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118 lines
4.4 KiB
Python
118 lines
4.4 KiB
Python
#!/usr/bin/python
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#
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# \file 2_build.py
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# \brief Build shape
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# \date 2010-05-24 13:42GMT
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Build shape
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2010 Winch Gate Property Limited
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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import time, sys, os, shutil, subprocess, distutils.dir_util
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sys.path.append("../../configuration")
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if os.path.isfile("log.log"):
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os.remove("log.log")
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log = open("log.log", "w")
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from scripts import *
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from buildsite import *
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from process import *
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from tools import *
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from directories import *
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printLog(log, "")
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printLog(log, "-------")
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printLog(log, "--- Build shape")
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printLog(log, "-------")
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printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
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printLog(log, "")
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# Find tools
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ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
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BuildShadowSkin = findTool(log, ToolDirectories, BuildShadowSkinTool, ToolSuffix)
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BuildClodtex = findTool(log, ToolDirectories, BuildClodtexTool, ToolSuffix)
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LightmapOptimizer = findTool(log, ToolDirectories, LightmapOptimizerTool, ToolSuffix)
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TgaToDds = findTool(log, ToolDirectories, TgaToDdsTool, ToolSuffix)
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BuildCoarseMesh = findTool(log, ToolDirectories, BuildCoarseMeshTool, ToolSuffix)
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if DoBuildShadowSkin:
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printLog(log, ">>> BuildShadowSkin <<<")
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printLog(log, "********************************")
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printLog(log, "******** TODO ********")
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printLog(log, "********************************")
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if ClodConfigFile != "":
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printLog(log, ">>> BuildClodtex <<<")
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printLog(log, "********************************")
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printLog(log, "******** TODO ********")
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printLog(log, "********************************")
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printLog(log, ">>> LightmapOptimizer <<<")
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printLog(log, "********************************")
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printLog(log, "******** TODO ********")
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printLog(log, "********************************")
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printLog(log, ">>> TgaToDds <<<")
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printLog(log, "********************************")
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printLog(log, "******** TODO ********")
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printLog(log, "********************************")
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if 1: # todo: CoarseMeshTextureNames length > 0 ...
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printLog(log, ">>> Build coarse meshes <<<")
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shapeWithCoarseMesh = ExportBuildDirectory + "/" + ShapeWithCoarseMeshExportDirectory
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mkPath(log, shapeWithCoarseMesh)
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shapeWithCoarseMeshBuilded = ExportBuildDirectory + "/" + ShapeWithCoarseMeshBuildDirectory
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mkPath(log, shapeWithCoarseMeshBuilded)
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cf = open("config_generated.cfg", "w")
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cf.write("texture_mul_size = " + TextureMulSizeValue + ";\n")
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cf.write("\n")
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cf.write("search_path = \n")
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cf.write("{\n")
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cf.write("\t\"" + shapeWithCoarseMesh + "\", \n")
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for dir in MapSourceDirectories:
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cf.write("\t\"" + DatabaseDirectory + "/" + dir + "\", \n")
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cf.write("};\n")
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cf.write("\n")
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cf.write("list_mesh = \n")
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cf.write("{\n")
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# For each shape with coarse mesh
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files = findFiles(log, shapeWithCoarseMesh, "", ".shape")
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for file in files:
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sourceFile = shapeWithCoarseMesh + "/" + file
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if os.path.isfile(sourceFile):
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destFile = shapeWithCoarseMeshBuilded + "/" + file
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cf.write("\t\"" + file + "\", \"" + destFile + "\", \n")
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cf.write("};\n")
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cf.write("\n")
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cf.write("output_textures = \n")
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cf.write("{\n")
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# For each shape with coarse mesh
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for tn in CoarseMeshTextureNames:
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cf.write("\t\"" + shapeWithCoarseMesh + "/" + tn + ".tga\", \n")
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cf.write("};\n")
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cf.close()
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subprocess.call([ BuildCoarseMesh, "config_generated.cfg" ])
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os.remove("config_generated.cfg")
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for tn in CoarseMeshTextureNames:
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subprocess.call([ TgaToDds, shapeWithCoarseMesh + "/" + tn + ".tga", "-o", shapeWithCoarseMeshBuilded + "/" + tn + ".dds", "-a", "5" ])
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log.close()
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# end of file
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