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66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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class CAIRouteBeeline;
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#ifndef RYAI_ROUTE_BEELINE_H
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#define RYAI_ROUTE_BEELINE_H
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#include "nel/misc/types_nl.h"
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#include "ai_route.h"
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/*
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This class implements beeline routes towards points - it is the most
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basic form of pathfinding imaginable
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*/
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class CAIRouteBeeline: public CAIRoute
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{
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public:
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// ctors and dtors -------------------------------------------------
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CAIRouteBeeline(CAIPos destination)
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{
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_destination=destination;
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}
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public:
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// respecting the inheritted interface -----------------------------
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virtual double getDirection(CAIPos currentCoord);
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virtual bool haveArrived(CAIPos currentCoord,uint dist);
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private:
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CAIPos _destination;
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};
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//----------------------------------------------------------------------
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// methods
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double CAIRouteBeeline::getDirection(CAIPos currentCoord)
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{
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return currentCoord.directionTo(_destination);
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}
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double CAIRouteBeeline::haveArrived(CAIPos currentCoord,uint dist)
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{
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return currentCoord.distTo(_destination)<=dist;
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}
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#endif
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