mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-17 21:11:39 +00:00
212 lines
6.6 KiB
C++
212 lines
6.6 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef NL_U_MATERIAL_H
|
|
#define NL_U_MATERIAL_H
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
#include "nel/misc/rgba.h"
|
|
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
using NLMISC::CRGBA;
|
|
|
|
|
|
class UTexture;
|
|
class UDriver;
|
|
|
|
|
|
// ***************************************************************************
|
|
/**
|
|
* Game Interface for Material. Material for gamers are Unlighted materials!! Only normal material unlighted is supported.
|
|
* \author Lionel Berenguier
|
|
* \author Nevrax France
|
|
* \date 2001
|
|
*/
|
|
class UMaterial
|
|
{
|
|
public:
|
|
enum ZFunc { always=0,never,equal,notequal,less,lessequal,greater,greaterequal, zfuncCount };
|
|
enum TBlend { one=0, zero, srcalpha, invsrcalpha, srccolor, invsrccolor, blendCount };
|
|
|
|
/// \name Texture Env Modes.
|
|
// @{
|
|
/** Environements operators:
|
|
* Replace: out= arg0
|
|
* Modulate: out= arg0 * arg1
|
|
* Add: out= arg0 + arg1
|
|
* AddSigned: out= arg0 + arg1 -0.5
|
|
* Interpolate*: out= arg0*As + arg1*(1-As), where As is taken from the SrcAlpha of
|
|
* Texture/Previous/Diffuse/Constant, respectively if operator is
|
|
* InterpolateTexture/InterpolatePrevious/InterpolateDiffuse/InterpolateConstant.
|
|
* Multiply-Add (Mad) out= arg0 * arg1 + arg2. Must be supported by driver
|
|
* EMBM : apply to both color and alpha : the current texture, whose format is DSDT, is used to offset the texture in the next stage.
|
|
* NB : for EMBM and InterpolateConstant, this must be supported by driver.
|
|
*/
|
|
enum TTexOperator { Replace=0, Modulate, Add, AddSigned,
|
|
InterpolateTexture, InterpolatePrevious, InterpolateDiffuse, InterpolateConstant, EMBM, Mad };
|
|
|
|
/** Source argument.
|
|
* Texture: the arg is taken from the current texture of the stage.
|
|
* Previous: the arg is taken from the previous enabled stage. If stage 0, Previous==Diffuse.
|
|
* Diffuse: the arg is taken from the primary color vertex.
|
|
* Constant: the arg is taken from the constant color setuped for this texture stage.
|
|
*/
|
|
enum TTexSource { Texture=0, Previous, Diffuse, Constant };
|
|
|
|
/** Operand for the argument.
|
|
* For Alpha arguments, only SrcAlpha and InvSrcAlpha are Valid!! \n
|
|
* SrcColor: arg= ColorSource.
|
|
* InvSrcColor: arg= 1-ColorSource.
|
|
* SrcAlpha: arg= AlphaSource.
|
|
* InvSrcAlpha: arg= 1-AlphaSource.
|
|
*/
|
|
enum TTexOperand { SrcColor=0, InvSrcColor, SrcAlpha, InvSrcAlpha };
|
|
// @}
|
|
|
|
public:
|
|
/// \name Texture.
|
|
// @{
|
|
// Set a texture in a stage
|
|
void setTexture(uint stage, UTexture* ptex);
|
|
// Is a texture present in the stage ?
|
|
bool texturePresent (uint stage);
|
|
/// select from a texture set for this material (if available)
|
|
void selectTextureSet(uint id);
|
|
|
|
// Deprecated use setTexture(uint stage, UTexture* ptex)
|
|
void setTexture(UTexture* ptex);
|
|
// Deprecated use texturePresent (uint stage)
|
|
bool texturePresent();
|
|
// @}
|
|
|
|
|
|
/// \name Blending.
|
|
// @{
|
|
void setBlend(bool active);
|
|
void setBlendFunc(TBlend src, TBlend dst);
|
|
void setSrcBlend(TBlend val);
|
|
void setDstBlend(TBlend val);
|
|
|
|
bool getBlend() const;
|
|
TBlend getSrcBlend(void) const;
|
|
TBlend getDstBlend(void) const;
|
|
// @}
|
|
|
|
/// \name Texture environnement.
|
|
// @{
|
|
void texEnvOpRGB(uint stage, TTexOperator ope);
|
|
void texEnvArg0RGB(uint stage, TTexSource src, TTexOperand oper);
|
|
void texEnvArg1RGB(uint stage, TTexSource src, TTexOperand oper);
|
|
void texEnvArg2RGB(uint stage, TTexSource src, TTexOperand oper);
|
|
void texEnvOpAlpha(uint stage, TTexOperator ope);
|
|
void texEnvArg0Alpha(uint stage, TTexSource src, TTexOperand oper);
|
|
void texEnvArg1Alpha(uint stage, TTexSource src, TTexOperand oper);
|
|
void texEnvArg2Alpha(uint stage, TTexSource src, TTexOperand oper);
|
|
// @}
|
|
|
|
/// \name ZBuffer.
|
|
// @{
|
|
void setZFunc(ZFunc val);
|
|
void setZWrite(bool active);
|
|
void setZBias(float val);
|
|
|
|
ZFunc getZFunc(void) const ;
|
|
bool getZWrite(void) const;
|
|
float getZBias(void) const;
|
|
// @}
|
|
|
|
/// \name Alpha test.
|
|
// @{
|
|
void setAlphaTest(bool active);
|
|
bool getAlphaTest() const;
|
|
|
|
/** change the threshold against alpha is tested. Default is 0.5f.
|
|
* \param thre threshold, should be in [0..1], not clamped.
|
|
*/
|
|
void setAlphaTestThreshold(float threshold);
|
|
float getAlphaTestThreshold() const;
|
|
// @}
|
|
|
|
/// \name Color/Lighting..
|
|
// @{
|
|
/// The Color is used only if lighting is disabled. Also, color is replaced by per vertex color (if any).
|
|
void setColor(CRGBA rgba);
|
|
|
|
CRGBA getColor(void) const;
|
|
|
|
|
|
// @}
|
|
|
|
|
|
/// \name Lighted material mgt. Relevant only if isLighted(). Used for get of UShape
|
|
// @{
|
|
bool isLighted() const;
|
|
CRGBA getEmissive() const;
|
|
CRGBA getAmbient() const;
|
|
/// return diffuse part. NB: A==opacity.
|
|
CRGBA getDiffuse() const;
|
|
uint8 getOpacity() const;
|
|
CRGBA getSpecular() const;
|
|
float getShininess() const;
|
|
// @}
|
|
|
|
|
|
/// \name Culling
|
|
// @{
|
|
void setDoubleSided(bool doubleSided = true);
|
|
bool getDoubleSided() const;
|
|
// @}
|
|
|
|
|
|
/// \name Misc
|
|
// @{
|
|
/** Init the material as unlit. normal shader, no lighting ....
|
|
* Default to: normal shader, no lighting, color to White(1,1,1,1), no texture, ZBias=0, ZFunc= lessequal, ZWrite==true, no blend.
|
|
* All other states are undefined (such as blend function, since blend is disabled).
|
|
*/
|
|
void initUnlit();
|
|
|
|
// test if the given driver will support rendering of that material
|
|
bool isSupportedByDriver(UDriver &drv, bool forceBaseCaps = false);
|
|
// @}
|
|
|
|
/// Proxy interface
|
|
|
|
/// Constructors
|
|
UMaterial() { _Object = NULL; }
|
|
UMaterial(class CMaterial *object) { _Object = object; };
|
|
/// Attach an object to this proxy
|
|
void attach(class CMaterial *object) { _Object = object; }
|
|
/// Detach the object
|
|
void detach() { _Object = NULL; }
|
|
/// Return true if the proxy is empty() (not attached)
|
|
bool empty() const {return _Object==NULL;}
|
|
/// For advanced usage, get the internal object ptr
|
|
class CMaterial *getObjectPtr() const {return (CMaterial*)_Object;}
|
|
private:
|
|
CMaterial *_Object;
|
|
};
|
|
|
|
|
|
} // NL3D
|
|
|
|
|
|
#endif // NL_U_MATERIAL_H
|
|
|
|
/* End of u_material.h */
|