mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-07 15:59:01 +00:00
230 lines
5 KiB
C++
230 lines
5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "std3d.h"
|
|
|
|
#include "nel/misc/path.h"
|
|
#include "nel/misc/file.h"
|
|
|
|
#include "nel/3d/nelu.h"
|
|
#include "nel/3d/dru.h"
|
|
#include "nel/3d/camera.h"
|
|
#include "nel/3d/register_3d.h"
|
|
#include "nel/3d/init_3d.h"
|
|
#include "nel/3d/vertex_stream_manager.h"
|
|
#include "nel/misc/debug.h"
|
|
|
|
using namespace std;
|
|
using namespace NLMISC;
|
|
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
const float CNELU::DefLx=0.26f;
|
|
const float CNELU::DefLy=0.2f;
|
|
const float CNELU::DefLzNear=0.15f;
|
|
const float CNELU::DefLzFar=1000.0f;
|
|
|
|
IDriver *CNELU::Driver=NULL;
|
|
CScene *CNELU::Scene=NULL;
|
|
CShapeBank *CNELU::ShapeBank=NULL;
|
|
CVertexStreamManager*CNELU::MeshSkinManager=NULL;
|
|
CRefPtr<CCamera> CNELU::Camera;
|
|
CEventServer CNELU::EventServer;
|
|
CEventListenerAsync CNELU::AsyncListener;
|
|
|
|
|
|
bool CNELU::initDriver (uint w, uint h, uint bpp, bool windowed, nlWindow systemWindow, bool offscreen, bool direct3d) throw(EDru)
|
|
{
|
|
// Init debug system
|
|
// NLMISC::InitDebug();
|
|
|
|
ShapeBank = new CShapeBank;
|
|
|
|
CNELU::Driver = NULL;
|
|
|
|
// Init driver.
|
|
#ifdef NL_OS_WINDOWS
|
|
if (direct3d)
|
|
{
|
|
CNELU::Driver= CDRU::createD3DDriver();
|
|
}
|
|
#endif
|
|
|
|
if (!CNELU::Driver)
|
|
{
|
|
CNELU::Driver= CDRU::createGlDriver();
|
|
}
|
|
|
|
if (!CNELU::Driver)
|
|
{
|
|
nlwarning ("CNELU::initDriver: no driver found");
|
|
return false;
|
|
}
|
|
|
|
if (!CNELU::Driver->init())
|
|
{
|
|
nlwarning ("CNELU::initDriver: init() failed");
|
|
return false;
|
|
}
|
|
if (!CNELU::Driver->setDisplay(systemWindow, GfxMode(uint16(w), uint16(h), uint8(bpp), windowed, offscreen)))
|
|
{
|
|
nlwarning ("CNELU::initDriver: setDisplay() failed");
|
|
return false;
|
|
}
|
|
if (!CNELU::Driver->activate())
|
|
{
|
|
nlwarning ("CNELU::initDriver: activate() failed");
|
|
return false;
|
|
}
|
|
|
|
// Create a skin manager
|
|
MeshSkinManager = new CVertexStreamManager;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void CNELU::initScene(CViewport viewport)
|
|
{
|
|
// Register basic csene.
|
|
CScene::registerBasics();
|
|
|
|
if (CNELU::Scene == NULL)
|
|
CNELU::Scene = new CScene(false);
|
|
|
|
// init default Roots.
|
|
CNELU::Scene->initDefaultRoots();
|
|
|
|
// Set driver.
|
|
CNELU::Scene->setDriver(CNELU::Driver);
|
|
|
|
// Set viewport
|
|
CNELU::Scene->setViewport (viewport);
|
|
|
|
// init QuadGridClipManager
|
|
CNELU::Scene->initQuadGridClipManager ();
|
|
|
|
// Create/link a camera.
|
|
CNELU::Camera= (CCamera*)CNELU::Scene->createModel(NL3D::CameraId);
|
|
CNELU::Scene->setCam(CNELU::Camera);
|
|
CNELU::Camera->setFrustum(DefLx, DefLy, DefLzNear, DefLzFar);
|
|
|
|
// Link to the shape bank
|
|
CNELU::Scene->setShapeBank(CNELU::ShapeBank);
|
|
|
|
// set the MeshSkin Vertex Streams
|
|
CNELU::Scene->getRenderTrav().setMeshSkinManager(MeshSkinManager);
|
|
}
|
|
|
|
|
|
void CNELU::initEventServer()
|
|
{
|
|
CNELU::AsyncListener.reset ();
|
|
CNELU::EventServer.addEmitter(CNELU::Driver->getEventEmitter());
|
|
CNELU::AsyncListener.addToServer(CNELU::EventServer);
|
|
}
|
|
|
|
|
|
void CNELU::releaseEventServer()
|
|
{
|
|
CNELU::AsyncListener.removeFromServer(CNELU::EventServer);
|
|
if (CNELU::Driver != NULL)
|
|
{
|
|
CNELU::EventServer.removeEmitter(CNELU::Driver->getEventEmitter());
|
|
}
|
|
}
|
|
|
|
|
|
void CNELU::releaseScene()
|
|
{
|
|
// Release the camera.
|
|
CNELU::Camera= NULL;
|
|
|
|
// "Release" the Scene.
|
|
CNELU::Scene->setDriver(NULL);
|
|
CNELU::Scene->release();
|
|
}
|
|
|
|
|
|
void CNELU::releaseDriver()
|
|
{
|
|
if (MeshSkinManager)
|
|
delete MeshSkinManager;
|
|
|
|
// "Release" the driver.
|
|
if (CNELU::Driver != NULL)
|
|
{
|
|
CNELU::Driver->release();
|
|
delete CNELU::Driver;
|
|
CNELU::Driver = NULL;
|
|
}
|
|
if( CNELU::ShapeBank != NULL )
|
|
{
|
|
delete CNELU::ShapeBank;
|
|
CNELU::ShapeBank = NULL;
|
|
}
|
|
}
|
|
|
|
bool CNELU::init (uint w, uint h, CViewport viewport, uint bpp, bool windowed, nlWindow systemWindow, bool offscreen, bool direct3d) throw(EDru)
|
|
{
|
|
NL3D::registerSerial3d();
|
|
if (initDriver(w,h,bpp,windowed,systemWindow,offscreen,direct3d))
|
|
{
|
|
initScene(viewport);
|
|
initEventServer();
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
void CNELU::release()
|
|
{
|
|
releaseEventServer();
|
|
releaseScene();
|
|
releaseDriver();
|
|
}
|
|
|
|
void CNELU::screenshot()
|
|
{
|
|
if (AsyncListener.isKeyPushed(KeyF12))
|
|
{
|
|
CBitmap btm;
|
|
CNELU::Driver->getBuffer(btm);
|
|
string filename = CFile::findNewFile ("screenshot.tga");
|
|
COFile fs(filename);
|
|
btm.writeTGA (fs,24);
|
|
nlinfo("Screenshot '%s' saved", filename.c_str());
|
|
}
|
|
}
|
|
|
|
|
|
void CNELU::clearBuffers(CRGBA col)
|
|
{
|
|
CNELU::Driver->clear2D(col);
|
|
CNELU::Driver->clearZBuffer();
|
|
}
|
|
|
|
void CNELU::swapBuffers()
|
|
{
|
|
CNELU::Driver->swapBuffers();
|
|
}
|
|
|
|
|
|
|
|
} // NL3D
|