khanat-code-old/code/ryzom/server/src/entities_game_service/egs_utils.h

40 lines
1.4 KiB
C

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RY_EGS_UTILS_H
#define RY_EGS_UTILS_H
#include "nel/misc/debug.h"
/// if defined, the EGS persistant data generated by the PDS will be in debug mode
/// It should only concern dynamic_casts from PD genrated type to EGS types
#define RY_EGS_PD_DEBUG
/// assert and cast that must be used to test the PD generated class
#ifdef RY_EGS_PD_DEBUG
#define EGS_PD_AST nlassert
#define EGS_PD_CAST dynamic_cast
#else
#define EGS_PD_AST ((void)0)
#define EGS_PD_CAST static_cast
#endif
/// if USE_PDS is defined, we use the Persistant Data service, otherwise, EGS takes full care of persistance
//#define USE_PDS
#endif // egs_utils
/* End of egs_utils.h */