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542 lines
16 KiB
C++
542 lines
16 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/misc/types_nl.h"
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#include "nel/misc/debug.h"
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#include "nel/misc/string_common.h"
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#include "nel/misc/path.h"
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#include "nel/misc/sstring.h"
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#include "nel/misc/smart_ptr.h"
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#include "nel/misc/factory.h"
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#include "nel/ligo/primitive.h"
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#include "nel/ligo/primitive_utils.h"
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#include "nel/ligo/ligo_config.h"
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#include "../../../common/src/game_share/string_manager_sender.h"
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#include "nel/misc/string_conversion.h"
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#include <string>
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#include <numeric>
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class CMissionData;
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class IStep;
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const std::string NL("\n\r");
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/// Exception thows when the parser meet somethink invalid.
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struct EParseException
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{
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EParseException(NLLIGO::IPrimitive *prim, const char *why)
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: Primitive(prim),
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Why(why)
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{
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}
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NLLIGO::IPrimitive *Primitive;
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std::string Why;
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};
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// utility to untag a variable (tag are the '$' added before and after the var name)
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inline void untagVar(std::string &var)
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{
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if (!var.empty())
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{
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if (var[0] != '$')
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var = "";
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else
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{
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var = var.substr(1);
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if (var[var.size()-1] != '$')
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var = "";
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else
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var = var.substr(0, var.size()-1);
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}
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}
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}
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// utility to 'tabulate' the lines in a string
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void tabulateLine(std::string &text, uint nbTabs);
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/* Interface class for variables types*/
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class IVar
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{
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public:
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typedef NLLIGO::IPrimitive * TCtorParam;
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enum TVarType
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{
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vt_integer,
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vt_npc,
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vt_item,
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vt_place,
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vt_text
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};
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IVar(TVarType type, NLLIGO::IPrimitive *prim)
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{
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_VarType = type;
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_VarName = getPrimProperty(prim, "var_name");
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}
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// force virtual destructor
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virtual ~IVar() {}
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/** Return the variable type. Should return a string to
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* limit coupling with implementation ?
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*/
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TVarType getVarType() const
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{
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return _VarType;
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}
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/** Return the type of the variable as defined in the string manager.
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* Can return NB_ENTITY_TYPES for compiler variable that don't match
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* to a type in the string manager.
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*/
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virtual STRING_MANAGER::TParamType getStringManagerType()=0;
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/// Return the name of the variable.
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const std::string getVarName() const
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{
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return _VarName;
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}
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/// Evaluate the content of the variable with an optionnal sub part.
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virtual std::string evalVar(const std::string &subPart) = 0;
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/** Factory method to create new variable. Caller become responsible
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* for deleting the allocated variable.
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*/
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static IVar *createVar(CMissionData &md, NLLIGO::IPrimitive *prim);
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/// Generate variable declaration in mission script
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virtual std::string genDecl(CMissionData &md) = 0;
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/// Generate the phrase
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virtual std::string genPhrase()
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{
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static std::string emptyString;
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return emptyString;
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}
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protected:
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/// Helper function to read a primitive property.
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std::string getPrimProperty(NLLIGO::IPrimitive *prim, const std::string &propName)
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{
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std::string *s;
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if (prim->getPropertyByName(propName.c_str(), s))
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return *s;
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else
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return "";
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}
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/// Helper function to read a primitive array property
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std::vector<std::string> getPrimPropertyArray(NLLIGO::IPrimitive *prim, const std::string &propName)
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{
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std::vector<std::string> *sv;
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if (prim->getPropertyByName(propName.c_str(), sv))
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return *sv;
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else
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return std::vector<std::string>();
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}
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protected:
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/// Variable type.
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TVarType _VarType;
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/// Variable name.
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std::string _VarName;
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};
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class CMissionData;
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/** Class for text management.
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* Handle different expression of text such
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* phrase identifier, reference to text variable
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* or literal string.
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* The class also handle the parameter list for
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* the phrase.
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*/
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class CPhrase
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{
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public:
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/// Structure to store phrase parameters infos.
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struct TParamInfo
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{
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/// The name of the parameter
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std::string ParamName;
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/// Compiler param
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std::string CompilerParam;
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/// The type of the parameters (as defined in the string manager).
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STRING_MANAGER::TParamType ParamType;
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TParamInfo()
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: ParamType(STRING_MANAGER::NB_PARAM_TYPES)
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{
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}
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TParamInfo(const std::string &name, STRING_MANAGER::TParamType type, const std::string &compilerParam = "")
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: ParamName(name),
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ParamType(type),
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CompilerParam(compilerParam)
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{
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}
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};
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typedef std::vector<std::vector<TParamInfo> > TPredefParams;
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private:
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/** Number of variant for this phrase.
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* Zero denote that there is no variant, thus no need to add
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* a postfix number after the phrase identifier for literal
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* generated phrase.
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*/
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uint32 _NumEntry;
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/** The phrase id. This is the identifier that must be use with the
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* string manager.
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*/
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std::string _PhraseId;
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/** String literal value. When the user fill a quoted string, then
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* this property receive the string value of the quoted string.
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*/
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std::vector<std::string> _PhraseLiterals;
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/** Suffixe for literal string identifier */
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std::string _Suffixe;
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/// The list of default parameters.
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TPredefParams _DefaultParams;
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/// The list of additional parameters.
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std::vector<TParamInfo> _AdditionalParams;
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public:
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/// init the phrase
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void initPhrase (CMissionData &md,
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NLLIGO::IPrimitive *prim,
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const std::vector<std::string> &texts,
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uint32 numEntry = 0,
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const TPredefParams &predefParams = TPredefParams());
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/// generate the common string script for any script instruction.
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std::string genScript(CMissionData &md);
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/** generate the phrase file content. Return empty string
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* if the phrase is not a literal.
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*/
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std::string genPhrase();
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/// Test if the phrase is empty
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bool isEmpty();
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/// Test if the phrase contains some additionnal parameters
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bool asAdditionnalParams();
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};
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/* Class for jumps */
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struct TJumpInfo
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{
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std::string StepName;
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std::string JumpName;
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bool Discardable;
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TJumpInfo(const std::string &stepName, const std::string &jumpName = std::string(), bool discardable = true)
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: StepName(stepName),
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JumpName(jumpName),
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Discardable(discardable)
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{}
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bool operator <(const TJumpInfo &other) const
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{
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return StepName < other.StepName;
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}
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};
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/* Class for mission information storing */
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class CMissionData : public NLMISC::CRefCount
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{
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public:
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CMissionData();
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~CMissionData();
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// void setAlias(const std::string &alias) { _Alias = alias; }
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// const std::string &getAlias() { return _Alias; }
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void setMissionName(const std::string &missionName);
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const std::string &getMissionName();
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const std::string &getGiverPrimitive() { return _GiverPrimitive; }
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void setGiverPrimitive(const std::string &giverPrimitive) { _GiverPrimitive = giverPrimitive; }
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const std::string &getGiverName() { return _MissionGiver; }
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void setGiverName(const std::string &giverName) { _MissionGiver = giverName; }
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bool addVariable(NLLIGO::IPrimitive *prim, IVar *var);
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IVar *getVariable(const std::string &varName);
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bool addStep(IStep *step);
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void addStepName(const std::string &name, IStep *step) { _StepsByNames[name] = step; }
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IStep *getNextStep(IStep *current);
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IStep *getStepByName(const std::string &stepName);
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std::string generateMissionScript(const std::string &primFileName);
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std::string generatePhraseFile();
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std::string generateDotScript();
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void parseMissionHeader(NLLIGO::IPrimitive *prim);
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void initHeaderPhrase(NLLIGO::IPrimitive *prim);
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void parsePrerequisites(NLLIGO::IPrimitive *prim);
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std::string replaceVar(NLLIGO::IPrimitive *prim, const std::string &str);
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std::vector<std::string> replaceVar(NLLIGO::IPrimitive *prim, const std::vector<std::string> &strs);
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std::string getProperty(NLLIGO::IPrimitive *prim, const std::string &propertyName, bool replaceVar, bool canFail);
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std::vector<std::string> getPropertyArray(NLLIGO::IPrimitive *prim, const std::string &propertyName, bool replaceVar, bool canFail);
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bool isThereAJumpTo(const std::string &stepName);
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private:
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std::string genPreRequisites();
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// forbidden copy constructor !
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CMissionData(const CMissionData &other)
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{
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nlstop;
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}
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// std::string _Alias;
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std::string _MissionName;
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std::string _MissionGiver;
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std::string _GiverPrimitive;
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bool _MonoInstance;
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bool _RunOnce;
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bool _Replayable;
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bool _Solo;
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bool _Guild;
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bool _NotInJournal;
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bool _AutoRemoveFromJournal; // When mission ends (fail or success) automatically remove it from the journal
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std::string _MissionCategory;
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uint32 _PlayerReplayTimer;
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uint32 _GlobalReplayTimer;
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bool _NotProposed;
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bool _NonAbandonnable;
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bool _NeedValidation;
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bool _FailIfInventoryIsFull;
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std::string _MissionIcon;
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std::vector<std::string> _MissionTitleRaw;
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CPhrase _MissionTitle;
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std::vector<std::string> _MissionDescriptionRaw;
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CPhrase _MissionDescription;
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bool _MissionAuto;
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std::vector<std::string> _MissionAutoMenuRaw;
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CPhrase _MissionAutoMenu;
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////// Pre requisites /////////
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struct TReqSkill
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{
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std::string Skill;
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std::string MinLevel;
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std::string MaxLevel;
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};
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struct TReqFame
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{
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std::string Faction;
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std::string Fame;
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};
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std::vector<TReqSkill> _ReqSkills;
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std::vector<std::string> _ReqMissionDone;
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std::vector<std::string> _ReqMissionNotDone;
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std::vector<std::string> _ReqMissionRunning;
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std::vector<std::string> _ReqMissionNotRunning;
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std::vector<std::string> _ReqWearItem;
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std::vector<std::string> _ReqOwnItem;
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std::string _ReqTitle;
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std::vector<TReqFame> _ReqFames;
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bool _ReqGuild;
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std::string _ReqGrade;
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std::string _ReqTeamSize;
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std::vector<std::string> _ReqBrick;
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std::string _ReqSeason;
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// bool _ReqEncycloTasksDone;
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std::string _ReqEncyclo;
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std::string _ReqEncycloNeg;
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std::string _ReqEventFaction;
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/// The list of parent missions
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std::set<std::string> _ParentMissions;
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/// The list of variable by name
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std::map<std::string, IVar*> _Variables;
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/// The list of variable in primitive order
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std::vector<IVar*> _VariablesOrder;
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/// the list of step in execution order
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std::vector<IStep*> _Steps;
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/// The list of step sorted by step name
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std::map<std::string, IStep *> _StepsByNames;
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std::set<TJumpInfo> _JumpPoints;
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};
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typedef NLMISC::CSmartPtr<CMissionData> TMissionDataPtr;
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/** This class manage the compilation of missions contained under a
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* primitive file node.
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*/
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class CMissionCompiler
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{
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public:
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/** Generate the dot language script for the missions under the specified node.
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* This method is primarily used for world editor mission display.
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*/
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// std::vector<std::string> generateDotScript(NLLIGO::NLLIGO::IPrimitive *rootPrim);
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bool generateDotScript(NLLIGO::IPrimitive *missionPrim, std::string &dotScript, std::string &log);
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/** compile one mission. The primitive node must be
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* a mission tree root node.
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* fileName must receive the primitive file name. It is used
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*/
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bool compileMission(NLLIGO::IPrimitive *rootPrim, const std::string &primFileName);
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/** Compile all the missions found under the given primitive node.
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* The primitive tree is searched recursively ti find all the
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* mission tree nodes.
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* All the compiled missions are stored internaly in precompiled form.
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*/
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bool compileMissions(NLLIGO::IPrimitive *rootPrim, const std::string &primFileName);
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/** Install the generated script into the destination primitive files */
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bool installCompiledMission(NLLIGO::CLigoConfig &ligoConfig, const std::string &primFileName);
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/// Publish the modified to the path paramater
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bool publishFiles(const std::string &serverPathPrim, const std::string &serverPathText, const std::string &localPathText);
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/// Search for text in the file : add it if it's not in
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bool includeText(const std::string filename, const std::string text);
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/// Parse the pre requisite node of a mission.
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bool parsePreRequisite(CMissionData &md, NLLIGO::IPrimitive *preReq);
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/// Parse the steps of a missions.
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bool parseSteps(CMissionData &md, NLLIGO::IPrimitive *steps, IStep *parent=NULL);
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bool parseOneStep(CMissionData &md, NLLIGO::IPrimitive *stepToParse, IStep *parent, bool bEndOfBranch);
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/// Helper to retrive a property in a primitive node.
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std::string getProp(NLLIGO::IPrimitive *prim, const std::string &propName);
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/// Helper to retreive the class name of a primitive node.
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std::string getClass(NLLIGO::IPrimitive *prim);
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/// Parse the variable of a missions.
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bool parseVariables(CMissionData &md, NLLIGO::IPrimitive *variables);
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/// Get full paths of files to publish
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uint getFileToPublishCount() { return _FilesToPublish.size(); }
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std::string getFileToPublish(uint index) { nlassert(index < _FilesToPublish.size()); return _FilesToPublish[index]; }
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std::vector <TMissionDataPtr> &getMissions()
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{
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return _CompiledMission;
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}
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uint getMissionsCount()
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{
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return _CompiledMission.size();
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}
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TMissionDataPtr getMission(uint index)
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{
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nlassert(index < _CompiledMission.size());
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return _CompiledMission[index];
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}
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private:
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/// Storage for loaded primitive
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struct TLoadedPrimitive
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{
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NLLIGO::CPrimitives *PrimDoc;
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std::string FullFileName;
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TLoadedPrimitive()
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: PrimDoc(NULL)
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{}
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TLoadedPrimitive(NLLIGO::CPrimitives *primDoc, const std::string &fullFileName)
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: PrimDoc(primDoc),
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FullFileName(fullFileName)
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{
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}
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};
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/// Storage for precompiled missions.
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std::vector <TMissionDataPtr> _CompiledMission;
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/// Storage for files to publish
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std::vector<std::string> _FilesToPublish;
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};
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// Class to easily handle var and var name pair
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struct TCompilerVarName
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{
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typedef std::vector <std::vector<struct TCompilerVarName> > TPredefParams;
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// Default parameter name
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std::string _DefaultName;
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// Type of script parameter
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STRING_MANAGER::TParamType _ParamType;
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// the name of the compiler var, like 'the_creature' in $the_creature$ = chab1
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std::string _VarName;
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// the value of the compiler var line 'chab1' in $the_creature$ = chab1
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std::string _VarValue;
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void init(const std::string &defaultName, STRING_MANAGER::TParamType type, CMissionData &md, NLLIGO::IPrimitive *prim, const std::string propName);
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void initWithText(const std::string &defaultName, STRING_MANAGER::TParamType type, CMissionData &md, NLLIGO::IPrimitive *prim, const std::string &text);
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CPhrase::TParamInfo getParamInfo() const;
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bool empty() const;
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operator const std::string () const;
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operator CPhrase::TParamInfo() const;
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//static void getPhrasePredef(const TCompilerVarName::TPredefParams& compilerParams, CPhrase::TPredefParams& params);
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static std::vector<TCompilerVarName> getPropertyArrayWithText(const std::string &defaultName, STRING_MANAGER::TParamType type, CMissionData &md, NLLIGO::IPrimitive *prim, const std::string & arrayProperyName);
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static std::vector<TCompilerVarName> getPropertyArrayWithTextStaticDefaultName(const std::string &defaultName, STRING_MANAGER::TParamType type, CMissionData &md, NLLIGO::IPrimitive *prim, const std::string & arrayProperyName);
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};
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std::string operator+(const TCompilerVarName& left, const std::string & right);
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std::string operator+(const std::string & left, const TCompilerVarName& right);
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