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72 lines
2.4 KiB
C++
72 lines
2.4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_ANIMATION_FX_ID_ARRAY_H
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#define CL_ANIMATION_FX_ID_ARRAY_H
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#include "animation_fx.h"
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class CIDToStringArraySheet;
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namespace NL3D
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{
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class UAnimationSet;
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}
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/**
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* Sorts animation fx by an arbitrary ID
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* Must be initialized from a .id_to_string_array sheet, which gives the id / sheet_name pairs
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* The sheet name must be a .animation_fx one
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*
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* \author Nicolas Vizerie
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* \author Nevrax France
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* \date 2003
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*/
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class CAnimationFXIDArray
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{
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public:
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// ctor
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CAnimationFXIDArray();
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/** init from a .id_to_string_array sheet
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* animation set is required to build fxs tracks.
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* \param mustDeleteAnimSet true if ownerShip of animset must be given to that object (e.g it is deleted by that object at release())
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*/
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void init(const CIDToStringArraySheet &sheet, NL3D::UAnimationSet *animSet, bool mustDeleteAnimSet = false);
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/** init from a .id_to_string_array sheet name
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* animation set is required to build fxs tracks.
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* \param mustDeleteAnimSet true if ownerShip of animset must be given to that object (e.g it is deleted by that object at release())
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*/
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void init(const std::string &sheetName, NL3D::UAnimationSet *animSet, bool mustDeleteAnimSet = false);
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// release data from that object
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void release();
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// retrieve a fx from its id, or NULL if not known
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const CAnimationFX *getFX(uint32 id) const;
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private:
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struct CIDToFX
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{
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uint32 ID;
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CAnimationFX FX;
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bool operator < (const CIDToFX &rhs) const { return this->ID < rhs.ID; }
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};
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std::vector<CIDToFX> _IDToFXArray;
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NL3D::UAnimationSet *_AnimSet;
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};
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#endif
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