khanat-code-old/code/nel/samples/pacs/object.h
Guillaume Dupuy 6f1197d633 Allow target to work with sheetName and a quiet option
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C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_OBJECT_H
#define NL_OBJECT_H
#include "nel/misc/types_nl.h"
#include "nel/misc/vector.h"
#include "nel/misc/vectord.h"
#include "nel/pacs/u_move_primitive.h"
#include "nel/pacs/u_global_position.h"
#include "nel/3d/u_instance.h"
// External classes
namespace NLNET
{
class CPacsClient;
};
namespace NLPACS
{
class UMoveContainer;
class UMovePrimitive;
class UGlobalPosition;
};
namespace NL3D
{
class UScene;
};
/**
* object for the test
*
* \author Cyril 'Hulud' Corvazier
* \author Nevrax France
* \date 2001
*/
class CObjectDyn
{
public:
/// Box constructor
CObjectDyn (double width, double depth, double height, double orientation, const NLMISC::CVectorD& pos,
const NLMISC::CVectorD& speed, bool obstacle, NLPACS::UMoveContainer &container, NL3D::UScene &scene,
NLPACS::UMovePrimitive::TReaction reaction, NLPACS::UMovePrimitive::TTrigger trigger,
uint8 worldImage, uint8 nbImage, uint8 insertWorldImage);
/// Cylinder constructor
CObjectDyn (double radius, double height, const NLMISC::CVectorD& pos, const NLMISC::CVectorD& speed,
bool obstacle, NLPACS::UMoveContainer &container, NL3D::UScene &scene,
NLPACS::UMovePrimitive::TReaction reaction, NLPACS::UMovePrimitive::TTrigger trigger,
uint8 worldImage, uint8 nbImage, uint8 insertWorldImage);
/// Set position
void setPos (const NLMISC::CVectorD& pos);
void setGlobalPos (NLPACS::UGlobalPosition& gpos, NLMISC::CVectorD& pos, uint8 worldimage);
/// Set position
void setSpeed (const NLMISC::CVectorD& speed);
/// Set position
const NLMISC::CVectorD& getPos () const
{
return _Position;
}
/// Set position
const NLMISC::CVectorD& getSpeed () const
{
return _Speed;
}
/// Simulate
void tryMove (double deltaTime, NLPACS::UMoveContainer &container, uint8 worldImage);
void doMove (double deltaTime, uint8 worldImage);
/// Remove object from container
void remove (NLPACS::UMoveContainer &container, NL3D::UScene &scene);
bool Freezed;
private:
bool _TryMove;
NLMISC::CVectorD _Position;
NLMISC::CVectorD _TryPosition;
NLMISC::CVectorD _Speed;
NLPACS::UMovePrimitive *_MovePrimitive;
NL3D::UInstance _Instance;
};
#endif // NL_OBJECT_H
/* End of object.h */