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50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/vegetable_quadrant.h"
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#include "nel/misc/matrix.h"
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using namespace NLMISC;
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namespace NL3D
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{
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/*
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* Constructor, just used to init quadrants.
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*/
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CVegetableQuadrant::CVegetableQuadrant()
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{
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for(uint i=0;i<NL3D_VEGETABLE_NUM_QUADRANT;i++)
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{
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CMatrix mat;
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mat.rotateZ(2*(float)Pi * i / NL3D_VEGETABLE_NUM_QUADRANT);
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Dirs[i]= mat.getJ();
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}
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}
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// Quadrants.
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CVector CVegetableQuadrant::Dirs[NL3D_VEGETABLE_NUM_QUADRANT];
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// The variable to init the quadrants.
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static CVegetableQuadrant InitVegetableQuadrant;
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} // NL3D
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