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119 lines
3.8 KiB
C++
119 lines
3.8 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_FILE_MODULE_SOCKET_H
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#define NL_FILE_MODULE_SOCKET_H
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#include "nel/net/message.h"
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#include "module_common.h"
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namespace NLNET
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{
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class IModuleSocket
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{
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public:
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virtual ~IModuleSocket() {}
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/** Register the socket in the module manager socket registry
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*/
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virtual void registerSocket() =0;
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/** Unregister the socket in the module manager socket registry
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*/
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virtual void unregisterSocket() =0;
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/** Ask derived class to obtain the socket name.
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*/
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virtual const std::string &getSocketName() =0;
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/** A plugged module send a message to another module.
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* If the destination module is not accessible through this socket,
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* an exception is thrown.
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*/
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virtual void sendModuleMessage(IModule *senderModule, TModuleId destModuleProxyId, const NLNET::CMessage &message )
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throw (EModuleNotPluggedHere)
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=0;
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/** A plugged module send a message to all the module reachable
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* with this socket.
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*/
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virtual void broadcastModuleMessage(IModule *senderModule, const NLNET::CMessage &message)
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throw (EModuleNotPluggedHere)
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=0;
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/** Fill the resultList with the list of module that are
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* reachable with this socket.
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* Note that the result vector is not cleared before filling.
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*/
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virtual void getModuleList(std::vector<IModuleProxy*> &resultList) =0;
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//@name Callback for socket implementation
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//@{
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/// Called just after a module is plugged in the socket.
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virtual void onModulePlugged(IModule *pluggedModule) =0;
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/// Called just before a module is unplugged from the socket.
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virtual void onModuleUnplugged(IModule *unpluggedModule) =0;
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//@}
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};
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// const TModuleSocketPtr NullModuleSocket;
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/** A base class for socket.
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* It provide plugged module management to
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* implementors.
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*/
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class CModuleSocket : public IModuleSocket
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{
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protected:
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typedef NLMISC::CTwinMap<TModuleId, TModulePtr> TPluggedModules;
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/// The list of plugged modules
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TPluggedModules _PluggedModules;
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bool _SocketRegistered;
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friend class CModuleBase;
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CModuleSocket();
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~CModuleSocket();
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virtual void registerSocket();
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virtual void unregisterSocket();
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virtual void _onModulePlugged(const TModulePtr &pluggedModule);
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virtual void _onModuleUnplugged(const TModulePtr &pluggedModule);
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virtual void _sendModuleMessage(IModule *senderModule, TModuleId destModuleProxyId, const NLNET::CMessage &message )
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throw (EModuleNotPluggedHere, NLNET::EModuleNotReachable)
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=0;
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virtual void _broadcastModuleMessage(IModule *senderModule, const NLNET::CMessage &message)
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throw (EModuleNotPluggedHere)
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=0;
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virtual void sendModuleMessage(IModule *senderModule, TModuleId destModuleProxyId, const NLNET::CMessage &message )
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throw (EModuleNotPluggedHere);
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/** A plugged module send a message to all the module reachable
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* with this socket.
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*/
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virtual void broadcastModuleMessage(IModule *senderModule, const NLNET::CMessage &message)
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throw (EModuleNotPluggedHere);
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};
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} // namespace NLNET
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#endif // NL_FILE_MODULE_SOCKET_H
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