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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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473 lines
14 KiB
C++
473 lines
14 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/async_file_manager_3d.h"
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#include "nel/3d/shape.h"
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#include "nel/3d/mesh.h"
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#include "nel/3d/texture_file.h"
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#include "nel/3d/scene_group.h"
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#include "nel/3d/instance_group_user.h"
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#include "nel/misc/file.h"
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#include "nel/misc/path.h"
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using namespace std;
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using namespace NLMISC;
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namespace NL3D
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{
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//CAsyncFileManager3D *CAsyncFileManager3D::_Singleton = NULL;
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NLMISC_SAFE_SINGLETON_IMPL(CAsyncFileManager3D);
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// ***************************************************************************
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CAsyncFileManager3D::CAsyncFileManager3D()
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{
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}
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// ***************************************************************************
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/*CAsyncFileManager3D &CAsyncFileManager3D::getInstance()
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{
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if (_Singleton == NULL)
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{
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_Singleton = new CAsyncFileManager3D();
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}
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return *_Singleton;
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}
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*/
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// ***************************************************************************
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void CAsyncFileManager3D::terminate ()
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{
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if (_Instance != NULL)
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{
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CAsyncFileManager3D *afm = _Instance;
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INelContext::getInstance().releaseSingletonPointer("CAsyncFileManager3D", _Instance);
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_Instance = NULL;
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delete afm;
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}
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}
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// ***************************************************************************
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void CAsyncFileManager3D::loadMesh(const std::string& meshName, IShape **ppShp, IDriver *pDriver, const CVector &position, uint textureSlot)
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{
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if (meshName.empty())
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nlwarning ("Can't load an empty filename");
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CAsyncFileManager::getInstance().addLoadTask(new CMeshLoad(meshName, ppShp, pDriver, position, textureSlot));
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}
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// ***************************************************************************
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// Callback class for canceling a loadMesh
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class CLoadMeshCancel : public NLMISC::CAsyncFileManager::ICancelCallback
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{
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public:
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CLoadMeshCancel (const std::string &meshName)
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: _MeshName(meshName)
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{}
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virtual ~CLoadMeshCancel() { }
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private:
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std::string _MeshName;
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bool callback(const NLMISC::IRunnable *prunnable) const
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{
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const CAsyncFileManager3D::CMeshLoad *pML = dynamic_cast<const CAsyncFileManager3D::CMeshLoad*>(prunnable);
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if (pML != NULL)
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{
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if (pML->MeshName == _MeshName)
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{
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return true;
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}
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}
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return false;
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}
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void getName (std::string &result) const
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{
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result = "LoadMeshCancel (" + _MeshName + ")";
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}
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};
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bool CAsyncFileManager3D::cancelLoadMesh(const std::string& sMeshName)
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{
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return CAsyncFileManager::getInstance().cancelLoadTask(CLoadMeshCancel(sMeshName));
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}
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// ***************************************************************************
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void CAsyncFileManager3D::loadIG (const std::string& IGName, CInstanceGroup **ppIG)
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{
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CAsyncFileManager::getInstance().addLoadTask(new CIGLoad(IGName, ppIG));
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}
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// ***************************************************************************
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void CAsyncFileManager3D::loadIGUser (const std::string& IGName, UInstanceGroup **ppIG)
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{
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CAsyncFileManager::getInstance().addLoadTask (new CIGLoadUser(IGName, ppIG));
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}
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// ***************************************************************************
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void CAsyncFileManager3D::loadTexture (CTextureFile *textureFile, bool *pSgn, const NLMISC::CVector &position)
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{
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nlassert(textureFile && pSgn);
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CAsyncFileManager::getInstance().addLoadTask(new CTextureLoad(textureFile, pSgn, position));
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}
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// Callback class for canceling a load texture
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class CLoadTextureCancel : public NLMISC::CAsyncFileManager::ICancelCallback
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{
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public:
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CLoadTextureCancel (CTextureFile *ptextureFile)
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: _TextureFile(ptextureFile)
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{}
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virtual ~CLoadTextureCancel() {}
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private:
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CTextureFile *_TextureFile;
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bool callback(const NLMISC::IRunnable *prunnable) const
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{
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const CAsyncFileManager3D::CTextureLoad *pTL = dynamic_cast<const CAsyncFileManager3D::CTextureLoad*>(prunnable);
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if (pTL != NULL)
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{
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if (pTL->TextureFile == _TextureFile)
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{
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return true;
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}
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}
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return false;
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}
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void getName (std::string &result) const
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{
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result = "LoadTextureCancel (" + _TextureFile->getFileName() + ")";
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}
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};
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// ***************************************************************************
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bool CAsyncFileManager3D::cancelLoadTexture (CTextureFile *textFile)
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{
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return CAsyncFileManager::getInstance().cancelLoadTask(CLoadTextureCancel(textFile));
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}
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// ***************************************************************************
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void CAsyncFileManager3D::loadFile (const std::string& sFileName, uint8 **ppFile)
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{
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CAsyncFileManager::getInstance().loadFile (sFileName, ppFile);
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}
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// ***************************************************************************
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void CAsyncFileManager3D::loadFiles (const std::vector<std::string> &vFileNames, const std::vector<uint8**> &vPtrs)
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{
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CAsyncFileManager::getInstance().loadFiles (vFileNames, vPtrs);
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}
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// ***************************************************************************
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void CAsyncFileManager3D::signal (bool *pSgn)
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{
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CAsyncFileManager::getInstance().signal(pSgn);
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}
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// ***************************************************************************
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void CAsyncFileManager3D::cancelSignal (bool *pSgn)
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{
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CAsyncFileManager::getInstance().cancelSignal(pSgn);
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}
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// ***************************************************************************
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// TASKS
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// ***************************************************************************
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// ***************************************************************************
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// MeshLoad
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// ***************************************************************************
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CAsyncFileManager3D::CMeshLoad::CMeshLoad(const std::string& sMeshName, IShape** ppShp, IDriver *pDriver, const CVector &position, uint selectedTexture)
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{
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_pDriver = pDriver;
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MeshName = sMeshName;
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_ppShp = ppShp;
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Position = position;
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_SelectedTexture = selectedTexture;
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}
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// ***************************************************************************
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void CAsyncFileManager3D::CMeshLoad::run()
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{
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// This set represent the texture already loaded in memory
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// We have to have this set because the driver load the textures only on the
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// setupTexture, done in CShapeBank::isPresent. This must be done in the main
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// thread because setupTexture upload texture to VRAM.
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typedef set<string> TAlreadyPresentTextureSet;
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TAlreadyPresentTextureSet AlreadyPresentTextureSet;
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try
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{
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// Load from file the mesh
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CShapeStream mesh;
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CIFile meshfile;
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meshfile.setAsyncLoading (true);
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meshfile.setCacheFileOnOpen (true);
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meshfile.open (CPath::lookup(MeshName));
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meshfile.serial (mesh);
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meshfile.close ();
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// Is the pointer is invalid return -1
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if (mesh.getShapePointer() == NULL)
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{
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nlwarning ("Couldn't load '%s'", MeshName.c_str());
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*_ppShp = (IShape*)-1;
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delete this;
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return;
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}
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CMeshBase *pMesh = dynamic_cast<CMeshBase *>(mesh.getShapePointer());
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// If the shape is a mesh but the driver is not given or if the shape is not a mesh
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// then do not try to load the textures
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if ((pMesh == NULL) || ((pMesh != NULL) && (_pDriver == NULL)))
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{
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if (_pDriver == NULL || mesh.getShapePointer() == NULL)
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{
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nlwarning ("mesh or driver is NULL for file '%s'", MeshName.c_str());
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}
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*_ppShp = mesh.getShapePointer();
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delete this;
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return;
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}
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// Here we are sure that the shape is a mesh and the driver is not null
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// Parse all materials of the mesh
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uint i, j;
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uint nNbMat = pMesh->getNbMaterial();
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ITexture *pText;
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for(i = 0; i < nNbMat; ++i)
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{
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const CMaterial &rMat = pMesh->getMaterial(i);
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// Parse all textures from this material and generate them
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for(j = 0; j < IDRV_MAT_MAXTEXTURES; ++j)
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if (rMat.texturePresent(uint8(j)))
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{
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pText = rMat.getTexture (uint8(j));
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// Does this texture is a texture file ?
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if ((pText != NULL) && (pText->supportSharing()))
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{
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// Set texture slot
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pText->selectTexture(_SelectedTexture);
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// Yes -> Does the texture is already present in the driver ?
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if( ! _pDriver->isTextureExist(*pText) )
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{
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// No -> So we have perhaps to load it
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TAlreadyPresentTextureSet::iterator aptmIt = AlreadyPresentTextureSet.find (pText->getShareName());
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// Is the texture already loaded ?
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if(aptmIt == AlreadyPresentTextureSet.end())
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{
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// Texture not already present
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// add it
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AlreadyPresentTextureSet.insert (pText->getShareName());
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// And load it (to RAM only (upload in VRAM is done in the shape bank))
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pText->generate(true);
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}
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}
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}
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}
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// Do the same with lightmaps
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if (rMat.getShader() == CMaterial::LightMap)
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{
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j = 0; pText = rMat.getLightMap (j);
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while (pText != NULL)
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{
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// Does this texture is a texture file ?
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if ((pText != NULL) && (pText->supportSharing()))
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{
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// Yes -> Does the texture is already present in the driver ?
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if (!_pDriver->isTextureExist(*pText))
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{
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// No -> So we have perhaps to load it
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TAlreadyPresentTextureSet::iterator aptmIt = AlreadyPresentTextureSet.find (pText->getShareName());
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// Is the texture already loaded ?
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if(aptmIt == AlreadyPresentTextureSet.end())
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{
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// Texture not already present -> add it and load it to RAM
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AlreadyPresentTextureSet.insert (pText->getShareName());
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pText->generate(true);
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}
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}
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}
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++j; pText = rMat.getLightMap (j);
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}
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}
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}
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// Finally affect the pointer (Trans-Thread operation -> this operation must be atomic)
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*_ppShp = mesh.getShapePointer();
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}
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catch(EPathNotFound &)
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{
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nlwarning ("Couldn't load '%s'", MeshName.c_str());
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*_ppShp = (IShape*)-1;
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delete this;
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return;
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}
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delete this;
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}
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// ***************************************************************************
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void CAsyncFileManager3D::CMeshLoad::getName (std::string &result) const
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{
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result = "LoadMesh (" + MeshName + ")";
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}
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// ***************************************************************************
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// IGLoad
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// ***************************************************************************
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// ***************************************************************************
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CAsyncFileManager3D::CIGLoad::CIGLoad (const std::string &IGName, CInstanceGroup **ppIG)
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{
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_IGName = IGName;
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_ppIG = ppIG;
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}
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// ***************************************************************************
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void CAsyncFileManager3D::CIGLoad::run (void)
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{
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try
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{
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CIFile igfile;
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igfile.setAsyncLoading (true);
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igfile.setCacheFileOnOpen (true);
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igfile.open (CPath::lookup (_IGName));
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CInstanceGroup *pIG = new CInstanceGroup();
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pIG->serial (igfile);
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igfile.close();
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*_ppIG = pIG;
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}
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catch(EPathNotFound &)
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{
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nlwarning ("Couldn't load '%s'", _IGName.c_str());
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*_ppIG = (CInstanceGroup*)-1;
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delete this;
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return;
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}
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delete this;
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}
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// ***************************************************************************
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void CAsyncFileManager3D::CIGLoad::getName (std::string &result) const
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{
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result = "LoadIG(" + _IGName + ")";
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}
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// ***************************************************************************
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// IGLoadUser
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// ***************************************************************************
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// ***************************************************************************
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CAsyncFileManager3D::CIGLoadUser::CIGLoadUser (const std::string &IGName, UInstanceGroup **ppIG)
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{
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_IGName = IGName;
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_ppIG = ppIG;
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}
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// ***************************************************************************
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void CAsyncFileManager3D::CIGLoadUser::run (void)
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{
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CInstanceGroupUser *pIG = new CInstanceGroupUser();
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try
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{
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if (pIG->init (_IGName, true))
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{
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*_ppIG = pIG;
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}
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else
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{
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nlwarning ("Couldn't init '%s'", _IGName.c_str());
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delete pIG;
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*_ppIG = (UInstanceGroup*)-1;
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delete this;
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return;
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}
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}
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catch(EPathNotFound &)
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{
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nlwarning ("Couldn't load '%s'", _IGName.c_str());
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delete pIG;
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*_ppIG = (UInstanceGroup*)-1;
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delete this;
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return;
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}
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delete this;
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}
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// ***************************************************************************
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void CAsyncFileManager3D::CIGLoadUser::getName (std::string &result) const
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{
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result = "LoadIGUser(" + _IGName + ")";
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}
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// ***************************************************************************
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// CTextureLoad
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// ***************************************************************************
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// ***************************************************************************
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void CAsyncFileManager3D::CTextureLoad::run()
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{
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// Load the texture.
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TextureFile->generate(true);
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// Ok
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*Signal= true;
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delete this;
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}
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// ***************************************************************************
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void CAsyncFileManager3D::CTextureLoad::getName (std::string &result) const
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{
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if (TextureFile)
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result = "LoadTexture(" + TextureFile->getFileName() + ")";
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else
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result = "LoadTexture(NULL)";
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}
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} // NL3D
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