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82 lines
2.7 KiB
C++
82 lines
2.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RYAI_MGR_NPC_H
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#define RYAI_MGR_NPC_H
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#include "ai_mgr.h"
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#include "event_manager.h"
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#include "states.h"
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#include "ai_variables.h"
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#include "event_reaction_container.h"
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//////////////////////////////////////////////////////////////////////////////
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// CMgrNpc //
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//////////////////////////////////////////////////////////////////////////////
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/// This is the manager class for npc (and npc groups)
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class CMgrNpc
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: public CManager
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{
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public:
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CMgrNpc(IManagerParent* parent, uint32 alias, std::string const& name, std::string const& filename);
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virtual ~CMgrNpc();
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void update();
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CStateMachine* getStateMachine() { return &_StateMachine; }
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uint32 getAlias() const { return CManager::getAlias(); }
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CAIAliasDescriptionNode* getAliasNode() const { return CManager::getAliasNode(); }
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virtual std::string getOneLineInfoString() const;
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virtual std::vector<std::string> getMultiLineInfoString() const;
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//////////////////////////////////////////////////////////////////////////
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// Methods inherited from IManager.
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void init() { }
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void release() { }
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void serviceDown(uint32 sid, std::string const& name) { }
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AITYPES::TMgrType type() const { return AITYPES::MgrTypeNpc; }
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// instantiate the bot population
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virtual void spawn();
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// clear the bot population
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virtual void despawnMgr();
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// event managers --------------------------------------------------
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CAIEvent EventDestinationReachedFirst;
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CAIEvent EventDestinationReachedAll;
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CAIEvent EventBotKilled;
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CAIEvent EventSquadLeaderKilled;
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CAIEvent EventGrpEliminated;
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virtual void registerEvents();
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//////////////////////////////////////////////////////////////////////////
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// Alias Tree related Methods.
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IAliasCont* getAliasCont(AITYPES::TAIType type);
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CAliasTreeOwner* createChild(IAliasCont* cont, CAIAliasDescriptionNode* aliasTree);
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//////////////////////////////////////////////////////////////////////////
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CStateMachine _StateMachine;
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};
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#endif
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