|
|
sint skillValue= pSM->getSkillValueMaxBranch(skill);
|
|
|
|
// return the sr according to this skill
|
|
return getPhraseSuccessRate(STExtract, phrase, skillValue, INT_MAX);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::getPhraseSapCost(const CSPhraseCom &phrase, uint32 totalActionMalus, sint &cost, sint &costMalus)
|
|
{
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
cost= (sint)getPhraseSumBrickProp(phrase, pBM->SapPropId, true);
|
|
// compute malus (positive)
|
|
costMalus= (cost * (totalActionMalus))/100;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::getPhraseStaCost(const CSPhraseCom &phrase, uint32 totalActionMalus, sint &cost, sint &costMalus)
|
|
{
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
cost= (sint)getPhraseSumBrickProp(phrase, pBM->StaPropId, true);
|
|
// TODO: combat special case
|
|
// compute malus (positive)
|
|
costMalus= (cost * (totalActionMalus))/100;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::getPhraseFocusCost(const CSPhraseCom &phrase, uint32 totalActionMalus, sint &cost, sint &costMalus)
|
|
{
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
cost= (sint)getPhraseSumBrickProp(phrase, pBM->FocusPropId, true);
|
|
// compute malus (positive)
|
|
costMalus= (cost * (totalActionMalus))/100;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::getPhraseHpCost(const CSPhraseCom &phrase, uint32 totalActionMalus, sint &cost, sint &costMalus)
|
|
{
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
cost= (sint)getPhraseSumBrickProp(phrase, pBM->HpPropId, true);
|
|
// compute malus (positive)
|
|
costMalus= (cost * (totalActionMalus))/100;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::getPhraseCastTime(const CSPhraseCom &phrase, uint32 totalActionMalus, float &castTime, float &castTimeMalus)
|
|
{
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
|
|
castTime= 0;
|
|
castTimeMalus= 0;
|
|
|
|
if(phrase.Bricks.size()==0)
|
|
return;
|
|
CSBrickSheet *rootBrick= pBM->getBrick(phrase.Bricks[0]);
|
|
if(!rootBrick)
|
|
return;
|
|
|
|
// for all bricks get the max "min and Max" cast time, and get the sum of time credit
|
|
uint sumCastTimeCredit= 0;
|
|
uint sabrinaCost= 0;
|
|
float sabrinaRelativeCost = 1.0f;
|
|
uint minCastTime= 0, maxCastTime= 0;
|
|
uint i;
|
|
for(i=0;i<phrase.Bricks.size();i++)
|
|
{
|
|
CSBrickSheet *brick= pBM->getBrick(phrase.Bricks[i]);
|
|
if(brick)
|
|
{
|
|
// For cast time, take the max
|
|
minCastTime= max(minCastTime, (uint)brick->MinCastTime);
|
|
maxCastTime= max(maxCastTime, (uint)brick->MaxCastTime);
|
|
|
|
if(brick->SabrinaCost>0)
|
|
sabrinaCost+= brick->SabrinaCost;
|
|
|
|
if( brick->SabrinaRelativeCost>0.f)
|
|
sabrinaRelativeCost+= brick->SabrinaRelativeCost;
|
|
|
|
for(uint j=0;j<brick->Properties.size();j++)
|
|
{
|
|
if(brick->Properties[j].PropId == pBM->CastTimePropId)
|
|
{
|
|
sumCastTimeCredit+= abs(brick->SabrinaCost);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// TODO yoyo: may change in future?
|
|
if(rootBrick->isFaber())
|
|
minCastTime= maxCastTime= 20;
|
|
|
|
// Code from Server!!
|
|
float castingTimeFactor;
|
|
if(sabrinaCost)
|
|
castingTimeFactor = (float)sumCastTimeCredit/(float)(sabrinaCost*sabrinaRelativeCost);
|
|
else
|
|
castingTimeFactor = (float)sumCastTimeCredit;
|
|
clamp(castingTimeFactor, 0.f, 1.f);
|
|
// Check Min >= Max
|
|
if(maxCastTime < minCastTime)
|
|
maxCastTime = minCastTime;
|
|
|
|
// Compute the casting time.
|
|
castTime= (float)(maxCastTime-minCastTime)*castingTimeFactor+(float)minCastTime;
|
|
|
|
// Compute the malus (positive value)
|
|
castTimeMalus= (float)(maxCastTime-minCastTime)*castingTimeFactor*totalActionMalus/100;
|
|
|
|
// In bricks, save in (1/10sec)
|
|
castTime/= 10;
|
|
castTimeMalus/= 10;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::getPhraseMagicRange(const CSPhraseCom &phrase, uint32 totalActionMalus, sint &range, sint &rangeMalus)
|
|
{
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
|
|
range= 0;
|
|
rangeMalus= 0;
|
|
|
|
if(phrase.Bricks.size()==0)
|
|
return;
|
|
CSBrickSheet *rootBrick= pBM->getBrick(phrase.Bricks[0]);
|
|
if(!rootBrick)
|
|
return;
|
|
|
|
// for all bricks get the min "min and Max" range, and get the sum of range credit
|
|
uint sumRangeCredit= 0;
|
|
uint sabrinaCost= 0;
|
|
float sabrinaRelativeCost= 1.f;
|
|
uint minRange= 255, maxRange= 255;
|
|
uint i;
|
|
for(i=0;i<phrase.Bricks.size();i++)
|
|
{
|
|
CSBrickSheet *brick= pBM->getBrick(phrase.Bricks[i]);
|
|
if(brick)
|
|
{
|
|
// For range, take the min
|
|
minRange= min(minRange, (uint)brick->MinRange);
|
|
maxRange= min(maxRange, (uint)brick->MaxRange);
|
|
|
|
if(brick->SabrinaCost>0)
|
|
sabrinaCost+= brick->SabrinaCost;
|
|
|
|
if(brick->SabrinaRelativeCost>0.f)
|
|
sabrinaRelativeCost+= brick->SabrinaRelativeCost;
|
|
|
|
for(uint j=0;j<brick->Properties.size();j++)
|
|
{
|
|
if(brick->Properties[j].PropId == pBM->RangePropId)
|
|
{
|
|
// For Range, must add the Creidt Value of the prop
|
|
sumRangeCredit+= (uint)fabs(brick->Properties[j].Value);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Code from Server!!
|
|
float rangeFactor;
|
|
if(sabrinaCost)
|
|
rangeFactor = (float)sumRangeCredit/(float)(sabrinaCost*sabrinaRelativeCost);
|
|
else
|
|
rangeFactor = (float)sumRangeCredit;
|
|
clamp(rangeFactor, 0.f, 1.f);
|
|
// Check Min >= Max
|
|
if(maxRange < minRange)
|
|
maxRange = minRange;
|
|
// Compute the range. the more the credit, the lesser the range
|
|
float fRange = (float)(maxRange-minRange)*(1-rangeFactor)+(float)minRange;
|
|
|
|
// Compute the range, with malus
|
|
float fRangeWithMalus = (float)(maxRange-minRange)*(1-rangeFactor)*100/(100+totalActionMalus)+(float)minRange;
|
|
|
|
// In bricks, save in meters
|
|
range= (sint)fRange;
|
|
rangeMalus= (sint)fRangeWithMalus - range;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
float CSPhraseManager::getPhraseSumBrickProp(const CSPhraseCom &phrase, uint propId, bool doAbs)
|
|
{
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
|
|
float sum= 0.f;
|
|
for(uint i=0;i<phrase.Bricks.size();i++)
|
|
{
|
|
CSBrickSheet *brick= pBM->getBrick(phrase.Bricks[i]);
|
|
if(brick)
|
|
{
|
|
// test all properties
|
|
for(uint j=0;j<brick->Properties.size();j++)
|
|
{
|
|
if(brick->Properties[j].PropId==propId)
|
|
{
|
|
if(doAbs)
|
|
sum+= (float)fabs(brick->Properties[j].Value);
|
|
else
|
|
sum+= brick->Properties[j].Value;
|
|
}
|
|
else if(propId==CSBrickManager::getInstance()->StaPropId && brick->Properties[j].PropId==CSBrickManager::getInstance()->StaWeightFactorId)
|
|
{
|
|
CInterfaceManager *im = CInterfaceManager::getInstance();
|
|
uint32 weight = (uint32) im->getDbProp("SERVER:USER:DEFAULT_WEIGHT_HANDS")->getValue32() / 10; // weight must be in dg here
|
|
CDBCtrlSheet *ctrlSheet = dynamic_cast<CDBCtrlSheet *>(im->getElementFromId("ui:interface:gestionsets:hands:handr"));
|
|
if (ctrlSheet)
|
|
{
|
|
const CItemSheet *itemSheet = ctrlSheet->asItemSheet();
|
|
if (itemSheet && (itemSheet->Family == ITEMFAMILY::MELEE_WEAPON || itemSheet->Family == ITEMFAMILY::RANGE_WEAPON))
|
|
{
|
|
weight = (uint32) ctrlSheet->getItemWeight();
|
|
}
|
|
}
|
|
ctrlSheet = dynamic_cast<CDBCtrlSheet *>(im->getElementFromId("ui:interface:gestionsets:hands:handl"));
|
|
if (ctrlSheet)
|
|
{
|
|
const CItemSheet *itemSheet = ctrlSheet->asItemSheet();
|
|
if (itemSheet && (itemSheet->Family == ITEMFAMILY::MELEE_WEAPON /*|| itemSheet->Family == ITEMFAMILY::AMMO*/))
|
|
{
|
|
weight = (weight + (uint32) ctrlSheet->getItemWeight()) /*/ 2*/;
|
|
}
|
|
}
|
|
|
|
// float fweight = (float)weight / DB_WEIGHT_SCALE;
|
|
float value = brick->Properties[j].Value;
|
|
sint32 value2 = sint32(brick->Properties[j].Value2);
|
|
|
|
if(doAbs)
|
|
sum+= (float)fabs(value * weight / DB_WEIGHT_SCALE + value2);
|
|
else
|
|
sum+= brick->Properties[j].Value * weight / DB_WEIGHT_SCALE + brick->Properties[j].Value2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return sum;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
bool CSPhraseManager::isExecutionInvalidCauseTempInv() const
|
|
{
|
|
CTempInvManager *pTIM = CTempInvManager::getInstance();
|
|
// Never invalidate action if we are in forage mode
|
|
if (pTIM->getMode() == TEMP_INV_MODE::Forage)
|
|
return false;
|
|
// Invalid action if the temp inv is opened
|
|
return CTempInvManager::getInstance()->isOpened();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
sint CSPhraseManager::getSuccessRate(TSuccessTable st, sint level, bool partialSuccess)
|
|
{
|
|
nlassert(st>=0 && st<NumSuccessTable);
|
|
if(_SuccessTableSheet[st])
|
|
{
|
|
sint bestProba= 50;
|
|
sint bestLevelDiff= INT_MAX;
|
|
|
|
for(uint i=0;i<_SuccessTableSheet[st]->SuccessTable.size();i++)
|
|
{
|
|
sint levelDiff= level - _SuccessTableSheet[st]->SuccessTable[i].RelativeLevel;
|
|
levelDiff= abs(levelDiff);
|
|
if(levelDiff<bestLevelDiff)
|
|
{
|
|
bestLevelDiff= levelDiff;
|
|
if(partialSuccess)
|
|
bestProba= _SuccessTableSheet[st]->SuccessTable[i].PartialSuccessProbability;
|
|
else
|
|
bestProba= _SuccessTableSheet[st]->SuccessTable[i].SuccessProbability;
|
|
}
|
|
}
|
|
|
|
return bestProba;
|
|
}
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::loadSuccessTable()
|
|
{
|
|
// load all the table from packed sheet
|
|
_SuccessTableSheet[STCombat]= dynamic_cast<CSuccessTableSheet*>(SheetMngr.get(CSheetId("fight_phrase.succes_chances_table")));
|
|
_SuccessTableSheet[STOffensiveMagic]= dynamic_cast<CSuccessTableSheet*>(SheetMngr.get(CSheetId("offensive_magic.succes_chances_table")));
|
|
_SuccessTableSheet[STCurativeMagic]= dynamic_cast<CSuccessTableSheet*>(SheetMngr.get(CSheetId("curative_magic.succes_chances_table")));
|
|
_SuccessTableSheet[STCraft]= dynamic_cast<CSuccessTableSheet*>(SheetMngr.get(CSheetId("craft.succes_chances_table")));
|
|
_SuccessTableSheet[STExtract]= dynamic_cast<CSuccessTableSheet*>(SheetMngr.get(CSheetId("extracting.succes_chances_table")));
|
|
_SuccessTableSheet[STResistMagic]= dynamic_cast<CSuccessTableSheet*>(SheetMngr.get(CSheetId("magic_resist.succes_chances_table")));
|
|
_SuccessTableSheet[STResistMagicLink]= dynamic_cast<CSuccessTableSheet*>(SheetMngr.get(CSheetId("magic_resist_link.succes_chances_table")));
|
|
_SuccessTableSheet[STDodgeParry]= dynamic_cast<CSuccessTableSheet*>(SheetMngr.get(CSheetId("dodge_parry.succes_chances_table")));
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::update()
|
|
{
|
|
// Update brick state ?
|
|
if (UserEntity)
|
|
{
|
|
bool userIndoor = UserEntity->indoor();
|
|
if (_UserIndoor != userIndoor)
|
|
{
|
|
_UserIndoor = userIndoor;
|
|
updateAllMemoryCtrlState();
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
sint CSPhraseManager::getPhraseSuccessRate(TSuccessTable st, const CSPhraseCom &phrase, sint skillValue, uint minMpLevel)
|
|
{
|
|
if(phrase.empty())
|
|
return 0;
|
|
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
|
|
// get the Sabrina cost
|
|
uint32 costSum, creditSum;
|
|
pBM->getSabrinaCom().getPhraseCost(phrase.Bricks, costSum, creditSum);
|
|
// get the max cost of all brick
|
|
uint32 costMax= pBM->getSabrinaCom().getPhraseMaxBrickCost(phrase.Bricks);
|
|
|
|
// Special For combat: maybe replace the costSum
|
|
CSBrickSheet *rootBrick= pBM->getBrick(phrase.Bricks[0]);
|
|
if(rootBrick && rootBrick->isCombat())
|
|
{
|
|
// this to avoid problem with the default attack wich has a 0 cost...
|
|
costSum= max(costSum, getRightHandEffectiveLevel());
|
|
}
|
|
|
|
|
|
// New Formula to get the Entry in Difficulty table
|
|
sint deltaLevel;
|
|
// special for craft (credit is actualy the level of item crafted)
|
|
if(st==STCraft)
|
|
deltaLevel= skillValue - min((sint)creditSum,(sint)minMpLevel);
|
|
// general case
|
|
else
|
|
deltaLevel= skillValue + (sint)creditSum - (sint)costSum - (sint)costMax;
|
|
|
|
return getSuccessRate(st, deltaLevel);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::updateExecutionDisplay()
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
|
|
// **** test if have to draws the icons, and try to recover if sphrase forgeted or removed.
|
|
|
|
// do we have to display icons?
|
|
bool displayCycle= _CurrentExecuteSlotCycle>=0 && _SelectedMemoryDB==_CurrentExecuteLineCycle;
|
|
bool displayNext= _CurrentExecuteSlotNext>=0 && _SelectedMemoryDB==_CurrentExecuteLineNext;
|
|
|
|
// if yes, verify that the actions under the icons are relevant
|
|
if(displayCycle)
|
|
{
|
|
// if the memory slot is different from the action executed
|
|
if(_Memories[_CurrentExecuteLineCycle].Slot[_CurrentExecuteSlotCycle].Id != _CurrentExecutePhraseIdCycle)
|
|
{
|
|
// fails!
|
|
displayCycle= false;
|
|
|
|
// try to find in the action bar, this action (in case of DragAndDrop for instance)
|
|
for(uint i=0;i<PHRASE_MAX_MEMORY_SLOT;i++)
|
|
{
|
|
if(_Memories[_CurrentExecuteLineCycle].Slot[i].Id == _CurrentExecutePhraseIdCycle)
|
|
{
|
|
// change the slot number
|
|
_CurrentExecuteSlotCycle= i;
|
|
// ok and stop
|
|
displayCycle= true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// if yes, verify that the actions under the icons are relevant
|
|
if(displayNext)
|
|
{
|
|
// if the memory slot is different from the action executed
|
|
if(_Memories[_CurrentExecuteLineNext].Slot[_CurrentExecuteSlotNext].Id != _CurrentExecutePhraseIdNext)
|
|
{
|
|
// fails!
|
|
displayNext= false;
|
|
|
|
// try to find in the action bar, this action (in case of DragAndDrop for instance)
|
|
for(uint i=0;i<PHRASE_MAX_MEMORY_SLOT;i++)
|
|
{
|
|
if(_Memories[_CurrentExecuteLineNext].Slot[i].Id == _CurrentExecutePhraseIdNext)
|
|
{
|
|
// change the slot number
|
|
_CurrentExecuteSlotNext= i;
|
|
// ok and stop
|
|
displayNext= true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// **** display the icons in the action bar
|
|
|
|
// Actually, if the NextAction is the same as the cycle one, hide next one
|
|
if(displayCycle && displayNext &&
|
|
_CurrentExecuteLineNext == _CurrentExecuteLineCycle &&
|
|
_CurrentExecuteSlotNext == _CurrentExecuteSlotCycle )
|
|
displayNext= false;
|
|
|
|
// DisplayCycleSelectionOnActionBar
|
|
CInterfaceElement *viewCycle= pIM->getElementFromId(PhraseMemoryViewCycleAction);
|
|
if(viewCycle)
|
|
{
|
|
CInterfaceElement *ctrl= NULL;
|
|
if(displayCycle)
|
|
ctrl= pIM->getElementFromId(PhraseMemoryViewSlotBase + toString(_CurrentExecuteSlotCycle));
|
|
if(displayCycle && ctrl)
|
|
{
|
|
viewCycle->setParentPos(ctrl);
|
|
viewCycle->setActive(true);
|
|
viewCycle->invalidateCoords();
|
|
}
|
|
else
|
|
{
|
|
viewCycle->setActive(false);
|
|
}
|
|
}
|
|
|
|
// DisplayNextSelectionOnActionBar
|
|
CInterfaceElement *viewNext= pIM->getElementFromId(PhraseMemoryViewNextAction);
|
|
if(viewNext)
|
|
{
|
|
CInterfaceElement *ctrl= NULL;
|
|
if(displayNext)
|
|
ctrl= pIM->getElementFromId(PhraseMemoryViewSlotBase + toString(_CurrentExecuteSlotNext));
|
|
if(displayNext && ctrl)
|
|
{
|
|
viewNext->setParentPos(ctrl);
|
|
viewNext->setActive(true);
|
|
viewNext->invalidateCoords();
|
|
}
|
|
else
|
|
{
|
|
viewNext->setActive(false);
|
|
}
|
|
}
|
|
|
|
|
|
// **** Display Next Action on Slot in PLAYER window , whatever the selected memory line is
|
|
if(_CurrentExecutePhraseIdCycle>0 || _CurrentExecutePhraseIdNext>0)
|
|
{
|
|
// get the next phrase
|
|
uint nextPhrase;
|
|
if(_CurrentExecutePhraseIdNext>0)
|
|
nextPhrase= _CurrentExecutePhraseIdNext;
|
|
else
|
|
nextPhrase= _CurrentExecutePhraseIdCycle;
|
|
|
|
// display this slot
|
|
_NextExecuteLeaf->setValue32(nextPhrase);
|
|
|
|
// display or not the widget "this is a cyclic action"
|
|
_NextExecuteIsCyclicLeaf->setValue32(_CurrentExecutePhraseIdNext==0 || _CurrentExecutePhraseIdNext==_CurrentExecutePhraseIdCycle);
|
|
}
|
|
else
|
|
{
|
|
_NextExecuteLeaf->setValue32(0);
|
|
_NextExecuteIsCyclicLeaf->setValue32(0);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::clientExecute(uint32 memoryLine, uint32 memorySlot, bool cyclic)
|
|
{
|
|
if(cyclic)
|
|
{
|
|
// Inc Local Counter For Server/Client synchronisation
|
|
_PhraseCycleExecuteCounter++;
|
|
_PhraseCycleExecuteCounter&=PHRASE_EXECUTE_COUNTER_MASK;
|
|
// what slot set?
|
|
_CurrentExecuteLineCycle= memoryLine;
|
|
_CurrentExecuteSlotCycle= memorySlot;
|
|
_CurrentExecutePhraseIdCycle= getMemorizedPhrase(memoryLine, memorySlot);
|
|
}
|
|
else
|
|
{
|
|
// Inc Local Counter For Server/Client synchronisation
|
|
_PhraseNextExecuteCounter++;
|
|
_PhraseNextExecuteCounter&=PHRASE_EXECUTE_COUNTER_MASK;
|
|
// what slot set?
|
|
_CurrentExecuteLineNext= memoryLine;
|
|
_CurrentExecuteSlotNext= memorySlot;
|
|
_CurrentExecutePhraseIdNext= getMemorizedPhrase(memoryLine, memorySlot);
|
|
}
|
|
|
|
// update the Action Execution view
|
|
updateExecutionDisplay();
|
|
|
|
// Local simulation
|
|
if(ClientCfg.Local)
|
|
{
|
|
if(cyclic)
|
|
_PhraseDebugEndCyclicAction= T1 + 8000;
|
|
else
|
|
_PhraseDebugEndNextAction= T1 + 2000;
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::cancelClientExecute(bool cyclic)
|
|
{
|
|
if(cyclic)
|
|
{
|
|
// Dec Local Counter For Server/Client synchronisation
|
|
_PhraseCycleExecuteCounter--;
|
|
_PhraseCycleExecuteCounter&=PHRASE_EXECUTE_COUNTER_MASK;
|
|
// reset
|
|
_CurrentExecuteLineCycle= -1;
|
|
_CurrentExecuteSlotCycle= -1;
|
|
_CurrentExecutePhraseIdCycle= 0;
|
|
}
|
|
else
|
|
{
|
|
// Dec Local Counter For Server/Client synchronisation
|
|
_PhraseNextExecuteCounter--;
|
|
_PhraseNextExecuteCounter&=PHRASE_EXECUTE_COUNTER_MASK;
|
|
// what slot set?
|
|
_CurrentExecuteLineNext= -1;
|
|
_CurrentExecuteSlotNext= -1;
|
|
_CurrentExecutePhraseIdNext= 0;
|
|
}
|
|
|
|
// update the Action Execution view
|
|
updateExecutionDisplay();
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::sendExecuteToServer(uint32 memoryLine, uint32 memorySlot, bool cyclic)
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
|
|
// Local simulation
|
|
if(ClientCfg.Local)
|
|
{
|
|
if(cyclic)
|
|
pIM->displaySystemInfo("PhraseCycleCasted:"+toString(memoryLine)+"_"+toString(memorySlot), "CHK");
|
|
else
|
|
pIM->displaySystemInfo("PhraseNextCasted:"+toString(memoryLine)+"_"+toString(memorySlot), "CHK");
|
|
|
|
extern void debugUpdateActionBar();
|
|
debugUpdateActionBar();
|
|
}
|
|
// Send the execute to server.
|
|
else
|
|
{
|
|
// before, append the execution counter to the list of ACK to wait
|
|
appendCurrentToAckExecute(cyclic);
|
|
|
|
// send msg
|
|
CBitMemStream out;
|
|
const char *msg;
|
|
if(cyclic)
|
|
msg= "PHRASE:EXECUTE_CYCLIC";
|
|
else
|
|
msg= "PHRASE:EXECUTE";
|
|
if(GenericMsgHeaderMngr.pushNameToStream(msg, out))
|
|
{
|
|
//serial the sentence memorized index
|
|
uint8 memoryId= (uint8)memoryLine;
|
|
uint8 slotId= (uint8)memorySlot;
|
|
out.serial( memoryId );
|
|
out.serial( slotId );
|
|
NetMngr.push(out);
|
|
}
|
|
else
|
|
nlinfo("unknown message %s", msg);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::executeCraft(uint32 memoryLine, uint32 memorySlot, uint32 planSheetId,
|
|
std::vector<CFaberMsgItem> &mpItemPartList, std::vector<CFaberMsgItem> specificItemList)
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
|
|
// **** Do also a clientExecute to display the correct craft action (NB: not cyclic!)
|
|
clientExecute(memoryLine, memorySlot, false);
|
|
|
|
// **** Then do a special sendExecuteToServer
|
|
// Local simulation
|
|
if(ClientCfg.Local)
|
|
{
|
|
pIM->displaySystemInfo("PhraseCraftCasted:"+toString(memoryLine)+"_"+toString(memorySlot), "CHK");
|
|
extern void debugUpdateActionBar();
|
|
debugUpdateActionBar();
|
|
}
|
|
// Send the execute to the server
|
|
else
|
|
{
|
|
// before, append the execution counter to the list of ACK to wait
|
|
appendCurrentToAckExecute(false);
|
|
|
|
// send msg
|
|
CBitMemStream out;
|
|
const char *msg;
|
|
msg= "PHRASE:EXECUTE_FABER";
|
|
if(GenericMsgHeaderMngr.pushNameToStream(msg, out))
|
|
{
|
|
// Serialize the faberPlan first.
|
|
out.serial( planSheetId );
|
|
// Serial the sentence memorized index
|
|
uint8 memoryId= (uint8)memoryLine;
|
|
uint8 slotId= (uint8)memorySlot;
|
|
out.serial( memoryId );
|
|
out.serial( slotId );
|
|
// Then serial the list of Mp index
|
|
out.serialCont( mpItemPartList );
|
|
out.serialCont( specificItemList );
|
|
NetMngr.push(out);
|
|
}
|
|
else
|
|
nlinfo("unknown message %s", msg);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::executeCristalize(uint32 memoryLine, uint32 memorySlot)
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
|
|
// **** Increment counter client side (like an execution) (no cylic)
|
|
clientExecute(memoryLine, memorySlot, false);
|
|
|
|
// **** special sendExecuteToServer
|
|
if(ClientCfg.Local)
|
|
{
|
|
pIM->displaySystemInfo("PhraseCristalize:"+toString(memoryLine)+"_"+toString(memorySlot), "CHK");
|
|
extern void debugUpdateActionBar();
|
|
debugUpdateActionBar();
|
|
}
|
|
else
|
|
{
|
|
// before, append the execution counter to the list of ACK to wait
|
|
appendCurrentToAckExecute(false);
|
|
|
|
// send msg
|
|
CBitMemStream out;
|
|
const string sMsg = "PHRASE:CRISTALIZE";
|
|
if(GenericMsgHeaderMngr.pushNameToStream(sMsg, out))
|
|
{
|
|
//serial the sentence memorized index
|
|
uint8 memoryId= (uint8)memoryLine;
|
|
uint8 slotId= (uint8)memorySlot;
|
|
out.serial( memoryId );
|
|
out.serial( slotId );
|
|
NetMngr.push(out);
|
|
}
|
|
else
|
|
nlinfo("unknown message %s", sMsg.c_str());
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::executeDefaultAttack()
|
|
{
|
|
// Try to find a "default attack" in the memories, and prefer launch it instead
|
|
uint32 memoryLine, memorySlot;
|
|
if(findDefaultAttack(memoryLine, memorySlot))
|
|
{
|
|
clientExecute(memoryLine, memorySlot, true);
|
|
sendExecuteToServer(memoryLine, memorySlot, true);
|
|
}
|
|
else
|
|
{
|
|
// Set the database in local.
|
|
if(ClientCfg.Local)
|
|
{
|
|
IngameDbMngr.setProp("Entities:E0:P" + toString(CLFECOMMON::PROPERTY_MODE), MBEHAV::COMBAT); // Mode
|
|
UserEntity->updateVisualProperty(0, CLFECOMMON::PROPERTY_MODE);
|
|
}
|
|
else
|
|
{
|
|
// Attack MSG.
|
|
const string msgName = "COMBAT:DEFAULT_ATTACK";
|
|
CBitMemStream out;
|
|
if(GenericMsgHeaderMngr.pushNameToStream(msgName, out))
|
|
NetMngr.push(out);
|
|
else
|
|
nlwarning("UE::attack: unknown message named '%s'.", msgName.c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::appendCurrentToAckExecute(bool cyclic)
|
|
{
|
|
CAckExecuteEntry entry;
|
|
|
|
// wait an ack from server
|
|
entry.State= CAckExecuteEntry::WaitAck;
|
|
if(cyclic)
|
|
{
|
|
entry.Counter= _PhraseCycleExecuteCounter;
|
|
entry.MemoryLine= _CurrentExecuteLineCycle;
|
|
entry.MemorySlot= _CurrentExecuteSlotCycle;
|
|
entry.PhraseId= _CurrentExecutePhraseIdCycle;
|
|
_AckExecuteCycleList.push_back(entry);
|
|
#ifdef PHRASE_DEBUG_VERBOSE
|
|
nlinfo("ACK-ADD: CYCLIC. counter=%d. size=%d.", entry.Counter, _AckExecuteCycleList.size());
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
entry.Counter= _PhraseNextExecuteCounter;
|
|
entry.MemoryLine= _CurrentExecuteLineNext;
|
|
entry.MemorySlot= _CurrentExecuteSlotNext;
|
|
entry.PhraseId= _CurrentExecutePhraseIdNext;
|
|
_AckExecuteNextList.push_back(entry);
|
|
#ifdef PHRASE_DEBUG_VERBOSE
|
|
nlinfo("ACK-ADD: NEXT. counter=%d. size=%d.", entry.Counter, _AckExecuteNextList.size());
|
|
#endif
|
|
}
|
|
|
|
// avoid any problems if server is too laggy. flush the list
|
|
while(_AckExecuteCycleList.size()>PHRASE_EXECUTE_COUNTER_MASK+1)
|
|
_AckExecuteCycleList.pop_front();
|
|
while(_AckExecuteNextList.size()>PHRASE_EXECUTE_COUNTER_MASK+1)
|
|
_AckExecuteNextList.pop_front();
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::resetAckExecuteList(bool cyclic)
|
|
{
|
|
if(cyclic)
|
|
{
|
|
_AckExecuteCycleList.clear();
|
|
#ifdef PHRASE_DEBUG_VERBOSE
|
|
nlinfo("ACK-RESET: CYCLIC.");
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
_AckExecuteNextList.clear();
|
|
#ifdef PHRASE_DEBUG_VERBOSE
|
|
nlinfo("ACK-RESET: NEXT.");
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::receiveAckExecuteFromServer(bool cyclic, uint counterValue, bool ok)
|
|
{
|
|
// get the approriated list
|
|
TAckExecuteList &ackList= cyclic?_AckExecuteCycleList:_AckExecuteNextList;
|
|
|
|
// **** if it's a validation
|
|
if(ok)
|
|
{
|
|
// try to find the element in list
|
|
TAckExecuteList::iterator it= ackList.begin();
|
|
for(;it!=ackList.end();it++)
|
|
{
|
|
if(it->Counter==counterValue)
|
|
{
|
|
// found, mark
|
|
it->State= CAckExecuteEntry::OK;
|
|
// erase all elements before it
|
|
ackList.erase(ackList.begin(), it);
|
|
break;
|
|
}
|
|
}
|
|
// NB: if not found, noop (NB: possible for instance if msg arrives after DB update, or if order
|
|
// of ACK is not good)
|
|
#ifdef PHRASE_DEBUG_VERBOSE
|
|
nlinfo("ACK-RECEIVE-OK: %s. counter=%d. size=%d", cyclic?"CYCLIC":"NEXT", counterValue, ackList.size());
|
|
#endif
|
|
}
|
|
// **** server cancelation
|
|
else
|
|
{
|
|
// try to find the element in list
|
|
bool found= false;
|
|
TAckExecuteList::iterator it= ackList.begin();
|
|
for(;it!=ackList.end();it++)
|
|
{
|
|
if(it->Counter==counterValue)
|
|
{
|
|
// found, mark as KO
|
|
it->State= CAckExecuteEntry::KO;
|
|
found= true;
|
|
break;
|
|
}
|
|
}
|
|
// NB: if not found, noop (NB: possible for instance if msg arrives after DB update, or if order
|
|
// of ACK is not good)
|
|
|
|
|
|
// if element succesfuly marked, must find which action we have to fall back
|
|
if(found)
|
|
{
|
|
// find the first element in list (start from end) that is not in KO state (ie WaitAck or OK)
|
|
bool foundFallBack= false;
|
|
CAckExecuteEntry fallBack;
|
|
TAckExecuteList::reverse_iterator it= ackList.rbegin();
|
|
for(;it!=ackList.rend();it++)
|
|
{
|
|
if(it->State!=CAckExecuteEntry::KO)
|
|
{
|
|
foundFallBack= true;
|
|
fallBack= *it;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// if no fallback found (the list contains only KO)
|
|
if(!foundFallBack)
|
|
{
|
|
// setup an empty slot
|
|
fallBack.MemoryLine= -1;
|
|
fallBack.MemorySlot= -1;
|
|
fallBack.PhraseId= 0;
|
|
}
|
|
|
|
// replace the Next or Cycle action view, with this fallback slot.
|
|
if(cyclic)
|
|
{
|
|
_CurrentExecuteLineCycle= fallBack.MemoryLine;
|
|
_CurrentExecuteSlotCycle= fallBack.MemorySlot;
|
|
_CurrentExecutePhraseIdCycle= fallBack.PhraseId;
|
|
}
|
|
else
|
|
{
|
|
_CurrentExecuteLineNext= fallBack.MemoryLine;
|
|
_CurrentExecuteSlotNext= fallBack.MemorySlot;
|
|
_CurrentExecutePhraseIdNext= fallBack.PhraseId;
|
|
}
|
|
|
|
// update views
|
|
updateExecutionDisplay();
|
|
}
|
|
|
|
#ifdef PHRASE_DEBUG_VERBOSE
|
|
nlinfo("ACK-RECEIVE-KO: %s. counter=%d. size=%d", cyclic?"CYCLIC":"NEXT", counterValue, ackList.size());
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
/** Called when the database counter change
|
|
*/
|
|
class CHandlerPhraseCounterUpdate : public IActionHandler
|
|
{
|
|
public:
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &Params)
|
|
{
|
|
CSPhraseManager *pPM = CSPhraseManager::getInstance();
|
|
|
|
// Cyclic Cast?
|
|
bool cyclic;
|
|
cyclic= getParam(Params, "cyclic") == "1" ;
|
|
|
|
if(cyclic)
|
|
{
|
|
// if synchronized
|
|
if(pPM->isPhraseCycleExecuteCounterSync())
|
|
{
|
|
// reset the CycleAckList
|
|
pPM->resetAckExecuteList(true);
|
|
|
|
// reset slot played.
|
|
pPM->_CurrentExecuteLineCycle= -1;
|
|
pPM->_CurrentExecuteSlotCycle= -1;
|
|
pPM->_CurrentExecutePhraseIdCycle= 0;
|
|
|
|
// update views
|
|
pPM->updateExecutionDisplay();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// if synchronized
|
|
if(pPM->isPhraseNextExecuteCounterSync())
|
|
{
|
|
// reset the NextAckList
|
|
pPM->resetAckExecuteList(false);
|
|
|
|
// reset slot played.
|
|
pPM->_CurrentExecuteLineNext= -1;
|
|
pPM->_CurrentExecuteSlotNext= -1;
|
|
pPM->_CurrentExecutePhraseIdNext= 0;
|
|
|
|
// update views
|
|
pPM->updateExecutionDisplay();
|
|
}
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerPhraseCounterUpdate, "phrase_counter_update");
|
|
|
|
|
|
// ***************************************************************************
|
|
class CHandlerPhraseDebugClient : public IActionHandler
|
|
{
|
|
public:
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
if(ClientCfg.Local)
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
CSPhraseManager *pPM = CSPhraseManager::getInstance();
|
|
|
|
// simulate server response for Action
|
|
if(T1>pPM->_PhraseDebugEndNextAction)
|
|
{
|
|
// copy counter
|
|
pIM->getDbProp(PHRASE_DB_COUNTER_NEXT)->setValue32(pPM->_PhraseNextExecuteCounter);
|
|
}
|
|
if(T1>pPM->_PhraseDebugEndCyclicAction)
|
|
{
|
|
// copy counter
|
|
pIM->getDbProp(PHRASE_DB_COUNTER_CYCLE)->setValue32(pPM->_PhraseCycleExecuteCounter);
|
|
}
|
|
|
|
sint64 st= pIM->getDbProp("UI:VARIABLES:CURRENT_SERVER_TICK")->getValue64();
|
|
sint64 stEnd= pIM->getDbProp("SERVER:USER:ACT_TEND")->getValue64();
|
|
if(stEnd && st>stEnd+20)
|
|
pIM->getDbProp("SERVER:USER:ACT_TEND")->setValue64(0);
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerPhraseDebugClient, "phrase_debug_client");
|
|
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::setEquipInvalidation(sint64 serverTick, sint invalidTickTime)
|
|
{
|
|
// if the item takes no time to invalidate, no-op!
|
|
if(invalidTickTime<0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
sint64 tempTick = serverTick + invalidTickTime;
|
|
if(tempTick==0)
|
|
{
|
|
_EquipInvalidationEnd = 0;
|
|
}
|
|
else
|
|
{
|
|
_EquipInvalidationEnd= max(_EquipInvalidationEnd, tempTick);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::updateEquipInvalidation(sint64 serverTick)
|
|
{
|
|
bool precState= isExecutionInvalidCauseEquip();
|
|
|
|
// set new server tick
|
|
_CurrentServerTick= serverTick;
|
|
|
|
// if the state has changed, must update the ctrl states!
|
|
if(precState != isExecutionInvalidCauseEquip())
|
|
{
|
|
updateAllMemoryCtrlState();
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::updateAllActionRegen()
|
|
{
|
|
if (_RegenTickRangeTouched)
|
|
{
|
|
TTicks startTime = CTime::getPerformanceTime();
|
|
updateAllMemoryCtrlRegenTickRange();
|
|
_RegenTickRangeTouched = false;
|
|
TTicks endTime = CTime::getPerformanceTime();
|
|
//nldebug("***** %d ms for CSPhraseManager::updateAllActionRegen", (int) (1000 * CTime::ticksToSecond(endTime - startTime)));
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CSPhraseManager::isExecutionInvalidCauseEquip() const
|
|
{
|
|
return _EquipInvalidationEnd > _CurrentServerTick;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::sendDeleteToServer(uint32 slot)
|
|
{
|
|
if(!ClientCfg.Local)
|
|
{
|
|
CBitMemStream out;
|
|
if(GenericMsgHeaderMngr.pushNameToStream("PHRASE:DELETE", out))
|
|
{
|
|
uint16 slotId= (uint16)slot;
|
|
out.serial(slotId);
|
|
NetMngr.push(out);
|
|
}
|
|
else
|
|
nlwarning(" unknown message name 'PHRASE:DELETE");
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::sendLearnToServer(uint32 slot)
|
|
{
|
|
CSPhraseCom phrase= getPhrase(slot);
|
|
if(phrase.empty())
|
|
return;
|
|
|
|
if(!ClientCfg.Local)
|
|
{
|
|
CBitMemStream out;
|
|
if(GenericMsgHeaderMngr.pushNameToStream("PHRASE:LEARN", out))
|
|
{
|
|
uint16 slotId= (uint16)slot;
|
|
out.serial(slotId);
|
|
out.serial(phrase);
|
|
NetMngr.push(out);
|
|
}
|
|
else
|
|
nlwarning(" unknown message name 'PHRASE:LEARN");
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::fullDelete(uint32 slot)
|
|
{
|
|
// auto-forget all before.
|
|
forgetAllThatUsePhrase(slot);
|
|
|
|
// erase it.
|
|
erasePhrase(slot);
|
|
|
|
// send the erase to server
|
|
sendDeleteToServer(slot);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
uint CSPhraseManager::countAllThatUsePhrase(uint32 slot)
|
|
{
|
|
if(slot==0)
|
|
return 0;
|
|
|
|
// for all memory slot
|
|
uint count= 0;
|
|
for(uint i=0;i<_Memories.size();i++)
|
|
{
|
|
for(uint j=0;j<PHRASE_MAX_MEMORY_SLOT;j++)
|
|
{
|
|
if( _Memories[i].Slot[j].isPhrase() &&
|
|
_Memories[i].Slot[j].Id==slot )
|
|
{
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::forgetAllThatUsePhrase(uint32 slot, bool sendMsgOnly)
|
|
{
|
|
if(slot==0)
|
|
return;
|
|
|
|
bool someForgetedOnClient= false;
|
|
|
|
// for all memory slot
|
|
for(uint i=0;i<_Memories.size();i++)
|
|
{
|
|
for(uint j=0;j<PHRASE_MAX_MEMORY_SLOT;j++)
|
|
{
|
|
if( _Memories[i].Slot[j].isPhrase() &&
|
|
_Memories[i].Slot[j].Id==slot )
|
|
{
|
|
// forget the phrase localy, if wanted
|
|
if(!sendMsgOnly)
|
|
{
|
|
forgetPhrase(i, j);
|
|
someForgetedOnClient= true;
|
|
}
|
|
|
|
// forget the phrase to server
|
|
// TODO_DAVID_PHRASE_CLEAN: remove JUST the line below
|
|
sendForgetToServer(i, j);
|
|
}
|
|
}
|
|
}
|
|
|
|
// easy: update all memory ctrl states, if some forgeted on client
|
|
if(someForgetedOnClient)
|
|
updateAllMemoryCtrlState();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::rememorizeAllThatUsePhrase(uint32 slot)
|
|
{
|
|
bool someMemorized= false;
|
|
|
|
// for all memory slot
|
|
for(uint i=0;i<_Memories.size();i++)
|
|
{
|
|
for(uint j=0;j<PHRASE_MAX_MEMORY_SLOT;j++)
|
|
{
|
|
if( _Memories[i].Slot[j].isPhrase() &&
|
|
_Memories[i].Slot[j].Id==slot )
|
|
{
|
|
// re-memorize the phrase, need server only
|
|
// TODO_DAVID_PHRASE_CLEAN: remove JUST the line below
|
|
sendMemorizeToServer(i, j, slot);
|
|
|
|
// for updating client gray states
|
|
someMemorized= true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// easy: update all memory ctrl states, if some re-learned
|
|
if(someMemorized)
|
|
updateAllMemoryCtrlState();
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
CSheetId getRightHandItem()
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
|
|
CSheetId item;
|
|
// get the RightHand bag index
|
|
sint32 itemSlot= pIM->getDbProp("LOCAL:INVENTORY:HAND:0:INDEX_IN_BAG")->getValue32();
|
|
// if something in hand
|
|
if(itemSlot>0)
|
|
{
|
|
CCDBNodeLeaf *node= pIM->getDbProp("LOCAL:INVENTORY:BAG:"+toString(itemSlot-1) +":SHEET", false);
|
|
if(node)
|
|
item= node->getValue32();
|
|
}
|
|
|
|
return item;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
// retrieve the current Skill of the Item in RightHand
|
|
SKILLS::ESkills getRightHandItemSkill()
|
|
{
|
|
SKILLS::ESkills itemSkill= SKILLS::unknown;
|
|
|
|
CSheetId item= getRightHandItem();
|
|
|
|
if(item.asInt()!=0)
|
|
{
|
|
// get the ItemSheet.
|
|
CItemSheet *itemSheet= dynamic_cast<CItemSheet*>(SheetMngr.get(item));
|
|
if(itemSheet)
|
|
itemSkill= itemSheet->getRequiredSkill();
|
|
}
|
|
else
|
|
{
|
|
// Empty Hand => Hand skill
|
|
itemSkill= SKILLS::SFMCAH;
|
|
}
|
|
return itemSkill;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
// retrieve the current CraftToolType in RightHand
|
|
TOOL_TYPE::TCraftingToolType getRightHandCraftToolType()
|
|
{
|
|
TOOL_TYPE::TCraftingToolType toolType= TOOL_TYPE::Unknown;
|
|
|
|
CSheetId item= getRightHandItem();
|
|
|
|
if(item.asInt()!=0)
|
|
{
|
|
// get the ItemSheet.
|
|
CItemSheet *itemSheet= dynamic_cast<CItemSheet*>(SheetMngr.get(item));
|
|
if(itemSheet && itemSheet->Family == ITEMFAMILY::CRAFTING_TOOL)
|
|
toolType= itemSheet->Tool.CraftingToolType;
|
|
}
|
|
|
|
return toolType;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
uint32 getRightHandEffectiveLevel()
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
CSkillManager *pSM= CSkillManager::getInstance();
|
|
|
|
uint32 effectiveLevel= 0;
|
|
|
|
// **** get the right hand item skill value
|
|
SKILLS::ESkills rhSkill= getRightHandItemSkill();
|
|
effectiveLevel= pSM->getSkillValueMaxBranch(rhSkill);
|
|
|
|
// **** get the right hand item 'required skill'
|
|
// get the RightHand bag index
|
|
sint32 itemSlot= pIM->getDbProp("LOCAL:INVENTORY:HAND:0:INDEX_IN_BAG")->getValue32();
|
|
// if something in hand
|
|
if(itemSlot>0)
|
|
{
|
|
CCDBNodeLeaf *node= pIM->getDbProp("LOCAL:INVENTORY:BAG:"+toString(itemSlot-1) +":QUALITY", false);
|
|
if(node)
|
|
// if the right hand item quality is less than our skill value, take it....
|
|
effectiveLevel= min(effectiveLevel, (uint32)node->getValue32());
|
|
}
|
|
// else awlays take the bare hand skill level (above)
|
|
|
|
return effectiveLevel;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
static sint getRightHandEnchantValue()
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
|
|
sint ret= 0;
|
|
// get the RightHand bag index
|
|
sint32 itemSlot= pIM->getDbProp("LOCAL:INVENTORY:HAND:0:INDEX_IN_BAG")->getValue32();
|
|
// if something in hand
|
|
if(itemSlot>0)
|
|
{
|
|
CCDBNodeLeaf *node= pIM->getDbProp("LOCAL:INVENTORY:BAG:"+toString(itemSlot-1) +":ENCHANT", false);
|
|
if(node)
|
|
ret= node->getValue32();
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::updateMemoryCtrlRegenTickRange(uint memorySlot, CDBCtrlSheet *ctrl)
|
|
{
|
|
//
|
|
uint memoryLine= getSelectedMemoryLineDB();
|
|
sint32 phraseId= getMemorizedPhrase(memoryLine, memorySlot);
|
|
//
|
|
if(phraseId)
|
|
{
|
|
const CSPhraseCom &phrase = getPhrase(phraseId);
|
|
CTickRange rtr = getRegenTickRange(phrase);
|
|
if ((_RegenPhrases.find(phraseId) != _RegenPhrases.end()) && rtr.isEmpty() && !ctrl->getRegenTickRange().isEmpty())
|
|
{
|
|
ctrl->startNotifyAnim(); // anim to state that the phraseis available again
|
|
_RegenPhrases.erase(_RegenPhrases.find(phraseId));
|
|
}
|
|
if (!rtr.isEmpty())
|
|
_RegenPhrases.insert(phraseId);
|
|
ctrl->setRegenTickRange(rtr);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
uint64 CSPhraseManager::getPhraseRequiredFlags(const CSPhraseCom &phrase)
|
|
{
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
uint64 phraseFlags = 0;
|
|
for(uint i=0;i<phrase.Bricks.size();i++)
|
|
{
|
|
CSBrickSheet *brick= pBM->getBrick(phrase.Bricks[i]);
|
|
if(brick)
|
|
phraseFlags|= brick->BrickRequiredFlags;
|
|
}
|
|
return phraseFlags;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
CTickRange CSPhraseManager::getRegenTickRange(const CSPhraseCom &phrase) const
|
|
{
|
|
CTickRange tickRange;
|
|
if(!phrase.empty())
|
|
{
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
// Get the RootBrick of the Phrase
|
|
CSBrickSheet *brick= pBM->getBrick(phrase.Bricks[0]);
|
|
if(brick)
|
|
{
|
|
if (brick->isSpecialPower())
|
|
{
|
|
uint64 phraseFlags = getPhraseRequiredFlags(phrase);
|
|
for(uint b = 0; b < 64; ++b)
|
|
{
|
|
if (phraseFlags & (uint64(1) << b))
|
|
{
|
|
CTickRange newTR = getRegenTickRange(b);
|
|
if (!newTR.isEmpty())
|
|
{
|
|
if (tickRange.StartTick == tickRange.EndTick)
|
|
{
|
|
tickRange = newTR;
|
|
}
|
|
else
|
|
{
|
|
tickRange.extend(newTR);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return tickRange;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
NLMISC::TGameCycle CSPhraseManager::getPowerDisableTime(const CSPhraseCom &phrase) const
|
|
{
|
|
float regenTime = 0;
|
|
if(!phrase.empty())
|
|
{
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
for (uint brickIndex = 0; brickIndex < phrase.Bricks.size(); ++brickIndex)
|
|
{
|
|
// Get the RootBrick of the Phrase
|
|
CSBrickSheet *brick= pBM->getBrick(phrase.Bricks[brickIndex]);
|
|
if(brick)
|
|
{
|
|
for (uint prop = 0; prop < brick->Properties.size(); ++prop)
|
|
{
|
|
std::string::size_type endPos = brick->Properties[prop].Text.find(":");
|
|
if (endPos != std::string::npos)
|
|
{
|
|
std::string propName = brick->Properties[prop].Text.substr(0, endPos);
|
|
if (nlstricmp(propName, "SP_RECAST_TIME") == 0)
|
|
{
|
|
regenTime = std::max(regenTime, brick->Properties[prop].Value);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return (NLMISC::TGameCycle) (regenTime * 10.f);
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
NLMISC::TGameCycle CSPhraseManager::getRegenTime(const CSPhraseCom &phrase) const
|
|
{
|
|
CTickRange tickRange = getRegenTickRange(phrase);
|
|
sint left = LastGameCycle - tickRange.StartTick;
|
|
return (uint) std::max(0, left);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
NLMISC::TGameCycle CSPhraseManager::getTotalRegenTime(const CSPhraseCom &phrase) const
|
|
{
|
|
CTickRange tickRange = getRegenTickRange(phrase);
|
|
return (tickRange.EndTick - tickRange.StartTick);
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::updateMemoryCtrlState(uint memorySlot, CDBCtrlSheet *ctrl, SKILLS::ESkills itemSkill)
|
|
{
|
|
/*
|
|
Update Gray State of Memory Ctrls.
|
|
Can Execute only if skill of the phrase and skill of the selected Weapon are compatible.
|
|
Eg: can execute a "FyrosAxe" phrase on a FyrosAxe Weapon (skills on same branch)
|
|
can execute a "Combat" phrase on a FyrosAxe Weapon (skills on same branch)
|
|
can't execute a "MatisAxe" phrase on a FyrosAxe Weapon (skills not on same branch)
|
|
Additionaly, a Magic Phrase is always executable
|
|
*/
|
|
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CSBrickManager *pBM = CSBrickManager::getInstance();
|
|
CSkillManager *pSM = CSkillManager::getInstance();
|
|
|
|
// get the slot info
|
|
uint memoryLine= getSelectedMemoryLineDB();
|
|
bool newIsMacro= isMemorizedMacro(memoryLine, memorySlot);
|
|
sint32 macroId= getMemorizedMacro(memoryLine, memorySlot);
|
|
sint32 phraseId= getMemorizedPhrase(memoryLine, memorySlot);
|
|
CMemorySlot *memSlot= NULL;
|
|
if(memoryLine<_Memories.size() && memorySlot<PHRASE_MAX_MEMORY_SLOT)
|
|
memSlot= &_Memories[memoryLine].Slot[memorySlot];
|
|
|
|
// update the ctrl
|
|
if(ctrl && (ctrl->isSPhraseId() || ctrl->isMacro()) )
|
|
{
|
|
// if the new ctrl is a phrase
|
|
if(!newIsMacro)
|
|
{
|
|
// **** if ctrl is macro, change type
|
|
if(ctrl->isMacro())
|
|
{
|
|
ctrl->setType(CCtrlSheetInfo::SheetType_SPhraseId);
|
|
ctrl->setListMenuRight(PhraseMemoryPhraseMenu);
|
|
ctrl->setActionOnLeftClick(PhraseMemoryPhraseAction);
|
|
}
|
|
|
|
// **** get the related ctrl skill
|
|
SKILLS::ESkills phraseRootSkill= SKILLS::unknown;
|
|
bool isGlobalMemPhrase= false;
|
|
bool isFaberPhrase= false;
|
|
bool isHarvestPhrase= false;
|
|
bool isCombatPhrase= false;
|
|
bool isProcEnchantmentPhrase= false;
|
|
bool isSpecialPowerPhrase= false;
|
|
if(phraseId)
|
|
{
|
|
const CSPhraseCom &phrase= getPhrase(phraseId);
|
|
phraseRootSkill= getPhraseRootSkill(phrase.Bricks);
|
|
if(!phrase.empty())
|
|
{
|
|
// Get the RootBrick of the Phrase
|
|
CSBrickSheet *brick= pBM->getBrick(phrase.Bricks[0]);
|
|
if(brick)
|
|
{
|
|
// Magic or SpecialPower Root?
|
|
isGlobalMemPhrase= brick->isMagic() || brick->isSpecialPower();
|
|
isSpecialPowerPhrase= brick->isSpecialPower();
|
|
isFaberPhrase= brick->isFaber();
|
|
isHarvestPhrase= brick->isHarvest();
|
|
isCombatPhrase= brick->isCombat();
|
|
isProcEnchantmentPhrase= brick->isProcEnchantment();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// **** gray ctrl if not compatibles
|
|
bool valid= false;
|
|
if( isGlobalMemPhrase || pSM->areSkillOnSameBranch(phraseRootSkill, itemSkill) )
|
|
valid= true;
|
|
|
|
// *** Combat: the item must be compatible with the phrase
|
|
if( valid && isCombatPhrase && !skillCompatibleWithCombatPhrase(itemSkill, getPhrase(phraseId).Bricks) )
|
|
valid= false;
|
|
|
|
// *** Power: item enchant.
|
|
if( valid && isSpecialPowerPhrase && !skillCompatibleWithSpecialPowerPhrase(itemSkill, getPhrase(phraseId).Bricks) )
|
|
valid= false;
|
|
|
|
// *** Harvet : not in indoor
|
|
if (isHarvestPhrase && UserEntity->indoor())
|
|
valid= false;
|
|
|
|
// **** Faber special: valid only if good ToolType
|
|
if(valid && itemSkill == SKILLS::SC && isFaberPhrase)
|
|
{
|
|
valid= false;
|
|
|
|
TOOL_TYPE::TCraftingToolType cttHand= getRightHandCraftToolType();
|
|
// Get The FaberPlan
|
|
const CSPhraseCom &phrase= getPhrase(phraseId);
|
|
if(!phrase.empty())
|
|
{
|
|
// Ok if the item built can be build with the tool in hand
|
|
valid= pBM->getSabrinaCom().getPhraseFaberPlanToolType(phrase.Bricks) == cttHand;
|
|
}
|
|
}
|
|
|
|
// **** Proc Enchantment: valid only if the item in right hand is enchanted
|
|
if( isProcEnchantmentPhrase )
|
|
{
|
|
valid= false;
|
|
sint enchantValue= getRightHandEnchantValue();
|
|
// dec because 0 == not enchanted, and 1 == enchanted but no more charge
|
|
enchantValue--;
|
|
// if some charge left
|
|
if(enchantValue>=1)
|
|
valid= true;
|
|
}
|
|
|
|
// *** check if need an item in hands
|
|
if( valid && isCombatPhrase && !phraseUsableWithEmptyHands( getPhrase(phraseId).Bricks) )
|
|
{
|
|
if( getRightHandItem() == CSheetId::Unknown )
|
|
valid= false;
|
|
}
|
|
|
|
|
|
// **** special: valid only according to BRICK_TICK_RANGE dbProp.
|
|
if(valid)
|
|
{
|
|
uint64 currentFlags;
|
|
if (isSpecialPowerPhrase)
|
|
{
|
|
currentFlags = ~(uint64(0));
|
|
//Power Flag
|
|
for (uint powerIndex = 32; powerIndex < 64; ++powerIndex)
|
|
{
|
|
if (!getRegenTickRange(powerIndex).isEmpty())
|
|
{
|
|
currentFlags &= ~(uint64(1) << powerIndex);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
currentFlags = uint64(0);
|
|
//CombatEvent Flag
|
|
for (uint powerIndex = 0; powerIndex < 32; ++powerIndex)
|
|
{
|
|
if (!getRegenTickRange(powerIndex).isEmpty())
|
|
{
|
|
currentFlags |= uint64(1) << powerIndex;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Build the phrase required bricks flags
|
|
const CSPhraseCom &phrase= getPhrase(phraseId);
|
|
uint64 phraseFlags = getPhraseRequiredFlags(phrase);
|
|
// if required flags are not present in database, invalid
|
|
if( (currentFlags & phraseFlags) != phraseFlags )
|
|
{
|
|
valid= false;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
// **** valid only if the user is not equiping himself
|
|
if(isExecutionInvalidCauseEquip())
|
|
{
|
|
valid= false;
|
|
}
|
|
|
|
// Check if the temporary inventory is opened
|
|
if(isExecutionInvalidCauseTempInv())
|
|
{
|
|
valid= false;
|
|
}
|
|
|
|
// **** update state
|
|
ctrl->setGrayed(!valid);
|
|
}
|
|
else
|
|
{
|
|
bool neadReadMacro= false;
|
|
nlassert(memSlot);
|
|
|
|
// **** if ctrl is macro, change type
|
|
if(ctrl->isSPhraseId())
|
|
{
|
|
ctrl->setType(CCtrlSheetInfo::SheetType_Macro);
|
|
ctrl->setListMenuRight(PhraseMemoryMacroMenu);
|
|
ctrl->setActionOnLeftClick(PhraseMemoryMacroAction);
|
|
neadReadMacro= true;
|
|
}
|
|
|
|
// macro changed?
|
|
if(ctrl->getMacroId() != macroId)
|
|
neadReadMacro= true;
|
|
|
|
// slot dirty?
|
|
if(memSlot->IsMacroVisualDirty)
|
|
{
|
|
neadReadMacro= true;
|
|
// clean
|
|
memSlot->IsMacroVisualDirty= false;
|
|
}
|
|
|
|
// change macro
|
|
if(neadReadMacro)
|
|
{
|
|
CMacroCmdManager *pMM= CMacroCmdManager::getInstance();
|
|
const CMacroCmd *macroCmd= pMM->getMacroFromMacroID(macroId);
|
|
if(macroCmd)
|
|
ctrl->readFromMacro(*macroCmd);
|
|
}
|
|
|
|
// **** set gray state
|
|
ctrl->setGrayed(false);
|
|
}
|
|
}
|
|
_RegenTickRangeTouched = true;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::updateAllMemoryCtrlState()
|
|
{
|
|
TTicks startTime = CTime::getPerformanceTime();
|
|
// get the item skill
|
|
SKILLS::ESkills itemSkill= getRightHandItemSkill();
|
|
|
|
// Update All Memory Ctrls
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
// For All the selected Memory Ctrls.
|
|
for(uint i=0;i<PHRASE_MAX_MEMORY_SLOT;i++)
|
|
{
|
|
// Get the ctrl
|
|
CDBCtrlSheet *ctrl= dynamic_cast<CDBCtrlSheet*>(pIM->getElementFromId(PhraseMemoryCtrlBase + toString(i)) );
|
|
if(ctrl)
|
|
{
|
|
// update the valid state.
|
|
updateMemoryCtrlState(i, ctrl, itemSkill);
|
|
}
|
|
}
|
|
TTicks endTime = CTime::getPerformanceTime();
|
|
//nldebug("***** %d ms for CSPhraseManager::updateAllMemoryCtrlState", (int) (1000 * CTime::ticksToSecond(endTime - startTime)));
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::updateAllMemoryCtrlRegenTickRange()
|
|
{
|
|
for(uint i=0;i<PHRASE_MAX_MEMORY_SLOT;i++)
|
|
{
|
|
updateMemoryCtrlRegenTickRange(i);
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
CDBCtrlSheet *CSPhraseManager::getMemorySlotCtrl(uint memorySlot)
|
|
{
|
|
if(memorySlot>=PHRASE_MAX_MEMORY_SLOT)
|
|
return NULL;
|
|
|
|
// Get the ctrl
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
return dynamic_cast<CDBCtrlSheet*>(pIM->getElementFromId(PhraseMemoryCtrlBase + toString(memorySlot)));
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::updateMemoryCtrlState(uint memorySlot)
|
|
{
|
|
CDBCtrlSheet *ctrl= getMemorySlotCtrl(memorySlot);
|
|
if(ctrl)
|
|
{
|
|
// update the valid state.
|
|
updateMemoryCtrlState(memorySlot, ctrl, getRightHandItemSkill());
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::updateMemoryCtrlRegenTickRange(uint memorySlot)
|
|
{
|
|
CDBCtrlSheet *ctrl= getMemorySlotCtrl(memorySlot);
|
|
if(ctrl)
|
|
{
|
|
// update the valid state.
|
|
updateMemoryCtrlRegenTickRange(memorySlot, ctrl);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
SKILLS::ESkills CSPhraseManager::getPhraseRootSkill(const std::vector<NLMISC::CSheetId> &phraseBricks) const
|
|
{
|
|
if(phraseBricks.empty())
|
|
return SKILLS::unknown;
|
|
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
CSBrickSheet *rootBrick= pBM->getBrick(phraseBricks[0]);
|
|
if(!rootBrick)
|
|
return SKILLS::unknown;
|
|
else
|
|
return rootBrick->getSkill();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CSPhraseManager::skillCompatibleWithCombatPhrase(SKILLS::ESkills compareSkill, const std::vector<NLMISC::CSheetId> &phraseBricks) const
|
|
{
|
|
// special case for hand to hand due to possible brick restriction
|
|
if( compareSkill == SKILLS::SFMCAHM )
|
|
{
|
|
if( !phraseUsableWithEmptyHands(phraseBricks) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
CSkillManager *pSM= CSkillManager::getInstance();
|
|
|
|
// **** Build the "phrase skill compatible" formula.
|
|
CReqSkillFormula phraseFormula= buildCombatPhraseSkillFormula(phraseBricks);
|
|
|
|
// **** test if one of the ored skill match
|
|
std::list<CReqSkillFormula::CSkillValueAnd>::iterator it(phraseFormula.OrSkills.begin()),
|
|
end(phraseFormula.OrSkills.end());
|
|
for(;it!=end;it++)
|
|
{
|
|
CReqSkillFormula::CSkillValueAnd skillAnd= *it;
|
|
// if the and is not a single value, then no chance to match (eg: SFR&SFM won't match any compareSkill)
|
|
if(skillAnd.AndSkills.size()==1)
|
|
{
|
|
// ok if the skill to compare is more restrictive (or equal) to this skill
|
|
if(pSM->isSkillAncestor(skillAnd.AndSkills.begin()->Skill, compareSkill))
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CSPhraseManager::skillCompatibleWithSpecialPowerPhrase(SKILLS::ESkills compareSkill, const std::vector<NLMISC::CSheetId> &phraseBricks) const
|
|
{
|
|
CSkillManager *pSM= CSkillManager::getInstance();
|
|
|
|
bool hasEnchantWeapon = false;
|
|
vector<NLMISC::CSheetId>::const_iterator itBrick, itBrickEnd = phraseBricks.end();
|
|
for (itBrick=phraseBricks.begin(); itBrick!=itBrickEnd; ++itBrick)
|
|
{
|
|
NLMISC::CSheetId const& brick = *itBrick;
|
|
if (brick==_EnchantWeaponMainBrick)
|
|
hasEnchantWeapon = true;
|
|
}
|
|
|
|
// If phrase enchants a weapon
|
|
if (hasEnchantWeapon)
|
|
{
|
|
// check we have a melee weapon in hand
|
|
if (pSM->isSkillAncestor(SKILLS::SFM, compareSkill) && compareSkill!=SKILLS::SFMCAH)
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
bool CSPhraseManager::phraseUsableWithEmptyHands(const std::vector<NLMISC::CSheetId> &phraseBricks) const
|
|
{
|
|
vector<NLMISC::CSheetId>::const_iterator itBrick, itBrickEnd = phraseBricks.end();
|
|
for (itBrick=phraseBricks.begin(); itBrick!=itBrickEnd; ++itBrick)
|
|
{
|
|
CSBrickSheet *brick= CSBrickManager::getInstance()->getBrick(*itBrick);
|
|
if(brick)
|
|
{
|
|
if( !brick->UsableWithEmptyHands )
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
// MACROS
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::memorizeMacro(uint32 memoryLine, uint32 memorySlot, uint32 macroId)
|
|
{
|
|
if(memorySlot>=PHRASE_MAX_MEMORY_SLOT)
|
|
return;
|
|
|
|
// enlarge memory if needed
|
|
if(memoryLine>=_Memories.size())
|
|
_Memories.resize(memoryLine+1);
|
|
|
|
// if the slot is a phrase
|
|
if(_Memories[memoryLine].Slot[memorySlot].isPhrase())
|
|
{
|
|
// forget old phrase slot, both client and server
|
|
forgetPhrase(memoryLine, memorySlot);
|
|
sendForgetToServer(memoryLine, memorySlot);
|
|
}
|
|
|
|
// update memory
|
|
_Memories[memoryLine].Slot[memorySlot].IsMacro= true;
|
|
_Memories[memoryLine].Slot[memorySlot].Id= macroId;
|
|
|
|
// must update DB?
|
|
if((sint32)memoryLine==_SelectedMemoryDB)
|
|
{
|
|
// update the DB
|
|
updateMemoryDBSlot(memorySlot);
|
|
// update the ctrl state
|
|
updateMemoryCtrlState(memorySlot);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::forgetMacro(uint32 memoryLine, uint32 memorySlot)
|
|
{
|
|
if(memorySlot>=PHRASE_MAX_MEMORY_SLOT)
|
|
return;
|
|
// if the slot eihter don't exist, abort
|
|
if(memoryLine>=_Memories.size())
|
|
return;
|
|
// if the slot is not a macro
|
|
if(!_Memories[memoryLine].Slot[memorySlot].isMacro())
|
|
return;
|
|
|
|
// update memory. NB: revert to Phrase mode is important
|
|
_Memories[memoryLine].Slot[memorySlot].IsMacro= false;
|
|
_Memories[memoryLine].Slot[memorySlot].Id= 0;
|
|
|
|
// must update DB?
|
|
if((sint32)memoryLine==_SelectedMemoryDB)
|
|
{
|
|
// update the db
|
|
updateMemoryDBSlot(memorySlot);
|
|
// update the ctrl state
|
|
updateMemoryCtrlState(memorySlot);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
uint32 CSPhraseManager::getMemorizedMacro(uint32 memoryLine, uint32 memorySlot) const
|
|
{
|
|
if(memoryLine>=_Memories.size())
|
|
return 0;
|
|
if(memorySlot>=PHRASE_MAX_MEMORY_SLOT)
|
|
return 0;
|
|
if(!_Memories[memoryLine].Slot[memorySlot].isMacro())
|
|
return 0;
|
|
|
|
return _Memories[memoryLine].Slot[memorySlot].Id;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CSPhraseManager::isMemorizedMacro(uint32 memoryLine, uint32 memorySlot) const
|
|
{
|
|
if(memoryLine>=_Memories.size())
|
|
return 0;
|
|
if(memorySlot>=PHRASE_MAX_MEMORY_SLOT)
|
|
return 0;
|
|
|
|
return _Memories[memoryLine].Slot[memorySlot].isMacro();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::updateMacroShortcuts(sint32 macroId)
|
|
{
|
|
// dirt any macro visual
|
|
for(uint i=0;i<_Memories.size();i++)
|
|
{
|
|
for(uint j=0;j<PHRASE_MAX_MEMORY_SLOT;j++)
|
|
{
|
|
CMemorySlot &memSlot= _Memories[i].Slot[j];
|
|
if(memSlot.isMacro() && memSlot.Id==(uint32)macroId)
|
|
memSlot.IsMacroVisualDirty= true;
|
|
}
|
|
}
|
|
|
|
// update the visual
|
|
updateAllMemoryCtrlState();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::deleteMacroShortcuts(sint32 macroId)
|
|
{
|
|
// forget any macro that use this slot
|
|
for(uint i=0;i<_Memories.size();i++)
|
|
{
|
|
for(uint j=0;j<PHRASE_MAX_MEMORY_SLOT;j++)
|
|
{
|
|
CMemorySlot &memSlot= _Memories[i].Slot[j];
|
|
if(memSlot.isMacro() && memSlot.Id==(uint32)macroId)
|
|
forgetMacro(i, j);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
struct CMacroMemSerialSlot
|
|
{
|
|
uint8 MemoryLine;
|
|
uint8 MemorySlot;
|
|
uint32 MacroId;
|
|
|
|
void serial(NLMISC::IStream &f)
|
|
{
|
|
f.serial(MemoryLine);
|
|
f.serial(MemorySlot);
|
|
f.serial(MacroId);
|
|
}
|
|
};
|
|
|
|
void CSPhraseManager::serialMacroMemory(NLMISC::IStream &f)
|
|
{
|
|
// load
|
|
if(f.isReading())
|
|
{
|
|
CMacroCmdManager *pMM= CMacroCmdManager::getInstance();
|
|
|
|
// read the list of slot
|
|
vector<CMacroMemSerialSlot> macroList;
|
|
f.serialCont(macroList);
|
|
|
|
// for each one, test if the macro really exist, then set
|
|
for(uint i=0;i<macroList.size();i++)
|
|
{
|
|
CMacroMemSerialSlot slot= macroList[i];
|
|
if(pMM->getMacroFromMacroID(slot.MacroId))
|
|
memorizeMacro(slot.MemoryLine, slot.MemorySlot, slot.MacroId);
|
|
}
|
|
}
|
|
// write
|
|
else
|
|
{
|
|
// create the list of macros that resides in the memory
|
|
vector<CMacroMemSerialSlot> macroList;
|
|
|
|
// for all mems, test if macro, then append
|
|
for(uint i=0;i<_Memories.size();i++)
|
|
{
|
|
for(uint j=0;j<PHRASE_MAX_MEMORY_SLOT;j++)
|
|
{
|
|
CMemorySlot &memSlot= _Memories[i].Slot[j];
|
|
if(memSlot.isMacro())
|
|
{
|
|
CMacroMemSerialSlot slot;
|
|
slot.MemoryLine= i;
|
|
slot.MemorySlot= j;
|
|
slot.MacroId= memSlot.Id;
|
|
macroList.push_back(slot);
|
|
}
|
|
}
|
|
}
|
|
|
|
// then serial
|
|
f.serialCont(macroList);
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
// BOTCHAT
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
|
|
|
|
// ***************************************************************************
|
|
uint32 CSPhraseManager::getCurrentPhraseSheetPrice(uint32 phraseSheetId)
|
|
{
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
|
|
uint price= 0;
|
|
|
|
// get the SPhraseSheet
|
|
CSPhraseSheet *phraseSheet= dynamic_cast<CSPhraseSheet*>(SheetMngr.get(CSheetId(phraseSheetId)));
|
|
if(phraseSheet)
|
|
{
|
|
// Append the price of all bricks
|
|
for(uint j=0;j<phraseSheet->Bricks.size();j++)
|
|
{
|
|
// add the price only if the brick is not already learned
|
|
if(!pBM->isBrickKnown(phraseSheet->Bricks[j]))
|
|
{
|
|
CSBrickSheet *brick= pBM->getBrick(phraseSheet->Bricks[j]);
|
|
if(brick)
|
|
{
|
|
price+= brick->SPCost;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return price;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
uint32 CSPhraseManager::getBasePhraseSheetPrice(uint32 phraseSheetId)
|
|
{
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
|
|
uint price= 0;
|
|
|
|
// get the SPhraseSheet
|
|
CSPhraseSheet *phraseSheet= dynamic_cast<CSPhraseSheet*>(SheetMngr.get(CSheetId(phraseSheetId)));
|
|
if(phraseSheet)
|
|
{
|
|
// Append the price of all bricks
|
|
for(uint j=0;j<phraseSheet->Bricks.size();j++)
|
|
{
|
|
// add the price either if the brick is not already learned
|
|
CSBrickSheet *brick= pBM->getBrick(phraseSheet->Bricks[j]);
|
|
if(brick)
|
|
{
|
|
price+= brick->SPCost;
|
|
}
|
|
}
|
|
}
|
|
|
|
return price;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::updateBotChatPhrasePrice(uint start, uint end)
|
|
{
|
|
end= min(end, (uint)PHRASE_MAX_BOTCHAT_SLOT);
|
|
start= min(start, end);
|
|
|
|
// For all phrase to test
|
|
for(uint i=start;i<end;i++)
|
|
{
|
|
if(_BotChatPhraseSheetLeaves[i] && _BotChatPhrasePriceLeaves[i])
|
|
{
|
|
uint price= getCurrentPhraseSheetPrice(_BotChatPhraseSheetLeaves[i]->getValue32());
|
|
|
|
// set the price
|
|
_BotChatPhrasePriceLeaves[i]->setValue32(price);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
// PROGRESSION
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::updatePhraseProgressionDB()
|
|
{
|
|
// If DB not inited, no-op
|
|
if(!_InitInGameDone)
|
|
return;
|
|
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
|
|
// Fill All the progression db.
|
|
uint numProgressFill= 0;
|
|
if(_BookSkillFitler!=SKILLS::unknown)
|
|
numProgressFill= (uint)_ProgressionPhrases[_BookSkillFitler].Phrases.size();
|
|
uint i;
|
|
uint progressIndex[NumProgressType];
|
|
for(i=0;i<NumProgressType;i++)
|
|
{
|
|
progressIndex[i]= 0;
|
|
}
|
|
|
|
// for all phrases to fill
|
|
for(i=0;i<numProgressFill;i++)
|
|
{
|
|
CPhraseProgressInfo &ppi= _ProgressionPhrases[_BookSkillFitler].Phrases[i];
|
|
|
|
// choose the progression where to write to
|
|
uint progressType;
|
|
if(isPhraseCastable(ppi.SheetId))
|
|
progressType= ActionProgress;
|
|
else
|
|
progressType= UpgradeProgress;
|
|
uint &dbIndex= progressIndex[progressType];
|
|
|
|
|
|
// if no more place in db, skip this phrase
|
|
if(dbIndex>=PHRASE_MAX_PROGRESSION_SLOT)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
|
|
// is this phrase known?
|
|
bool known= true;
|
|
CSPhraseSheet *phrase= dynamic_cast<CSPhraseSheet*>(SheetMngr.get(NLMISC::CSheetId(ppi.SheetId)));
|
|
if(phrase)
|
|
{
|
|
// if only one brick is not known, the phrase is not known
|
|
for(uint j=0;j<phrase->Bricks.size();j++)
|
|
{
|
|
if(!pBM->isBrickKnown(phrase->Bricks[j]))
|
|
{
|
|
known= false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// if show, but only if full learnt, skip it if not fully learnt
|
|
if(phrase->ShowInAPOnlyIfLearnt && !known)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
|
|
// fill with the phrase id
|
|
_ProgressionDbSheets[progressType][dbIndex]->setValue32(ppi.SheetId);
|
|
// fill the level info
|
|
_ProgressionDbLevels[progressType][dbIndex]->setValue32(ppi.Level);
|
|
|
|
// if known, ungray
|
|
if(known)
|
|
_ProgressionDbLocks[progressType][dbIndex]->setValue32(0);
|
|
else
|
|
{
|
|
// just gray if all requirement are met in order to learn it
|
|
if(phraseRequirementOk(ppi.SheetId))
|
|
_ProgressionDbLocks[progressType][dbIndex]->setValue32(1);
|
|
// else redify
|
|
else
|
|
_ProgressionDbLocks[progressType][dbIndex]->setValue32(2);
|
|
}
|
|
|
|
// increment the db index
|
|
dbIndex++;
|
|
}
|
|
|
|
|
|
// for each progression type
|
|
for(uint pt= 0;pt<NumProgressType;pt++)
|
|
{
|
|
// reset old no more used to empty
|
|
for(i=progressIndex[pt];i<_LastProgressionNumDbFill[pt];i++)
|
|
{
|
|
_ProgressionDbSheets[pt][i]->setValue32(0);
|
|
}
|
|
// update cache
|
|
_LastProgressionNumDbFill[pt]= progressIndex[pt];
|
|
}
|
|
|
|
}
|
|
|
|
// ***************************************************************************
|
|
class CPhraseSortEntry
|
|
{
|
|
public:
|
|
CSPhraseManager::CPhraseProgressInfo ProgressInfo;
|
|
// Key sort
|
|
uint32 Section;
|
|
bool Castable;
|
|
uint32 Type;
|
|
uint32 Icon;
|
|
ucstring Text;
|
|
|
|
bool operator<(const CPhraseSortEntry &pse) const
|
|
{
|
|
// sort by Section
|
|
if(Section!=pse.Section)
|
|
return Section<pse.Section;
|
|
// take first castable (invert sens)
|
|
if(Castable!=pse.Castable)
|
|
return Castable>pse.Castable;
|
|
// sort by type
|
|
if(Type!=pse.Type)
|
|
return Type<pse.Type;
|
|
// sort by Icon (same type possible for effect bricks)
|
|
if(Icon!=pse.Icon)
|
|
return Icon<pse.Icon;
|
|
// sort by text cost for same spell
|
|
return Text<pse.Text;
|
|
}
|
|
};
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::computePhraseProgression()
|
|
{
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
CSkillManager *pSM= CSkillManager::getInstance();
|
|
|
|
// progression
|
|
sint skillReqLevel[SKILLS::NUM_SKILLS];
|
|
std::vector<SKILLS::ESkills> skillsToInsert;
|
|
skillsToInsert.reserve(SKILLS::NUM_SKILLS);
|
|
memset(skillReqLevel, 0xFF, SKILLS::NUM_SKILLS*sizeof(sint));
|
|
|
|
// **** For each Phrase Sheet, compute its related progression
|
|
CSheetManager::TEntitySheetMap::const_iterator it;
|
|
for(it=SheetMngr.getSheets().begin();it!=SheetMngr.getSheets().end();it++)
|
|
{
|
|
if(it->second.EntitySheet->Type==CEntitySheet::SPHRASE)
|
|
{
|
|
const CSPhraseSheet *phrase= safe_cast<const CSPhraseSheet*>(it->second.EntitySheet);
|
|
|
|
#ifdef PHRASE_DEBUG_VERBOSE
|
|
static uint pscount= 0;
|
|
nlinfo("**** PROG PHRASE: %4d, %s", pscount++, phrase->Id.toString().c_str());
|
|
#endif
|
|
|
|
// if not shown in ActionProgression window, skip it
|
|
if(!phrase->ShowInActionProgression)
|
|
continue;
|
|
|
|
// if not valid, skip it
|
|
if(!phrase->isValid())
|
|
continue;
|
|
|
|
// **** for this phrase, build the required formula, with and without credits
|
|
CReqSkillFormula skillFormulaProg; // For progression: No Credits
|
|
CReqSkillFormula skillFormulaFull; // For info: full, With Credits
|
|
// For all bricks
|
|
uint i;
|
|
for(i=0;i<phrase->Bricks.size();i++)
|
|
{
|
|
CSBrickSheet *brick= pBM->getBrick(phrase->Bricks[i]);
|
|
if(brick)
|
|
{
|
|
// the brick formula is an OR of all skill required
|
|
CReqSkillFormula brickFormula;
|
|
|
|
// get all its required Skill
|
|
for(uint j=0;j<brick->RequiredSkills.size();j++)
|
|
{
|
|
CSkillValue sv;
|
|
sv.Skill= brick->RequiredSkills[j].Skill;
|
|
sv.Value= brick->RequiredSkills[j].Value;
|
|
brickFormula.orV(sv);
|
|
}
|
|
|
|
// if not empty
|
|
if(!brickFormula.empty())
|
|
{
|
|
// AND with phrase requirement formula
|
|
skillFormulaFull.andV(brickFormula);
|
|
// if the brick is not a credit
|
|
if(!brick->isCredit())
|
|
skillFormulaProg.andV(brickFormula);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* if the skillFormulaProg is empty(), and if the full formula is not, it is because
|
|
this phrase is a Credit upgrade!!! we DO WANT see it in the skill tree
|
|
|
|
Additionnaly, for special case of "after critical hit 3" for instance,
|
|
where the credit is more restrictive than the options, take the full formula instead.
|
|
Detect this case simply if the full formula is made of only ONE SkillValue
|
|
*/
|
|
if(skillFormulaProg.empty() || skillFormulaFull.singleValue())
|
|
skillFormulaProg= skillFormulaFull;
|
|
|
|
#ifdef PHRASE_DEBUG_VERBOSE
|
|
skillFormulaFull.log("FULL");
|
|
skillFormulaProg.log("PROG");
|
|
#endif
|
|
|
|
|
|
// **** For phrase info, store the Full formula
|
|
_PhraseReqSkillMap[phrase->Id.asInt()]= skillFormulaFull;
|
|
|
|
|
|
// **** For phrase progression filter
|
|
skillsToInsert.clear();
|
|
// parse all the required skill, both AND and OR
|
|
std::list<CReqSkillFormula::CSkillValueAnd>::const_iterator itSVA;
|
|
for(itSVA= skillFormulaProg.OrSkills.begin();itSVA!=skillFormulaProg.OrSkills.end();itSVA++)
|
|
{
|
|
std::list<CSkillValue>::const_iterator itSV;
|
|
for(itSV= itSVA->AndSkills.begin();itSV!=itSVA->AndSkills.end();itSV++)
|
|
{
|
|
const CSkillValue &sv= *itSV;
|
|
if(sv.Skill!=SKILLS::unknown)
|
|
{
|
|
// get the actual Skill associated to the skillValue (with no sheet data error,
|
|
// it should be == sv.Skill).
|
|
SKILLS::ESkills skill= sv.Skill;
|
|
uint32 value= sv.Value;
|
|
// eg (SME,10) is incorrect (SME range is [20,50]) => take instead (SM,10)
|
|
while(value<pSM->getMinSkillValue(skill))
|
|
{
|
|
SKILLS::ESkills sp= pSM->getParent(skill);
|
|
if(sp==SKILLS::unknown)
|
|
break;
|
|
else
|
|
skill= sp;
|
|
}
|
|
|
|
/* in case of (SM,25) (eg arise with auras), it means that for example,
|
|
(SMA,25), or (SMB,25) or (SMC,25) are required.
|
|
Then we have to add this progression in all those skills!
|
|
=> insert in those skills only!
|
|
*/
|
|
insertProgressionSkillRecurs(skill, value, skillReqLevel, skillsToInsert);
|
|
}
|
|
}
|
|
}
|
|
|
|
// then parse the skill to insert list
|
|
for(i=0;i<skillsToInsert.size();i++)
|
|
{
|
|
SKILLS::ESkills skill= skillsToInsert[i];
|
|
|
|
// append this phrase to this progression line
|
|
CPhraseProgressInfo ppi;
|
|
ppi.SheetId= phrase->Id.asInt();
|
|
ppi.Level= skillReqLevel[skill];
|
|
_ProgressionPhrases[skill].Phrases.push_back(ppi);
|
|
|
|
// clean the level, for next phrase
|
|
skillReqLevel[skill]= -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
// **** Sort each phrase sheet by type/cost
|
|
// For all skills
|
|
std::vector<CPhraseSortEntry> phraseSortEntry;
|
|
for(uint i=0;i<SKILLS::NUM_SKILLS;i++)
|
|
{
|
|
CPhraseProgression &pprog= _ProgressionPhrases[i];
|
|
uint j;
|
|
|
|
// for all phrase of this skills, fill sort struct
|
|
phraseSortEntry.resize(pprog.Phrases.size());
|
|
for(j=0;j<phraseSortEntry.size();j++)
|
|
{
|
|
CPhraseSortEntry &pse= phraseSortEntry[j];
|
|
pse.ProgressInfo= pprog.Phrases[j];
|
|
|
|
// get the phrase best display brick
|
|
CSPhraseSheet *phraseSheet= dynamic_cast<CSPhraseSheet*>(SheetMngr.get(CSheetId(pse.ProgressInfo.SheetId)));
|
|
NLMISC::CSheetId brickSheet;
|
|
if(phraseSheet)
|
|
brickSheet= pBM->getSabrinaCom().getPhraseBestDisplayBrick(phraseSheet->Bricks);
|
|
|
|
// take first the castable phrase
|
|
pse.Castable= isPhraseCastable(phraseSheet);
|
|
|
|
// sort by section
|
|
pse.Section= getPhraseSectionFromLevel(pse.ProgressInfo.Level);
|
|
|
|
// get the family of this brick as second sort key
|
|
CSBrickSheet *brick= pBM->getBrick(brickSheet);
|
|
if(brick)
|
|
pse.Type= brick->BrickFamily;
|
|
else
|
|
pse.Type= 0;
|
|
|
|
// get the icon of this brick as third sort key
|
|
if(brick)
|
|
pse.Icon= (uint32)brick->IdIcon;
|
|
else
|
|
pse.Icon= 0;
|
|
|
|
// get the phrase Text as 4th sort key
|
|
pse.Text= STRING_MANAGER::CStringManagerClient::getSPhraseLocalizedName(CSheetId(pse.ProgressInfo.SheetId));
|
|
// avoid mutliple sapce problem
|
|
strFindReplace(pse.Text, " ", "");
|
|
// replace each number with 001 format. strlwr
|
|
for(uint k=0;k<pse.Text.size();k++)
|
|
{
|
|
if(pse.Text[k] < 256 && isalpha(pse.Text[k]))
|
|
pse.Text[k]= tolower(pse.Text[k]);
|
|
else if(pse.Text[k] < 256 && isdigit(pse.Text[k]))
|
|
{
|
|
uint32 number= 0;
|
|
uint32 start= k;
|
|
// get the whole number
|
|
for(;k<pse.Text.size() && isdigit(pse.Text[k]);k++)
|
|
{
|
|
number*=10;
|
|
number+= pse.Text[k] - '0';
|
|
}
|
|
// format, and replace in string
|
|
ucstring newNumber= toString("%3d", number);
|
|
pse.Text.replace(start, k-start, newNumber);
|
|
// and skip this number
|
|
k= start + (uint)newNumber.size();
|
|
}
|
|
}
|
|
}
|
|
|
|
// sort
|
|
sort(phraseSortEntry.begin(), phraseSortEntry.end());
|
|
|
|
// write result
|
|
for(j=0;j<phraseSortEntry.size();j++)
|
|
{
|
|
pprog.Phrases[j]= phraseSortEntry[j].ProgressInfo;
|
|
}
|
|
}
|
|
|
|
// **** append a callback to update the progression when a brick is learned
|
|
pBM->appendBrickLearnedCallback(&_ProgressionUpdate);
|
|
pSM->appendSkillChangeCallback(&_ProgressionUpdate);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
enum {MaxSkillValue= 250};
|
|
void CSPhraseManager::insertProgressionSkillRecurs(SKILLS::ESkills skill, uint32 value, sint *skillReqLevel, std::vector<SKILLS::ESkills> &skillsToInsert)
|
|
{
|
|
CSkillManager *pSM= CSkillManager::getInstance();
|
|
const std::vector<SKILLS::ESkills> &children= pSM->getChildren(skill);
|
|
|
|
// Yoyo: special case for Skill value >250 (disabled bricks)....
|
|
// Don't insert them
|
|
if(value>MaxSkillValue)
|
|
return;
|
|
|
|
// if the value is under the max value of this skill, it's ok
|
|
// Or special case for the MAX 250 value of skills, ie if the skill has no more children
|
|
if(value < pSM->getMaxSkillValue(skill) || children.empty())
|
|
{
|
|
// if not used, insert this skill in the "skill used in this phrase progression"
|
|
if(skillReqLevel[skill]==-1)
|
|
{
|
|
skillReqLevel[skill]= value;
|
|
skillsToInsert.push_back(skill);
|
|
}
|
|
// else maximize the level required for this phrase
|
|
else
|
|
{
|
|
skillReqLevel[skill]= max(skillReqLevel[skill], (sint)value);
|
|
}
|
|
}
|
|
// else recurs to children
|
|
else
|
|
{
|
|
for(uint i=0;i<children.size();i++)
|
|
{
|
|
insertProgressionSkillRecurs(children[i], value, skillReqLevel, skillsToInsert);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
uint32 CSPhraseManager::getPhraseSectionFromLevel(uint32 level)
|
|
{
|
|
uint32 ret= level/5;
|
|
ret= min(ret, (uint32)((MaxSkillValue-1)/5));
|
|
return ret;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::getPhraseLevelFromSection(uint32 section, uint32 &minLevel, uint32 &maxLevel)
|
|
{
|
|
minLevel= section*5;
|
|
maxLevel= (section+1)*5-1;
|
|
if(maxLevel==MaxSkillValue-1)
|
|
maxLevel= MaxSkillValue;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::buildPhraseBrickRequirement(uint32 phraseSheetId, std::vector<CSheetId> &bricks)
|
|
{
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
bricks.clear();
|
|
|
|
CSPhraseSheet *phraseSheet= dynamic_cast<CSPhraseSheet*>(SheetMngr.get(CSheetId(phraseSheetId)));
|
|
|
|
if(phraseSheet)
|
|
{
|
|
uint i;
|
|
|
|
// first get all bricks contained in this phrase
|
|
set<CSheetId> brickSet;
|
|
for(i=0;i<phraseSheet->Bricks.size();i++)
|
|
{
|
|
CSBrickSheet *brick= pBM->getBrick(phraseSheet->Bricks[i]);
|
|
if(brick)
|
|
brickSet.insert(brick->Id);
|
|
}
|
|
|
|
// For all bricks of the phrase.
|
|
for(i=0;i<phraseSheet->Bricks.size();i++)
|
|
{
|
|
CSBrickSheet *brick= pBM->getBrick(phraseSheet->Bricks[i]);
|
|
if(brick)
|
|
{
|
|
// Special case: For "Use Item enchantment" phrase, don't describe requirement
|
|
if(brick->isProcEnchantment())
|
|
{
|
|
bricks.clear();
|
|
return;
|
|
}
|
|
|
|
// For all its required bricks
|
|
for(uint j=0;j<brick->RequiredBricks.size();j++)
|
|
{
|
|
/* if the required brick is not in the current phrase, then it is required
|
|
E.g: if a phrase has brickA and brickB, and if brickB require brickA
|
|
then learning the phrase finally don't require brickA! (else won't be possible to learn it
|
|
if this is the only phrase that offers brickA for instance)
|
|
*/
|
|
if( brickSet.find(brick->RequiredBricks[j])==brickSet.end() )
|
|
{
|
|
bricks.push_back(brick->RequiredBricks[j]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CSPhraseManager::fameRequirementOk(uint32 phraseSheetId)
|
|
{
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
|
|
CSPhraseSheet *phraseSheet= dynamic_cast<CSPhraseSheet*>(SheetMngr.get(CSheetId(phraseSheetId)));
|
|
|
|
if(phraseSheet)
|
|
{
|
|
uint i;
|
|
|
|
// first get all bricks contained in this phrase
|
|
set<CSheetId> brickSet;
|
|
for(i=0;i<phraseSheet->Bricks.size();i++)
|
|
{
|
|
CSBrickSheet *brick= pBM->getBrick(phraseSheet->Bricks[i]);
|
|
if(brick)
|
|
brickSet.insert(brick->Id);
|
|
}
|
|
|
|
// For all bricks of the phrase.
|
|
for(i=0;i<phraseSheet->Bricks.size();i++)
|
|
{
|
|
CSBrickSheet *brick= pBM->getBrick(phraseSheet->Bricks[i]);
|
|
if(brick)
|
|
{
|
|
// get player fame for this faction and check with min value needed
|
|
if( brick->FactionIndex != CStaticFames::INVALID_FACTION_INDEX )
|
|
{
|
|
|
|
//TODO
|
|
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CSPhraseManager::phraseRequirementOk(uint32 phraseSheetId)
|
|
{
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
|
|
|
|
// **** check skill requirement for this phrase
|
|
TPhraseReqSkillMap::const_iterator it= _PhraseReqSkillMap.find(phraseSheetId);
|
|
if(it!=_PhraseReqSkillMap.end())
|
|
{
|
|
const CReqSkillFormula &formula= it->second;
|
|
|
|
if(!formula.evaluate())
|
|
return false;
|
|
}
|
|
|
|
|
|
// **** check fame requirement
|
|
if( !fameRequirementOk(phraseSheetId) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
|
|
// **** check brick requirement
|
|
std::vector<CSheetId> bricks;
|
|
buildPhraseBrickRequirement(phraseSheetId, bricks);
|
|
|
|
// For all required bricks
|
|
for(uint i=0;i<bricks.size();i++)
|
|
{
|
|
// if the required brick is not learned, fail
|
|
if( !pBM->isBrickKnown(bricks[i]) )
|
|
return false;
|
|
}
|
|
|
|
|
|
// ok all requirement met
|
|
return true;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
bool CSPhraseManager::allowListBrickInHelp(const CSPhraseCom &phrase) const
|
|
{
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
|
|
CSBrickSheet *rootBrick= pBM->getBrick(phrase.Bricks[0]);
|
|
// broken phrase
|
|
if(!rootBrick)
|
|
return false;
|
|
|
|
// don't list bricks for Charac upgrades
|
|
if(BRICK_FAMILIES::isCharacBuyFamily(rootBrick->BrickFamily))
|
|
return false;
|
|
|
|
// don't list bricks for "use item enchant" phrase
|
|
if(rootBrick->isProcEnchantment())
|
|
return false;
|
|
|
|
// common case
|
|
return true;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::getCombatWeaponRestriction(ucstring &text, const CSPhraseCom &phrase, bool& usableWithMelee, bool& usableWithRange)
|
|
{
|
|
text.clear();
|
|
|
|
if(phrase.empty())
|
|
return;
|
|
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
CSBrickSheet *rootBrick= pBM->getBrick(phrase.Bricks[0]);
|
|
if(rootBrick && rootBrick->isCombat())
|
|
{
|
|
// **** Build the "phrase skill compatible" formula.
|
|
CReqSkillFormula phraseFormula= buildCombatPhraseSkillFormula(phrase.Bricks);
|
|
|
|
// **** build the dorted array of ored skills
|
|
std::vector<SKILLS::ESkills> skills;
|
|
std::list<CReqSkillFormula::CSkillValueAnd>::iterator it(phraseFormula.OrSkills.begin()),
|
|
end(phraseFormula.OrSkills.end());
|
|
for(;it!=end;it++)
|
|
{
|
|
CReqSkillFormula::CSkillValueAnd skillAnd= *it;
|
|
// if the and is not a single value, then no chance to match (eg: SFR&SFM won't match any compareSkill)
|
|
if(skillAnd.AndSkills.size()==1)
|
|
{
|
|
SKILLS::ESkills skill= skillAnd.AndSkills.begin()->Skill;
|
|
if(skill!=SKILLS::unknown)
|
|
skills.push_back(skill);
|
|
}
|
|
}
|
|
// sort by skill index. this is the convention, to be sure that we don't search "uiawrSFM_SFR"
|
|
// while "uiawrSFR_SFM" is defined in en.uxt....
|
|
std::sort(skills.begin(), skills.end());
|
|
|
|
// used to know what weapon's family can be used with this phrase
|
|
usableWithMelee = false;
|
|
usableWithRange = false;
|
|
|
|
// **** build the CI18N name
|
|
std::string idName= "uiawr";
|
|
for(uint i=0;i<skills.size();i++)
|
|
{
|
|
string skillName = SKILLS::toString(skills[i]);
|
|
idName+= skillName;
|
|
if(i<skills.size()-1)
|
|
idName+= "_";
|
|
|
|
if( skillName.find("SFM") != std::string::npos )
|
|
usableWithMelee = true;
|
|
if( skillName.find("SFR") != std::string::npos )
|
|
usableWithRange = true;
|
|
}
|
|
|
|
// no restriction at all means everything possible
|
|
if( !usableWithMelee && !usableWithRange )
|
|
{
|
|
usableWithMelee = true;
|
|
usableWithRange = true;
|
|
}
|
|
|
|
// **** If found with this combination version
|
|
if(CI18N::hasTranslation(idName))
|
|
text= CI18N::get(idName);
|
|
// The combination don't exist. just list each skill
|
|
else
|
|
{
|
|
for(uint i=0;i<skills.size();i++)
|
|
{
|
|
text+= CI18N::get("uiawr" + SKILLS::toString(skills[i]));
|
|
if(i<skills.size()-1)
|
|
text+= CI18N::get("uiPhraseWRSeparator");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::getCombatWeaponRestriction(ucstring &text, sint32 phraseSheetId, bool& usableWithMelee, bool& usableWithRange)
|
|
{
|
|
CSPhraseCom phrase;
|
|
buildPhraseFromSheet(phrase, phraseSheetId);
|
|
getCombatWeaponRestriction(text, phrase, usableWithMelee, usableWithRange);
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
CReqSkillFormula CSPhraseManager::buildCombatPhraseSkillFormula(const std::vector<NLMISC::CSheetId> &phraseBricks) const
|
|
{
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
CReqSkillFormula phraseFormula;
|
|
|
|
// default: work with any Skill Fight weapon (ie all... :) )
|
|
phraseFormula.andV(CSkillValue(SKILLS::SF));
|
|
|
|
// for all bricks not Unknown
|
|
for(uint i=0;i<phraseBricks.size();i++)
|
|
{
|
|
CSBrickSheet *brick= pBM->getBrick(phraseBricks[i]);
|
|
if(brick && brick->getSkill()!=SKILLS::unknown)
|
|
{
|
|
CReqSkillFormula brickFormula;
|
|
for(uint j=0;j<brick->UsedSkills.size();j++)
|
|
{
|
|
brickFormula.orV(CSkillValue(brick->UsedSkills[j]));
|
|
}
|
|
|
|
// and with the phraseFormula
|
|
phraseFormula.andV(brickFormula);
|
|
}
|
|
}
|
|
|
|
return phraseFormula;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
uint32 CSPhraseManager::getSpellLevel(const std::vector<NLMISC::CSheetId> &phraseBricks) const
|
|
{
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
sint32 maxCost= 0;
|
|
for(uint i=0;i<phraseBricks.size();i++)
|
|
{
|
|
CSBrickSheet *brick= pBM->getBrick(phraseBricks[i]);
|
|
if(brick && !brick->isCredit())
|
|
{
|
|
maxCost= max(maxCost, brick->SabrinaCost);
|
|
}
|
|
}
|
|
|
|
return maxCost;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::getResistMagic(bool resistMagic[RESISTANCE_TYPE::NB_RESISTANCE_TYPE], const std::vector<NLMISC::CSheetId> &phraseBricks)
|
|
{
|
|
// reset
|
|
for(uint i=0;i<RESISTANCE_TYPE::NB_RESISTANCE_TYPE;i++)
|
|
{
|
|
resistMagic[i]= false;
|
|
}
|
|
|
|
// set
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
for(uint i=0;i<phraseBricks.size();i++)
|
|
{
|
|
CSBrickSheet *brick= pBM->getBrick(phraseBricks[i]);
|
|
if(brick && brick->MagicResistType!=RESISTANCE_TYPE::None)
|
|
{
|
|
resistMagic[brick->MagicResistType]= true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
uint32 CSPhraseManager::getMemorizedPhraseIfLastOrNewSlot(uint32 memoryLine, uint32 memoryIndex)
|
|
{
|
|
// \toto yoyo: There is a Network BUG which prevents us from simply doing {Forget(),Delete()} Old,
|
|
// then {Learn(),Memorize()} new (Messages are shuffled).
|
|
|
|
// If the memory slot has a Phrase
|
|
uint32 oldPhraseId= getMemorizedPhrase(memoryLine, memoryIndex);
|
|
if(oldPhraseId)
|
|
{
|
|
// if this is the last referenced, then return this phrase id
|
|
if(countAllThatUsePhrase(oldPhraseId)==1)
|
|
{
|
|
return oldPhraseId;
|
|
}
|
|
}
|
|
|
|
// else get New Free Slot
|
|
return allocatePhraseSlot();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::fullDeletePhraseIfLast(uint32 memoryLine, uint32 memorySlot)
|
|
{
|
|
uint32 phraseId= getMemorizedPhrase(memoryLine, memorySlot);
|
|
// not a phrase? no-op
|
|
if(!phraseId)
|
|
return;
|
|
|
|
// more than 1 use this slot? => no problem (will be forgeted/replaced)
|
|
if(countAllThatUsePhrase(phraseId)>1)
|
|
return;
|
|
|
|
// else delete this phrase (server etc....)
|
|
fullDelete(phraseId);
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
ucstring CSPhraseManager::getForageExtractionPhraseEcotypeFmt(const CSPhraseCom &phrase)
|
|
{
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
|
|
static string tspecString= "FG_ECT_SPC: ";
|
|
|
|
// Test all brick, if find a ecotype specialisation, return fmt
|
|
for(uint i=0;i<phrase.Bricks.size();i++)
|
|
{
|
|
CSBrickSheet *brick= pBM->getBrick(phrase.Bricks[i]);
|
|
// if a forage extraction brick
|
|
if(brick)
|
|
{
|
|
// Parse all properties of the brick, if FG_ECT_SPC, this is a terrain speciliasing
|
|
for(uint j=0;j<brick->Properties.size();j++)
|
|
{
|
|
const string &text= brick->Properties[j].Text;
|
|
if(text.compare(0, tspecString.size(), tspecString)==0)
|
|
{
|
|
// extract the associated terrain
|
|
string terran= text.substr(tspecString.size(), string::npos);
|
|
terran= string("uihelpPhraseForageSuccess")+terran;
|
|
// try to get the associated I18N
|
|
if(CI18N::hasTranslation(terran))
|
|
return CI18N::get(terran);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Failure, display all
|
|
return CI18N::get("uihelpPhraseForageSuccessAll");
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CSPhraseManager::findDefaultAttack(uint32 &memoryLine, uint32 &memorySlot)
|
|
{
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
|
|
if(_Memories.empty())
|
|
return false;
|
|
|
|
// **** Search in all memory lines, but try the currently selected one
|
|
std::deque<uint> memoryLineSort;
|
|
memoryLineSort.resize(_Memories.size());
|
|
uint32 i;
|
|
for(i=0;i<memoryLineSort.size();i++)
|
|
memoryLineSort[i]= i;
|
|
// remove and push_front the selected memory line
|
|
if(_SelectedMemoryDB>=0 && _SelectedMemoryDB<(sint)memoryLineSort.size())
|
|
{
|
|
memoryLineSort.erase(memoryLineSort.begin()+_SelectedMemoryDB);
|
|
memoryLineSort.push_front(_SelectedMemoryDB);
|
|
}
|
|
|
|
// **** Parse all memories
|
|
for(i=0;i<memoryLineSort.size();i++)
|
|
{
|
|
CMemoryLine &memLine= _Memories[memoryLineSort[i]];
|
|
for(uint j=0;j<PHRASE_MAX_MEMORY_SLOT;j++)
|
|
{
|
|
if(memLine.Slot[j].isPhrase())
|
|
{
|
|
const CSPhraseCom &phrase= getPhrase(memLine.Slot[j].Id);
|
|
// The phrase must have only one brick: the default attack brick
|
|
if( phrase.Bricks.size() == 1 )
|
|
{
|
|
CSBrickSheet *brick= pBM->getBrick(phrase.Bricks[0]);
|
|
// combat root brick?
|
|
if( brick && brick->isRoot() && brick->isCombat() )
|
|
{
|
|
// default attack!
|
|
memoryLine= memoryLineSort[i];
|
|
memorySlot= j;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CSPhraseManager::avoidCyclicForPhrase(const CSPhraseCom &phrase) const
|
|
{
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
|
|
for(uint i=0;i<phrase.Bricks.size();i++)
|
|
{
|
|
CSBrickSheet *brick= pBM->getBrick(phrase.Bricks[i]);
|
|
if(brick && brick->AvoidCyclic)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CSPhraseManager::avoidCyclicForPhrase(sint32 phraseSheetId) const
|
|
{
|
|
return avoidCyclicForPhrase(getPhrase(phraseSheetId));
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
uint CSPhraseManager::fillRoleMasterGenericPhrase(uint32 rmFlags, uint32 rmRace)
|
|
{
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
|
|
uint destIndex= 0;
|
|
uint numFill= 0;
|
|
|
|
// not initialized => abort
|
|
if(_BotChatPhraseSheetLeaves.empty())
|
|
return 0;
|
|
|
|
// *** For all phrase sheets
|
|
CSheetManager::TEntitySheetMap::const_iterator it;
|
|
for(it=SheetMngr.getSheets().begin();it!=SheetMngr.getSheets().end();it++)
|
|
{
|
|
if(it->second.EntitySheet->Type==CEntitySheet::SPHRASE)
|
|
{
|
|
// *** Filter RoleMaster and basics
|
|
const CSPhraseSheet *phrase= safe_cast<const CSPhraseSheet*>(it->second.EntitySheet);
|
|
// Not valid phrase are not sellable (some brick no more exist)
|
|
if(!phrase->isValid())
|
|
continue;
|
|
// ShowInAPOnlyIfLearnt are typically special mission phrase, skip them
|
|
if(phrase->ShowInAPOnlyIfLearnt)
|
|
continue;
|
|
// test rmFlags against phrase name
|
|
if( !ROLEMASTER_FLAGS::canSellPhrase(rmFlags, phrase->Id.toString()) )
|
|
continue;
|
|
// test race (test all bricks)
|
|
bool raceOk= true;
|
|
uint i;
|
|
for(i=0;i<phrase->Bricks.size();i++)
|
|
{
|
|
CSBrickSheet *brick= pBM->getBrick(phrase->Bricks[i]);
|
|
// if the brick exist, not a Common (no restriction), and not equal to rolemaster race,
|
|
// then can't sell this phrase
|
|
if( brick && brick->CivRestriction!=EGSPD::CPeople::Common &&
|
|
brick->CivRestriction!=(EGSPD::CPeople::TPeople)rmRace )
|
|
{
|
|
raceOk= false;
|
|
break;
|
|
}
|
|
}
|
|
// if some brick failed, skip
|
|
if(!raceOk)
|
|
continue;
|
|
|
|
|
|
// *** Filter not fully known phrases
|
|
bool fullKnown= true;
|
|
for(i=0;i<phrase->Bricks.size();i++)
|
|
{
|
|
CSBrickSheet *brick= pBM->getBrick(phrase->Bricks[i]);
|
|
// if the brick exist, and not known then OK, all are not known
|
|
if(brick && !pBM->isBrickKnown(phrase->Bricks[i]))
|
|
{
|
|
fullKnown= false;
|
|
break;
|
|
}
|
|
}
|
|
// if all bricks of this phrase are known, then don't need to sell!
|
|
if(fullKnown)
|
|
continue;
|
|
|
|
|
|
// *** Filter phrases that are ok with requirement
|
|
if(!phraseRequirementOk(phrase->Id.asInt()))
|
|
continue;
|
|
|
|
|
|
// *** All filter pass, add this phrase
|
|
if(_BotChatPhraseSheetLeaves[destIndex])
|
|
_BotChatPhraseSheetLeaves[destIndex]->setValue32(phrase->Id.asInt());
|
|
|
|
// next
|
|
destIndex++;
|
|
// full DB filled?
|
|
if(destIndex==_BotChatPhraseSheetLeaves.size())
|
|
break;
|
|
}
|
|
}
|
|
|
|
// nb really filled
|
|
numFill= destIndex;
|
|
|
|
// *** Fill others with 0!
|
|
for(;destIndex<_BotChatPhraseSheetLeaves.size();destIndex++)
|
|
{
|
|
if(_BotChatPhraseSheetLeaves[destIndex])
|
|
_BotChatPhraseSheetLeaves[destIndex]->setValue32(0);
|
|
}
|
|
|
|
return numFill;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::getPhraseSectionBoundFromSkillFilter(sint &minSectionId, sint &maxSectionId)
|
|
{
|
|
CSkillManager *pSM= CSkillManager::getInstance();
|
|
SKILLS::ESkills filter= getBookSkillFilter();
|
|
// get its skill bound (eg: 20-50)
|
|
sint minSkillValue= pSM->getMinSkillValue(filter);
|
|
sint maxSkillValue= pSM->getMaxSkillValue(filter);
|
|
minSkillValue= max(minSkillValue, 0);
|
|
maxSkillValue= max(maxSkillValue, 0);
|
|
// get its related section id bound (eg: 3-10)
|
|
minSectionId= minSkillValue/5 -1;
|
|
// NB: 50/5==10 is already exclusive (I mean all actions of DefensiveMagic Skill are 49 max)
|
|
maxSectionId= maxSkillValue/5;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
sint32 CSPhraseManager::getSheetFromPhrase(const CSPhraseCom &phrase) const
|
|
{
|
|
TPhraseToSheet::const_iterator it = _PhraseToSheet.find(phrase);
|
|
if (it == _PhraseToSheet.end()) return 0;
|
|
return it->second;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
uint32 CSPhraseManager::getTotalActionMalus(const CSPhraseCom &phrase) const
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
uint32 totalActionMalus= 0;
|
|
CCDBNodeLeaf *actMalus= pIM->getDbProp("UI:VARIABLES:TOTAL_MALUS_EQUIP", false);
|
|
// root brick must not be Power or aura, because Action malus don't apply to them
|
|
// (ie leave 0 ActionMalus for Aura or Powers
|
|
if (!phrase.Bricks.empty())
|
|
{
|
|
CSBrickSheet *rootBrick= pBM->getBrick(phrase.Bricks[0]);
|
|
if(actMalus && !rootBrick->isSpecialPower())
|
|
totalActionMalus= actMalus->getValue32();
|
|
}
|
|
return totalActionMalus;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
CCDBNodeLeaf *CSPhraseManager::getRegenTickRangeDbLeaf(uint powerIndex) const
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CCDBNodeLeaf *dbLeaf = pIM->getDbProp(toString("SERVER:FLAGS:BRICK_TICK_RANGE:%d:TICK_RANGE", (int) powerIndex), false);
|
|
return dbLeaf;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
CTickRange CSPhraseManager::getRegenTickRange(uint powerIndex) const
|
|
{
|
|
CTickRange tickRange;
|
|
CCDBNodeLeaf *dbLeaf = getRegenTickRangeDbLeaf(powerIndex);
|
|
if (dbLeaf)
|
|
{
|
|
tickRange.StartTick = (NLMISC::TGameCycle) dbLeaf->getValue32();
|
|
tickRange.EndTick = (NLMISC::TGameCycle) (((uint64) dbLeaf->getValue64()) >> 32);
|
|
}
|
|
return tickRange;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CSPhraseManager::setRegenTickRange(uint powerIndex, const CTickRange &tickRange)
|
|
{
|
|
CCDBNodeLeaf *dbLeaf = getRegenTickRangeDbLeaf(powerIndex);
|
|
if (dbLeaf)
|
|
{
|
|
uint64 value = uint64(tickRange.StartTick) | (uint64(tickRange.EndTick) << 32);
|
|
dbLeaf->setValue64(value);
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
int CSPhraseComAdpater::luaGetCastTime(CLuaState &ls)
|
|
{
|
|
if (Phrase.Bricks.empty())
|
|
{
|
|
ls.push((double) 0);
|
|
return 1;
|
|
}
|
|
CSPhraseManager *pPM = CSPhraseManager::getInstance();
|
|
float castTime;
|
|
float castTimeMalus;
|
|
pPM->getPhraseCastTime(Phrase, pPM->getTotalActionMalus(Phrase), castTime, castTimeMalus);
|
|
ls.push((double) (castTime + castTimeMalus));
|
|
return 1;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
int CSPhraseComAdpater::luaGetCastRange(CLuaState &ls)
|
|
{
|
|
if (Phrase.Bricks.empty())
|
|
{
|
|
ls.push((double) 0);
|
|
return 1;
|
|
}
|
|
CSPhraseManager *pPM = CSPhraseManager::getInstance();
|
|
sint range;
|
|
sint rangeMalus;
|
|
pPM->getPhraseMagicRange(this->Phrase, pPM->getTotalActionMalus(Phrase), range, rangeMalus);
|
|
ls.push((double) (range + rangeMalus));
|
|
return 1;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
int CSPhraseComAdpater::luaGetHpCost(CLuaState &ls)
|
|
{
|
|
if (Phrase.Bricks.empty())
|
|
{
|
|
ls.push((double) 0);
|
|
return 1;
|
|
}
|
|
CSPhraseManager *pPM = CSPhraseManager::getInstance();
|
|
sint hpCost;
|
|
sint hpCostMalus;
|
|
pPM->getPhraseHpCost(this->Phrase, pPM->getTotalActionMalus(Phrase), hpCost, hpCostMalus);
|
|
ls.push((double) (hpCost + hpCostMalus));
|
|
return 1;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
int CSPhraseComAdpater::luaGetSapCost(CLuaState &ls)
|
|
{
|
|
if (Phrase.Bricks.empty())
|
|
{
|
|
ls.push((double) 0);
|
|
return 1;
|
|
}
|
|
CSPhraseManager *pPM = CSPhraseManager::getInstance();
|
|
sint sapCost;
|
|
sint sapCostMalus;
|
|
pPM->getPhraseSapCost(this->Phrase, pPM->getTotalActionMalus(Phrase), sapCost, sapCostMalus);
|
|
ls.push((double) (sapCost + sapCostMalus));
|
|
return 1;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
int CSPhraseComAdpater::luaGetSuccessRate(CLuaState &ls)
|
|
{
|
|
if (Phrase.Bricks.empty())
|
|
{
|
|
ls.push((double) 0);
|
|
return 1;
|
|
}
|
|
CSPhraseManager *pPM = CSPhraseManager::getInstance(); ;
|
|
ls.push((double) pPM->getPhraseSuccessRate(this->Phrase));
|
|
return 1;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
int CSPhraseComAdpater::luaGetFocusCost(CLuaState &ls)
|
|
{
|
|
if (Phrase.Bricks.empty())
|
|
{
|
|
ls.push((double) 0);
|
|
return 1;
|
|
}
|
|
CSPhraseManager *pPM = CSPhraseManager::getInstance();
|
|
sint focusCost;
|
|
sint focusCostMalus;
|
|
pPM->getPhraseFocusCost(this->Phrase, pPM->getTotalActionMalus(Phrase), focusCost, focusCostMalus);
|
|
ls.push((double) (focusCost + focusCostMalus));
|
|
return 1;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
int CSPhraseComAdpater::luaGetStaCost(CLuaState &ls)
|
|
{
|
|
if (Phrase.Bricks.empty())
|
|
{
|
|
ls.push((double) 0);
|
|
return 1;
|
|
}
|
|
CSPhraseManager *pPM = CSPhraseManager::getInstance();
|
|
sint staCost;
|
|
sint staCostMalus;
|
|
pPM->getPhraseStaCost(this->Phrase, pPM->getTotalActionMalus(Phrase), staCost, staCostMalus);
|
|
ls.push((double) (staCost + staCostMalus));
|
|
return 1;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
int CSPhraseComAdpater::luaGetName(CLuaState &ls)
|
|
{
|
|
CLuaIHM::push(ls, this->Phrase.Name);
|
|
return 1;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
int CSPhraseComAdpater::luaGetDesc(CLuaState &ls)
|
|
{
|
|
CSPhraseManager *pPM = CSPhraseManager::getInstance();
|
|
sint32 phraseSheetID = pPM->getSheetFromPhrase(Phrase);
|
|
if (phraseSheetID != 0)
|
|
{
|
|
// is it a built-in phrase?
|
|
ucstring desc(STRING_MANAGER::CStringManagerClient::getSPhraseLocalizedDescription(NLMISC::CSheetId(phraseSheetID)));
|
|
if (!desc.empty())
|
|
{
|
|
CLuaIHM::push(ls, desc);
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
int CSPhraseComAdpater::luaIsCombatPhrase(CLuaState &ls)
|
|
{
|
|
if(Phrase.empty())
|
|
{
|
|
ls.push(false);
|
|
return 1;
|
|
}
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
CSBrickSheet *rootBrick= pBM->getBrick(Phrase.Bricks[0]);
|
|
if(!rootBrick)
|
|
{
|
|
ls.push(false);
|
|
return 1;
|
|
}
|
|
ls.push(rootBrick->isCombat());
|
|
return 1;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
int CSPhraseComAdpater::luaIsMagicPhrase(CLuaState &ls)
|
|
{
|
|
if(Phrase.empty())
|
|
{
|
|
ls.push(false);
|
|
return 1;
|
|
}
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
CSBrickSheet *rootBrick= pBM->getBrick(Phrase.Bricks[0]);
|
|
if(!rootBrick)
|
|
{
|
|
ls.push(false);
|
|
return 1;
|
|
}
|
|
ls.push(rootBrick->isMagic());
|
|
return 1;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
int CSPhraseComAdpater::luaIsPowerPhrase(CLuaState &ls)
|
|
{
|
|
if(Phrase.empty())
|
|
{
|
|
ls.push(false);
|
|
return 1;
|
|
}
|
|
CSBrickManager *pBM= CSBrickManager::getInstance();
|
|
CSBrickSheet *rootBrick= pBM->getBrick(Phrase.Bricks[0]);
|
|
if(!rootBrick)
|
|
{
|
|
ls.push(false);
|
|
return 1;
|
|
}
|
|
ls.push(rootBrick->isSpecialPower());
|
|
return 1;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
int CSPhraseComAdpater::luaGetRegenTime(CLuaState &ls)
|
|
{
|
|
CSPhraseManager *pPM = CSPhraseManager::getInstance();
|
|
ls.push((double) pPM->getRegenTime(Phrase));
|
|
return 1;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
int CSPhraseComAdpater::luaGetTotalRegenTime(CLuaState &ls)
|
|
{
|
|
CSPhraseManager *pPM = CSPhraseManager::getInstance();
|
|
ls.push((double) pPM->getTotalRegenTime(Phrase));
|
|
return 1;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
int CSPhraseComAdpater::luaGetPowerDisableTime(CLuaState &ls)
|
|
{
|
|
CSPhraseManager *pPM = CSPhraseManager::getInstance();
|
|
ls.push((double) pPM->getPowerDisableTime(Phrase));
|
|
return 1;
|
|
}
|
|
|
|
//////////////
|
|
// COMMANDS //
|
|
//////////////
|
|
|
|
#ifdef NL_DEBUG
|
|
|
|
NLMISC_COMMAND(regenTickRange, "Emulate regen tick range locally for a memory slot)", "")
|
|
{
|
|
if (args.size() != 1 && args.size() != 2) return false;
|
|
CSPhraseManager *pPM = CSPhraseManager::getInstance();
|
|
uint32 phraseId;
|
|
NLMISC::fromString(args[0], phraseId);
|
|
const CSPhraseCom &phrase = pPM->getPhrase(phraseId);
|
|
uint64 powerBitField = CSPhraseManager::getPhraseRequiredFlags(phrase);
|
|
TGameCycle duration;
|
|
if (args.size() >= 2)
|
|
{
|
|
NLMISC::fromString(args[1], duration);
|
|
}
|
|
else
|
|
{
|
|
duration = pPM->getPowerDisableTime(phrase);
|
|
}
|
|
for (uint b = 0; b < 64; ++b)
|
|
{
|
|
if (powerBitField & (uint64(1) << b))
|
|
{
|
|
pPM->setRegenTickRange(b, CTickRange(LastGameCycle, LastGameCycle + duration));
|
|
}
|
|
}
|
|
pPM->touchRegenTickRangeFlag();
|
|
return true;
|
|
}
|
|
|
|
NLMISC_COMMAND(forceUpdatePhrases, "Force to update the display of phrases", "")
|
|
{
|
|
if (!args.empty()) return false;
|
|
CSPhraseManager *pPM = CSPhraseManager::getInstance();
|
|
pPM->touchRegenTickRangeFlag();
|
|
pPM->updateAllMemoryCtrlState();
|
|
pPM->updateAllActionRegen();
|
|
return true;
|
|
}
|
|
|
|
#endif
|
|
|
|
|