khanat-code-old/code/nel/include/nel/sound/music_channel_fader.h
2010-05-10 15:28:57 -05:00

129 lines
3.5 KiB
C++

/**
* \file music_channel_fader.h
* \brief CMusicChannelFader
* \date 2008-09-04 21:49GMT
* \author Jan Boon (Kaetemi)
* CMusicChannelFader roughly based on music_channel_fmod.h
*/
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NLSOUND_MUSIC_CHANNEL_FADER_H
#define NLSOUND_MUSIC_CHANNEL_FADER_H
// STL includes
// NeL includes
// Project includes
namespace NLSOUND {
class ISoundDriver;
class IMusicChannel;
/**
* \brief CMusicChannelFader
* \date 2008-09-04 21:49GMT
* \author Jan Boon (Kaetemi)
* Roughly based on stuff in old CMusicChannelFMod
*/
class CMusicChannelFader
{
private:
struct _CMusicFader
{
_CMusicFader() : MusicChannel(NULL), XFadeVolume(0.f), XFadeDVolume(0.f), Playing(false), Fade(false) { }
IMusicChannel *MusicChannel;
float XFadeVolume; // 0--1
float XFadeDVolume; // delta
bool Playing;
bool Fade;
inline void fadeIn(uint xFadeTime)
{
XFadeVolume = 0.f;
XFadeDVolume = 1000.f / xFadeTime;
Fade = true;
}
inline void fadeOut(uint xFadeTime)
{
XFadeDVolume = -1000.f / xFadeTime;
Fade = true;
}
};
protected:
// const
static const uint _MaxMusicFader = 2;
// outside pointers
ISoundDriver *_SoundDriver;
// pointers
_CMusicFader _MusicFader[_MaxMusicFader];
// instances
uint _ActiveMusicFader;
float _Gain;
NLMISC::TTime _LastTime;
public:
CMusicChannelFader();
virtual ~CMusicChannelFader();
void init(ISoundDriver *soundDriver);
void release();
void update(); // time in seconds
inline bool isInitOk() { return _SoundDriver != NULL; }
private:
void updateVolume();
public:
/** Play some music (.ogg etc...)
* NB: if an old music was played, it is first stop with stopMusic()
* \param filepath file path, CPath::lookup is done here
* \param async stream music from hard disk, preload in memory if false
* \param loop must be true to play the music in loop.
*/
bool play(const std::string &filepath, uint xFadeTime = 0, bool async = true, bool loop = true);
/// Stop the music previously loaded and played (the Memory is also freed)
void stop(uint xFadeTime = 0);
/// Pause the music previously loaded and played (the Memory is not freed)
void pause();
/// Resume the music previously paused
void resume();
/// Return true if all songs are finished.
bool isEnded();
/// Return the total length (in second) of the music currently played
float getLength();
/// Set the music volume (if any music played). (volume value inside [0 , 1]) (default: 1)
/// NB: the volume of music is NOT affected by IListener::setGain()
void setVolume(float gain);
}; /* class CMusicChannelFader */
} /* namespace NLSOUND */
#endif /* #ifndef NLSOUND_MUSIC_CHANNEL_FADER_H */
/* end of file */