khanat-code-old/code/ryzom/server/src/ai_service/ai_route_beeline.h

66 lines
1.7 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
class CAIRouteBeeline;
#ifndef RYAI_ROUTE_BEELINE_H
#define RYAI_ROUTE_BEELINE_H
#include "nel/misc/types_nl.h"
#include "ai_route.h"
/*
This class implements beeline routes towards points - it is the most
basic form of pathfinding imaginable
*/
class CAIRouteBeeline: public CAIRoute
{
public:
// ctors and dtors -------------------------------------------------
CAIRouteBeeline(CAIPos destination)
{
_destination=destination;
}
public:
// respecting the inheritted interface -----------------------------
virtual double getDirection(CAIPos currentCoord);
virtual bool haveArrived(CAIPos currentCoord,uint dist);
private:
CAIPos _destination;
};
//----------------------------------------------------------------------
// methods
double CAIRouteBeeline::getDirection(CAIPos currentCoord)
{
return currentCoord.directionTo(_destination);
}
double CAIRouteBeeline::haveArrived(CAIPos currentCoord,uint dist)
{
return currentCoord.distTo(_destination)<=dist;
}
#endif