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72 lines
1.6 KiB
C++
72 lines
1.6 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_PEN_H
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#define CL_PEN_H
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/////////////
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// Include //
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/////////////
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//Misc
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#include "nel/misc/types_nl.h"
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#include "nel/misc/rgba.h"
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///////////
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// Using //
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///////////
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using NLMISC::CRGBA;
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/**
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* Class to manage a Pen.
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* \author Guillaume PUZIN
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* \author Nevrax France
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* \date 2001
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*/
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class CPen
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{
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protected:
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uint32 _FontSize;
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CRGBA _Color;
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bool _Shadow;
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public:
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/// Constructor
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CPen();
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CPen(uint32 fontSize, CRGBA color, bool shadow);
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/// Get the font size.
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uint32 fontSize() const;
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/// Set the font size.
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void fontSize(uint32 fs);
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/// Get the pen color.
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CRGBA color() const;
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/// Set the pen color.
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void color(CRGBA color);
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/// Get the shadow state.
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bool shadow() const;
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/// Set the shadow state.
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void shadow(bool s);
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};
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#endif // CL_PEN_H
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/* End of pen.h */
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