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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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1457 lines
46 KiB
C++
1457 lines
46 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "nel/3d/u_driver.h"
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#include "far_tp.h"
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#include "net_manager.h"
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#include "connection.h"
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#include "interface_v3/interface_manager.h"
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#include "login_patch.h"
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#include "init_main_loop.h"
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#include "weather.h"
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#include "time_client.h"
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#include "timed_fx_manager.h"
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#include "world_database_manager.h"
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#include "continent_manager.h"
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#include "user_entity.h"
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#include "entities.h"
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#include "interface_v3/input_handler_manager.h"
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#include "interface_v3/bot_chat_page_all.h"
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#include "sound_manager.h"
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#include "actions_client.h"
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#include "r2/editor.h"
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#include "http_client.h"
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#include "global.h"
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#include "release.h"
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#include "nel/misc/string_conversion.h"
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#include "debug_client.h"
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#include "session_browser_impl.h"
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#include "game_share/security_check.h"
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#include "client_chat_manager.h"
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#include "bg_downloader_access.h"
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#include "login_progress_post_thread.h"
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using namespace NLMISC;
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using namespace NLNET;
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using namespace NL3D;
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using namespace RSMGR;
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using namespace R2;
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extern CClientChatManager ChatMngr;
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extern CVariable<uint16> SBSPortOffset;
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// ***************************************************************************
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// Login state machine
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// ***************************************************************************
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// Adapted from "nel/misc/string_conversion.h"
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#define NL_BEGIN_CLASS_STRING_CONVERSION_TABLE(__class, __type) \
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static const NLMISC::CStringConversion<__class::__type>::CPair __type##_nl_string_conversion_table[] = \
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{
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#define NL_END_CLASS_STRING_CONVERSION_TABLE(__class, __type, __tableName, __defaultValue) \
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}; \
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NLMISC::CStringConversion<__class::__type> \
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__tableName(__type##_nl_string_conversion_table, sizeof(__type##_nl_string_conversion_table) \
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/ sizeof(__type##_nl_string_conversion_table[0]), __class::__defaultValue);
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#define NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(__class, val) { #val, __class::val},
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NL_BEGIN_CLASS_STRING_CONVERSION_TABLE (CLoginStateMachine, TState)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, st_start)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, st_login)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, st_auto_login)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, st_shard_list)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, st_start_config)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, st_scan_data)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, st_display_eula)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, st_check_patch)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, st_display_cat)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, st_patch)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, st_close_client)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, st_reboot_screen)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, st_restart_client)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, st_connect)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, st_browser_screen)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, st_ingame)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, st_leave_shard)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, st_enter_far_tp_main_loop)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, st_disconnect)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, st_reconnect_fs)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, st_reconnect_select_char)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, st_reconnect_ready)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, st_exit_global_menu)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, st_reconnect_error)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, st_create_account)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, st_end)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, st_unknown)
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NL_END_CLASS_STRING_CONVERSION_TABLE(CLoginStateMachine, TState, StateConversion, st_unknown)
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NL_BEGIN_CLASS_STRING_CONVERSION_TABLE (CLoginStateMachine, TEvent)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_quit)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_skip_all_login)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_init_done)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_game_conf)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_data_scan)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_close_data_scan)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_login_ok)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_bad_login)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_shard_selected)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_patch_needed)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_no_patch)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_run_patch)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_close_patch)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_accept_eula)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_decline_eula)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_reboot)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_ingame_return)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_far_tp_main_loop_entered)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_connect)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_conn_failed)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_conn_dropped)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_enter_game)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_self_reconnected)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_chars_received)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_no_user_char)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_ready_received)
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// NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_reselect_char)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_reconnect_ok_received)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_global_menu_exited)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_relog)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_create_account)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_close_create_account)
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NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_unknown)
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NL_END_CLASS_STRING_CONVERSION_TABLE(CLoginStateMachine, TEvent, EventConversion, ev_unknown)
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//-----------------------------------------------
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// toString :
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//-----------------------------------------------
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const std::string& CLoginStateMachine::toString(CLoginStateMachine::TState state)
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{
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return StateConversion.toString(state);
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}
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//-----------------------------------------------
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// toString :
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//-----------------------------------------------
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const std::string& CLoginStateMachine::toString(CLoginStateMachine::TEvent event)
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{
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return EventConversion.toString(event);
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}
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#define SM_BEGIN_EVENT_TABLE \
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for(;!isTerminationRequested();) \
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{ \
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TEvent ev = waitEvent(); \
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#define SM_END_EVENT_TABLE \
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} \
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#define SM_EVENT(eventId, stateId) \
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if (ev == eventId) \
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{ \
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try \
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{ \
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COFile outputF; \
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string sLog = NLMISC::toString("[%s] %s -> %s\n", CLoginStateMachine::toString(ev).c_str(), CLoginStateMachine::toString(_CurrentState).c_str(), CLoginStateMachine::toString(stateId).c_str()); \
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if ( outputF.open( getLogDirectory() + "error_join.log", true, true ) ) \
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{ \
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outputF.serialBuffer( (uint8*)(&sLog[0]), (uint)sLog.size() ); \
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outputF.close(); \
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} \
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} \
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catch ( Exception & ) \
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{} \
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_CurrentState = stateId; \
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break; \
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} \
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extern std::string LoginLogin, LoginPassword;
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extern bool noUserChar;
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extern bool userChar;
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extern bool serverReceivedReady;
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extern bool CharNameValidArrived;
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extern bool FirstFrame;
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extern bool IsInRingSession;
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extern void selectTipsOfTheDay (uint tips);
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#define BAR_STEP_TP 2
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CLoginStateMachine::TEvent CLoginStateMachine::waitEvent()
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{
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nlassert(CCoTask::getCurrentTask() == this);
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while (_NextEvents.empty() && !isTerminationRequested())
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{
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// wait until someone push an event on the state machine
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yield();
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if (isTerminationRequested())
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return ev_quit;
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}
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TEvent ev = _NextEvents.front();
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_NextEvents.pop_front();
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return ev;
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}
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void CLoginStateMachine::pushEvent(TEvent eventId)
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{
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// set the next event
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_NextEvents.push_back(eventId);
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if (CCoTask::getCurrentTask() != this)
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{
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/// resume the state machine to advance state
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resume();
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}
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}
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void CLoginStateMachine::run()
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{
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// state machine coroutine
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while (_CurrentState != st_end && !isTerminationRequested())
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{
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switch(_CurrentState)
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{
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case st_start:
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/// initial state
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if (!ClientCfg.TestBrowser)
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{
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if (LoginLogin.empty())
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{
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// standard procedure
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SM_BEGIN_EVENT_TABLE
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SM_EVENT(ev_init_done, st_login);
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SM_EVENT(ev_skip_all_login, st_ingame);
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SM_EVENT(ev_quit, st_end);
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SM_END_EVENT_TABLE
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}
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else
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{
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// login 2, bypass the login screen
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SM_BEGIN_EVENT_TABLE
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SM_EVENT(ev_init_done, st_auto_login);
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SM_EVENT(ev_skip_all_login, st_ingame);
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SM_EVENT(ev_quit, st_end);
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SM_END_EVENT_TABLE
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}
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}
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// else
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// {
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// // browser test mode
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// SM_BEGIN_EVENT_TABLE
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// SM_EVENT(ev_init_done, st_browser_screen);
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// SM_EVENT(ev_quit, st_end);
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// SM_END_EVENT_TABLE
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// }
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break;
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case st_login:
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/// display login screen and options
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{
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initLoginScreen();
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if (ClientCfg.R2Mode)
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{
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// r2 mode
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SM_BEGIN_EVENT_TABLE
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SM_EVENT(ev_login_ok, st_check_patch);
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SM_EVENT(ev_game_conf, st_start_config);
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SM_EVENT(ev_data_scan, st_scan_data);
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SM_EVENT(ev_create_account, st_create_account);
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SM_EVENT(ev_bad_login, st_login);
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SM_EVENT(ev_quit, st_end);
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SM_END_EVENT_TABLE
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}
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else
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{
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// legacy mode
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SM_BEGIN_EVENT_TABLE
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SM_EVENT(ev_login_ok, st_shard_list);
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SM_EVENT(ev_game_conf, st_start_config);
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SM_EVENT(ev_data_scan, st_scan_data);
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SM_EVENT(ev_create_account, st_create_account);
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SM_EVENT(ev_bad_login, st_login);
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SM_EVENT(ev_quit, st_end);
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SM_END_EVENT_TABLE
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}
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}
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break;
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case st_auto_login:
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initAutoLogin();
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// if (ClientCfg.R2Mode)
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{
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// r2 mode
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SM_BEGIN_EVENT_TABLE
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SM_EVENT(ev_login_ok, st_check_patch);
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SM_EVENT(ev_quit, st_end);
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SM_END_EVENT_TABLE
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}
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// else
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// {
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// // legacy mode
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// SM_BEGIN_EVENT_TABLE
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// SM_EVENT(ev_login_ok, st_check_patch);
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// SM_EVENT(ev_quit, st_end);
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// SM_END_EVENT_TABLE
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// }
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break;
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case st_shard_list:
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/// display the shard list
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initShardDisplay();
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SM_BEGIN_EVENT_TABLE
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SM_EVENT(ev_shard_selected, st_check_patch);
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SM_EVENT(ev_quit, st_end);
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SM_END_EVENT_TABLE
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break;
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case st_start_config:
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/// launch the configurator and close ryzom
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break;
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case st_scan_data:
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/// run the check data thread
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initDataScan();
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SM_BEGIN_EVENT_TABLE
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SM_EVENT(ev_close_data_scan, st_login);
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SM_EVENT(ev_quit, st_end);
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SM_END_EVENT_TABLE
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break;
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case st_create_account:
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if (initCreateAccount())
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{
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SM_BEGIN_EVENT_TABLE
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SM_EVENT(ev_close_create_account, st_login);
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SM_EVENT(ev_quit, st_end);
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SM_END_EVENT_TABLE
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}
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else
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{
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// return to login menu if an error occured
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_CurrentState = st_login;
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}
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break;
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case st_display_eula:
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{
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/// display the eula and wait for validation
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if (ClientCfg.SkipEULA)
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{
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// we don't want to see eula, auto accept
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pushEvent(ev_accept_eula);
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}
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bool mustReboot = false;
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if (isBGDownloadEnabled())
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{
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mustReboot = CBGDownloaderAccess::getInstance().mustLaunchBatFile();
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}
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else
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{
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mustReboot = CPatchManager::getInstance()->mustLaunchBatFile();
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}
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if (mustReboot)
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{
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// skip eula and show reboot screen
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_CurrentState = st_reboot_screen;
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break;
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}
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initEula();
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// Login sequence was reordered
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// if (ClientCfg.R2Mode)
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// {
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// // ring mode
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// SM_BEGIN_EVENT_TABLE
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// SM_EVENT(ev_accept_eula, st_browser_screen);
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// SM_EVENT(ev_quit, st_end);
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// SM_END_EVENT_TABLE
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// }
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// else
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// {
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// // legacy mode
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SM_BEGIN_EVENT_TABLE
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SM_EVENT(ev_accept_eula, st_connect);
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SM_EVENT(ev_quit, st_end);
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SM_END_EVENT_TABLE
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// }
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}
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break;
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case st_check_patch:
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/// check the data to check if patch needed
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CLoginProgressPostThread::getInstance().step(CLoginStep(LoginStep_PostLogin, "login_step_post_login"));
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if (!ClientCfg.PatchWanted)
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{
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// client don't want to be patched !
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_CurrentState = st_display_eula;
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break;
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}
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initPatchCheck();
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SM_BEGIN_EVENT_TABLE
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if (isBGDownloadEnabled())
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{
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SM_EVENT(ev_patch_needed, st_patch); // no choice for patch content when background downloader is used
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}
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else
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{
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SM_EVENT(ev_patch_needed, st_display_cat);
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}
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SM_EVENT(ev_no_patch, st_display_eula);
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SM_EVENT(ev_quit, st_end);
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SM_END_EVENT_TABLE
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break;
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case st_display_cat:
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initCatDisplay();
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SM_BEGIN_EVENT_TABLE
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SM_EVENT(ev_run_patch, st_patch);
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SM_EVENT(ev_quit, st_end);
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SM_END_EVENT_TABLE
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break;
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case st_patch:
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/// run the patch process and display progress
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initPatch();
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SM_BEGIN_EVENT_TABLE
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SM_EVENT(ev_close_patch, st_display_eula);
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SM_EVENT(ev_quit, st_end);
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SM_END_EVENT_TABLE
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break;
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case st_close_client:
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/// terminate the client and quit
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break;
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case st_reboot_screen:
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/// display the reboot screen and wait validation
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initReboot();
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SM_BEGIN_EVENT_TABLE
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SM_EVENT(ev_reboot, st_end);
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SM_EVENT(ev_quit, st_end);
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SM_END_EVENT_TABLE
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break;
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case st_restart_client:
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/// restart the client with login bypass params
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break;
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case st_connect:
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/// connect to the FS (start the 'in game' mode)
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ConnectToShard();
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|
|
if (ClientCfg.R2Mode)
|
|
{
|
|
SM_BEGIN_EVENT_TABLE
|
|
SM_EVENT(ev_enter_game, st_ingame);
|
|
SM_END_EVENT_TABLE
|
|
}
|
|
else
|
|
{
|
|
SM_BEGIN_EVENT_TABLE
|
|
SM_EVENT(ev_enter_game, st_end);
|
|
SM_EVENT(ev_conn_failed, st_shard_list);
|
|
SM_END_EVENT_TABLE
|
|
}
|
|
break;
|
|
// case st_browser_screen:
|
|
// /// show the outgame browser
|
|
//
|
|
// if (!ClientCfg.TestBrowser)
|
|
// {
|
|
// // in test browser mode, the browser is already init
|
|
// initWebBrowser();
|
|
// }
|
|
//
|
|
// SM_BEGIN_EVENT_TABLE
|
|
// SM_EVENT(ev_connect, st_connect);
|
|
// SM_EVENT(ev_relog, st_login);
|
|
// SM_EVENT(ev_quit, st_end);
|
|
// SM_END_EVENT_TABLE
|
|
//
|
|
// break;
|
|
case st_ingame:
|
|
SM_BEGIN_EVENT_TABLE
|
|
//SM_EVENT(ev_chars_received, st_ingame); // ignored for normal login procedure
|
|
//SM_EVENT(ev_no_user_char, st_ingame); // "
|
|
//SM_EVENT(ev_ready_received, st_ingame); // "
|
|
//SM_EVENT(ev_global_menu_exited, st_ingame); "
|
|
SM_EVENT(ev_connect, st_leave_shard); // connect to another shard
|
|
SM_END_EVENT_TABLE
|
|
break;
|
|
case st_leave_shard:
|
|
/*
|
|
* Far TP / Server Hop / Reselect character entry point
|
|
*/
|
|
|
|
// Server Hop part 1: We are not in main loop but still at character selection
|
|
// => make a hop to the specified server without doing anything with interface
|
|
// Far TP part 1.1: From the ingame main loop, the admin html box gives us an event ev_connect for the destination shard.
|
|
// Note: the admin html box is run by CInputHandlerManager::getInstance()->pumpEvents() in the main loop.
|
|
// Tip: to see where a co-task is resumed from, just add a breakpoint on the end of CCoTask::resume().
|
|
CInterfaceManager::getInstance()->runActionHandler("quit_ryzom", NULL, "");
|
|
|
|
if (!FarTP.isIngame()) // assumes there is no Far TP starting between char selection and main loop, see below
|
|
{
|
|
crashLogAddServerHopEvent();
|
|
|
|
FarTP.onServerQuitOk(); // don't wait for onServerQuitOK() because the EGS will no longer send it if it requests a Far TP during "select char" (not sending USER_CHAR)
|
|
|
|
SM_BEGIN_EVENT_TABLE
|
|
SM_EVENT(ev_ingame_return, st_disconnect);
|
|
SM_END_EVENT_TABLE
|
|
}
|
|
else
|
|
{
|
|
if(FarTP.isReselectingChar())
|
|
crashLogAddReselectPersoEvent();
|
|
else
|
|
crashLogAddFarTpEvent();
|
|
|
|
if (NetMngr.getConnectionState() == CNetworkConnection::Disconnect)
|
|
FarTP.onServerQuitOk(); // don't wait for onServerQuitOK() because the EGS is down
|
|
|
|
SM_BEGIN_EVENT_TABLE
|
|
SM_EVENT(ev_ingame_return, st_enter_far_tp_main_loop);
|
|
SM_EVENT(ev_enter_game, st_ingame);
|
|
SM_END_EVENT_TABLE
|
|
}
|
|
break;
|
|
case st_enter_far_tp_main_loop:
|
|
// if bgdownloader is used, then pause it
|
|
pauseBGDownloader();
|
|
|
|
|
|
// Far TP part 1.2: let the main loop finish the current frame.
|
|
// This is called when CONNECTION:SERVER_QUIT_OK is received (from NetMngr.update() in main loop).
|
|
|
|
SM_BEGIN_EVENT_TABLE
|
|
SM_EVENT(ev_far_tp_main_loop_entered, st_disconnect);
|
|
SM_END_EVENT_TABLE
|
|
break;
|
|
case st_disconnect:
|
|
// Far TP part 2: disconnect from the FS and unload shard-specific data (called from farTPmainLoop())
|
|
FarTP.disconnectFromPreviousShard();
|
|
|
|
SM_BEGIN_EVENT_TABLE
|
|
SM_EVENT(ev_connect, st_reconnect_fs);
|
|
SM_END_EVENT_TABLE
|
|
break;
|
|
case st_reconnect_fs:
|
|
// Server Hop part 3.1: connect to the new shard (called from globalMenu())
|
|
// Far TP part 3.1: connect to the new shard (called from farTPmainLoop())
|
|
FarTP.connectToNewShard();
|
|
|
|
SM_BEGIN_EVENT_TABLE
|
|
SM_EVENT(ev_self_reconnected, st_ingame);
|
|
SM_EVENT(ev_chars_received, st_reconnect_select_char);
|
|
SM_EVENT(ev_no_user_char, st_reconnect_error);
|
|
SM_EVENT(ev_conn_failed, st_reconnect_error);
|
|
SM_EVENT(ev_conn_dropped, st_reconnect_error);
|
|
SM_END_EVENT_TABLE
|
|
break;
|
|
case st_reconnect_select_char:
|
|
// Server Hop part 3.2: bypass character selection ui & select the same character.
|
|
// Far TP part 3.2: bypass character selection ui & select the same character.
|
|
// This is called from farTPmainloop(), when CONNECTION:USER_CHARS is received.
|
|
if( !FarTP.isReselectingChar() )
|
|
{
|
|
FarTP.selectCharAndEnter();
|
|
}
|
|
// Far TP part 3.2bis: see in farTPmainLoop()
|
|
|
|
if (!FarTP.isIngame())
|
|
{
|
|
SM_BEGIN_EVENT_TABLE
|
|
SM_EVENT(ev_ready_received, st_exit_global_menu);
|
|
SM_EVENT(ev_conn_dropped, st_reconnect_error);
|
|
SM_END_EVENT_TABLE
|
|
}
|
|
else
|
|
{
|
|
SM_BEGIN_EVENT_TABLE
|
|
SM_EVENT(ev_ready_received, st_reconnect_ready);
|
|
SM_EVENT(ev_conn_dropped, st_reconnect_error);
|
|
if ( FarTP.isReselectingChar() && (ev == ev_connect) )
|
|
{
|
|
// Inside this Character Reselect we embed a new Server Hop
|
|
FarTP.beginEmbeddedServerHop();
|
|
_CurrentState = st_leave_shard;
|
|
break;
|
|
}
|
|
SM_END_EVENT_TABLE
|
|
}
|
|
break;
|
|
case st_exit_global_menu:
|
|
// Server Hop part 3.3
|
|
// Stay in Server Hop state until the global menu has been exited
|
|
SM_BEGIN_EVENT_TABLE
|
|
SM_EVENT(ev_global_menu_exited, FarTP.isServerHopEmbedded() ? st_reconnect_ready : st_ingame);
|
|
SM_END_EVENT_TABLE
|
|
break;
|
|
case st_reconnect_ready:
|
|
// Far TP part 3.3: send ready.
|
|
// This is called from farTPmainloop(), when CONNECTION:READY is received.
|
|
|
|
if ( FarTP.isServerHopEmbedded() )
|
|
FarTP.endEmbeddedServerHop();
|
|
|
|
SM_BEGIN_EVENT_TABLE
|
|
SM_EVENT(ev_enter_game, st_ingame);
|
|
SM_EVENT(ev_conn_dropped, st_reconnect_error);
|
|
SM_END_EVENT_TABLE
|
|
break;
|
|
case st_reconnect_error:
|
|
// Far TP failed
|
|
FarTP.onFailure();
|
|
|
|
SM_BEGIN_EVENT_TABLE
|
|
SM_EVENT(ev_quit, st_end);
|
|
SM_END_EVENT_TABLE
|
|
break;
|
|
default:
|
|
nlwarning("Unhandeled state");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
// Far TP
|
|
// ***************************************************************************
|
|
|
|
CFarTP FarTP;
|
|
|
|
extern std::string CurrentCookie;
|
|
extern string ClientApp;
|
|
|
|
|
|
namespace R2
|
|
{
|
|
extern bool ReloadUIFlag;
|
|
}
|
|
|
|
|
|
/*
|
|
* requestFarTPToSession
|
|
*/
|
|
bool CFarTP::requestFarTPToSession(TSessionId sessionId, uint8 charSlot, CFarTP::TJoinMode joinMode, bool bailOutIfSessionVanished)
|
|
{
|
|
if (_HookedForEditor)
|
|
{
|
|
// Redirect Far TP to editor instead of following instructions
|
|
_HookedForEditor = false;
|
|
return FarTP.requestFarTPToSession((TSessionId)0, charSlot, CFarTP::LaunchEditor, true); // allow bailing out in case of edition session not reachable
|
|
}
|
|
|
|
// call the join session using the session browser interface
|
|
uint32 charId = (NetMngr.getLoginCookie().getUserId()<<4)+(0xf&charSlot);
|
|
|
|
// Clean out for next Far TP
|
|
_SessionIdToJoinFast = 0;
|
|
|
|
CSessionBrowserImpl &sb = CSessionBrowserImpl::getInstance();
|
|
sb.init(NULL);
|
|
// sb.setAuthInfo(NetMngr.getLoginCookie());
|
|
// sb.connectItf(CInetAddress("borisb", 80));
|
|
|
|
sb.CurrentJoinMode = joinMode;
|
|
// send the join session
|
|
// _JoinSessionResultReceived = false;
|
|
try
|
|
{
|
|
switch (joinMode)
|
|
{
|
|
case LaunchEditor:
|
|
{
|
|
retryJoinEdit:
|
|
TSessionId sessionId(0);
|
|
sb.joinEditSession(charId, ClientApp);
|
|
|
|
bool ret = sb.waitOneMessage(CSessionBrowserImpl::getMessageName("on_joinSessionResult"));
|
|
|
|
if (!ret)
|
|
throw "Protocol error";
|
|
if (sb._LastJoinSessionResult == 2)
|
|
{
|
|
// the edit session did not exist, create a new one
|
|
sb.scheduleSession(charId, TSessionType::st_edit, "", "", TSessionLevel::sl_a, /*TAccessType::at_private, */TRuleType::rt_strict, TEstimatedDuration::et_long, 0, TAnimMode(), TRaceFilter(), TReligionFilter(), TGuildFilter(), TShardFilter(), TLevelFilter(), std::string(), TSessionOrientation(), true, true);
|
|
ret = sb.waitOneMessage(CSessionBrowserImpl::getMessageName("on_scheduleSessionResult"));
|
|
if (!ret || sb._LastScheduleSessionResult!= 0) throw "schedule error";
|
|
sessionId = sb._LastScheduleSessionId;
|
|
|
|
// invite the char in the session
|
|
sb.inviteCharacter(charId, sessionId, charId, TSessionPartStatus::sps_edit_invited);
|
|
ret = sb.waitOneMessage(CSessionBrowserImpl::getMessageName("on_invokeResult"));
|
|
if (!ret || sb._LastInvokeResult != 0) throw "Invitation Error";
|
|
|
|
// now, start the edit session
|
|
sb.startSession(charId, sessionId);
|
|
ret = sb.waitOneMessage(CSessionBrowserImpl::getMessageName("on_invokeResult"));
|
|
if (!ret || sb._LastInvokeResult != 0) throw "start session error";
|
|
|
|
// retry to join
|
|
goto retryJoinEdit;
|
|
}
|
|
else if (sb._LastJoinSessionResult == 15)
|
|
{
|
|
sessionId = sb._LastJoinSessionId;
|
|
// the session was closed, the SU has put it in planned state, start it
|
|
sb.startSession(charId, sessionId);
|
|
ret = sb.waitOneMessage(CSessionBrowserImpl::getMessageName("on_invokeResult"));
|
|
if (!ret || sb._LastInvokeResult != 0) throw "start session error (2), no DSS available";
|
|
// retry to join
|
|
goto retryJoinEdit;
|
|
}
|
|
else if (sb._LastJoinSessionResult != 0)
|
|
{
|
|
// any other error are not recoverable from here
|
|
throw "join session error";
|
|
}
|
|
|
|
// ok, the join is accepted !, the other far TP work is done in the callback
|
|
}
|
|
break;
|
|
case JoinSession:
|
|
{
|
|
sb.joinSession(charId, sessionId, ClientApp);
|
|
|
|
bool ret = sb.waitOneMessage(CSessionBrowserImpl::getMessageName("on_joinSessionResult"));
|
|
|
|
if (!ret)
|
|
throw "Protocol error";
|
|
if (sb._LastJoinSessionResult == 16)
|
|
{
|
|
#ifdef NL_OS_WINDOWS
|
|
#pragma message (NL_LOC_WRN "inform the player that he is banned from the ring")
|
|
#endif // NL_OS_WINDOWS
|
|
throw "User ban from the ring";
|
|
}
|
|
if (sb._LastJoinSessionResult != 0)
|
|
{
|
|
throw "Join session error";
|
|
}
|
|
// ok, the join is accepted !, the other far TP work is done in the callback
|
|
}
|
|
break;
|
|
case JoinMainland:
|
|
//retryJoinMainland:
|
|
{
|
|
TSessionId sessionId(0);
|
|
sb.joinMainland(charId, ClientApp);
|
|
|
|
bool ret = sb.waitOneMessage(CSessionBrowserImpl::getMessageName("on_joinSessionResult"));
|
|
|
|
if (!ret)
|
|
throw "Protocol error";
|
|
if (sb._LastJoinSessionResult != 0)
|
|
{
|
|
// some error during the join
|
|
throw "Error joining session";
|
|
}
|
|
// ok, the join is accepted !, the other far TP work is done in the callback
|
|
}
|
|
break;
|
|
default:
|
|
nlstop;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//
|
|
// const string url = _URLBase + string(_URLTable[joinMode]);
|
|
// string res;
|
|
// try
|
|
// {
|
|
// // Get the address of a front-end service via http
|
|
// if (!HttpClient.connect(url))
|
|
// throw 1;
|
|
// switch (joinMode)
|
|
// {
|
|
// case CFarTP::LaunchEditor:
|
|
// if (!HttpClient.sendGetWithCookie(url, "ryzomId", CurrentCookie, toString("charSlot=%u", charSlot)))
|
|
// throw 2;
|
|
// break;
|
|
// case CFarTP::JoinSession:
|
|
// if (!HttpClient.sendPostWithCookie(url, "ryzomId", CurrentCookie, toString("sessionId=%u&charSlot=%u", sessionId, charSlot)))
|
|
// throw 2;
|
|
// break;
|
|
// case CFarTP::JoinMainland:
|
|
// if (!HttpClient.sendPostWithCookie(url, "ryzomId", CurrentCookie, "ml="))
|
|
// throw 2;
|
|
// break;
|
|
// }
|
|
// if (!HttpClient.receive(res))
|
|
// throw 3;
|
|
// HttpClient.disconnect();
|
|
// string::size_type luaPos = res.find("<lua>");
|
|
// if (luaPos == string::npos)
|
|
// throw 4;
|
|
// res = res.substr(luaPos + 5);
|
|
// res = res.substr(0, res.find("</lua>"));
|
|
// nlinfo("Found server for %ssession %u", joinMode==CFarTP::LaunchEditor ? "editing " : "", sessionId);
|
|
//
|
|
// // Begin Far TP
|
|
// CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
// pIM->executeLuaScript(res, true);
|
|
// return true;
|
|
// }
|
|
catch ( char *errorMsg )
|
|
{
|
|
// // Get more details on the error
|
|
// string httpErrorStr;
|
|
// if (errorNum < 4) // we didn't receive an answer
|
|
// httpErrorStr = toString(" (HTTP error %u)", errorNum);
|
|
// if ( errorNum == 4 )
|
|
// {
|
|
// string::size_type posEndOfFirstLine = res.find( "\n" );
|
|
// if ( posEndOfFirstLine == string::npos )
|
|
// {
|
|
// // Invalid http answer
|
|
// httpErrorStr = toString(" (HTTP invalid)");
|
|
// }
|
|
// else
|
|
// {
|
|
// // Http status not OK (e.g. "404 Not Found")
|
|
// httpErrorStr = res.substr( 0, posEndOfFirstLine );
|
|
// if ( httpErrorStr.find( "200 OK" ) == string::npos )
|
|
// httpErrorStr = " (" + httpErrorStr + ")";
|
|
// else
|
|
// httpErrorStr.clear();
|
|
// }
|
|
// }
|
|
bool requestRetToMainland = /*httpErrorStr.empty() &&*/ bailOutIfSessionVanished;
|
|
bool isAttemptingEmbeddedServerHop = isReselectingChar() && (joinMode != CFarTP::JoinSession);
|
|
bool letReturnToCharSelect = (!isIngame()) || isAttemptingEmbeddedServerHop;
|
|
|
|
// User-friendly message
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
if ( letReturnToCharSelect )
|
|
{
|
|
// // Hide all buttons except Quit. If !requestRetToMainland, we will show them back at the end of connectToNewShard().
|
|
// pIM->runActionHandler( "proc", NULL, "charsel_disable_buttons" );
|
|
// pIM->runActionHandler( "set", NULL, "target_property=ui:outgame:charsel:quit_but:active|value=1" );
|
|
|
|
CInterfaceElement *btnOk = pIM->getElementFromId("ui:outgame:charsel:message_box:ok");
|
|
if (btnOk)
|
|
btnOk->setActive( ! requestRetToMainland );
|
|
|
|
// Hide the black screen i.e. force showing the interface
|
|
CInterfaceElement *charSelBlackScreen = pIM->getElementFromId("ui:outgame:charsel:black_screen");
|
|
if (charSelBlackScreen)
|
|
{
|
|
CViewBase *charSelBlackScreenBitmap = dynamic_cast<CViewBase*>(charSelBlackScreen);
|
|
if (charSelBlackScreenBitmap)
|
|
charSelBlackScreenBitmap->setAlpha(0);
|
|
}
|
|
}
|
|
pIM->messageBoxWithHelp(
|
|
CI18N::get(requestRetToMainland ? "uiSessionVanishedFarTP" : "uiSessionUnreachable") + ucstring(errorMsg),
|
|
letReturnToCharSelect ? "ui:outgame:charsel" : "ui:interface");
|
|
|
|
// Info in the log
|
|
string outErrorMsg = toString("Could not join %ssession %u: '%s' error\n", joinMode==CFarTP::LaunchEditor ? "editing " : "", sessionId.asInt(), errorMsg );
|
|
nlwarning( outErrorMsg.c_str() );
|
|
// if ( httpErrorStr.empty() )
|
|
// {
|
|
// string delimiter = "Content-Type: text/html";
|
|
// string::size_type delimPos = res.find( delimiter );
|
|
// if ( delimPos != string::npos )
|
|
// res = res.substr( delimPos + delimiter.size() );
|
|
// }
|
|
// uint pos = 0;
|
|
// do
|
|
// {
|
|
// WarningLog->displayRaw( res.substr( pos, 200 ).c_str() ); // truncates long strings
|
|
// pos += 200;
|
|
// }
|
|
// while ( pos < res.size() );
|
|
WarningLog->displayRawNL( "" );
|
|
|
|
// Save this error (regular log file is deleted at every startup)
|
|
// res = res + "\n\n";
|
|
try
|
|
{
|
|
COFile outputF;
|
|
if ( outputF.open( getLogDirectory() + "error_join.log", true, true ) )
|
|
{
|
|
time_t currentTime;
|
|
time( ¤tTime );
|
|
string headerS = NLMISC::toString( "\n\n%s%s\n\n", asctime(localtime(¤tTime)), outErrorMsg.c_str() );
|
|
outputF.serialBuffer( (uint8*)(&headerS[0]), (uint)headerS.size() );
|
|
// outputF.serialBuffer( (uint8*)(&res[0]), res.size() );
|
|
outputF.close();
|
|
}
|
|
}
|
|
catch ( Exception & )
|
|
{}
|
|
|
|
// If the session is not a permanent session and has vanished, pop the position
|
|
if ( requestRetToMainland )
|
|
{
|
|
requestReturnToPreviousSession( sessionId );
|
|
LastGameCycle = NetMngr.getCurrentServerTick();
|
|
NetMngr.send(NetMngr.getCurrentServerTick());
|
|
}
|
|
else if ( letReturnToCharSelect )
|
|
{
|
|
// Show all buttons except 'New character' so that the character can retry entering game or choose another character.
|
|
pIM->runActionHandler( "proc", NULL, "charsel_enable_buttons" );
|
|
pIM->runActionHandler( "set", NULL, "target_property=ui:outgame:charsel:create_new_but:active|value=0" );
|
|
|
|
CInterfaceGroup* charselGroup = dynamic_cast<CInterfaceGroup*>(pIM->getElementFromId("ui:outgame:charsel"));
|
|
if(charselGroup)
|
|
pIM->runActionHandler( "proc", charselGroup, "charsel_init_buttons" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* hookNextFarTPForEditor
|
|
*/
|
|
void CFarTP::hookNextFarTPForEditor()
|
|
{
|
|
_HookedForEditor = true;
|
|
}
|
|
|
|
/*
|
|
* requestReturnToPreviousSession
|
|
*/
|
|
void CFarTP::requestReturnToPreviousSession(TSessionId rejectedSessionId)
|
|
{
|
|
const string msgName = "CONNECTION:RET_MAINLAND";
|
|
CBitMemStream out;
|
|
nlverify(GenericMsgHeaderMngr.pushNameToStream(msgName, out));
|
|
out.serial(PlayerSelectedSlot);
|
|
out.serial(rejectedSessionId);
|
|
NetMngr.push(out);
|
|
nlinfo("%s sent", msgName.c_str());
|
|
}
|
|
|
|
/*
|
|
* requestReconnection
|
|
*/
|
|
void CFarTP::requestReconnection()
|
|
{
|
|
_ReselectingChar = true;
|
|
requestFarTPToSession(TSessionId(~0u), ~0, CFarTP::JoinMainland, false);
|
|
}
|
|
|
|
|
|
const char * CFarTP::_URLTable[CFarTP::NbJoinModes] =
|
|
{
|
|
"edit_session.php",
|
|
"join_session.php",
|
|
"join_shard.php"
|
|
};
|
|
|
|
|
|
/*
|
|
* States
|
|
*/
|
|
|
|
bool CFarTP::isFarTPInProgress() const
|
|
{
|
|
CLoginStateMachine::TState state = LoginSM.getCurrentState();
|
|
return (state == CLoginStateMachine::st_leave_shard ||
|
|
state == CLoginStateMachine::st_enter_far_tp_main_loop ||
|
|
state == CLoginStateMachine::st_disconnect ||
|
|
state == CLoginStateMachine::st_reconnect_fs ||
|
|
state == CLoginStateMachine::st_reconnect_select_char ||
|
|
state == CLoginStateMachine::st_reconnect_ready ||
|
|
state == CLoginStateMachine::st_reconnect_error);
|
|
}
|
|
|
|
bool CFarTP::isServerHopInProgress() const
|
|
{
|
|
CLoginStateMachine::TState state = LoginSM.getCurrentState();
|
|
return (state == CLoginStateMachine::st_leave_shard ||
|
|
state == CLoginStateMachine::st_reconnect_fs ||
|
|
state == CLoginStateMachine::st_reconnect_select_char ||
|
|
state == CLoginStateMachine::st_exit_global_menu ||
|
|
state == CLoginStateMachine::st_reconnect_error); // TODO: error handling
|
|
}
|
|
|
|
|
|
// from begin of Far TP to disconnection
|
|
bool CFarTP::isLeavingShard() const
|
|
{
|
|
CLoginStateMachine::TState state = LoginSM.getCurrentState();
|
|
return (state == CLoginStateMachine::st_leave_shard ||
|
|
state == CLoginStateMachine::st_enter_far_tp_main_loop ||
|
|
state == CLoginStateMachine::st_disconnect);
|
|
}
|
|
|
|
// from reconnection to game entering
|
|
bool CFarTP::isJoiningShard() const
|
|
{
|
|
CLoginStateMachine::TState state = LoginSM.getCurrentState();
|
|
return (state == CLoginStateMachine::st_reconnect_fs ||
|
|
state == CLoginStateMachine::st_reconnect_select_char ||
|
|
state == CLoginStateMachine::st_reconnect_ready ||
|
|
state == CLoginStateMachine::st_reconnect_error);
|
|
}
|
|
|
|
|
|
/*
|
|
* Events
|
|
*/
|
|
|
|
void CFarTP::onServerQuitOk()
|
|
{
|
|
game_exit_request = false;
|
|
ryzom_exit_request = false;
|
|
|
|
if (LoginSM.getCurrentState() == CLoginStateMachine::st_leave_shard)
|
|
LoginSM.pushEvent(CLoginStateMachine::ev_ingame_return);
|
|
}
|
|
|
|
void CFarTP::onServerQuitAbort()
|
|
{
|
|
game_exit_request = false;
|
|
ryzom_exit_request = false;
|
|
|
|
if (LoginSM.getCurrentState() == CLoginStateMachine::st_leave_shard)
|
|
LoginSM.pushEvent(CLoginStateMachine::ev_enter_game);
|
|
_ReselectingChar = false;
|
|
}
|
|
|
|
void CFarTP::disconnectFromPreviousShard()
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
|
|
if (isIngame())
|
|
{
|
|
// Display background (TODO: not Kami)
|
|
beginLoading (StartBackground);
|
|
UseEscapeDuringLoading = false;
|
|
|
|
// Play music and fade out the Game Sound
|
|
if (SoundMngr)
|
|
{
|
|
SoundMngr->playEventMusic("Loading Music Loop.ogg", CSoundManager::LoadingMusicXFade, true);
|
|
SoundMngr->fadeOutGameSound(ClientCfg.SoundTPFade);
|
|
}
|
|
|
|
// Change the tips
|
|
selectTipsOfTheDay (rand());
|
|
|
|
// Start progress bar and display background
|
|
ProgressBar.reset (BAR_STEP_TP);
|
|
ucstring nmsg("Loading...");
|
|
ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
|
|
ProgressBar.progress(0);
|
|
}
|
|
|
|
// Disconnect from the FS
|
|
NetMngr.disconnect();
|
|
|
|
if (isIngame())
|
|
{
|
|
// Save the R2EDEnabled flag to know if we are switching it when we reconnect
|
|
_PreviousR2EdEnabled = ClientCfg.R2EDEnabled;
|
|
|
|
// Release R2 editor if applicable
|
|
R2::getEditor().autoConfigRelease(IsInRingSession);
|
|
}
|
|
|
|
if( isReselectingChar() )
|
|
{
|
|
releaseMainLoopReselect();
|
|
}
|
|
else
|
|
{
|
|
// String manager: remove all waiting callbacks and removers
|
|
// (if some interface stuff has not received its string yet, its remover will get useless)
|
|
STRING_MANAGER::CStringManagerClient::release( false );
|
|
|
|
// Ugly globals
|
|
userChar = false;
|
|
noUserChar = false;
|
|
serverReceivedReady = false;
|
|
CharNameValidArrived = false;
|
|
UserCharPosReceived = false;
|
|
SabrinaPhraseBookLoaded = false;
|
|
}
|
|
|
|
// Restart the network manager, the interface sync counter and the entities
|
|
pIM->resetShardSpecificData();
|
|
|
|
/*
|
|
ServerToLocal autocopy stuff:
|
|
When reinit will reset server counters to 0 in the server database, onServerChange()
|
|
will be called and data will be copied since CInterfaceManager::_LocalSyncActionCounter==0
|
|
(done in resetShardSpecificData() above)
|
|
If we do the resetShardSpecificData() after, scenari could arise where Local database could not be reseted
|
|
*/
|
|
NetMngr.reinit();
|
|
|
|
if( !isReselectingChar() )
|
|
{
|
|
nlinfo("FarTP: calling EntitiesMngr.reinit()");
|
|
EntitiesMngr.reinit();
|
|
}
|
|
LoginSM.pushEvent(CLoginStateMachine::ev_connect);
|
|
}
|
|
|
|
void CFarTP::connectToNewShard()
|
|
{
|
|
// TODO: start commands?
|
|
|
|
// Connect to the next FS
|
|
NetMngr.initCookie(Cookie, FSAddr);
|
|
|
|
// connect the session browser to the new shard
|
|
NLNET::CInetAddress sbsAddress(CSessionBrowserImpl::getInstance().getFrontEndAddress());
|
|
sbsAddress.setPort(sbsAddress.port()+SBSPortOffset);
|
|
CSessionBrowserImpl::getInstance().connectItf(sbsAddress);
|
|
|
|
string result;
|
|
NetMngr.connect(result);
|
|
if (!result.empty())
|
|
{
|
|
_Reason = new string(result);
|
|
LoginSM.pushEvent(CLoginStateMachine::ev_conn_failed);
|
|
return;
|
|
}
|
|
|
|
// Reinit the string manager cache.
|
|
STRING_MANAGER::CStringManagerClient::instance()->initCache(FSAddr, ClientCfg.LanguageCode);
|
|
|
|
// reset the chat mode
|
|
ChatMngr.resetChatMode();
|
|
|
|
// The next step will be triggered by the CONNECTION:USER_CHARS msg from the server
|
|
}
|
|
|
|
// return to character selection screen
|
|
bool CFarTP::reselectCharacter()
|
|
{
|
|
if ( ! reconnection() )
|
|
{
|
|
// The user clicked the Quit button
|
|
releaseOutGame();
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void CFarTP::selectCharAndEnter()
|
|
{
|
|
CBitMemStream out;
|
|
nlverify (GenericMsgHeaderMngr.pushNameToStream("CONNECTION:SELECT_CHAR", out));
|
|
CSelectCharMsg SelectCharMsg;
|
|
SelectCharMsg.c = (uint8)PlayerSelectedSlot; // PlayerSelectedSlot has not been reset
|
|
out.serial(SelectCharMsg);
|
|
NetMngr.push(out);
|
|
/*//Obsolete
|
|
CBitMemStream out2;
|
|
nlverify(GenericMsgHeaderMngr.pushNameToStream("CONNECTION:ENTER", out2));
|
|
NetMngr.push(out2);
|
|
*/
|
|
LastGameCycle = NetMngr.getCurrentServerTick();
|
|
NetMngr.send(NetMngr.getCurrentServerTick());
|
|
|
|
// if (!isIngame())
|
|
// globalMenu will exit when WaitServerAnswer and serverReceivedReady (triggered by the CONNECTION:READY msg) are true
|
|
// else
|
|
// Next step will be triggered by the CONNECTION:READY msg from the server
|
|
}
|
|
|
|
void CFarTP::sendReady()
|
|
{
|
|
if ( isReselectingChar() )
|
|
{
|
|
initMainLoop();
|
|
}
|
|
else
|
|
{
|
|
// Set season
|
|
RT.updateRyzomClock(NetMngr.getCurrentServerTick(), ryzomGetLocalTime() * 0.001);
|
|
DayNightCycleHour = (float)RT.getRyzomTime();
|
|
CurrSeason = RT.getRyzomSeason();
|
|
RT.updateRyzomClock(NetMngr.getCurrentServerTick(), ryzomGetLocalTime() * 0.001);
|
|
DayNightCycleHour = (float)RT.getRyzomTime();
|
|
ManualSeasonValue = RT.getRyzomSeason();
|
|
|
|
// Reset all fx (no need to CTimedFXManager::getInstance().reset() and EntitiesMngr.getGroundFXManager().reset() because the entities have been removed)
|
|
CProjectileManager::getInstance().reset();
|
|
FXMngr.reset(); // (must be done after EntitiesMngr.release())
|
|
EntitiesMngr.getGroundFXManager().init(Scene, ClientCfg.GroundFXMaxDist, ClientCfg.GroundFXMaxNB, ClientCfg.GroundFXCacheSize);
|
|
|
|
// Get the sheet for the user from the CFG.
|
|
// Initialize the user and add him into the entity manager.
|
|
// DO IT AFTER: Database, Collision Manager, PACS, scene, animations loaded.
|
|
CSheetId userSheet(ClientCfg.UserSheet);
|
|
nlinfo("FarTP: calling EntitiesMngr.create(0, userSheet.asInt())");
|
|
TNewEntityInfo emptyEntityInfo;
|
|
emptyEntityInfo.reset();
|
|
EntitiesMngr.create(0, userSheet.asInt(), emptyEntityInfo);
|
|
|
|
// Wait for the start position (USER_CHAR) and set the continent
|
|
waitForUserCharReceived();
|
|
|
|
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
if ( ClientCfg.R2EDEnabled != _PreviousR2EdEnabled )
|
|
{
|
|
// Reload textures, keys and interface config if we are switch between playing and r2 mode
|
|
// Must be done after receiving the current R2EDEnabled flag (USER_CHAR)
|
|
pIM->loadIngameInterfaceTextures();
|
|
|
|
// Unload (and save if leaving normal playing mode) keys and interface config
|
|
// Instead of doing it in disconnectFromPreviousShard(), we do it here, only when it's needed
|
|
ClientCfg.R2EDEnabled = ! ClientCfg.R2EDEnabled;
|
|
pIM->uninitInGame0();
|
|
ClientCfg.R2EDEnabled = ! ClientCfg.R2EDEnabled;
|
|
ActionsContext.removeAllCombos();
|
|
|
|
if ( ! ClientCfg.R2EDEnabled )
|
|
{
|
|
// Remove all existing keys and load them back, and load new interface config
|
|
pIM->loadKeys();
|
|
pIM->hideAllWindows();
|
|
pIM->loadInterfaceConfig();
|
|
}
|
|
else
|
|
{
|
|
R2::ReloadUIFlag = true; // in R2ED mode the CEditor class deals with it
|
|
}
|
|
}
|
|
pIM->configureQuitDialogBox(); // must be called after waitForUserCharReceived() to know the ring config
|
|
|
|
ContinentMngr.select(UserEntity->pos(), ProgressBar); // IMPORTANT : must select continent after ui init, because ui init also load landmarks (located in the icfg file)
|
|
// landmarks would be invisible else (RT 12239)
|
|
|
|
|
|
|
|
// Update Network until current tick increase.
|
|
LastGameCycle = NetMngr.getCurrentServerTick();
|
|
while (LastGameCycle == NetMngr.getCurrentServerTick())
|
|
{
|
|
// Event server get events
|
|
CInputHandlerManager::getInstance()->pumpEventsNoIM();
|
|
// Update Network.
|
|
NetMngr.update();
|
|
CCDBNodeBranch::flushObserversCalls();
|
|
// Be nice to the system
|
|
nlSleep(100);
|
|
}
|
|
LastGameCycle = NetMngr.getCurrentServerTick();
|
|
ProgressBar.progress(1);
|
|
|
|
// Create the message for the server to create the character.
|
|
CBitMemStream out;
|
|
if(GenericMsgHeaderMngr.pushNameToStream("CONNECTION:READY", out))
|
|
{
|
|
out.serial(ClientCfg.LanguageCode);
|
|
NetMngr.push(out);
|
|
NetMngr.send(NetMngr.getCurrentServerTick());
|
|
}
|
|
|
|
// To be sure server crash is not fault of client
|
|
ConnectionReadySent = true; // must be called before BotChatPageAll->initAfterConnectionReady()
|
|
|
|
// To reset the inputs.
|
|
CInputHandlerManager::getInstance()->pumpEventsNoIM();
|
|
|
|
if(BotChatPageAll && (! ClientCfg.R2EDEnabled))
|
|
BotChatPageAll->initAfterConnectionReady();
|
|
|
|
// Transition from background to game
|
|
FirstFrame = true;
|
|
}
|
|
|
|
ProgressBar.finish();
|
|
|
|
LoginSM.pushEvent(CLoginStateMachine::ev_enter_game);
|
|
|
|
if (_DSSDown)
|
|
{
|
|
_DSSDown = false;
|
|
onDssDown(true);
|
|
}
|
|
}
|
|
|
|
void CFarTP::onFailure()
|
|
{
|
|
// Display message
|
|
string reason;
|
|
if (_Reason)
|
|
{
|
|
reason += ": " + (*_Reason);
|
|
delete _Reason;
|
|
_Reason = NULL;
|
|
}
|
|
else if (noUserChar)
|
|
{
|
|
reason += ": no characters found!";
|
|
}
|
|
Driver->systemMessageBox(("Unable to join shard"+reason).c_str(), "Error", UDriver::okType, UDriver::exclamationIcon);
|
|
|
|
// TODO: recover from error
|
|
|
|
LoginSM.pushEvent(CLoginStateMachine::ev_quit);
|
|
}
|
|
|
|
void CFarTP::onDssDown(bool forceReturn)
|
|
{
|
|
if (!forceReturn)
|
|
{
|
|
// If leaving shard, don't bother with DSS "downitude"
|
|
if (isLeavingShard())
|
|
return;
|
|
// If joining shard, store event and launch it at the end of reconnection
|
|
if (isJoiningShard())
|
|
{
|
|
_DSSDown = true; // note: still, some cases will make the client hang or abort, e.g. DSS down before the client receives the start pos (in ring shard)
|
|
return;
|
|
}
|
|
}
|
|
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
pIM->messageBoxWithHelp(CI18N::get("uiDisconnected"));
|
|
requestReturnToPreviousSession();
|
|
}
|
|
|
|
extern bool loginFinished;
|
|
extern bool loginOK;
|
|
|
|
void CFarTP::joinSessionResult(uint32 /* userId */, TSessionId /* sessionId */, uint32 /* result */, const std::string &/* shardAddr */, const std::string &/* participantStatus */)
|
|
{
|
|
// _LastJoinSessionResultMsg = result;
|
|
//
|
|
// _JoinSessionResultReceived = true;
|
|
//
|
|
// if (result == 0)
|
|
// {
|
|
// // ok, the join is successful
|
|
//
|
|
// FSAddr = shardAddr;
|
|
//
|
|
// loginFinished = true;
|
|
// loginOK = true;
|
|
//
|
|
// LoginSM.pushEvent(CLoginStateMachine::ev_connect);
|
|
//
|
|
// }
|
|
// else
|
|
// {
|
|
// // TODO : display the error message on client screen and log
|
|
// nlstop;
|
|
// }
|
|
}
|
|
|
|
|
|
void CFarTP::setJoinSessionResult(TSessionId sessionId, const CSecurityCode& securityCode)
|
|
{
|
|
_SessionIdToJoinFast = sessionId;
|
|
_SecurityCodeForDisconnection = securityCode;
|
|
}
|
|
|
|
void CFarTP::writeSecurityCodeForDisconnection(NLMISC::IStream& msgout)
|
|
{
|
|
CSecurityCheckForFastDisconnection::forwardSecurityCode(msgout, _SessionIdToJoinFast, _SecurityCodeForDisconnection);
|
|
}
|
|
|
|
// Not run by the cotask but within the main loop
|
|
void CFarTP::farTPmainLoop()
|
|
{
|
|
ConnectionReadySent = false;
|
|
LoginSM.pushEvent(CLoginStateMachine::ev_far_tp_main_loop_entered);
|
|
uint nbRecoSelectCharReceived = 0;
|
|
|
|
bool welcomeWindow = true;
|
|
|
|
// Update network until the end of the FarTP process, before resuming the main loop
|
|
while (!ConnectionReadySent)
|
|
{
|
|
// Event server get events
|
|
CInputHandlerManager::getInstance()->pumpEventsNoIM();
|
|
|
|
// Update Network.
|
|
NetMngr.update();
|
|
CCDBNodeBranch::flushObserversCalls();
|
|
|
|
// TODO: resend in case the last datagram sent was lost?
|
|
// // check if we can send another dated block
|
|
// if (NetMngr.getCurrentServerTick() != serverTick)
|
|
// {
|
|
// //
|
|
// serverTick = NetMngr.getCurrentServerTick();
|
|
// NetMngr.send(serverTick);
|
|
// }
|
|
// else
|
|
// {
|
|
// // Send dummy info
|
|
// NetMngr.send();
|
|
// }
|
|
|
|
if (LoginSM.getCurrentState() == CLoginStateMachine::st_reconnect_select_char)
|
|
{
|
|
// Far TP part 3.2bis: go to character selection dialog
|
|
// This is done outside the co-routine because it may need to co-routine to do an embedded server hop
|
|
if ( FarTP.isReselectingChar() )
|
|
{
|
|
++nbRecoSelectCharReceived;
|
|
if ( nbRecoSelectCharReceived <= 1 )
|
|
{
|
|
ClientCfg.SelectCharacter = -1; // turn off character autoselection
|
|
if ( ! FarTP.reselectCharacter() ) // it should not return here in farTPmainLoop() in the same state otherwise this would be called twice
|
|
return;
|
|
}
|
|
else
|
|
nlwarning( "Received more than one st_reconnect_select_char event" );
|
|
}
|
|
}
|
|
else if (LoginSM.getCurrentState() == CLoginStateMachine::st_reconnect_ready)
|
|
{
|
|
// Don't call sendReady() within the cotask but within the main loop, as it contains
|
|
// event/network loops that could trigger a global exit().
|
|
sendReady();
|
|
welcomeWindow = !isReselectingChar();
|
|
}
|
|
|
|
// Be nice to the system
|
|
nlSleep(100);
|
|
}
|
|
|
|
// active/desactive welcome window
|
|
if(welcomeWindow)
|
|
initWelcomeWindow();
|
|
}
|
|
|
|
|