khanat-code-old/code/ryzom/client/src/prim_file.cpp

389 lines
9 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/////////////
// INCLUDE //
/////////////
#include "stdpch.h"
// Misc.
#include "nel/misc/path.h"
#include "nel/misc/i_xml.h"
#include "nel/misc/file.h"
// 3D Interface.
// game share
#include "game_share/brick_types.h"
// PACS
#include "nel/pacs/u_global_position.h"
// std
#include <string>
// Client
#include "prim_file.h"
#include "client_cfg.h"
///////////
// USING //
///////////
using namespace NLLIGO;
using namespace NLMISC;
using namespace NL3D;
using namespace NLPACS;
using namespace NLNET;
using namespace std;
#define POINT_HEIGHT 1.f
#define POINT_SIZE 1.f
extern UGlobalRetriever *GR;
extern UScene *Scene;
extern UTextContext *TextContext;
CRGBA PrimColors[] =
{
CRGBA (255, 0, 0),
CRGBA (0, 255, 0),
CRGBA (0, 0, 255),
CRGBA (255, 255, 0),
CRGBA (0, 255, 255),
CRGBA (255, 0, 255),
CRGBA (127, 0, 0),
CRGBA (0, 127, 0),
CRGBA (0, 0, 127),
CRGBA (127, 127, 0),
CRGBA (0, 127, 127),
CRGBA (127, 0, 127),
};
/////////////
// GLOBALS //
/////////////
// Show prim file
CPrimFileMgr PrimFiles;
//---------------------------------------------------
CPrimFileMgr::CPrimFileMgr ()
{
_ShowPrim = false;
_Loaded = false;
_PrimFile = 0;
}
//---------------------------------------------------
void CPrimFileMgr::adjustPosition (NLMISC::CVector &pos)
{
UGlobalPosition globalPos = GR->retrievePosition (pos);
pos.z = GR->getMeanHeight (globalPos) + POINT_HEIGHT;
}
//---------------------------------------------------
void CPrimFileMgr::load (sint primFileIndex)
{
_Loaded = false;
// Prim file count
sint primFileCount = (sint)ClientCfg.PrimFiles.size ();
if (primFileCount)
{
// Get a valid index
while (primFileIndex >= primFileCount)
{
primFileIndex -= primFileCount;
}
while (primFileIndex < 0)
{
primFileIndex += primFileCount;
}
// Current prim index
_PrimFile = primFileIndex;
// Get the path name
string pathName = CPath::lookup (ClientCfg.PrimFiles[_PrimFile], false, true);
if (pathName.empty ())
{
pathName = ClientCfg.PrimFiles[_PrimFile];
}
// Reset the container
_PrimRegion = NLLIGO::CPrimRegion ();
// Open the file
CIFile file;
if (file.open (pathName))
{
try
{
// Serial XML
CIXml xml;
xml.init (file);
// Serial the region
_PrimRegion.serial (xml);
_Loaded = true;
// Put to the ground
// Adjust points
uint point;
for (point = 0; point < _PrimRegion.VPoints.size (); point++)
{
// Adjuste the position
adjustPosition (_PrimRegion.VPoints[point].Point);
}
// Adjust segments
uint seg;
for (seg = 0; seg < _PrimRegion.VPaths.size (); seg++)
{
// For each
uint pointCount = (uint)_PrimRegion.VPaths[seg].VPoints.size ();
for (point = 0; point < pointCount; point++)
{
adjustPosition (_PrimRegion.VPaths[seg].VPoints[point]);
}
}
// Adjust polygons
for (seg = 0; seg < _PrimRegion.VZones.size (); seg++)
{
// For each
uint pointCount = (uint)_PrimRegion.VZones[seg].VPoints.size ();
for (point = 0; point < pointCount; point ++)
{
adjustPosition (_PrimRegion.VZones[seg].VPoints[point]);
}
}
}
catch (Exception &e)
{
// Error
nlwarning ("Error while reading the prim file (%s) : %s", pathName.c_str(), e.what ());
// Reset the container
_PrimRegion = NLLIGO::CPrimRegion ();
}
}
else
{
// Can't open
nlwarning ("Can't open the prim file %s", pathName.c_str ());
}
}
}
//---------------------------------------------------
void CPrimFileMgr::changeColor (uint &currentColor)
{
const uint colorCount = sizeof (PrimColors) / sizeof (CRGBA);
if (currentColor >= colorCount)
currentColor = 0;
_Material.setColor (PrimColors[currentColor]);
TextContext->setColor (PrimColors[currentColor]);
currentColor++;
}
//---------------------------------------------------
void CPrimFileMgr::draw3dText (const NLMISC::CVector &pos, NL3D::UCamera cam, const char *text)
{
// Create the matrix and set the orientation according to the camera.
CMatrix matrix;
matrix.identity();
matrix.setRot(cam.getRotQuat());
matrix.setPos (pos);
matrix.scale (60);
// Draw the name.
TextContext->render3D (matrix, text);
}
//---------------------------------------------------
void CPrimFileMgr::display (NL3D::UDriver &driver)
{
if (_ShowPrim)
{
// Material exist ?
if (!_Material.empty())
{
_Material = driver.createMaterial ();
_Material.initUnlit ();
_Material.setZFunc (UMaterial::always);
_Material.setZWrite (false);
}
// Remove fog
bool fogState = driver.fogEnabled ();
driver.enableFog (false);
// Load current
if (!_Loaded)
load (_PrimFile);
// Current color
uint currentColor = 0;
// Draw points
uint point;
for (point = 0; point < _PrimRegion.VPoints.size (); point++)
{
// Set the color for the next primitive
changeColor (currentColor);
// Ref on the vector
CVector &vect = _PrimRegion.VPoints[point].Point;
// Line
CLine line;
line.V0 = vect;
line.V1 = vect;
line.V0.x -= POINT_SIZE/2;
line.V1.x += POINT_SIZE/2;
driver.drawLine (line, _Material);
line.V0 = vect;
line.V1 = vect;
line.V0.y -= POINT_SIZE/2;
line.V1.y += POINT_SIZE/2;
driver.drawLine (line, _Material);
line.V0 = vect;
line.V1 = vect;
line.V0.z -= POINT_SIZE/2;
line.V1.z += POINT_SIZE/2;
driver.drawLine (line, _Material);
// Draw a text
string *name;
if (_PrimRegion.VPoints[point].getPropertyByName("name", name))
draw3dText (vect + CVector (0, 0, 10 * POINT_HEIGHT), Scene->getCam(), name->c_str ());
}
// Draw segments
uint seg;
for (seg = 0; seg < _PrimRegion.VPaths.size (); seg++)
{
// Set the color for the next primitive
changeColor (currentColor);
// Mean pos
CVector pos (0,0,0);
// For each
uint pointCount = (uint)_PrimRegion.VPaths[seg].VPoints.size ();
vector<CPrimVector> &points = _PrimRegion.VPaths[seg].VPoints;
// Some points ?
if (pointCount != 0)
{
pos = points[0];
for (point = 0; point < pointCount-1; point++)
{
// Draw the line
CLine line;
line.V0 = points[point];
line.V1 = points[point+1];
driver.drawLine (line, _Material);
pos += points[point+1];
}
pos /= (float) pointCount;
// Draw a text
string *name;
if (_PrimRegion.VPaths[seg].getPropertyByName("name", name))
draw3dText (pos + CVector (0, 0, 10 * POINT_HEIGHT), Scene->getCam(), name->c_str ());
}
}
// Draw polygons
for (seg = 0; seg < _PrimRegion.VZones.size (); seg++)
{
// Set the color for the next primitive
changeColor (currentColor);
// For each
uint pointCount = (uint)_PrimRegion.VZones[seg].VPoints.size ();
vector<CPrimVector> &points = _PrimRegion.VZones[seg].VPoints;
// Some points ?
if (pointCount != 0)
{
// Mean pos
CVector pos (0,0,0);
// Previous point
NLMISC::CVector *previous = &points[pointCount-1];
for (point = 0; point < pointCount; point ++)
{
// Next point
NLMISC::CVector *next = &points[point];
// Draw the line
CLine line;
line.V0 = *previous;
line.V1 = *next;
driver.drawLine (line, _Material);
pos += points[point];
previous = next;
}
pos /= (float) pointCount;
// Draw a text
string *name;
if (_PrimRegion.VZones[seg].getPropertyByName("name", name))
draw3dText (pos + CVector (0, 0, POINT_HEIGHT), Scene->getCam(), name->c_str ());
}
}
// Reset fog
driver.enableFog (fogState);
}
}
//---------------------------------------------------
void CPrimFileMgr::release (NL3D::UDriver &driver)
{
driver.deleteMaterial (_Material);
}
//---------------------------------------------------
string CPrimFileMgr::getCurrentPrimitive () const
{
if (_ShowPrim)
{
if ( (_PrimFile < (sint)ClientCfg.PrimFiles.size ()) && (_PrimFile >= 0) )
{
return ClientCfg.PrimFiles[_PrimFile];
}
}
return "";
}