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65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#pragma message "Deprecated, don't use !"
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#ifndef RYAI_GPMS_INTERFACE_H
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#define RYAI_GPMS_INTERFACE_H
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// Include
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#include "nel/net/unified_network.h"
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#include "nel/misc/types_nl.h"
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#include "nel/misc/entity_id.h"
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#include "nel/misc/sheet_id.h"
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//#include "ai_entity_id.h"
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#include "ai_pos.h"
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/*
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// the class
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class CGPMSInterface
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{
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public:
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// classic init(), update() and release()
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static void init();
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static void update();
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static void release();
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// add bots to the world, remove them from the world or move them
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static void addEntity(const NLMISC::CEntityId &eid,const CAIPos &pos, NLMISC::CSheetId sheet);
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static void removeEntity(const NLMISC::CEntityId &eid);
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static void updateEntityPos(const NLMISC::CEntityId &eid,const CAIPos &pos);
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// add invisible 'vision' entities to the world, remove them from the world or move them
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static void addVisionEntity(const NLMISC::CEntityId &eid,const CAIPos &pos);
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static void removeVisionEntity(const NLMISC::CEntityId &eid);
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static void updateVisionEntityPos(const NLMISC::CEntityId &eid,const CAIPos &pos);
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// mounting and dismounting from horseback
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static void attachEntityToParent();
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static void detachEntityFromParent();
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private:
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// messages that are filled up by the above static methods
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// messages are dispatched when a threshold size is reached
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// the messages are also flushed by update()
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static NLNET::CMessage _updateEntityPosMsg;
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static bool _positionUpdates;
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};
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*/
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#endif
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