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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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147 lines
4.9 KiB
C++
147 lines
4.9 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "attack_id_sheet.h"
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//
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#include "nel/georges/u_form_elm.h"
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// *****************************************************************************************
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void CAttackIDSheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix)
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{
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uint32 attackType = 0;
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item.getValueByName(attackType, (prefix + "AttackType").c_str());
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Type = (TType) attackType;
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switch(Type)
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{
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case Melee:
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// currently no additionnal infos for melee
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break;
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case Range:
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{
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std::string rangeWeaponType;
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if (item.getValueByName(rangeWeaponType, (prefix + "RangeWeaponType").c_str()))
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{
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RangeWeaponType = RANGE_WEAPON_TYPE::stringToRangeWeaponType(rangeWeaponType);
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}
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}
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break;
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case Magic:
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SpellInfo.build(item, prefix);
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break;
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case Creature:
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item.getValueByName(CreatureAttackIndex, (prefix + "CreatureAttackIndex").c_str());
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break;
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case DamageShield:
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item.getValueByName(DamageShieldType, (prefix + "DamageShieldType").c_str());
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break;
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default:
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nlwarning("Bad attack type");
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break;
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}
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}
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// *****************************************************************************************
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void CAttackIDSheet::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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f.serialEnum(Type);
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switch(Type)
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{
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case Melee:
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// currently no additionnal infos for melee
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break;
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case Range:
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f.serialEnum(RangeWeaponType);
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break;
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case Magic:
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f.serial(SpellInfo);
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break;
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case Creature:
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f.serial(CreatureAttackIndex);
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break;
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case DamageShield:
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f.serial(DamageShieldType);
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break;
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default:
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nlwarning("Bad attack type");
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break;
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}
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}
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// *****************************************************************************************
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void CAttackIDSheet::CSpellInfo::build(const NLGEORGES::UFormElm &item, const std::string &prefix)
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{
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uint32 spellID = 0;
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item.getValueByName(spellID, (prefix + ".SpellID").c_str());
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ID = (MAGICFX::TMagicFx) spellID;
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uint32 spellMode = 0;
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item.getValueByName(spellMode, (prefix + ".SpellMode").c_str());
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Mode = (MAGICFX::TSpellMode) spellMode;
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}
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// *****************************************************************************************
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void CAttackIDSheet::CSpellInfo::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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f.serialEnum(Mode);
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f.serialEnum(ID);
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}
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// *****************************************************************************************
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bool operator == (const CAttackIDSheet &lhs, const CAttackIDSheet &rhs)
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{
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if (lhs.Type != rhs.Type) return false;
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switch(lhs.Type)
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{
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case CAttackIDSheet::Melee: return true;
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case CAttackIDSheet::Range: return lhs.RangeWeaponType == rhs.RangeWeaponType;
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case CAttackIDSheet::Magic: return lhs.SpellInfo == rhs.SpellInfo;
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case CAttackIDSheet::Creature: return lhs.CreatureAttackIndex == rhs.CreatureAttackIndex;
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case CAttackIDSheet::DamageShield: return lhs.DamageShieldType == rhs.DamageShieldType;
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default: return false;
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}
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}
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// *****************************************************************************************
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bool operator < (const CAttackIDSheet &lhs, const CAttackIDSheet &rhs)
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{
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if (lhs.Type != rhs.Type) return lhs.Type < rhs.Type;
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switch(lhs.Type)
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{
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case CAttackIDSheet::Melee: return false;
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case CAttackIDSheet::Range: return lhs.RangeWeaponType < rhs.RangeWeaponType;
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case CAttackIDSheet::Magic: return lhs.SpellInfo < rhs.SpellInfo;
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case CAttackIDSheet::Creature: return lhs.CreatureAttackIndex < rhs.CreatureAttackIndex;
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case CAttackIDSheet::DamageShield: return lhs.DamageShieldType < rhs.DamageShieldType;
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default: return false;
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}
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}
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// *****************************************************************************************
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bool operator == (const CAttackIDSheet::CSpellInfo &lhs, const CAttackIDSheet::CSpellInfo &rhs)
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{
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return lhs.Mode == rhs.Mode && lhs.ID == rhs.ID;
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}
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// *****************************************************************************************
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bool operator < (const CAttackIDSheet::CSpellInfo &lhs, const CAttackIDSheet::CSpellInfo &rhs)
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{
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if (lhs.Mode != rhs.Mode) return lhs.Mode < rhs.Mode;
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if (lhs.ID != rhs.ID) return lhs.ID < rhs.ID;
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return false;
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}
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