khanat-code-old/code/ryzom/server/src/ai_service/gpms_interface.h

65 lines
2.2 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma message "Deprecated, don't use !"
#ifndef RYAI_GPMS_INTERFACE_H
#define RYAI_GPMS_INTERFACE_H
// Include
#include "nel/net/unified_network.h"
#include "nel/misc/types_nl.h"
#include "nel/misc/entity_id.h"
#include "nel/misc/sheet_id.h"
//#include "ai_entity_id.h"
#include "ai_pos.h"
/*
// the class
class CGPMSInterface
{
public:
// classic init(), update() and release()
static void init();
static void update();
static void release();
// add bots to the world, remove them from the world or move them
static void addEntity(const NLMISC::CEntityId &eid,const CAIPos &pos, NLMISC::CSheetId sheet);
static void removeEntity(const NLMISC::CEntityId &eid);
static void updateEntityPos(const NLMISC::CEntityId &eid,const CAIPos &pos);
// add invisible 'vision' entities to the world, remove them from the world or move them
static void addVisionEntity(const NLMISC::CEntityId &eid,const CAIPos &pos);
static void removeVisionEntity(const NLMISC::CEntityId &eid);
static void updateVisionEntityPos(const NLMISC::CEntityId &eid,const CAIPos &pos);
// mounting and dismounting from horseback
static void attachEntityToParent();
static void detachEntityFromParent();
private:
// messages that are filled up by the above static methods
// messages are dispatched when a threshold size is reached
// the messages are also flushed by update()
static NLNET::CMessage _updateEntityPosMsg;
static bool _positionUpdates;
};
*/
#endif