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72 lines
2.3 KiB
C++
72 lines
2.3 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdafx.h"
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#include "ContinentCfg.h"
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#include "nel/misc/config_file.h"
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using namespace NLMISC;
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using namespace std;
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// ---------------------------------------------------------------------------
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SContinentCfg::SContinentCfg ()
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{
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}
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// ---------------------------------------------------------------------------
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bool SContinentCfg::load (const string &filename)
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{
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if (!openRead(filename))
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return false;
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LandFile = getStr ("LandFile");
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LandDir = getStr ("LandDir");
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DfnDir = getStr ("DfnDir");
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GameElemDir = getStr ("GameElemDir");
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LandBankFile = getStr ("LandBankFile");
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LandFarBankFile = getStr ("LandFarBankFile");
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LandTileNoiseDir = getStr ("LandTileNoiseDir");
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LandZoneWDir = getStr ("LandZoneWDir");
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OutIGDir = getStr ("OutIGDir");
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close();
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return true;
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}
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// ---------------------------------------------------------------------------
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bool SContinentCfg::save (const string &filename)
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{
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if (!openWrite(filename))
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return false;
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putCommentLine ("-------------");
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putCommentLine ("Continent Cfg");
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putCommentLine ("-------------");
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putStr ("LandFile", LandFile);
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putStr ("LandDir", LandDir);
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putStr ("DfnDir", DfnDir);
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putStr ("GameElemDir", GameElemDir);
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putStr ("LandBankFile", LandBankFile);
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putStr ("LandFarBankFile", LandFarBankFile);
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putStr ("LandTileNoiseDir", LandTileNoiseDir);
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putStr ("LandZoneWDir", LandZoneWDir);
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putStr ("OutIGDir", OutIGDir);
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close ();
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return true;
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}
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