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71 lines
1.8 KiB
C++
71 lines
1.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_FX_STICK_MODE_H
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#define CL_FX_STICK_MODE_H
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#include "nel/misc/string_mapper.h"
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namespace NLGEORGES
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{
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class UFormElm;
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}
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/**
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* \author Matthieu 'Trap' Besson
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* \author Nevrax France
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* \date November 2003
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*/
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class CFXStickMode
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{
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public:
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enum TStickMode
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{
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Spawn = 0,
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UserBone,
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Follow,
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FollowNoRotation,
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OrientedTowardTargeter,
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UserBoneOrientedTowardTargeter,
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StaticMatrix,
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StaticObjectCastRay = StaticMatrix, // cast ray for object such as towers (static once created)
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UserBoneRay,
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SpawnPermanent // spawn and delegate to fx manager when the fx is stopped
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};
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public:
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TStickMode Mode;
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NLMISC::TStringId UserBoneName; // bone to which the fx must be sticked when StickBone == UserBone
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public:
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// Constructor
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CFXStickMode() : Mode(Follow), UserBoneName(0) {}
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/// Build the stick mode from an external script.
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bool build(const NLGEORGES::UFormElm &item, const std::string &prefix = "");
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/// Save and Load
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void serial(class NLMISC::IStream &f) throw(NLMISC::EStream);
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};
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#endif
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