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189 lines
5.3 KiB
C++
189 lines
5.3 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_CLIENT_CFG_H
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#define CL_CLIENT_CFG_H
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//////////////
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// Includes //
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//////////////
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// Misc.
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#include "nel/misc/types_nl.h"
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//#include "nel/misc/vector.h"
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#include "nel/misc/config_file.h"
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// std.
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#include <string>
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// Game Share
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//#include "game_share/gender.h"
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///////////
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// Using //
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///////////
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//using NLMISC::CVector;
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using std::string;
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//---------------------------------------------------
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// CClientConfig :
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// Struct to manage a config file for the client.
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//---------------------------------------------------
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struct CClientConfig
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{
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// the config file must be always be available
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NLMISC::CConfigFile ConfigFile;
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bool IsInvalidated;
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/// Select character automatically (dont go to create perso) (-1 if no auto select)
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sint SelectCharacter;
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/// Host.
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string FSHost;
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bool Local;
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/// Number of simulated clients
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// uint NbConnections;
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/// Time inputs
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//uint ForceDeltaTime; // 0 to use real delta time
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/// Pre Data Path.
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//std::vector<string> PreDataPath;
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/// Data Path.
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// std::vector<string> DataPath;
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/// Data Path no recurse.
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// std::vector<string> DataPathNoRecurse;
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/// Update packed sheet Path.
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//std::vector<string> UpdatePackedSheetPath;
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/// True if we want the packed sheet to be updated if needed
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//bool UpdatePackedSheet;
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/// Path for the Id file.
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//string IdFilePath;
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/// Vector with some entities to spawn at the beginning.
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//std::vector<string> StartCommands;
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/// Prim file to load
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//std::vector<string> PrimFiles;
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/// To force the client to sleep a bit (in ms).
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//sint Sleep;
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/// Force process priority
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//sint ProcessPriority;
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/// The Sheet used by the user.
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//std::string UserSheet;
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/// Distance between 2 attackers.
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//float AttackDist;
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/// Change the direction once this angle is reached.
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//double ChangeDirAngle;
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/// Distance Maximum to be able to select an entity.
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//float SelectionDist;
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/// Distance Maximum to be able to loot/harvest a corpse.
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//float LootDist;
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// bool VerboseVP;
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// bool VerboseAllTraffic;
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// LIGO //
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//std::string LigoPrimitiveClass;
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// Default creature spawned when the entity do not exist
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//std::string DefaultEntity;
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// Restrain the predicted interval
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// bool RestrainPI;
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// Dump Visual Slot IDs.
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//bool DumpVSIndex;
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// Font size for Help infos.
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// Enable/disable Floating Point Exceptions
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//bool FPExceptions;
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// Use to launch exceptions when there is something wrong
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// bool Check;
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// Use PACS collision for all (Work In Progress).
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//bool UsePACSForAll;
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//float ImpactTriggerTime;
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//bool NeedComputeVS;
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//bool ForceLanguage;
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std::string LanguageCode;
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//bool DebugStringManager;
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//bool PreCacheShapes;
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uint32 SimulatePacketLossRatio;
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//int CheckMemoryEveryNFrame; // -1 no check (default) else number frame to skip before a memory checking
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//bool LogMemoryAllocation; // false no log (default) else log each memory allocation in the file "alloc.memlog"
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//int LogMemoryAllocationSize; // Size of the block to log (default : 8)
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// Reload config files, teleport list and sheet_id.bin
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// bool AutoReloadFiles;
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// SimulateServerTick
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//bool SimulateServerTick;
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// bool RequestQuit;
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public:
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/// Constructor.
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CClientConfig();
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void init (const string &configFileName);
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static void setValues (); // Set the values of the ClientCfg instance
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/*
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static void setValuesOnFileChange (); // called when cfg modified
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/// End process
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void release ();
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bool readBool (const std::string &varName);
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void writeBool (const std::string &varName, bool val);
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sint32 readInt (const std::string &varName);
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void writeInt (const std::string &varName, sint32 val);
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double readDouble (const std::string &varName);
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void writeDouble (const std::string &varName, double val);
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void writeString (const std::string &varName, const std::string &bVal);
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// return 0 / false if not succeed
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bool readBoolNoWarning (const std::string &varName);
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sint32 readIntNoWarning (const std::string &varName);
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double readDoubleNoWarning (const std::string &varName);
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std::string readString (const std::string &varName);
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// Return LanguageCode but if "wk", then return "en"
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//string getHtmlLanguageCode() const;
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*/
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};// CClientConfig //
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////////////
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// GLOBAL //
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////////////
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extern CClientConfig ClientCfg;
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extern const std::string ConfigFileName;
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#endif // CL_CLIENT_CFG_H
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/* End of client_cfg.h */
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