khanat-code-old/code/nel/src/pacs/collision_callback.h

54 lines
1.3 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_COLLISION_CALLBACK_H
#define NL_COLLISION_CALLBACK_H
#include "nel/misc/types_nl.h"
namespace NLPACS
{
class CMovePrimitive;
class CCollisionDesc;
/**
* Collision callback interface
*
* \author Cyril 'Hulud' Corvazier
* \author Nevrax France
* \date 2001
*/
class ICollisionCallback
{
public:
/// destructor
virtual ~ICollisionCallback () { }
/// Give a collision reaction
virtual bool reaction (CMovePrimitive& first, CMovePrimitive& second, const CCollisionDesc& desc)=0;
};
} // NLPACS
#endif // NL_COLLISION_CALLBACK_H
/* End of collision_callback.h */