mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-19 13:36:13 +00:00
76 lines
2.1 KiB
C++
76 lines
2.1 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "std3d.h"
|
|
|
|
#include "nel/3d/root_model.h"
|
|
#include "nel/3d/scene.h"
|
|
|
|
|
|
namespace NL3D {
|
|
|
|
|
|
// ***************************************************************************
|
|
void CRootModel::registerBasic()
|
|
{
|
|
CScene::registerModel( RootModelId, 0, CRootModel::creator);
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CRootModel::traverseHrc()
|
|
{
|
|
// Traverse the Hrc sons.
|
|
uint num= hrcGetNumChildren();
|
|
for(uint i=0;i<num;i++)
|
|
hrcGetChild(i)->traverseHrc();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CRootModel::traverseClip()
|
|
{
|
|
// Traverse the Clip sons.
|
|
uint num= clipGetNumChildren();
|
|
for(uint i=0;i<num;i++)
|
|
clipGetChild(i)->traverseClip();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CRootModel::traverseAnimDetail()
|
|
{
|
|
// no-op
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CRootModel::traverseLoadBalancing()
|
|
{
|
|
// no-op
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CRootModel::traverseLight()
|
|
{
|
|
// no-op
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CRootModel::traverseRender()
|
|
{
|
|
// no-op
|
|
}
|
|
|
|
|
|
} // NL3D
|