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316 lines
7.4 KiB
C++
316 lines
7.4 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_BLOCK_MEMORY_H
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#define NL_BLOCK_MEMORY_H
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#include "types_nl.h"
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#include <list>
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#include <vector>
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#include "debug.h"
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#include "mutex.h"
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namespace NLMISC
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{
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// ***************************************************************************
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/// See CBlockMemory::Purge
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extern bool NL3D_BlockMemoryAssertOnPurge; // =true.
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// ***************************************************************************
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/**
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* Block memory allocation
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*
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* This memory manager is a fast memory allocator, doing same thing as new/delete. It works by blocks. Blocks are always
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* allocated, never deleted. Allocation/free are in O(1).
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*
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* Elements with sizeof(T)<sizeof(void*) should not be used with this allocator, because
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* sizeEltInMemory= max(sizeof(T),sizeof(void*)).
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*
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* free() check invalid ptr in debug only, for extra cost of 8 octets per element.
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*
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* NB: if template parameter __ctor_dtor__ is false, then ctor and dtor are not called when an element is allocate()-ed
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* or deallocate()-ed.
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*
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2001
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*/
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template<class T, bool __ctor_dtor__= true >
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class CBlockMemory
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{
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public:
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/// Constructor
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CBlockMemory(uint blockSize= 16)
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{
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nlassert(blockSize);
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_BlockSize= blockSize;
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_EltSize= std::max((uint)sizeof(T), (uint)sizeof(void*));
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_NextFreeElt= NULL;
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_NAllocatedElts= 0;
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}
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// just copy setup from other blockMemory, don't copy data!
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CBlockMemory(const CBlockMemory<T, __ctor_dtor__> &other)
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{
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_BlockSize= other._BlockSize;
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// if other block is rebinded, don't copy its rebinded size.
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_EltSize= (uint)std::max(sizeof(T), sizeof(void*));
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// No elts allocated
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_NextFreeElt= NULL;
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_NAllocatedElts= 0;
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}
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/** purge()
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*/
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~CBlockMemory()
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{
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purge();
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}
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/// allocate an element. ctor is called.
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T* allocate()
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{
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_Mutex.enter();
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// if not enough memory, aloc a block.
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if(!_NextFreeElt)
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{
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_Blocks.push_front(CBlock());
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buildBlock(*_Blocks.begin());
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// new free elt points to the beginning of this block.
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_NextFreeElt= (*_Blocks.begin()).Data;
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#ifdef NL_DEBUG
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// if debug, must decal for begin check.
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_NextFreeElt= (uint32*)_NextFreeElt + 1;
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#endif
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}
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// choose next free elt.
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nlassert(_NextFreeElt);
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T* ret= (T*)_NextFreeElt;
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// update _NextFreeElt, so it points to the next free element.
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_NextFreeElt= *(void**)_NextFreeElt;
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// construct the allocated element.
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if( __ctor_dtor__ )
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new (ret) T;
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// some simple Check.
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#ifdef NL_DEBUG
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uint32 *checkStart= (uint32*)(void*)ret-1;
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uint32 *checkEnd = (uint32*)((uint8*)(void*)ret+_EltSize);
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nlassert( *checkStart == CheckDeletedIdent);
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nlassert( *checkEnd == CheckDeletedIdent);
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// if ok, mark this element as allocated.
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*checkStart= CheckAllocatedIdent;
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*checkEnd = CheckAllocatedIdent;
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#endif
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_NAllocatedElts++;
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_Mutex.leave();
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return ret;
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}
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/// delete an element allocated with this manager. dtor is called. NULL is tested.
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void free(T* ptr)
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{
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if(!ptr)
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return;
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_Mutex.enter();
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// some simple Check.
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nlassert(_NAllocatedElts>0);
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#ifdef NL_DEBUG
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uint32 *checkStart= (uint32*)(void*)ptr-1;
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uint32 *checkEnd = (uint32*)((uint8*)(void*)ptr+_EltSize);
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nlassert( *checkStart == CheckAllocatedIdent);
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nlassert( *checkEnd == CheckAllocatedIdent);
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// if ok, mark this element as deleted.
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*checkStart = *checkEnd = uint32(CheckDeletedIdent);
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#endif
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// destruct the element.
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if( __ctor_dtor__ )
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ptr->~T();
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// just append this freed element to the list.
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*(void**)ptr= _NextFreeElt;
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_NextFreeElt= (void*) ptr;
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_NAllocatedElts--;
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_Mutex.leave();
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}
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/** delete all blocks, freeing all memory. It is an error to purge() or delete a CBlockMemory, while elements
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* still remains!! You must free your elements with free().
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* NB: you can disable this assert if you set NL3D_BlockMemoryAssertOnPurge to false
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* (good to quit a program quickly without uninitialize).
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*/
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void purge ()
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{
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_Mutex.enter();
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if(NL3D_BlockMemoryAssertOnPurge)
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{
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nlassert(_NAllocatedElts==0);
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}
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while(_Blocks.begin()!=_Blocks.end())
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{
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releaseBlock(*_Blocks.begin());
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_Blocks.erase(_Blocks.begin());
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}
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_NextFreeElt= NULL;
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_NAllocatedElts= 0;
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_Mutex.leave();
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}
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// ********************
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public:
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// This is to be used with CSTLBlockAllocator only!!! It changes the size of an element!!
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void __stl_alloc_changeEltSize(uint eltSize)
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{
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_Mutex.enter();
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// must not be used with object ctor/dtor behavior.
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nlassert(__ctor_dtor__ == false);
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// format size.
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eltSize= std::max((uint)eltSize, (uint)sizeof(void*));
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// if not the same size as before
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if(_EltSize!= eltSize)
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{
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// verify that rebind is made before any allocation!!
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nlassert(_Blocks.empty());
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// change the size.
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_EltSize= eltSize;
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}
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_Mutex.leave();
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};
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// This is to be used with CSTLBlockAllocator only!!!
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uint __stl_alloc_getEltSize() const
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{
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return _EltSize;
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}
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private:
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/// size of a block.
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uint _BlockSize;
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/// size of an element in the block.
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uint _EltSize;
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/// number of elements allocated.
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sint _NAllocatedElts;
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/// next free element.
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void *_NextFreeElt;
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/// Must be ThreadSafe (eg: important for 3D PointLight and list of transform)
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CFastMutex _Mutex;
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/// a block.
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struct CBlock
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{
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/// The data allocated.
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void *Data;
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};
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/// list of blocks.
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std::list<CBlock> _Blocks;
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/// For debug only, check ident.
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enum TCheckIdent { CheckAllocatedIdent= 0x01234567, CheckDeletedIdent= 0x89ABCDEF };
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private:
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void buildBlock(CBlock &block)
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{
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uint i;
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uint32 nodeSize= _EltSize;
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#ifdef NL_DEBUG
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// must allocate more size for mem checks in debug.
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nodeSize+= 2*sizeof(uint32);
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#endif
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// allocate.
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block.Data = (void*)new uint8 [_BlockSize * nodeSize];
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// by default, all elements are not allocated, build the list of free elements.
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void *ptr= block.Data;
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#ifdef NL_DEBUG
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// if debug, must decal for begin check.
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ptr= (uint32*)ptr + 1;
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#endif
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for(i=0; i<_BlockSize-1; i++)
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{
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// next elt.
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void *next= (uint8*)ptr + nodeSize;
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// points to the next element in this array.
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*(void**)ptr= next;
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// next.
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ptr= next;
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}
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// last element points to NULL.
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*(void**)ptr= NULL;
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// If debug, must init all check values to CheckDeletedIdent.
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#ifdef NL_DEBUG
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ptr= block.Data;
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// must decal for begin check.
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ptr= (uint32*)ptr + 1;
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// fill all nodes.
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for(i=0; i<_BlockSize; i++)
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{
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uint32 *checkStart= (uint32*)ptr-1;
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uint32 *checkEnd = (uint32*)((uint8*)ptr+_EltSize);
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// mark this element as deleted.
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*checkStart = *checkEnd = uint32(CheckDeletedIdent);
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// next elt.
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ptr= (uint8*)ptr + nodeSize;
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}
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#endif
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}
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void releaseBlock(CBlock &block)
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{
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delete [] ((uint8*)block.Data);
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}
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};
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} // NLMISC
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#endif // NL_BLOCK_MEMORY_H
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/* End of block_memory.h */
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