mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-08 08:19:01 +00:00
746 lines
24 KiB
C++
746 lines
24 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "../user_entity.h"
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#include "../water_map.h"
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#include "../interface_v3/interface_manager.h"
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//
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#include "tool.h"
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#include "editor.h"
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#include "island_collision.h"
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#include "verbose_clock.h"
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#include "../continent_manager.h"
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#include "../global.h"
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//
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#include "nel/misc/file.h"
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#include "nel/misc/polygon.h"
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#include "nel/misc/progress_callback.h"
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//
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#include "nel/3d/texture_file.h"
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extern CContinentManager ContinentMngr;
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using namespace NL3D;
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using namespace NLMISC;
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namespace R2
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{
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const char *CIslandCollision::_AccessibilityTextureId = "*accessibility_texture*";
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const uint CIslandCollision::MapSizeDivisor = 4;
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// gives accessible places for content creation as a texture
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class CAccessibilityTexture : public NL3D::ITexture
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{
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public:
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NLMISC_DECLARE_CLASS(CAccessibilityTexture);
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//
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CAccessibilityTexture();
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~CAccessibilityTexture();
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CAccessibilityTexture(CIslandCollision *islandCol);
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//
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virtual void doGenerate(bool /* async */ = false)
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{
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const NLMISC::CArray2D<sint16> &hm = _IslandCol->getHeightMap();
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if (hm.empty())
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{
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resize(1, 1);
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}
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else
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{
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uint width = hm.getWidth() / CIslandCollision::MapSizeDivisor;
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uint height = hm.getHeight() / CIslandCollision::MapSizeDivisor;
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width = std::max(1u, width);
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height = std::max(1u, height);
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resize(NLMISC::raiseToNextPowerOf2(width), NLMISC::raiseToNextPowerOf2(height));
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CRGBA *dest = (CRGBA *) &getPixels(0)[0];
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for (uint y = 0; y < height; ++y)
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{
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CRGBA *curr = dest;
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for (uint x = 0; x < width; ++x)
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{
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uint8 level = 0;
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//bool water = false;
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for (uint sy = 0; sy < CIslandCollision::MapSizeDivisor; ++sy)
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{
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for (uint sx = 0; sx < CIslandCollision::MapSizeDivisor; ++sx)
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{
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uint srcX = (CIslandCollision::MapSizeDivisor * x) + sx;
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uint srcY = (CIslandCollision::MapSizeDivisor * y) + sy;
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if (srcX < hm.getWidth() &&
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srcY < hm.getHeight())
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{
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if (hm(srcX, srcY) >= 0x7ffe)
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{
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//if (hm(srcX, srcY) == 0x7ffe) water = true;
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level = 255;
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}
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}
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}
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}
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//*curr++ = CRGBA(water ? 0 : 255, water ? 0 : 255, 255, level);
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*curr++ = CRGBA(255, 255, 255, level);
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}
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dest += getWidth();
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}
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}
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}
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private:
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CIslandCollision *_IslandCol;
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};
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// *********************************************************************************************************
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CAccessibilityTexture::CAccessibilityTexture() : _IslandCol(NULL)
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{
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nlassert(0);
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}
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// *********************************************************************************************************
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CAccessibilityTexture::CAccessibilityTexture(CIslandCollision *islandCol) : _IslandCol(islandCol)
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{
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// nlwarning new accessiblity texture created
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}
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// *********************************************************************************************************
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CAccessibilityTexture::~CAccessibilityTexture()
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{
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nlwarning("Accessibility texture removed");
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}
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// *********************************************************************************************************
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CIslandCollision::CIslandCollision()
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{
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_LastPackedIslandTestPos.set(0.f, 0.f);
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_PackedIslandLoadingFailure = false;
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_EntryPointsLoadingFailure = false;
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_WorldToAccessibilityTexMat.scale(0.f);
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_AccessibilityTexture = NULL;
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}
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// *********************************************************************************************************
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void CIslandCollision::releaseAccessibilityTexture()
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{
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//H_AUTO(R2_CIslandCollision_releaseAccessibilityTexture)
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delete _AccessibilityTexture;
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_AccessibilityTexture = NULL;
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CViewRenderer &vr = getEditor().getUI().getViewRenderer();
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vr.setExternalTexture(_AccessibilityTextureId, NULL, 0, 0, 0, 0);
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}
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// *********************************************************************************************************
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void CIslandCollision::release()
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{
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//H_AUTO(R2_CIslandCollision_release)
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_PackedIsland = NULL;
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_LastPackedIslandTestPos.set(0.f, 0.f);
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_PackedIslandLoadingFailure = false;
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}
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// *********************************************************************************************************
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CIslandCollision::~CIslandCollision()
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{
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release();
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}
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// *********************************************************************************************************
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CRefCountedPackedWorld *CIslandCollision::getPackedIsland()
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{
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//H_AUTO(R2_CIslandCollision_getPackedIsland)
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if (_PackedIsland) return _PackedIsland;
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if (_PackedIslandLoadingFailure) return NULL;
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// get the island under the player
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updateCurrPackedIsland();
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return _PackedIsland;
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}
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// TMP TMP
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inline sint clamped(sint value, sint size)
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{
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clamp(value, 0, size - 1);
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return value;
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}
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// *********************************************************************************************************
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R2::CScenarioEntryPoints::CCompleteIsland *CIslandCollision::getCurrIslandDesc()
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{
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//H_AUTO(R2_CIslandCollision_getCurrIslandDesc)
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if (!getPackedIsland()) return NULL;
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// TMP TMP
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static volatile bool dumpPACSCorrepondance = false;
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if (dumpPACSCorrepondance)
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{
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CBitmap out;
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CBitmap out2;
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sint width = _IslandDesc.XMax - _IslandDesc.XMin;
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sint height = _IslandDesc.YMax - _IslandDesc.YMin;
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const uint zoom = 4;
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out.resize(width * zoom, height * zoom);
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out2.resize(width * zoom, height * zoom);
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CRGBA *dest = (CRGBA *) &out.getPixels(0)[0];
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CRGBA *dest2 = (CRGBA *) &out2.getPixels(0)[0];
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NLPACS::UGlobalPosition pacsPos;
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for (uint y = 0; y < height * zoom; ++y)
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{
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for (uint x = 0; x < width * zoom; ++x)
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{
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sint ix = (sint) (x / zoom);
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sint iy = (sint) (y / zoom);
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// get value from height map
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dest->R = _HeightMap(ix, iy) >= 0x7ffe ? 0 : 255;
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// get value from pacs
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CTool::TRayIntersectionType interType = CTool::getPacsType(CVector((float) x / zoom + _IslandDesc.XMin, (float) y / zoom + _IslandDesc.YMin, 0.f), 100000.f, pacsPos);
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dest->G = interType == CTool::ValidPacsPos ? 255 : 0;
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dest->B = 0;
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dest->A = 255;
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*dest2 = *dest;
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bool accessible = _HeightMap(clamped((sint) ((x + 0.5f) / zoom), width), iy) < 0x7ffe &&
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_HeightMap(clamped((sint) ((x - 0.5f) / zoom), width), iy) < 0x7ffe &&
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_HeightMap(ix, clamped((sint) ((y + 0.5f) / zoom), height)) < 0x7ffe &&
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_HeightMap(ix, clamped((sint) ((y - 0.5f) / zoom), height)) < 0x7ffe;
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dest2->R = accessible ? 255 : 0;
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++ dest;
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++ dest2;
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}
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}
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try
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{
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{
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COFile f("pacs_test.tga");
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out.writeTGA(f, 0, true);
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}
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{
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COFile f("pacs_test2.tga");
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out2.writeTGA(f, 0, true);
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}
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}
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catch(...)
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{
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}
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}
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return &_IslandDesc;
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}
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// *********************************************************************************************************
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const NLMISC::CArray2D<sint16> &CIslandCollision::getHeightMap()
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{
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//H_AUTO(R2_CIslandCollision_getHeightMap)
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// force an island reloadif needed
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getPackedIsland();
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return _HeightMap;
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}
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// *********************************************************************************************************
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bool CIslandCollision::findEmptyPlace(const CVector2f &startPos, NLMISC::CVector &dest)
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{
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//H_AUTO(R2_CIslandCollision_findEmptyPlace)
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//static volatile bool dumpSearch = false;
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//CBitmap dump;
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getPackedIsland(); // force a rebuild of packed island
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if (_EntryPointsLoadingFailure) return false;
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enum TDir { Top = 0, Right, Bottom, Left };
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sint32 currLength = 1;
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sint32 leftToGo = currLength;
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CVector2f currPos = startPos;
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TDir dir = Top;
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/*if (dumpSearch)
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{
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dump.resize(_HeightMap.getWidth(), _HeightMap.getHeight());
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CRGBA *dest = (CRGBA *) &dump.getPixels()[0];
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for (uint y = 0; y < _HeightMap.getHeight(); ++y)
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{
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for (uint x = 0; x < _HeightMap.getWidth(); ++x)
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{
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if (_HeightMap(x, y) <= 0x7ffe) *dest++ = CRGBA::Magenta;
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else (dest++)->set((uint8) (127 + _HeightMap(x, y)),
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(uint8) (127 + _HeightMap(x, y)),
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(uint8) (127 + _HeightMap(x, y)), 255);
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}
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}
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}*/
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// if start pos is not in the current island, use the player pos instead
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if (!(currPos.x >= _IslandDesc.XMin && currPos.y >= _IslandDesc.YMin &&
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currPos.x <= _IslandDesc.XMax && currPos.y <= _IslandDesc.YMax))
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{
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currPos = CVector2f((float) UserEntity->pos().x, (float) UserEntity->pos().y);
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}
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// TMP TMP, avoid to reuse the same place twice
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/*static NLMISC::CArray2D<uint8> used;
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static volatile bool doTest = false;
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if (used.getWidth() != _HeightMap.getWidth() ||
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used.getHeight() != _HeightMap.getHeight())
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{
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used.init(_HeightMap.getWidth(), _HeightMap.getHeight(), 0);
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}*/
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for (;;)
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{
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/*if (dumpSearch)
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{
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CRGBA *dest = (CRGBA *) &dump.getPixels()[0];
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dest += x + y * dump.getWidth();
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*dest = CRGBA::Green;
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}*/
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switch(dir)
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{
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case Top:
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currPos.y += 1.f;
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-- leftToGo;
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if (leftToGo == 0)
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{
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dir = Right;
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leftToGo = currLength;
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}
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break;
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case Right:
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currPos.x += 1.f;
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-- leftToGo;
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if (leftToGo == 0)
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{
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dir = Bottom;
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++ currLength;
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leftToGo = currLength;
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}
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break;
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case Bottom:
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currPos.y -= 1.f;
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-- leftToGo;
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if (leftToGo == 0)
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{
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dir = Left;
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leftToGo = currLength;
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}
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break;
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case Left:
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currPos.x -= 1.f;
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-- leftToGo;
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if (leftToGo == 0)
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{
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dir = Top;
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++ currLength;
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leftToGo = currLength;
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}
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break;
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}
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// if out of map then abort
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if (!(currPos.x >= _IslandDesc.XMin && currPos.y >= _IslandDesc.YMin &&
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currPos.x <= _IslandDesc.XMax && currPos.y <= _IslandDesc.YMax))
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break;
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if (isValidPos(currPos))
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{
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//if (!used(x, y)) // TMP TMP
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{
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CTool::TRayIntersectionType interType = CTool::computeWorldMapIntersection(currPos.x, currPos.y, dest);
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if (interType == CTool::ValidPacsPos)
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{
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/*if (doTest)
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{
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used(x, y) = 1;
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}*/
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/*if (dumpSearch)
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{
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COFile f("search.tga");
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dump.writeTGA(f);
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}*/
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return true;
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}
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}
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}
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}
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/*if (dumpSearch)
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{
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COFile f("search.tga");
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dump.writeTGA(f);
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}*/
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return false;
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}
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// *********************************************************************************************************
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void CIslandCollision::updateCurrPackedIsland()
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{
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//H_AUTO(R2_CIslandCollision_updateCurrPackedIsland)
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CVectorD playerPos = UserEntity->pos();
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CVector2f newPos((float) playerPos.x, (float) playerPos.y);
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if (fabsf(newPos.x - _LastPackedIslandTestPos.x) >= 80.f ||
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fabsf(newPos.y - _LastPackedIslandTestPos.y) >= 80.f ||
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(!_PackedIsland && !_PackedIslandLoadingFailure)
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)
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{
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_LastPackedIslandTestPos = newPos;
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CScenarioEntryPoints &sep = CScenarioEntryPoints::getInstance();
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loadEntryPoints();
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CVectorD playerPos = UserEntity->pos();
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CScenarioEntryPoints::CCompleteIsland *island = sep.getCompleteIslandFromCoords(CVector2f((float) playerPos.x, (float) playerPos.y));
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if (!island)
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{
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_PackedIslandLoadingFailure = true;
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_PackedIsland = NULL;
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return;
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}
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if (_PackedIsland && _PackedIslandName == island->Island) return; // same than before, no-op
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reloadPackedIsland(*island); // first island or entered a new island -> reload
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}
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}
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// *********************************************************************************************************
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CPackedWorld *CIslandCollision::reloadPackedIsland(const CScenarioEntryPoints::CCompleteIsland &islandDesc)
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{
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//H_AUTO(R2_CIslandCollision_reloadPackedIsland)
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_PackedIsland = NULL;
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_PackedIslandLoadingFailure = false;
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_WorldToAccessibilityTexMat.scale(0.f);
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_HeightMap.clear();
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{
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CVerboseClock vbc("Reload packed island");
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try
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{
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CIFile f(CPath::lookup(islandDesc.Island + ".packed_island"));
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CRefCountedPackedWorld::TSmartPtr newIsland(new CRefCountedPackedWorld);
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f.serial(*newIsland);
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_PackedIsland = newIsland;
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_PackedIslandName = islandDesc.Island;
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_IslandDesc = islandDesc;
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}
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catch (const Exception &)
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{
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_PackedIslandLoadingFailure = true;
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}
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if (!_PackedIslandLoadingFailure)
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{
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// additionnaly, try to load the heightmap
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try
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{
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CIFile f(CPath::lookup(islandDesc.Island + ".island_hm"));
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f.serialCheck((uint32) 'MHSI');
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f.serial(_HeightMap);
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}
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catch(const Exception &e)
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{
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nlwarning(e.what());
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_HeightMap.clear();
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}
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}
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if (!_HeightMap.empty())
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{
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{
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CVerboseClock vbc("Force water surfaces loading");
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NLMISC::IProgressCallback dummyProgress;
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// force to load all water surfaces & add them
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ContinentMngr.forceUpdateStreamable(UserEntity->pos(), dummyProgress);
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}
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mergeWaterSurfaces();
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}
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releaseAccessibilityTexture();
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_AccessibilityTexture = new NL3D::CTextureUser(new CAccessibilityTexture(this));
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_AccessibilityTexture->setFilterMode(UTexture::Nearest, UTexture::NearestMipMapOff);
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_AccessibilityTexture->setWrapS(UTexture::Clamp);
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_AccessibilityTexture->setWrapT(UTexture::Clamp);
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// make this texture accessible in the ui view renderer from a simple filename
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// this allow to display it in the world map
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uint width = std::max(_HeightMap.getWidth() / MapSizeDivisor, 1u);
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uint height = std::max(_HeightMap.getHeight() / MapSizeDivisor, 1u);
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uint realWidth = NLMISC::raiseToNextPowerOf2(width);
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uint realHeight = NLMISC::raiseToNextPowerOf2(height);
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CViewRenderer &vr = getEditor().getUI().getViewRenderer();
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// create / update texture
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vr.setExternalTexture(_AccessibilityTextureId, _AccessibilityTexture, realWidth, realHeight, width, height);
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if (vr.getTextureIdFromName(_AccessibilityTextureId) == -1)
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{
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vr.createTexture(_AccessibilityTextureId, 0, 0, width, height);
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nlwarning("Creating accessibility texture with id %d ", (int) vr.getTextureIdFromName(_AccessibilityTextureId));
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}
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else
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{
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vr.updateTexturePos(_AccessibilityTextureId, 0, 0, width, height);
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}
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// scale resumes to dividing by real coords, because heightmap resolution is hardcoded to 1 meter
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CVector scale (1.f / std::max(_HeightMap.getWidth(), 1u),
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1.f / std::max(_HeightMap.getHeight(), 1u),
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0.f);
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_WorldToAccessibilityTexMat.setScale(scale);
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_WorldToAccessibilityTexMat.setPos(CVector((float) - islandDesc.XMin * scale.x, (float) - islandDesc.YMin * scale.y, 0.f));
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// cropped version of matrix
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scale.x *= (float) width / realWidth;
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scale.y *= (float) height / realHeight;
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_WorldToAccessibilityTexMatCropped.setScale(scale);
|
|
_WorldToAccessibilityTexMatCropped.setPos(CVector((float) - islandDesc.XMin * scale.x, (float) - islandDesc.YMin * scale.y, 0.f));
|
|
}
|
|
return _PackedIsland;
|
|
}
|
|
|
|
// *********************************************************************************************************
|
|
void CIslandCollision::mergeWaterSurfaces()
|
|
{
|
|
//H_AUTO(R2_CIslandCollision_mergeWaterSurfaces)
|
|
CVerboseClock vbc("Merge water surfaces");
|
|
nlassert(_PackedIsland);
|
|
std::vector<CTriangle> tris;
|
|
std::vector<CTriangle> clippedTris;
|
|
NLMISC::CPolygon2D worldPoly;
|
|
NLMISC::CPolygon clippedPoly;
|
|
NLMISC::CPolygon clippedPoly2D;
|
|
for (std::list<CWaterSurf>::iterator it = _WaterSurfs.begin(); it != _WaterSurfs.end(); ++it)
|
|
{
|
|
CVerboseClock vbc("Merge single water surface");
|
|
// Select a list of candidate triangles from the packed landscape
|
|
// These must be inside the water surface 2D projected (convex) shape
|
|
worldPoly = it->Shape;
|
|
for (uint k = 0; k < worldPoly.Vertices.size(); ++k)
|
|
{
|
|
worldPoly.Vertices[k] = it->WorldMatrix * worldPoly.Vertices[k];
|
|
}
|
|
_PackedIsland->select(worldPoly, tris);
|
|
clippedTris.clear();
|
|
NLMISC::CPlane waterPlane;
|
|
waterPlane.make(CVector::K, it->WorldMatrix.getPos());
|
|
// now clip by water surface to get tris that are below the water
|
|
for (uint k = 0; k < tris.size(); ++k)
|
|
{
|
|
clippedPoly.Vertices.resize(3);
|
|
clippedPoly.Vertices[0] = tris[k].V0;
|
|
clippedPoly.Vertices[1] = tris[k].V1;
|
|
clippedPoly.Vertices[2] = tris[k].V2;
|
|
clippedPoly.clip(&waterPlane, 1);
|
|
{
|
|
// this part is under water, thus inaccessible
|
|
// add contribution to heightmap
|
|
clippedPoly2D.Vertices.resize(clippedPoly.Vertices.size());
|
|
std::copy(clippedPoly.Vertices.begin(), clippedPoly.Vertices.end(), clippedPoly2D.Vertices.begin());
|
|
addInaccessibleRegion(clippedPoly2D);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// *********************************************************************************************************
|
|
void CIslandCollision::addInaccessibleRegion(const NLMISC::CPolygon2D &poly)
|
|
{
|
|
//H_AUTO(R2_CIslandCollision_addInaccessibleRegion)
|
|
static NLMISC::CPolygon2D localPoly;
|
|
localPoly = poly;
|
|
for (uint k = 0; k < localPoly.Vertices.size(); ++k)
|
|
{
|
|
localPoly.Vertices[k].x -= (float) _IslandDesc.XMin;
|
|
localPoly.Vertices[k].y -= (float) _IslandDesc.YMin;
|
|
}
|
|
static NLMISC::CPolygon2D::TRasterVect borders;
|
|
borders.clear();
|
|
sint minY;
|
|
localPoly.computeOuterBorders(borders, minY);
|
|
for (sint y = minY; y < (sint) (minY + borders.size()); ++y)
|
|
{
|
|
if (y < 0 || y >= (sint) _HeightMap.getHeight()) continue;
|
|
for (sint x = borders[y - minY].first; x <= borders[y - minY].second; ++x)
|
|
{
|
|
if (x < 0 || x >= (sint) _HeightMap.getWidth()) continue;
|
|
{
|
|
_HeightMap(x, y) = 0x7ffe;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// *********************************************************************************************************
|
|
void CIslandCollision::loadEntryPoints()
|
|
{
|
|
//H_AUTO(R2_CIslandCollision_loadEntryPoints)
|
|
if (_EntryPointsLoadingFailure) return;
|
|
CScenarioEntryPoints &sep = CScenarioEntryPoints::getInstance();
|
|
if (sep.getCompleteIslands().empty())
|
|
{
|
|
// load the entry points
|
|
try
|
|
{
|
|
sep.loadCompleteIslands();
|
|
}
|
|
catch (const NLMISC::EStream &e)
|
|
{
|
|
_EntryPointsLoadingFailure = true;
|
|
nlwarning(e.what());
|
|
}
|
|
}
|
|
}
|
|
|
|
// *********************************************************************************************************
|
|
bool CIslandCollision::isValidPoly(const NLMISC::CPolygon2D &poly)
|
|
{
|
|
//H_AUTO(R2_CIslandCollision_isValidPoly)
|
|
if (poly.Vertices.empty()) return true;
|
|
// test against heightmap
|
|
R2::CScenarioEntryPoints::CCompleteIsland *islandDesc = getCurrIslandDesc();
|
|
if (!islandDesc) return true;
|
|
// apply offset to polygon to avoid overflow (coords of rasterized poly can be 32000 at most)
|
|
static NLMISC::CPolygon2D offsetedPoly;
|
|
offsetedPoly.Vertices.resize(poly.Vertices.size());
|
|
for(uint k = 0; k < poly.Vertices.size(); ++k)
|
|
{
|
|
const CVector2f &src = poly.Vertices[k];
|
|
offsetedPoly.Vertices[k].set(src.x - (float) islandDesc->XMin, src.y - (float) islandDesc->YMin);
|
|
|
|
static volatile bool doAssert = false;
|
|
if (doAssert)
|
|
{
|
|
nlassert(offsetedPoly.Vertices[k].x >= -32000.f); // coordinate too big !
|
|
nlassert(offsetedPoly.Vertices[k].x < 32000.f); // coordinate too big !
|
|
nlassert(offsetedPoly.Vertices[k].y >= -32000.f); // coordinate too big !
|
|
nlassert(offsetedPoly.Vertices[k].y < 32000.f); // coordinate too big !
|
|
}
|
|
//
|
|
if (offsetedPoly.Vertices[k].x < -32000.f) return false;
|
|
if (offsetedPoly.Vertices[k].x >= 32000.f) return false;
|
|
if (offsetedPoly.Vertices[k].y < -32000.f) return false;
|
|
if (offsetedPoly.Vertices[k].y >= 32000.f) return false;
|
|
}
|
|
static NLMISC::CPolygon2D::TRasterVect borders;
|
|
sint minY;
|
|
offsetedPoly.computeOuterBorders(borders, minY);
|
|
|
|
const CArray2D<sint16> &hm = getHeightMap();
|
|
// TMP TMP
|
|
static volatile bool dumpTestBitmap = false;
|
|
if (dumpTestBitmap)
|
|
{
|
|
CBitmap bm;
|
|
bm.resize(hm.getWidth(), hm.getHeight());
|
|
CRGBA *dest = (CRGBA *) &bm.getPixels(0)[0];
|
|
for (sint y = 0; y < (sint) hm.getHeight(); ++y)
|
|
{
|
|
for (sint x = 0; x < (sint) hm.getWidth(); ++x)
|
|
{
|
|
if (hm(x, y) >= 0x7ffe)
|
|
{
|
|
*dest = CRGBA::Red;
|
|
}
|
|
else
|
|
{
|
|
dest->set(0, hm(x, y) & 255, 0, 255);
|
|
}
|
|
++ dest;
|
|
}
|
|
}
|
|
//
|
|
for (sint y = 0; y < (sint) borders.size(); ++y)
|
|
{
|
|
if (y + minY < 0 || y + minY >= (sint) bm.getHeight()) continue;
|
|
sint xmin = borders[y].first;
|
|
sint xmax = borders[y].second;
|
|
if (xmin > xmax) continue;
|
|
if (xmax < 0 || xmin >= (sint) hm.getWidth()) continue;
|
|
clamp(xmin, 0, (sint) (hm.getWidth() - 1));
|
|
clamp(xmax, 0, (sint) (hm.getWidth() - 1));
|
|
for (sint x = xmin; x <= xmax; ++x)
|
|
{
|
|
CRGBA *dest = (CRGBA *) &bm.getPixels(0)[0];
|
|
dest += x + ((y + minY)) * hm.getWidth();
|
|
dest->B = 255;
|
|
}
|
|
}
|
|
try
|
|
{
|
|
COFile of("test_poly.tga");
|
|
bm.writeTGA(of);
|
|
}
|
|
catch(...)
|
|
{
|
|
}
|
|
}
|
|
for (sint y = 0; y < (sint) borders.size(); ++y)
|
|
{
|
|
if (y + minY < 0 || y + minY >= (sint) hm.getHeight()) return false;
|
|
sint xmin = borders[y].first;
|
|
sint xmax = borders[y].second;
|
|
if (xmin > xmax) continue;
|
|
if (xmax < 0 || xmin >= (sint) hm.getWidth()) return false;
|
|
clamp(xmin, 0, (sint) (hm.getWidth() - 1));
|
|
clamp(xmax, 0, (sint) (hm.getWidth() - 1));
|
|
for (sint x = xmin; x <= xmax; ++x)
|
|
{
|
|
if (hm(x, y + minY) >= 0x7ffe) return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// *********************************************************************************************************
|
|
bool CIslandCollision::isValidSegment(const NLMISC::CVector2f start, const NLMISC::CVector2f end)
|
|
{
|
|
//H_AUTO(R2_CIslandCollision_isValidSegment)
|
|
static NLMISC::CPolygon2D extrudedSegment;
|
|
extrudedSegment.Vertices.resize(4);
|
|
CVector2f right, up;
|
|
if (end.x != start.x || end.y != start.y)
|
|
{
|
|
right = 0.5f * (end - start).normed();
|
|
up.set(- right.y, right.x);
|
|
}
|
|
else
|
|
{
|
|
right.set(0.5f, 0.f);
|
|
up.set(0.f, 0.5f);
|
|
}
|
|
extrudedSegment.Vertices[0] = start - right + up;
|
|
extrudedSegment.Vertices[1] = end + right + up;
|
|
extrudedSegment.Vertices[2] = end + right - up;
|
|
extrudedSegment.Vertices[3] = start - right - up;
|
|
return isValidPoly(extrudedSegment);
|
|
}
|
|
|
|
// *********************************************************************************************************
|
|
void CIslandCollision::waterSurfaceAdded(const NLMISC::CPolygon2D &shape, const NLMISC::CMatrix &worldMatrix)
|
|
{
|
|
//H_AUTO(R2_CIslandCollision_waterSurfaceAdded)
|
|
for (std::list<CWaterSurf>::iterator it = _WaterSurfs.begin(); it != _WaterSurfs.end(); ++it)
|
|
{
|
|
if (shape.Vertices.size() == it->Shape.Vertices.size())
|
|
{
|
|
if (std::equal(shape.Vertices.begin(), shape.Vertices.end(), it->Shape.Vertices.begin()))
|
|
{
|
|
float oldMat[16];
|
|
float newMat[16];
|
|
it->WorldMatrix.get(oldMat);
|
|
worldMatrix.get(newMat);
|
|
if (std::equal(oldMat, oldMat + 16, newMat))
|
|
{
|
|
nlwarning("Duplicate water surface, not inserting second");
|
|
return; // already inserted
|
|
}
|
|
}
|
|
}
|
|
}
|
|
CWaterSurf ws;
|
|
ws.Shape = shape;
|
|
ws.WorldMatrix = worldMatrix;
|
|
_WaterSurfs.push_back(ws);
|
|
}
|
|
|
|
// *********************************************************************************************************
|
|
bool CIslandCollision::isValidPos(const NLMISC::CVector2f &pos)
|
|
{
|
|
//H_AUTO(R2_CIslandCollision_isValidPos)
|
|
if (!isValidSegment(pos - CVector2f(0.5f, 0.f), pos + CVector2f(0.5f, 0.f))) return false;
|
|
CVector dummy;
|
|
return CTool::computeWorldMapIntersection(pos.x, pos.y, dummy) == CTool::ValidPacsPos;
|
|
}
|
|
|
|
|
|
} // R2
|
|
|