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129 lines
3.5 KiB
C++
129 lines
3.5 KiB
C++
/**
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* \file music_channel_fader.h
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* \brief CMusicChannelFader
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* \date 2008-09-04 21:49GMT
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* \author Jan Boon (Kaetemi)
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* CMusicChannelFader roughly based on music_channel_fmod.h
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*/
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NLSOUND_MUSIC_CHANNEL_FADER_H
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#define NLSOUND_MUSIC_CHANNEL_FADER_H
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// STL includes
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// NeL includes
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// Project includes
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namespace NLSOUND {
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class ISoundDriver;
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class IMusicChannel;
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/**
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* \brief CMusicChannelFader
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* \date 2008-09-04 21:49GMT
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* \author Jan Boon (Kaetemi)
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* Roughly based on stuff in old CMusicChannelFMod
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*/
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class CMusicChannelFader
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{
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private:
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struct _CMusicFader
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{
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_CMusicFader() : MusicChannel(NULL), XFadeVolume(0.f), XFadeDVolume(0.f), Playing(false), Fade(false) { }
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IMusicChannel *MusicChannel;
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float XFadeVolume; // 0--1
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float XFadeDVolume; // delta
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bool Playing;
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bool Fade;
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inline void fadeIn(uint xFadeTime)
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{
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XFadeVolume = 0.f;
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XFadeDVolume = 1000.f / xFadeTime;
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Fade = true;
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}
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inline void fadeOut(uint xFadeTime)
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{
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XFadeDVolume = -1000.f / xFadeTime;
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Fade = true;
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}
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};
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protected:
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// const
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static const uint _MaxMusicFader = 2;
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// outside pointers
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ISoundDriver *_SoundDriver;
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// pointers
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_CMusicFader _MusicFader[_MaxMusicFader];
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// instances
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uint _ActiveMusicFader;
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float _Gain;
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NLMISC::TTime _LastTime;
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public:
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CMusicChannelFader();
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virtual ~CMusicChannelFader();
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void init(ISoundDriver *soundDriver);
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void release();
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void update(); // time in seconds
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inline bool isInitOk() { return _SoundDriver != NULL; }
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private:
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void updateVolume();
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public:
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/** Play some music (.ogg etc...)
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* NB: if an old music was played, it is first stop with stopMusic()
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* \param filepath file path, CPath::lookup is done here
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* \param async stream music from hard disk, preload in memory if false
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* \param loop must be true to play the music in loop.
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*/
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bool play(const std::string &filepath, uint xFadeTime = 0, bool async = true, bool loop = true);
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/// Stop the music previously loaded and played (the Memory is also freed)
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void stop(uint xFadeTime = 0);
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/// Pause the music previously loaded and played (the Memory is not freed)
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void pause();
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/// Resume the music previously paused
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void resume();
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/// Return true if all songs are finished.
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bool isEnded();
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/// Return the total length (in second) of the music currently played
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float getLength();
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/// Set the music volume (if any music played). (volume value inside [0 , 1]) (default: 1)
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/// NB: the volume of music is NOT affected by IListener::setGain()
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void setVolume(float gain);
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}; /* class CMusicChannelFader */
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} /* namespace NLSOUND */
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#endif /* #ifndef NLSOUND_MUSIC_CHANNEL_FADER_H */
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/* end of file */
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