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225 lines
7 KiB
C++
225 lines
7 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_PARTICLE_SYSTEM_PROCESS_H
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#define NL_PARTICLE_SYSTEM_PROCESS_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/stream.h"
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#include "nel/3d/animation_time.h"
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#include "nel/3d/texture.h"
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namespace NLMISC
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{
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class CAABBox ;
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}
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// append debuging header to ps functions/methods
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//#define NL_PS_DEBUG
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// debug class
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class CPSEnterLeave
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{
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public:
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CPSEnterLeave(const char *name);
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~CPSEnterLeave();
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std::string Name;
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};
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#ifdef NL_PS_DEBUG
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extern std::string PSCurrName;
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#define NL_PS_FUNC(name) CPSEnterLeave __psDebugHeader(#name);
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#define NL_PS_FUNC_MAIN(name) CPSEnterLeave __psDebugHeader(#name); PSCurrName = _Name;
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#else
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#define NL_PS_FUNC(name)
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#define NL_PS_FUNC_MAIN(name)
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#endif
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namespace NL3D {
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class CParticleSystem ;
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class CFontGenerator ;
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class CFontManager ;
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/** rendering and process passes for a particle system.
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* PSMotion : called after each simutlation step
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* PSSolidRender : render particle that can modify z-buffer
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* PSBlendRender : render transparency (no z-buffer write)
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* PSToolRender : for edition purpose, show representations for forces, emitters...
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*/
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enum TPSProcessPass
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{ PSMotion, PSSolidRender, PSBlendRender, PSToolRender } ;
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/** Objects of particle systems can be local to various matrixs defined by the following enum
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*/
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enum TPSMatrixMode
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{
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PSFXWorldMatrix = 0,
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PSIdentityMatrix,
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PSUserMatrix,
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PSMatrixModeCount
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};
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/**
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* A system particle process; A process is anything that can be called at each update of the system
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*/
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class CParticleSystemProcess : public NLMISC::IStreamable
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{
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public:
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/// \name Object
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/// @{
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/// ctor
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CParticleSystemProcess() : _Owner(NULL), _MatrixMode(PSFXWorldMatrix), _Index(0) {}
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/// dtor
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virtual ~CParticleSystemProcess() {}
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/** Serialize this object.
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* Everything is saved, except for the fontManager and the fontGenerator.
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* They must be set again if the PSToolRender pass is used.
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*/
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virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream) ;
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/// @}
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/**
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* execute this process, telling how much time ellapsed must be used for motion, and the real time ellapsed
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* (for lifetime managment)
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*/
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virtual void step(TPSProcessPass pass) = 0 ;
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/** Compute the aabbox of this process, (expressed in world basis).
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* \return true if there is any aabbox
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* \param aabbox a ref to the result box
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*/
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virtual bool computeBBox(NLMISC::CAABBox &aabbox) const = 0 ;
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/// Set the process owner. Called by the particle system during attachment.
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void setOwner(CParticleSystem *ps);
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/// Retrieve the particle system that owns this process
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CParticleSystem *getOwner(void) { return _Owner ; }
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/// retrieve the particle system that owns this process (const version)
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const CParticleSystem *getOwner(void) const { return _Owner ; }
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/** Release any reference this process may have on the given process.
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* Force example, this may be used to remove a target from a force.
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* For example, this is used when detaching a process of a system.
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*/
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virtual void releaseRefTo(const CParticleSystemProcess *other) = 0;
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/** Release any reference this process may have to other process of the system
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* For example, this is used when detaching a process of a system.
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*/
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virtual void releaseAllRef() = 0;
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/// \name Useful methods for edition
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//@{
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/// Shortcut to get a font generator if one was set (edition mode)
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CFontGenerator *getFontGenerator(void) ;
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/// Shortcut to get a font generator if one was set, const version (edition mode)
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const CFontGenerator *getFontGenerator(void) const ;
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/// Shortcut to get a font Manager if one was set (edition mode)
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CFontManager *getFontManager(void) ;
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/// Shortcut to get a font Manager if one was set, const version (edition mode)
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const CFontManager *getFontManager(void) const ;
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//@}
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// get matrix used for that object
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TPSMatrixMode getMatrixMode() const { return _MatrixMode; }
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/** Choose the basis for this process. NB: This won't change any existing coordinate
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* By default, all process are expressed in the world basis
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*/
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virtual void setMatrixMode(TPSMatrixMode matrixMode);
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/// tells whether there are alive entities / particles in the system
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virtual bool hasParticles(void) const { return false ; }
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/// tells whether there are alive emitters / particles in the system
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virtual bool hasEmitters(void) const { return false ; }
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/// max number of faces wanted by this process (for load balancing)
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//virtual uint querryMaxWantedNumFaces(void) = 0 ;
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virtual uint getNumWantedTris() const = 0 ;
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/// test whether parametric motion is enabled
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virtual bool isParametricMotionEnabled(void) const { return false;}
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/// perform parametric motion if enabled
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virtual void performParametricMotion(TAnimationTime /* date */) { nlassert(0);}
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// Called by the system when its date has been manually changed
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virtual void systemDateChanged() {}
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// Helper to know if this class can be downcasted to a CPSLocated class
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virtual bool isLocated() const { return false; }
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// returns the number of sub-objects (including this one, that requires the user matrix for its computations)
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virtual uint getUserMatrixUsageCount() const;
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// append all tex in the given vector
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virtual void enumTexs(std::vector<NLMISC::CSmartPtr<ITexture> > &dest, IDriver &drv) = 0;
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// Force z-bias for all material.
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virtual void setZBias(float value) = 0;
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// get the index of the process in the system
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uint getIndex() const { return _Index; }
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// called by owner miodel when the show / hide flag has changed
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virtual void onShow(bool shown) = 0;
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protected:
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CParticleSystem *_Owner ;
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// true if the system basis is used for display and motion
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TPSMatrixMode _MatrixMode;
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// index of the process in the system, should be updated by the system
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uint _Index;
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public:
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// for use by CParticleSystem only
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void setIndex(uint32 index) { _Index = index; }
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} ;
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} // NL3D
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#endif // NL_PARTICLE_SYSTEM_PROCESS_H
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/* End of particle_system_process.h */
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