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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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550 lines
18 KiB
C++
550 lines
18 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// vegetable_density_page.cpp : implementation file
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//
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#include "std_afx.h"
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#include "object_viewer.h"
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#include "vegetable_density_page.h"
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#include "vegetable_edit_tools.h"
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#include "vegetable_noise_value_dlg.h"
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#include "vegetable_dlg.h"
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#include "nel/misc/noise_value.h"
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#include "nel/3d/vegetable.h"
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#define NL_VEGETABLE_EDIT_ANGLE_SLIDER_SIZE 256
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/////////////////////////////////////////////////////////////////////////////
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// CVegetableDensityPage property page
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IMPLEMENT_DYNCREATE(CVegetableDensityPage, CPropertyPage)
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CVegetableDensityPage::CVegetableDensityPage() : CPropertyPage(CVegetableDensityPage::IDD),
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_DensityDlg(NULL), _MaxDensityDlg(NULL)
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{
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//{{AFX_DATA_INIT(CVegetableDensityPage)
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//}}AFX_DATA_INIT
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}
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CVegetableDensityPage::~CVegetableDensityPage()
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{
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#define REMOVE_WND(wnd) if (wnd) { wnd->DestroyWindow(); delete wnd; }
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REMOVE_WND(_DensityDlg);
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REMOVE_WND(_MaxDensityDlg);
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}
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void CVegetableDensityPage::DoDataExchange(CDataExchange* pDX)
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{
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CPropertyPage::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CVegetableDensityPage)
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DDX_Control(pDX, IDC_STATIC_VEGETABLE_SHAPENAME, StaticVegetableShape);
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DDX_Control(pDX, IDC_STATIC_MAX_DENSITY, MaxDensityStaticText);
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DDX_Control(pDX, IDC_SLIDER_ANGLE_MIN, AngleMinSlider);
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DDX_Control(pDX, IDC_SLIDER_ANGLE_MAX, AngleMaxSlider);
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DDX_Control(pDX, IDC_EDIT_ANGLE_MIN, AngleMinEdit);
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DDX_Control(pDX, IDC_EDIT_ANGLE_MAX, AngleMaxEdit);
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DDX_Control(pDX, IDC_COMBO_DIST_TYPE, DistTypeCombo);
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DDX_Control(pDX, IDC_CHECK_MAX_DENSITY, MaxDensityCheckBox);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CVegetableDensityPage, CPropertyPage)
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//{{AFX_MSG_MAP(CVegetableDensityPage)
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ON_BN_CLICKED(IDC_CHECK_MAX_DENSITY, OnCheckMaxDensity)
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ON_CBN_SELCHANGE(IDC_COMBO_DIST_TYPE, OnSelchangeComboDistType)
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ON_BN_CLICKED(IDC_RADIO_ANGLE_CEILING, OnRadioAngleCeiling)
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ON_BN_CLICKED(IDC_RADIO_ANGLE_FLOOR, OnRadioAngleFloor)
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ON_BN_CLICKED(IDC_RADIO_ANGLE_WALL, OnRadioAngleWall)
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ON_NOTIFY(NM_RELEASEDCAPTURE, IDC_SLIDER_ANGLE_MAX, OnReleasedcaptureSliderAngleMax)
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ON_NOTIFY(NM_RELEASEDCAPTURE, IDC_SLIDER_ANGLE_MIN, OnReleasedcaptureSliderAngleMin)
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ON_EN_KILLFOCUS(IDC_EDIT_ANGLE_MIN, OnKillfocusEditAngleMin)
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ON_EN_KILLFOCUS(IDC_EDIT_ANGLE_MAX, OnKillfocusEditAngleMax)
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ON_EN_CHANGE(IDC_EDIT_ANGLE_MIN, OnChangeEditAngleMin)
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ON_EN_CHANGE(IDC_EDIT_ANGLE_MAX, OnChangeEditAngleMax)
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ON_BN_CLICKED(IDC_BUTTON_VEGETABLE_BROWSE, OnButtonVegetableBrowse)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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void CVegetableDensityPage::setVegetableToEdit(NL3D::CVegetable *vegetable)
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{
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_Vegetable= vegetable;
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// If not NULL, init all controls.
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if(_Vegetable)
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{
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// Init ShapeName
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// ----------
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StaticVegetableShape.SetWindowText(_Vegetable->ShapeName.c_str());
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// init Creation Distance.
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// ----------
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// normalize creation distance for this editor.
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_Vegetable->DistType= std::min( (uint)_Vegetable->DistType, (uint)(DistTypeCombo.GetCount()-1) );
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// set Creation Distance.
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DistTypeCombo.SetCurSel( _Vegetable->DistType );
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// init _DensityDlg.
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// ----------
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_DensityDlg->setNoiseValue(&_Vegetable->Density, _VegetableDlg);
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// init MaxDensity
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// ----------
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if(_Vegetable->MaxDensity == -1)
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{
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// Disable the checkBox and the slider.
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MaxDensityCheckBox.SetCheck(0);
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static float dummy;
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_MaxDensityDlg->setFloat(&dummy, _VegetableDlg);
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_MaxDensityDlg->EnableWindow(false);
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// Init with a default value
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_PrecMaxDensityValue= NL_VEGETABLE_EDIT_DEFAULT_MAX_DENSITY;
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}
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else
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{
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// Enable the checkBox and the slider
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MaxDensityCheckBox.SetCheck(1);
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_MaxDensityDlg->setFloat(&_Vegetable->MaxDensity, _VegetableDlg);
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_MaxDensityDlg->EnableWindow(true);
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}
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// init AngleSetup.
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// ----------
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NL3D::CVegetable::TAngleType angType= _Vegetable->getAngleType();
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// disable 3 radio buttons.
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((CButton*)GetDlgItem(IDC_RADIO_ANGLE_FLOOR))->SetCheck(0);
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((CButton*)GetDlgItem(IDC_RADIO_ANGLE_WALL))->SetCheck(0);
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((CButton*)GetDlgItem(IDC_RADIO_ANGLE_CEILING))->SetCheck(0);
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// enable only the one of interest.
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switch(angType)
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{
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case NL3D::CVegetable::AngleGround:
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((CButton*)GetDlgItem(IDC_RADIO_ANGLE_FLOOR))->SetCheck(1);
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enableAngleEdit(IDC_RADIO_ANGLE_FLOOR);
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break;
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case NL3D::CVegetable::AngleWall:
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((CButton*)GetDlgItem(IDC_RADIO_ANGLE_WALL))->SetCheck(1);
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enableAngleEdit(IDC_RADIO_ANGLE_WALL);
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break;
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case NL3D::CVegetable::AngleCeiling:
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((CButton*)GetDlgItem(IDC_RADIO_ANGLE_CEILING))->SetCheck(1);
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enableAngleEdit(IDC_RADIO_ANGLE_CEILING);
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break;
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}
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// to avoid a strange bug if pos==0... (not correctly setuped the first time)
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AngleMinSlider.SetPos(10);
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AngleMaxSlider.SetPos(10);
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// Init sliders / edit.
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updateViewAngleMin();
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updateViewAngleMax();
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}
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}
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// ***************************************************************************
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void CVegetableDensityPage::enableAngleEdit(uint radioId)
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{
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// first disable all
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AngleMinSlider.EnableWindow(false);
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AngleMinEdit.EnableWindow(false);
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AngleMaxSlider.EnableWindow(false);
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AngleMaxEdit.EnableWindow(false);
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// Then enable only what needed.
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if(radioId == IDC_RADIO_ANGLE_WALL || radioId == IDC_RADIO_ANGLE_FLOOR)
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{
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AngleMinSlider.EnableWindow(true);
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AngleMinEdit.EnableWindow(true);
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}
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if(radioId == IDC_RADIO_ANGLE_WALL || radioId == IDC_RADIO_ANGLE_CEILING)
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{
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AngleMaxSlider.EnableWindow(true);
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AngleMaxEdit.EnableWindow(true);
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}
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}
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// ***************************************************************************
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void CVegetableDensityPage::updateViewAngleMin()
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{
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double angle= _Vegetable->getCosAngleMin();
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NLMISC::clamp(angle, -1, 1);
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angle= asin(angle);
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sint pos= (sint)(angle/(NLMISC::Pi/2) * NL_VEGETABLE_EDIT_ANGLE_SLIDER_SIZE);
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NLMISC::clamp(pos, -NL_VEGETABLE_EDIT_ANGLE_SLIDER_SIZE, NL_VEGETABLE_EDIT_ANGLE_SLIDER_SIZE);
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AngleMinSlider.SetPos(pos);
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char stmp[256];
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sprintf(stmp, "%.2f", (double)(angle*180/NLMISC::Pi));
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AngleMinEdit.SetWindowText(stmp);
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}
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// ***************************************************************************
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void CVegetableDensityPage::updateViewAngleMax()
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{
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double angle= _Vegetable->getCosAngleMax();
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NLMISC::clamp(angle, -1, 1);
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angle= asin(angle);
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sint pos= (sint)(angle/(NLMISC::Pi/2) * NL_VEGETABLE_EDIT_ANGLE_SLIDER_SIZE);
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NLMISC::clamp(pos, -NL_VEGETABLE_EDIT_ANGLE_SLIDER_SIZE, NL_VEGETABLE_EDIT_ANGLE_SLIDER_SIZE);
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AngleMaxSlider.SetPos(pos);
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char stmp[256];
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sprintf(stmp, "%.2f", (double)(angle*180/NLMISC::Pi));
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AngleMaxEdit.SetWindowText(stmp);
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}
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// ***************************************************************************
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void CVegetableDensityPage::updateAngleMinFromEditText()
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{
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// get angles edited.
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char stmp[256];
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AngleMinEdit.GetWindowText(stmp, 256);
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float angleMin= (float)atof(stmp);
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NLMISC::clamp(angleMin, -90, 90);
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// make a sinus, because 90 => 1, and -90 =>-1
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float cosAngleMin= (float)sin(angleMin*NLMISC::Pi/180.f);
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// setup vegetable.
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if(_Vegetable->getAngleType()== NL3D::CVegetable::AngleWall)
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_Vegetable->setAngleWall(cosAngleMin, _Vegetable->getCosAngleMax());
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else if(_Vegetable->getAngleType()== NL3D::CVegetable::AngleGround)
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_Vegetable->setAngleGround(cosAngleMin);
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// update views
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updateViewAngleMin();
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// update 3D view
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_VegetableDlg->refreshVegetableDisplay();
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}
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// ***************************************************************************
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void CVegetableDensityPage::updateAngleMaxFromEditText()
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{
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// get angles edited.
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char stmp[256];
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AngleMaxEdit.GetWindowText(stmp, 256);
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float angleMax= (float)atof(stmp);
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NLMISC::clamp(angleMax, -90, 90);
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// make a sinus, because 90 => 1, and -90 =>-1
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float cosAngleMax= (float)sin(angleMax*NLMISC::Pi/180.f);
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// setup vegetable.
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if(_Vegetable->getAngleType()== NL3D::CVegetable::AngleWall)
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_Vegetable->setAngleWall(_Vegetable->getCosAngleMin(), cosAngleMax);
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else if(_Vegetable->getAngleType()== NL3D::CVegetable::AngleCeiling)
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_Vegetable->setAngleCeiling(cosAngleMax);
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// update views
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updateViewAngleMax();
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// update 3D view
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_VegetableDlg->refreshVegetableDisplay();
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}
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// ***************************************************************************
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// ***************************************************************************
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// CVegetableDensityPage message handlers
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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BOOL CVegetableDensityPage::OnInitDialog()
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{
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CPropertyPage::OnInitDialog();
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// position setup.
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uint x= 5;
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// Position of the density DlgBox relative to CVegetableDensityPage.
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uint yDensity= 130;
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// y relative to MaxDensity Group
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uint yMaxDensity= 45;
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// get y of MaxDensityStaticText relative to CVegetableDensityPage.
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RECT rectParent;
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RECT rect;
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GetWindowRect(&rectParent);
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MaxDensityStaticText.GetWindowRect(&rect);
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// and apply.
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yMaxDensity+= rect.top - rectParent.top;
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// Init Density Dialog.
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_DensityDlg = new CVegetableNoiseValueDlg (std::string("Density"));
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_DensityDlg->setDefaultRangeAbs(NL_VEGETABLE_DENSITY_ABS_RANGE_MIN, NL_VEGETABLE_DENSITY_ABS_RANGE_MAX);
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_DensityDlg->setDefaultRangeRand(NL_VEGETABLE_DENSITY_RAND_RANGE_MIN, NL_VEGETABLE_DENSITY_RAND_RANGE_MAX);
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_DensityDlg->setDefaultRangeFreq(NL_VEGETABLE_FREQ_RANGE_MIN, NL_VEGETABLE_FREQ_RANGE_MAX);
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_DensityDlg->init(x, yDensity, this);
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// Init MaxDensity Dialog.
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_MaxDensityDlg = new CDirectEditableRangeFloat (std::string("VEGET_MAX_DENSITY"), 0, NL_VEGETABLE_EDIT_DEFAULT_MAX_DENSITY,
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"MaxDensity");
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_MaxDensityDlg->enableLowerBound(0, false);
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_MaxDensityDlg->init(x+10, yMaxDensity, this);
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// Init angle sliders.
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AngleMinSlider.SetRange(-NL_VEGETABLE_EDIT_ANGLE_SLIDER_SIZE, NL_VEGETABLE_EDIT_ANGLE_SLIDER_SIZE);
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AngleMaxSlider.SetRange(-NL_VEGETABLE_EDIT_ANGLE_SLIDER_SIZE, NL_VEGETABLE_EDIT_ANGLE_SLIDER_SIZE);
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// Init ShapeName
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StaticVegetableShape.SetWindowText("");
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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// ***************************************************************************
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void CVegetableDensityPage::OnCheckMaxDensity()
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{
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if(MaxDensityCheckBox.GetCheck() == 1)
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{
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// check, restore maxDensity
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_Vegetable->MaxDensity= _PrecMaxDensityValue;
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// enable dlg.
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_MaxDensityDlg->setFloat(&_Vegetable->MaxDensity, _VegetableDlg);
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_MaxDensityDlg->EnableWindow(true);
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}
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else
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{
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// uncheck, bkup maxDenstiy
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_PrecMaxDensityValue= _Vegetable->MaxDensity;
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// disable dlg
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static float dummy;
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_MaxDensityDlg->setFloat(&dummy, _VegetableDlg);
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_MaxDensityDlg->EnableWindow(false);
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// and setup vegetable (disable MaxDensity).
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_Vegetable->MaxDensity= -1;
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}
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// update 3D view
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_VegetableDlg->refreshVegetableDisplay();
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}
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// ***************************************************************************
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void CVegetableDensityPage::OnSelchangeComboDistType()
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{
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// Get the DistType, and just copy to vegetable.
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_Vegetable->DistType= DistTypeCombo.GetCurSel();
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// Since used to display name in selection listBox, must update the name
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_VegetableDlg->updateCurSelVegetableName();
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// update 3D view
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_VegetableDlg->refreshVegetableDisplay();
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}
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// ***************************************************************************
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void CVegetableDensityPage::OnRadioAngleCeiling()
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{
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// Enable just the AngleMax slider.
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enableAngleEdit(IDC_RADIO_ANGLE_CEILING);
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// Init value.
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_Vegetable->setAngleCeiling(0);
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// Update view Value
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updateViewAngleMax();
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// update 3D view
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_VegetableDlg->refreshVegetableDisplay();
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}
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// ***************************************************************************
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void CVegetableDensityPage::OnRadioAngleFloor()
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{
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// Enable just the AngleMin slider.
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enableAngleEdit(IDC_RADIO_ANGLE_FLOOR);
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// Init value.
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_Vegetable->setAngleGround(0);
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// Update view Value
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updateViewAngleMin();
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// update 3D view
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_VegetableDlg->refreshVegetableDisplay();
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}
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// ***************************************************************************
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void CVegetableDensityPage::OnRadioAngleWall()
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{
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// Enable both sliders.
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enableAngleEdit(IDC_RADIO_ANGLE_WALL);
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// Init value.
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_Vegetable->setAngleWall(-1, 1);
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// Update view Value
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updateViewAngleMin();
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updateViewAngleMax();
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// update 3D view
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_VegetableDlg->refreshVegetableDisplay();
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}
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// ***************************************************************************
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void CVegetableDensityPage::OnReleasedcaptureSliderAngleMax(NMHDR* pNMHDR, LRESULT* pResult)
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{
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float angle= 90 * (float)AngleMaxSlider.GetPos() / (float)NL_VEGETABLE_EDIT_ANGLE_SLIDER_SIZE;
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NLMISC::clamp(angle, -90, 90);
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// make a sinus, because 90 => 1, and -90 =>-1
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float cosAngleMax= (float)sin(angle*NLMISC::Pi/180.f);
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// setup vegetable.
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if(_Vegetable->getAngleType()== NL3D::CVegetable::AngleWall)
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_Vegetable->setAngleWall(_Vegetable->getCosAngleMin(), cosAngleMax);
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else
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_Vegetable->setAngleCeiling(cosAngleMax);
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// update view
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updateViewAngleMax();
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// update 3D view
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_VegetableDlg->refreshVegetableDisplay();
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*pResult = 0;
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}
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// ***************************************************************************
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void CVegetableDensityPage::OnReleasedcaptureSliderAngleMin(NMHDR* pNMHDR, LRESULT* pResult)
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{
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float angle= 90 * (float)AngleMinSlider.GetPos() / (float)NL_VEGETABLE_EDIT_ANGLE_SLIDER_SIZE;
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NLMISC::clamp(angle, -90, 90);
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// make a sinus, because 90 => 1, and -90 =>-1
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float cosAngleMin= (float)sin(angle*NLMISC::Pi/180.f);
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// setup vegetable.
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if(_Vegetable->getAngleType()== NL3D::CVegetable::AngleWall)
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_Vegetable->setAngleWall(cosAngleMin, _Vegetable->getCosAngleMax());
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else
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_Vegetable->setAngleGround(cosAngleMin);
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// update view
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updateViewAngleMin();
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// update 3D view
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_VegetableDlg->refreshVegetableDisplay();
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*pResult = 0;
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}
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// ***************************************************************************
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void CVegetableDensityPage::OnKillfocusEditAngleMin()
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{
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updateAngleMinFromEditText();
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}
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void CVegetableDensityPage::OnKillfocusEditAngleMax()
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{
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updateAngleMaxFromEditText();
|
|
}
|
|
|
|
static void concatEdit2Lines(CEdit &edit)
|
|
{
|
|
const uint lineLen= 1000;
|
|
uint n;
|
|
// retrieve the 2 lines.
|
|
char tmp0[2*lineLen];
|
|
char tmp1[lineLen];
|
|
n= edit.GetLine(0, tmp0, lineLen); tmp0[n]= 0;
|
|
n= edit.GetLine(1, tmp1, lineLen); tmp1[n]= 0;
|
|
// concat and update the CEdit.
|
|
edit.SetWindowText(strcat(tmp0, tmp1));
|
|
}
|
|
|
|
void CVegetableDensityPage::OnChangeEditAngleMin()
|
|
{
|
|
// Trick to track "Enter" keypress: CEdit are multiline. If GetLineCount()>1, then
|
|
// user has press enter.
|
|
if(AngleMinEdit.GetLineCount()>1)
|
|
{
|
|
// must ccat the 2 first lines.
|
|
concatEdit2Lines(AngleMinEdit);
|
|
// the text (and so the lineCount) is reseted in this method.
|
|
updateAngleMinFromEditText();
|
|
}
|
|
}
|
|
void CVegetableDensityPage::OnChangeEditAngleMax()
|
|
{
|
|
// Trick to track "Enter" keypress: CEdit are multiline. If GetLineCount()>1, then
|
|
// user has press enter.
|
|
if(AngleMaxEdit.GetLineCount()>1)
|
|
{
|
|
// must ccat the 2 first lines.
|
|
concatEdit2Lines(AngleMinEdit);
|
|
// the text (and so the lineCount) is reseted in this method.
|
|
updateAngleMaxFromEditText();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
void CVegetableDensityPage::OnButtonVegetableBrowse()
|
|
{
|
|
CFileDialog fd(TRUE, "veget", "*.veget", 0, NULL, this) ;
|
|
fd.m_ofn.lpstrTitle= "Open Vegetable Shape";
|
|
if (fd.DoModal() == IDOK)
|
|
{
|
|
// Add to the path
|
|
char drive[256];
|
|
char dir[256];
|
|
char path[256];
|
|
|
|
// Add search path for the .veget
|
|
_splitpath (fd.GetPathName(), drive, dir, NULL, NULL);
|
|
_makepath (path, drive, dir, NULL, NULL);
|
|
NLMISC::CPath::addSearchPath (path);
|
|
|
|
try
|
|
{
|
|
// verify the file can be opened.
|
|
NLMISC::CPath::lookup((const char*)fd.GetFileName());
|
|
|
|
// update shapeName and view
|
|
_Vegetable->ShapeName= std::string(fd.GetFileName());
|
|
StaticVegetableShape.SetWindowText(fd.GetFileName());
|
|
|
|
// update the name in the list-box
|
|
_VegetableDlg->updateCurSelVegetableName();
|
|
|
|
// update 3D view
|
|
_VegetableDlg->refreshVegetableDisplay();
|
|
}
|
|
catch (NLMISC::EPathNotFound &ep)
|
|
{
|
|
MessageBox(ep.what(), "Can't open file");
|
|
}
|
|
}
|
|
}
|