mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-28 11:20:53 +00:00
3500 lines
115 KiB
C++
3500 lines
115 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "nel/misc/cdb_leaf.h"
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#include "nel/misc/cdb_branch.h"
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#include "inventory_manager.h"
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#include "interface_manager.h"
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#include "bot_chat_page_trade.h"
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#include "bot_chat_page_all.h"
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#include "nel/gui/group_container.h"
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#include "nel/gui/group_menu.h"
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#include "nel/misc/cdb_leaf.h"
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#include "nel/misc/cdb_branch.h"
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#include "list_sheet_base.h"
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#include "../net_manager.h"
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#include "../user_entity.h"
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#include "../global.h"
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#include "nel/misc/algo.h"
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// TODO: remove this ugly dependence
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#include "sphrase_manager.h"
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// For handlers
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#include "nel/gui/action_handler.h"
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#include "dbctrl_sheet.h"
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#include "../sheet_manager.h"
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#include "game_share/slot_equipment.h"
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#include "game_share/animal_status.h"
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#include "game_share/bot_chat_types.h"
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#include "../client_cfg.h"
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#include "../misc.h"
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using namespace std;
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using namespace NLMISC;
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extern NLMISC::CLog g_log;
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// Context help
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extern void contextHelp (const std::string &help);
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CTempInvManager *CTempInvManager::_Instance = NULL;
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CInventoryManager *CInventoryManager::_Instance = NULL;
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NLMISC_REGISTER_OBJECT(CViewBase, CDBGroupListSheetBag, std::string, "list_sheet_bag");
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NLMISC_REGISTER_OBJECT(CViewBase, CDBGroupIconListBag, std::string, "list_icon_bag");
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NLMISC_REGISTER_OBJECT(CViewBase, CDBGroupListSheetFilterCLMSlot, std::string, "list_sheet_filter_clm_slot");
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NLMISC_REGISTER_OBJECT(CViewBase, CDBGroupListSheetFilterExchangeable, std::string, "list_sheet_filter_exchangeable");
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// ***************************************************************************
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// db path for all the inventories (without the SERVER: prefix)
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const std::string CInventoryManager::InventoryDBs[]=
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{
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"INVENTORY:BAG",
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// MAX_INVENTORY_ANIMAL
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"INVENTORY:PACK_ANIMAL0",
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"INVENTORY:PACK_ANIMAL1",
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"INVENTORY:PACK_ANIMAL2",
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"INVENTORY:PACK_ANIMAL3",
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"INVENTORY:TEMP",
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"EXCHANGE:GIVE",
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"EXCHANGE:RECEIVE",
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"TRADING",
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"INVENTORY:SHARE",
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"GUILD:INVENTORY",
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"INVENTORY:ROOM",
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};
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static void dummyCheck()
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{
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// if this raise, correct the 2 tables above and below
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nlctassert(MAX_INVENTORY_ANIMAL==4);
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}
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const uint CInventoryManager::InventoryIndexes[]=
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{
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INVENTORIES::bag,
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// MAX_INVENTORY_ANIMAL
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INVENTORIES::pet_animal1,
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INVENTORIES::pet_animal2,
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INVENTORIES::pet_animal3,
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INVENTORIES::pet_animal4,
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INVENTORIES::temporary,
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INVENTORIES::exchange,
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INVENTORIES::exchange_proposition,
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INVENTORIES::trading,
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INVENTORIES::reward_sharing,
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INVENTORIES::guild,
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INVENTORIES::player_room,
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};
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const uint CInventoryManager::NumInventories= sizeof(CInventoryManager::InventoryDBs)/sizeof(CInventoryManager::InventoryDBs[0]);
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// *************************************************************************************************
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CItemImage::CItemImage()
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{
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Sheet = NULL;
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Quality = NULL;
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Quantity = NULL;
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UserColor = NULL;
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Price = NULL;
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Weight= NULL;
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NameId= NULL;
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InfoVersion= NULL;
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}
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// *************************************************************************************************
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void CItemImage::build(CCDBNodeBranch *branch)
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{
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if (!branch) return;
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Sheet = dynamic_cast<CCDBNodeLeaf *>(branch->getNode(ICDBNode::CTextId("SHEET"), false));
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Quality = dynamic_cast<CCDBNodeLeaf *>(branch->getNode(ICDBNode::CTextId("QUALITY"), false));
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Quantity = dynamic_cast<CCDBNodeLeaf *>(branch->getNode(ICDBNode::CTextId("QUANTITY"), false));
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UserColor = dynamic_cast<CCDBNodeLeaf *>(branch->getNode(ICDBNode::CTextId("USER_COLOR"), false));
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Price = dynamic_cast<CCDBNodeLeaf *>(branch->getNode(ICDBNode::CTextId("PRICE"), false));
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Weight = dynamic_cast<CCDBNodeLeaf *>(branch->getNode(ICDBNode::CTextId("WEIGHT"), false));
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NameId = dynamic_cast<CCDBNodeLeaf *>(branch->getNode(ICDBNode::CTextId("NAMEID"), false));
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InfoVersion= dynamic_cast<CCDBNodeLeaf *>(branch->getNode(ICDBNode::CTextId("INFO_VERSION"), false));
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ResaleFlag = dynamic_cast<CCDBNodeLeaf *>(branch->getNode(ICDBNode::CTextId("RESALE_FLAG"), false));
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// Should always have at least those one:(ie all but Price)
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nlassert(Sheet && Quality && Quantity && UserColor && Weight && NameId && InfoVersion);
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}
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// *************************************************************************************************
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// CInventoryManager
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// *************************************************************************************************
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// *************************************************************************************************
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CInventoryManager::CInventoryManager()
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{
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Money = NULL;
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ServerMoney = NULL;
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uint i;
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for (i = 0; i < MAX_HANDINV_ENTRIES; ++i)
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{
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Hands[i] = ServerHands[i] = 0;
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UIHands[i] = NULL;
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}
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for (i = 0; i < MAX_EQUIPINV_ENTRIES; ++i)
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{
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Equip[i] = ServerEquip[i] = 0;
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UIEquip[i] = NULL;
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UIEquip2[i] = NULL;
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}
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for (i = 0; i < MAX_BAGINV_ENTRIES; i++)
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{
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BagItemEquipped[i]= false;
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}
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nlctassert(NumInventories== sizeof(InventoryIndexes)/sizeof(InventoryIndexes[0]));
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}
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// ***************************************************************************
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CInventoryManager::~CInventoryManager()
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{
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}
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// *************************************************************************************************
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CInventoryManager *CInventoryManager::getInstance()
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{
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if( !_Instance )
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_Instance = new CInventoryManager();
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return _Instance;
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}
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// ***************************************************************************
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void CInventoryManager::releaseInstance()
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{
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if( _Instance )
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delete _Instance;
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_Instance = NULL;
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}
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// *************************************************************************************************
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CItemImage &CInventoryManager::getBagItem(uint index)
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{
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nlassert(index < MAX_BAGINV_ENTRIES);
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return Bag[index];
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}
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// *************************************************************************************************
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CItemImage &CInventoryManager::getTempItem(uint index)
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{
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nlassert(index < MAX_TEMPINV_ENTRIES);
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return TempInv[index];
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}
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// *************************************************************************************************
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CItemImage *CInventoryManager::getHandItem(uint index)
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{
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nlassert(index < MAX_HANDINV_ENTRIES);
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if (Hands[index] != 0)
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return &Bag[Hands[index]-1];
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else
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return NULL;
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}
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// *************************************************************************************************
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CItemImage *CInventoryManager::getEquipItem(uint index)
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{
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nlassert(index < MAX_EQUIPINV_ENTRIES);
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if (Equip[index] != 0)
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return &Bag[Equip[index]];
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else
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return NULL;
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}
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// *************************************************************************************************
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CDBCtrlSheet *CInventoryManager::getHandSheet(uint index)
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{
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return UIHands[index];
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}
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// *************************************************************************************************
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CDBCtrlSheet *CInventoryManager::getEquipSheet(uint index)
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{
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return UIEquip[index];
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}
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// *************************************************************************************************
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CItemImage &CInventoryManager::getServerBagItem(uint index)
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{
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nlassert(index < MAX_BAGINV_ENTRIES);
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return ServerBag[index];
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}
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// *************************************************************************************************
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CItemImage &CInventoryManager::getServerTempItem(uint index)
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{
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nlassert(index < MAX_TEMPINV_ENTRIES);
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return ServerTempInv[index];
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}
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// *************************************************************************************************
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CItemImage *CInventoryManager::getServerHandItem(uint index)
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{
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nlassert(index < MAX_HANDINV_ENTRIES);
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if (ServerHands[index] != 0)
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return &ServerBag[ServerHands[index]];
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else
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return NULL;
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}
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// *************************************************************************************************
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CItemImage *CInventoryManager::getServerEquipItem(uint index)
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{
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nlassert(index < MAX_EQUIPINV_ENTRIES);
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if (ServerEquip[index] != 0)
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return &ServerBag[ServerEquip[index]];
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else
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return NULL;
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}
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// *************************************************************************************************
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uint64 CInventoryManager::getMoney() const
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{
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return Money ? Money->getValue64() : 0;
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}
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// *************************************************************************************************
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void CInventoryManager::setMoney(uint64 value)
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{
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if (Money) Money->setValue64(value);
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}
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// *************************************************************************************************
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uint64 CInventoryManager::getServerMoney() const
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{
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return ServerMoney ? ServerMoney->getValue64() : 0;
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}
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// *************************************************************************************************
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void CInventoryManager::setServerMoney(uint64 value)
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{
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if (ServerMoney) ServerMoney->setValue64(value);
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}
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// *************************************************************************************************
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void CInventoryManager::init()
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{
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CInterfaceManager *im = CInterfaceManager::getInstance();
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// LOCAL DB
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initItemArray(LOCAL_INVENTORY ":BAG", Bag, MAX_BAGINV_ENTRIES);
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initItemArray(LOCAL_INVENTORY ":TEMP", TempInv, MAX_TEMPINV_ENTRIES);
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Money = NLGUI::CDBManager::getInstance()->getDbProp(LOCAL_INVENTORY ":MONEY");
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initIndirection (LOCAL_INVENTORY ":HAND:", Hands, MAX_HANDINV_ENTRIES, true);
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initIndirection (LOCAL_INVENTORY ":EQUIP:", Equip, MAX_EQUIPINV_ENTRIES, true);
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// Init observers for auto equipment
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{
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for (uint i = 0; i < MAX_BAGINV_ENTRIES; ++i)
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{
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CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp(LOCAL_INVENTORY ":BAG:" + toString(i) + ":SHEET");
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ICDBNode::CTextId textId;
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pNL->addObserver(&_DBBagObs, textId);
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}
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}
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// Init Animals
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for(uint i=0;i<MAX_INVENTORY_ANIMAL;i++)
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initItemArray(toString(LOCAL_INVENTORY ":PACK_ANIMAL%d", i), PAInv[i], MAX_ANIMALINV_ENTRIES);
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// SERVER DB
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initItemArray(SERVER_INVENTORY ":BAG", ServerBag, MAX_BAGINV_ENTRIES);
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initItemArray(SERVER_INVENTORY ":TEMP", ServerTempInv, MAX_TEMPINV_ENTRIES);
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ServerMoney = NLGUI::CDBManager::getInstance()->getDbProp(SERVER_INVENTORY ":MONEY");
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// Init Animals
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for(uint i=0;i<MAX_INVENTORY_ANIMAL;i++)
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initItemArray(toString(SERVER_INVENTORY ":PACK_ANIMAL%d", i), ServerPAInv[i], MAX_ANIMALINV_ENTRIES);
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// Drag'n'Drop
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DNDCurrentItem = NULL;
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DNDFrom = Nowhere;
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// Initialize interface part
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UIHands[0] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_HAND_RIGHT));
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UIHands[1] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_HAND_LEFT));
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UIEquip[SLOT_EQUIPMENT::HEADDRESS] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_JEWEL_HEADDRESS));
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UIEquip[SLOT_EQUIPMENT::EARL] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_JEWEL_EARING_LEFT));
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UIEquip[SLOT_EQUIPMENT::EARR] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_JEWEL_EARING_RIGHT));
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UIEquip[SLOT_EQUIPMENT::NECKLACE] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_JEWEL_NECK));
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UIEquip[SLOT_EQUIPMENT::WRISTL] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_JEWEL_BRACELET_LEFT));
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UIEquip[SLOT_EQUIPMENT::WRISTR] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_JEWEL_BRACELET_RIGHT));
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UIEquip[SLOT_EQUIPMENT::FINGERL] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_JEWEL_RING_LEFT));
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UIEquip[SLOT_EQUIPMENT::FINGERR] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_JEWEL_RING_RIGHT));
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UIEquip[SLOT_EQUIPMENT::ANKLEL] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_JEWEL_ANKLET_LEFT));
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UIEquip[SLOT_EQUIPMENT::ANKLER] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_JEWEL_ANKLET_RIGHT));
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UIEquip[SLOT_EQUIPMENT::HEAD] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_ARMOR_HEAD));
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UIEquip[SLOT_EQUIPMENT::CHEST] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_ARMOR_CHEST));
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UIEquip[SLOT_EQUIPMENT::ARMS] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_ARMOR_ARMS));
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UIEquip[SLOT_EQUIPMENT::FEET] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_ARMOR_FEET));
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UIEquip[SLOT_EQUIPMENT::LEGS] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_ARMOR_LEGS));
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UIEquip[SLOT_EQUIPMENT::HANDS] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_ARMOR_HANDS));
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UIEquip2[SLOT_EQUIPMENT::HEADDRESS] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_JEWL2_HEADDRESS));
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UIEquip2[SLOT_EQUIPMENT::EARL] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_JEWL2_EARING_LEFT));
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UIEquip2[SLOT_EQUIPMENT::EARR] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_JEWL2_EARING_RIGHT));
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UIEquip2[SLOT_EQUIPMENT::NECKLACE] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_JEWL2_NECK));
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UIEquip2[SLOT_EQUIPMENT::WRISTL] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_JEWL2_BRACELET_LEFT));
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UIEquip2[SLOT_EQUIPMENT::WRISTR] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_JEWL2_BRACELET_RIGHT));
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UIEquip2[SLOT_EQUIPMENT::FINGERL] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_JEWL2_RING_LEFT));
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UIEquip2[SLOT_EQUIPMENT::FINGERR] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_JEWL2_RING_RIGHT));
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UIEquip2[SLOT_EQUIPMENT::ANKLEL] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_JEWL2_ANKLET_LEFT));
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UIEquip2[SLOT_EQUIPMENT::ANKLER] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_JEWL2_ANKLET_RIGHT));
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UIEquip2[SLOT_EQUIPMENT::HEAD] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_ARMR2_HEAD));
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UIEquip2[SLOT_EQUIPMENT::CHEST] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_ARMR2_CHEST));
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UIEquip2[SLOT_EQUIPMENT::ARMS] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_ARMR2_ARMS));
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UIEquip2[SLOT_EQUIPMENT::FEET] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_ARMR2_FEET));
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UIEquip2[SLOT_EQUIPMENT::LEGS] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_ARMR2_LEGS));
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UIEquip2[SLOT_EQUIPMENT::HANDS] = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_ARMR2_HANDS));
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// Init ItemInfoObservers
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{
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CCDBNodeLeaf *nodeTS;
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nodeTS= NLGUI::CDBManager::getInstance()->getDbProp("SERVER:TRADING:SESSION", false);
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if( nodeTS )
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{
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ICDBNode::CTextId textId;
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nodeTS->addObserver(&_DBTradeInfoObs, textId);
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}
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// Init All Version obs
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for(uint i=0;i<NumInventories;i++)
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{
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// Don't do it for TRADING DB
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if(InventoryIndexes[i]!=INVENTORIES::trading)
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{
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// since different size per inventory, stop when node not found....
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for(uint j=0;;j++)
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{
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CCDBNodeLeaf *nodeIV= NLGUI::CDBManager::getInstance()->getDbProp("SERVER:" + InventoryDBs[i] + ":" + toString(j) + ":INFO_VERSION", false);
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CCDBNodeLeaf *nodeSH= NLGUI::CDBManager::getInstance()->getDbProp("SERVER:" + InventoryDBs[i] + ":" + toString(j) + ":SHEET", false);
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if( nodeIV && nodeSH )
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{
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ICDBNode::CTextId textIdIV, textIdSH;
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nodeIV->addObserver(&_DBInfoSlotVersionObs, textIdIV);
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nodeSH->addObserver(&_DBItemSheetObs, textIdSH);
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// if current value!=0, simulate a receive item info obs
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if(nodeIV->getValue32())
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{
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onReceiveItemInfoSlotVersion(nodeIV);
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}
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}
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else
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// stop here for this inventory
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break;
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}
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}
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}
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}
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}
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// *************************************************************************************************
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void CInventoryManager::initItemArray(const std::string &dbBranchName, CItemImage *dest, uint numItems)
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{
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nlassert(dest);
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CInterfaceManager *im = CInterfaceManager::getInstance();
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CCDBNodeBranch *branch = NLGUI::CDBManager::getInstance()->getDbBranch(dbBranchName);
|
|
if (!branch)
|
|
{
|
|
nlwarning("Can't init inventory image from branch %s.", dbBranchName.c_str());
|
|
return;
|
|
}
|
|
for(uint k = 0; k < numItems; ++k)
|
|
{
|
|
CCDBNodeBranch *itemBranch = dynamic_cast<CCDBNodeBranch *>(branch->getNode((uint16) k));
|
|
if (!itemBranch)
|
|
{
|
|
nlwarning("Can't retrieve item %d of branch %s", (int) k, dbBranchName.c_str());
|
|
}
|
|
else
|
|
{
|
|
dest[k].build(itemBranch);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CInventoryManager::initIndirection(const std::string &dbbranch, sint32 *indices, sint32 nbIndex, bool putObs)
|
|
{
|
|
CInterfaceManager *im = CInterfaceManager::getInstance();
|
|
for (uint i = 0 ; i < (uint)nbIndex; ++i)
|
|
{
|
|
CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp(dbbranch + toString(i) + ":INDEX_IN_BAG");
|
|
if (putObs)
|
|
{
|
|
ICDBNode::CTextId textId;
|
|
pNL->addObserver(&_DBEquipObs, textId);
|
|
}
|
|
if (pNL != NULL)
|
|
indices[i] = pNL->getValue32();
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CInventoryManager::beginDrag(CDBCtrlSheet *pCS, TFrom From)
|
|
{
|
|
DNDCurrentItem = pCS;
|
|
if (pCS)
|
|
CDBCtrlSheet::setCurrSelSheet(pCS);
|
|
DNDFrom = From;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CInventoryManager::endDrag()
|
|
{
|
|
DNDCurrentItem = NULL;
|
|
DNDFrom = Nowhere;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
// Used for interface objects which are reference in bag (the getSheet() returns INDEX_IN_BAG)
|
|
std::string CInventoryManager::getDBIndexPath(CDBCtrlSheet *pCS)
|
|
{
|
|
string sTmp;
|
|
uint i;
|
|
for (i = 0; i < MAX_HANDINV_ENTRIES; ++i)
|
|
{
|
|
if (UIHands[i] == pCS)
|
|
{
|
|
return string(LOCAL_INVENTORY) + ":HAND:" + toString(i);
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < MAX_EQUIPINV_ENTRIES; ++i)
|
|
{
|
|
if (UIEquip[i] == pCS)
|
|
{
|
|
return string(LOCAL_INVENTORY) + ":EQUIP:" + toString(i);
|
|
}
|
|
if (UIEquip2[i] == pCS)
|
|
{
|
|
return string(LOCAL_INVENTORY) + ":EQUIP:" + toString(i);
|
|
}
|
|
}
|
|
return "";
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CInventoryManager::is2HandItem(uint32 sheetID)
|
|
{
|
|
bool result = false;
|
|
CEntitySheet *sheet= SheetMngr.get(CSheetId(sheetID));
|
|
if(sheet && sheet->type()== CEntitySheet::ITEM)
|
|
{
|
|
CItemSheet *item= (CItemSheet*)sheet;
|
|
if( item->hasSlot(SLOTTYPE::TWO_HANDS) || item->hasSlot(SLOTTYPE::RIGHT_HAND_EXCLUSIVE) )
|
|
result = true;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CInventoryManager::isMeleeWeaponItem(uint32 sheetID)
|
|
{
|
|
bool result = false;
|
|
CEntitySheet *sheet= SheetMngr.get(CSheetId(sheetID));
|
|
if(sheet && sheet->type()== CEntitySheet::ITEM)
|
|
{
|
|
CItemSheet *item= (CItemSheet*)sheet;
|
|
if( item->Family == ITEMFAMILY::MELEE_WEAPON )
|
|
result = true;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CInventoryManager::isRangeWeaponItem(uint32 sheetID)
|
|
{
|
|
bool result = false;
|
|
CEntitySheet *sheet= SheetMngr.get(CSheetId(sheetID));
|
|
if(sheet && sheet->type()== CEntitySheet::ITEM)
|
|
{
|
|
CItemSheet *item= (CItemSheet*)sheet;
|
|
if( item->Family == ITEMFAMILY::RANGE_WEAPON )
|
|
result = true;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CInventoryManager::isDagger(uint32 sheetID)
|
|
{
|
|
bool result = false;
|
|
CEntitySheet *sheet= SheetMngr.get(CSheetId(sheetID));
|
|
if(sheet && sheet->type()== CEntitySheet::ITEM)
|
|
{
|
|
CItemSheet *item= (CItemSheet*)sheet;
|
|
if( item->ItemType == ITEM_TYPE::DAGGER)
|
|
result = true;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CInventoryManager::isSword(uint32 sheetID)
|
|
{
|
|
bool result = false;
|
|
CEntitySheet *sheet= SheetMngr.get(CSheetId(sheetID));
|
|
if(sheet && sheet->type()== CEntitySheet::ITEM)
|
|
{
|
|
CItemSheet *item= (CItemSheet*)sheet;
|
|
if( item->ItemType == ITEM_TYPE::SWORD)
|
|
result = true;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CInventoryManager::isForageToolItem(uint32 sheetID)
|
|
{
|
|
bool result = false;
|
|
CEntitySheet *sheet= SheetMngr.get(CSheetId(sheetID));
|
|
if(sheet && sheet->type()== CEntitySheet::ITEM)
|
|
{
|
|
CItemSheet *item= (CItemSheet*)sheet;
|
|
if( item->Family == ITEMFAMILY::HARVEST_TOOL )
|
|
result = true;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
uint32 CInventoryManager::getHandItemSheet( bool rightHand ) const
|
|
{
|
|
CSheetId item;
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
string dbPropPath = toString("LOCAL:INVENTORY:HAND:%d:INDEX_IN_BAG",rightHand?0:1);
|
|
// get the RightHand bag index
|
|
sint32 itemSlot= NLGUI::CDBManager::getInstance()->getDbProp(dbPropPath)->getValue32();
|
|
// if something in hand
|
|
if(itemSlot>0)
|
|
{
|
|
CCDBNodeLeaf *node= NLGUI::CDBManager::getInstance()->getDbProp("LOCAL:INVENTORY:BAG:"+toString(itemSlot-1) +":SHEET", false);
|
|
if(node)
|
|
item= node->getValue32();
|
|
}
|
|
return item.asInt();
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
bool CInventoryManager::isLeftHandItemCompatibleWithRightHandItem(uint32 leftHandSheet, uint32 rightHandSheet, uint32 lastRightHandSheet)
|
|
{
|
|
CEntitySheet *pLastRight = SheetMngr.get (CSheetId(lastRightHandSheet));
|
|
if (pLastRight != NULL)
|
|
{
|
|
if (pLastRight->type() != CEntitySheet::ITEM) return false;
|
|
CItemSheet *pIsLastRight = (CItemSheet *)pLastRight;
|
|
|
|
// Last item in right hand is a 2 hand item and the new item is nothing (unequip)
|
|
if (pIsLastRight->hasSlot(SLOTTYPE::TWO_HANDS) || pIsLastRight->hasSlot(SLOTTYPE::RIGHT_HAND_EXCLUSIVE))
|
|
return false;
|
|
}
|
|
|
|
if (leftHandSheet == 0) return true;
|
|
|
|
CEntitySheet *pLeft = SheetMngr.get (CSheetId(leftHandSheet));
|
|
if (pLeft == NULL) return false;
|
|
if (pLeft->type() != CEntitySheet::ITEM) return false;
|
|
CItemSheet *pIsLeft = (CItemSheet *)pLeft;
|
|
|
|
if ((pIsLeft->Family == ITEMFAMILY::AMMO) && (rightHandSheet == 0))
|
|
return false;
|
|
|
|
if ((pIsLeft->ItemType == ITEM_TYPE::DAGGER) && (rightHandSheet == 0))
|
|
return false;
|
|
|
|
CEntitySheet *pRight = SheetMngr.get (CSheetId(rightHandSheet));
|
|
if (pRight == NULL) return true;
|
|
if (pRight->type() != CEntitySheet::ITEM) return true;
|
|
CItemSheet *pIsRight = (CItemSheet *)pRight;
|
|
|
|
if (pIsRight->Family == ITEMFAMILY::RANGE_WEAPON)
|
|
{
|
|
if (pIsLeft->Family == ITEMFAMILY::AMMO)
|
|
if (pIsRight->RangeWeapon.Skill == pIsLeft->Ammo.Skill)
|
|
return true;
|
|
}
|
|
|
|
if (pIsLeft->ItemType == ITEM_TYPE::DAGGER)
|
|
{
|
|
if ((pIsRight->ItemType == ITEM_TYPE::SWORD) || (pIsRight->ItemType == ITEM_TYPE::DAGGER))
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
if (!pIsRight->hasSlot(SLOTTYPE::TWO_HANDS) && !pIsRight->hasSlot(SLOTTYPE::RIGHT_HAND_EXCLUSIVE))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
static void grayItem (const std::string &listname, sint32 bagEntryIndex, bool gray)
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
|
|
IListSheetBase *pList = dynamic_cast<IListSheetBase*>(CWidgetManager::getInstance()->getElementFromId(listname));
|
|
|
|
if (pList != NULL)
|
|
{
|
|
pList->invalidateCoords();
|
|
|
|
for(uint i = 0; i < MAX_BAGINV_ENTRIES; ++i)
|
|
{
|
|
CDBCtrlSheet *pCS = pList->getSheet(i);
|
|
string sTmp = pCS->getSheet();
|
|
sTmp = sTmp.substr(sTmp.rfind(':')+1,sTmp.size());
|
|
sint32 nTmp;
|
|
fromString(sTmp, nTmp);
|
|
if (nTmp == bagEntryIndex)
|
|
pCS->setItemWeared(gray);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CInventoryManager::wearBagItem(sint32 bagEntryIndex)
|
|
{
|
|
if(bagEntryIndex>=0 && bagEntryIndex<(sint32)MAX_BAGINV_ENTRIES)
|
|
{
|
|
BagItemEquipped[bagEntryIndex]= true;
|
|
grayItem (LIST_BAG_TEXT, bagEntryIndex, true);
|
|
grayItem (LIST_BAG_ICONS, bagEntryIndex, true);
|
|
sortBag();
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CInventoryManager::unwearBagItem(sint32 bagEntryIndex)
|
|
{
|
|
if(bagEntryIndex>=0 && bagEntryIndex<(sint32)MAX_BAGINV_ENTRIES)
|
|
{
|
|
BagItemEquipped[bagEntryIndex]= false;
|
|
grayItem (LIST_BAG_TEXT, bagEntryIndex, false);
|
|
grayItem (LIST_BAG_ICONS, bagEntryIndex, false);
|
|
sortBag();
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CInventoryManager::isBagItemWeared(sint32 bagEntryIndex)
|
|
{
|
|
if(bagEntryIndex>=0 && bagEntryIndex<(sint32)MAX_BAGINV_ENTRIES)
|
|
{
|
|
return BagItemEquipped[bagEntryIndex];
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
static bool isSwimming()
|
|
{
|
|
if (UserEntity != NULL)
|
|
return (UserEntity->mode() == MBEHAV::SWIM || UserEntity->mode() == MBEHAV::MOUNT_SWIM);
|
|
else
|
|
return false;
|
|
}
|
|
|
|
static bool isRiding()
|
|
{
|
|
if (UserEntity)
|
|
return UserEntity->isRiding();
|
|
else
|
|
return false;
|
|
}
|
|
|
|
static bool isStunned()
|
|
{
|
|
if (UserEntity != NULL)
|
|
return (UserEntity->behaviour() == MBEHAV::STUNNED);
|
|
else
|
|
return false;
|
|
}
|
|
|
|
static bool isDead()
|
|
{
|
|
if (UserEntity != NULL)
|
|
return (UserEntity->mode() == MBEHAV::DEATH);
|
|
else
|
|
return false;
|
|
}
|
|
|
|
// ----------------------------------------------
|
|
// equip
|
|
//
|
|
// ----------------------------------------------
|
|
void CInventoryManager::equip(const std::string &bagPath, const std::string &invPath)
|
|
{
|
|
if (isSwimming() || isStunned() || isDead() || isRiding()) return;
|
|
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
|
|
if (bagPath.empty() || invPath.empty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Get inventory and slot
|
|
string sIndexInBag = bagPath.substr(bagPath.rfind(':')+1,bagPath.size());
|
|
uint16 indexInBag;
|
|
fromString(sIndexInBag, indexInBag);
|
|
|
|
uint16 inventory = INVENTORIES::UNDEFINED;
|
|
uint16 invSlot = 0xffff;
|
|
|
|
if (strnicmp(invPath.c_str(),"LOCAL:INVENTORY:HAND",20) == 0)
|
|
{
|
|
inventory = INVENTORIES::handling;
|
|
fromString(invPath.substr(21,invPath.size()), invSlot);
|
|
}
|
|
else if (strnicmp(invPath.c_str(),"LOCAL:INVENTORY:EQUIP",21) == 0)
|
|
{
|
|
inventory = INVENTORIES::equipment;
|
|
fromString(invPath.substr(22,invPath.size()), invSlot);
|
|
}
|
|
|
|
// Hands management : check if we have to unequip left hand because of incompatibility with right hand item
|
|
sint16 oldRightIndexInBag = NLGUI::CDBManager::getInstance()->getDbProp(invPath + ":INDEX_IN_BAG")->getValue16();
|
|
if (inventory == INVENTORIES::handling && invSlot == 0)
|
|
{
|
|
CDBCtrlSheet *pCSLeftHand = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_HAND_LEFT));
|
|
if (pCSLeftHand == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// get sheet of left item
|
|
uint32 leftSheet = 0;
|
|
CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp(LOCAL_INVENTORY ":HAND:1:INDEX_IN_BAG", false);
|
|
if (pNL == NULL)
|
|
{
|
|
return;
|
|
}
|
|
if (pNL->getValue32() > 0)
|
|
{
|
|
CCDBNodeLeaf *pNL2 = NLGUI::CDBManager::getInstance()->getDbProp(LOCAL_INVENTORY ":BAG:" + toString(pNL->getValue32()-1) + ":SHEET", false);
|
|
if (pNL2 == NULL)
|
|
{
|
|
return;
|
|
}
|
|
leftSheet = pNL2->getValue32();
|
|
}
|
|
|
|
// get sheet of previous right hand item
|
|
uint32 lastRightSheet = 0;
|
|
if (oldRightIndexInBag > 0)
|
|
{
|
|
pNL = NLGUI::CDBManager::getInstance()->getDbProp(LOCAL_INVENTORY ":BAG:" + toString(oldRightIndexInBag-1) + ":SHEET", false);
|
|
if (pNL == NULL)
|
|
{
|
|
return;
|
|
}
|
|
lastRightSheet = pNL->getValue32();
|
|
}
|
|
|
|
// get sheet of new right hand item
|
|
uint32 rightSheet = 0;
|
|
if (indexInBag+1 > 0)
|
|
{
|
|
pNL = NLGUI::CDBManager::getInstance()->getDbProp(LOCAL_INVENTORY ":BAG:" + toString(indexInBag) + ":SHEET", false);
|
|
if (pNL == NULL)
|
|
{
|
|
return;
|
|
}
|
|
rightSheet = pNL->getValue32();
|
|
}
|
|
|
|
// If incompatible -> remove
|
|
if (!getInventory().isLeftHandItemCompatibleWithRightHandItem(leftSheet, rightSheet, lastRightSheet))
|
|
{
|
|
getInventory().unequip(LOCAL_INVENTORY ":HAND:1");
|
|
}
|
|
}
|
|
|
|
// update the equip DB pointer
|
|
NLGUI::CDBManager::getInstance()->getDbProp(invPath + ":INDEX_IN_BAG")->setValue16(indexInBag+1);
|
|
|
|
// Yoyo add: when the user equip an item, the action are invalid during some time
|
|
if(indexInBag < MAX_BAGINV_ENTRIES)
|
|
{
|
|
CItemSheet *pIS= dynamic_cast<CItemSheet*>(SheetMngr.get(CSheetId(getBagItem(indexInBag).getSheetID())));
|
|
if(pIS)
|
|
{
|
|
CSPhraseManager *pPM= CSPhraseManager::getInstance();
|
|
pPM->setEquipInvalidation(NetMngr.getCurrentServerTick(), pIS->EquipTime);
|
|
}
|
|
}
|
|
|
|
// Update trade window if any
|
|
if ((BotChatPageAll != NULL) && (BotChatPageAll->Trade != NULL))
|
|
BotChatPageAll->Trade->invalidateCoords();
|
|
|
|
// Send message to the server
|
|
if (inventory != INVENTORIES::UNDEFINED)
|
|
{
|
|
CBitMemStream out;
|
|
const string sMsg = "ITEM:EQUIP";
|
|
if (GenericMsgHeaderMngr.pushNameToStream(sMsg, out))
|
|
{
|
|
// Fill the message (equipped inventory, equipped inventory slot, bag slot)
|
|
out.serial(inventory);
|
|
out.serial(invSlot);
|
|
out.serial(indexInBag);
|
|
NetMngr.push (out);
|
|
|
|
pIM->incLocalSyncActionCounter();
|
|
|
|
//nlinfo("impulseCallBack : %s %d %d %d sent", sMsg.c_str(), inventory, invSlot, indexInBag);
|
|
}
|
|
else
|
|
{
|
|
nlwarning ("don't know message name %s", sMsg.c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// ----------------------------------------------
|
|
// unequip
|
|
//
|
|
// ----------------------------------------------
|
|
void CInventoryManager::unequip(const std::string &invPath)
|
|
{
|
|
if (isSwimming() || isStunned() || isDead() ) return;
|
|
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
|
|
sint16 oldIndexInBag = NLGUI::CDBManager::getInstance()->getDbProp(invPath + ":INDEX_IN_BAG")->getValue16();
|
|
if( oldIndexInBag == 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Get inventory and slot
|
|
uint16 inventory = INVENTORIES::UNDEFINED;
|
|
uint16 invSlot = 0xffff;
|
|
|
|
if (strnicmp(invPath.c_str(),"LOCAL:INVENTORY:HAND",20) == 0)
|
|
{
|
|
inventory = INVENTORIES::handling;
|
|
fromString(invPath.substr(21,invPath.size()), invSlot);
|
|
}
|
|
else if (strnicmp(invPath.c_str(),"LOCAL:INVENTORY:EQUIP",21) == 0)
|
|
{
|
|
inventory = INVENTORIES::equipment;
|
|
fromString(invPath.substr(22,invPath.size()), invSlot);
|
|
}
|
|
|
|
// Hands management : check if we have to unequip left hand because of incompatibility with right hand item
|
|
if (inventory == INVENTORIES::handling && invSlot == 0)
|
|
{
|
|
CDBCtrlSheet *pCSLeftHand = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_HAND_LEFT));
|
|
if (pCSLeftHand == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// get sheet of left item
|
|
uint32 leftSheet = 0;
|
|
CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp(LOCAL_INVENTORY ":HAND:1:INDEX_IN_BAG", false);
|
|
if (pNL == NULL)
|
|
{
|
|
return;
|
|
}
|
|
if (pNL->getValue32() > 0)
|
|
{
|
|
CCDBNodeLeaf *pNL2 = NLGUI::CDBManager::getInstance()->getDbProp(LOCAL_INVENTORY ":BAG:" + toString(pNL->getValue32()-1) + ":SHEET", false);
|
|
if (pNL2 == NULL)
|
|
{
|
|
return;
|
|
}
|
|
leftSheet = pNL2->getValue32();
|
|
}
|
|
|
|
// get sheet of previous right hand item
|
|
uint32 lastRightSheet = 0;
|
|
if (oldIndexInBag > 0)
|
|
{
|
|
pNL = NLGUI::CDBManager::getInstance()->getDbProp(LOCAL_INVENTORY ":BAG:" + toString(oldIndexInBag-1) + ":SHEET", false);
|
|
if (pNL == NULL)
|
|
{
|
|
return;
|
|
}
|
|
lastRightSheet = pNL->getValue32();
|
|
}
|
|
|
|
// sheet of new right hand item
|
|
uint32 rightSheet = 0;
|
|
|
|
// If incompatible -> remove
|
|
if (!getInventory().isLeftHandItemCompatibleWithRightHandItem(leftSheet, rightSheet, lastRightSheet))
|
|
{
|
|
getInventory().unequip(LOCAL_INVENTORY ":HAND:1");
|
|
}
|
|
}
|
|
|
|
NLGUI::CDBManager::getInstance()->getDbProp(invPath + ":INDEX_IN_BAG")->setValue16(0);
|
|
|
|
// Update trade window if any
|
|
if ((BotChatPageAll != NULL) && (BotChatPageAll->Trade != NULL))
|
|
BotChatPageAll->Trade->invalidateCoords();
|
|
|
|
// Send message to the server
|
|
if (inventory != INVENTORIES::UNDEFINED)
|
|
{
|
|
CBitMemStream out;
|
|
const string sMsg = "ITEM:UNEQUIP";
|
|
if (GenericMsgHeaderMngr.pushNameToStream(sMsg, out))
|
|
{
|
|
// Fill the message (equipped inventory, equipped inventory slot)
|
|
out.serial(inventory);
|
|
out.serial(invSlot);
|
|
NetMngr.push (out);
|
|
|
|
pIM->incLocalSyncActionCounter();
|
|
|
|
//nlinfo("impulseCallBack : %s %d %d sent", sMsg.c_str(), inventory, invSlot);
|
|
}
|
|
else
|
|
{
|
|
nlwarning ("don't know message name %s", sMsg.c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
// Observer on DB equipment branch
|
|
// ***************************************************************************
|
|
void CInventoryManager::CDBEquipObs::update(ICDBNode* node)
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
string sTmp = node->getFullName();
|
|
string sIE, sIE2; // Interface Element
|
|
CCDBNodeLeaf *pNL = dynamic_cast<CCDBNodeLeaf*>(node);
|
|
if (pNL == NULL) return;
|
|
if (strnicmp(sTmp.c_str(),"LOCAL:INVENTORY:HAND",20) == 0)
|
|
{
|
|
// Coming from hand
|
|
sTmp = sTmp.substr(21,sTmp.size());
|
|
sTmp = sTmp.substr(0,sTmp.rfind(':'));
|
|
sint index;
|
|
fromString(sTmp, index);
|
|
if (index == 0)
|
|
sIE = CTRL_HAND_RIGHT;
|
|
else
|
|
sIE = CTRL_HAND_LEFT;
|
|
// update Hands.
|
|
getInventory().Hands[index]= pNL->getValue16();
|
|
}
|
|
else if (strnicmp(sTmp.c_str(),"LOCAL:INVENTORY:EQUIP",21) == 0)
|
|
{
|
|
// Coming from equipement
|
|
sTmp = sTmp.substr(22,sTmp.size());
|
|
sTmp = sTmp.substr(0,sTmp.rfind(':'));
|
|
sint32 nTmp;
|
|
fromString(sTmp, nTmp);
|
|
SLOT_EQUIPMENT::TSlotEquipment index = (SLOT_EQUIPMENT::TSlotEquipment)nTmp;
|
|
switch(index)
|
|
{
|
|
case SLOT_EQUIPMENT::HEADDRESS: sIE = CTRL_JEWEL_HEADDRESS;
|
|
sIE2= CTRL_JEWL2_HEADDRESS; break;
|
|
case SLOT_EQUIPMENT::EARL: sIE = CTRL_JEWEL_EARING_LEFT;
|
|
sIE2= CTRL_JEWL2_EARING_LEFT; break;
|
|
case SLOT_EQUIPMENT::EARR: sIE = CTRL_JEWEL_EARING_RIGHT;
|
|
sIE2= CTRL_JEWL2_EARING_RIGHT; break;
|
|
case SLOT_EQUIPMENT::NECKLACE: sIE = CTRL_JEWEL_NECK;
|
|
sIE2= CTRL_JEWL2_NECK; break;
|
|
case SLOT_EQUIPMENT::WRISTL: sIE = CTRL_JEWEL_BRACELET_LEFT;
|
|
sIE2= CTRL_JEWL2_BRACELET_LEFT; break;
|
|
case SLOT_EQUIPMENT::WRISTR: sIE = CTRL_JEWEL_BRACELET_RIGHT;
|
|
sIE2= CTRL_JEWL2_BRACELET_RIGHT; break;
|
|
case SLOT_EQUIPMENT::FINGERL: sIE = CTRL_JEWEL_RING_LEFT;
|
|
sIE2= CTRL_JEWL2_RING_LEFT; break;
|
|
case SLOT_EQUIPMENT::FINGERR: sIE = CTRL_JEWEL_RING_RIGHT;
|
|
sIE2= CTRL_JEWL2_RING_RIGHT; break;
|
|
case SLOT_EQUIPMENT::ANKLEL: sIE = CTRL_JEWEL_ANKLET_LEFT;
|
|
sIE2= CTRL_JEWL2_ANKLET_LEFT; break;
|
|
case SLOT_EQUIPMENT::ANKLER: sIE = CTRL_JEWEL_ANKLET_RIGHT;
|
|
sIE2= CTRL_JEWL2_ANKLET_RIGHT; break;
|
|
|
|
case SLOT_EQUIPMENT::HEAD: sIE = CTRL_ARMOR_HEAD;
|
|
sIE2= CTRL_ARMR2_HEAD; break;
|
|
case SLOT_EQUIPMENT::CHEST: sIE = CTRL_ARMOR_CHEST;
|
|
sIE2= CTRL_ARMR2_CHEST; break;
|
|
case SLOT_EQUIPMENT::ARMS: sIE = CTRL_ARMOR_ARMS;
|
|
sIE2= CTRL_ARMR2_ARMS; break;
|
|
case SLOT_EQUIPMENT::FEET: sIE = CTRL_ARMOR_FEET;
|
|
sIE2= CTRL_ARMR2_FEET; break;
|
|
case SLOT_EQUIPMENT::LEGS: sIE = CTRL_ARMOR_LEGS;
|
|
sIE2= CTRL_ARMR2_LEGS; break;
|
|
case SLOT_EQUIPMENT::HANDS: sIE = CTRL_ARMOR_HANDS;
|
|
sIE2= CTRL_ARMR2_HANDS; break;
|
|
|
|
default:
|
|
nlwarning("entry not handled");
|
|
return;
|
|
break;
|
|
}
|
|
// update Equips.
|
|
getInventory().Equip[index]= pNL->getValue16();
|
|
}
|
|
else return;
|
|
|
|
// Set database for wearing the right item
|
|
CDBCtrlSheet *pCS = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(sIE));
|
|
CDBCtrlSheet *pCS2 = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(sIE2));
|
|
|
|
// Remove Last reference and update database
|
|
sint16 oldVal = pNL->getOldValue16();
|
|
sint16 newVal = pNL->getValue16();
|
|
if (oldVal != 0)
|
|
getInventory().unwearBagItem (oldVal-1);
|
|
|
|
if (newVal != 0)
|
|
getInventory().wearBagItem (newVal-1);
|
|
|
|
// Update Display
|
|
if (newVal == 0)
|
|
{
|
|
// in some case left sheet is same than right sheet so don't clear it now (ex: 2 hands item, right hand exclusive)
|
|
if (sIE != CTRL_HAND_LEFT)
|
|
{
|
|
if (pCS != NULL) pCS->setSheet("");
|
|
if (pCS2 != NULL) pCS2->setSheet("");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (pCS != NULL) pCS->setSheet(LOCAL_INVENTORY ":BAG:"+ toString(newVal-1));
|
|
if (pCS2 != NULL) pCS2->setSheet(LOCAL_INVENTORY ":BAG:"+ toString(newVal-1));
|
|
}
|
|
|
|
// Hands management
|
|
if (sIE == CTRL_HAND_RIGHT)
|
|
{
|
|
// if nothing in left hand -> return
|
|
CDBCtrlSheet *pCSLeftHand = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_HAND_LEFT));
|
|
if (pCSLeftHand == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// reset display of left hand
|
|
CViewRenderer &rVR = *CViewRenderer::getInstance();
|
|
pCSLeftHand->setTextureNoItem(rVR.getTextureIdFromName("hand_left.tga"));
|
|
pCSLeftHand->setGrayed(false);
|
|
pCSLeftHand->setItemSlot(SLOTTYPE::stringToSlotType("LEFT_HAND"));
|
|
pCSLeftHand->setActionOnLeftClick("proc");
|
|
|
|
// If something in left hand check if we have to remove
|
|
{
|
|
uint32 leftSheet = 0;
|
|
CCDBNodeLeaf *pNL3 = NLGUI::CDBManager::getInstance()->getDbProp(LOCAL_INVENTORY ":HAND:1:INDEX_IN_BAG", false);
|
|
if (pNL3 == NULL) return;
|
|
if (pNL3->getValue32() > 0)
|
|
{
|
|
CCDBNodeLeaf *pNL4 = NLGUI::CDBManager::getInstance()->getDbProp(LOCAL_INVENTORY ":BAG:" + toString(pNL3->getValue32()-1) + ":SHEET", false);
|
|
if (pNL4 == NULL) return;
|
|
leftSheet = pNL4->getValue32();
|
|
}
|
|
|
|
uint32 rightSheet = 0;
|
|
if (newVal > 0)
|
|
{
|
|
pNL3 = NLGUI::CDBManager::getInstance()->getDbProp(LOCAL_INVENTORY ":BAG:" + toString(newVal-1) + ":SHEET", false);
|
|
if (pNL3 == NULL) return;
|
|
rightSheet = pNL3->getValue32();
|
|
}
|
|
|
|
uint32 lastRightSheet = 0;
|
|
if (oldVal > 0)
|
|
{
|
|
pNL3 = NLGUI::CDBManager::getInstance()->getDbProp(LOCAL_INVENTORY ":BAG:" + toString(oldVal-1) + ":SHEET", false);
|
|
if (pNL3 == NULL) return;
|
|
lastRightSheet = pNL3->getValue32();
|
|
}
|
|
|
|
// If incompatible -> remove
|
|
if (!getInventory().isLeftHandItemCompatibleWithRightHandItem(leftSheet, rightSheet, lastRightSheet))
|
|
{
|
|
pCSLeftHand->setSheet("");
|
|
}
|
|
// WORKAROUND: useful when an item is destroyed before it is unequipped (clean the left hand)
|
|
if ((leftSheet == 0) && (rightSheet == 0))
|
|
{
|
|
pCSLeftHand->setSheet("");
|
|
}
|
|
}
|
|
|
|
// update display of left hand according to new right hand item
|
|
if (newVal > 0)
|
|
{
|
|
CCDBNodeLeaf *pNL2 = NLGUI::CDBManager::getInstance()->getDbProp(LOCAL_INVENTORY ":BAG:" + toString(newVal-1) + ":SHEET", false);
|
|
if (pNL2 == NULL) return;
|
|
|
|
if (getInventory().is2HandItem(pNL2->getValue32()))
|
|
{
|
|
if (getInventory().isRangeWeaponItem(pNL2->getValue32()))
|
|
{
|
|
pCSLeftHand->setItemSlot(SLOTTYPE::stringToSlotType("AMMO"));
|
|
pCSLeftHand->setTextureNoItem(rVR.getTextureIdFromName("W_AM_logo.tga"));
|
|
}
|
|
else
|
|
{
|
|
pCSLeftHand->setSheet(LOCAL_INVENTORY ":BAG:"+ toString(newVal-1));
|
|
pCSLeftHand->setGrayed(true);
|
|
pCSLeftHand->setActionOnLeftClick("");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// left hand item is changing
|
|
if (sIE == CTRL_HAND_LEFT)
|
|
{
|
|
CDBCtrlSheet *pCSLeftHand = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_HAND_LEFT));
|
|
if ( pCSLeftHand )
|
|
{
|
|
CViewRenderer &rVR = *CViewRenderer::getInstance();
|
|
pCSLeftHand->setActionOnLeftClick("proc");
|
|
pCSLeftHand->setGrayed(false);
|
|
|
|
// if now there is nothing in left hand
|
|
if (newVal == 0)
|
|
{
|
|
// check if we clear display (have to manage 2 hands weapons for instance)
|
|
bool clearLeftHandDisplay = true;
|
|
CDBCtrlSheet * pCSRightHand = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getElementFromId(CTRL_HAND_RIGHT));
|
|
if ( pCSRightHand && pCSRightHand->getSheetId() )
|
|
{
|
|
CCDBNodeLeaf *pNL3 = NLGUI::CDBManager::getInstance()->getDbProp(LOCAL_INVENTORY ":HAND:0:INDEX_IN_BAG", false);
|
|
if (pNL3)
|
|
{
|
|
if (pNL3->getValue32() > 0)
|
|
{
|
|
CCDBNodeLeaf *pNL4 = NLGUI::CDBManager::getInstance()->getDbProp(LOCAL_INVENTORY ":BAG:" + toString(pNL3->getValue32()-1) + ":SHEET", false);
|
|
if (pNL4)
|
|
{
|
|
uint32 rightSheet = pNL4->getValue32();
|
|
if (getInventory().is2HandItem(rightSheet))
|
|
{
|
|
if (getInventory().isRangeWeaponItem(rightSheet))
|
|
{
|
|
pCSLeftHand->setItemSlot(SLOTTYPE::stringToSlotType("AMMO"));
|
|
pCSLeftHand->setTextureNoItem(rVR.getTextureIdFromName("W_AM_logo.tga"));
|
|
}
|
|
else
|
|
{
|
|
pCSLeftHand->setItemSlot(SLOTTYPE::stringToSlotType("LEFT_HAND"));
|
|
pCSLeftHand->setTextureNoItem(rVR.getTextureIdFromName("hand_left.tga"));
|
|
clearLeftHandDisplay = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(clearLeftHandDisplay)
|
|
{
|
|
if (pCS != NULL) pCS->setSheet("");
|
|
if (pCS2 != NULL) pCS2->setSheet("");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CInventoryManager::CDBBagObs::update(ICDBNode* /* node */)
|
|
{
|
|
if (IngameDbMngr.initInProgress()) return;
|
|
|
|
getInventory().checkIndexInBagIntegrity();
|
|
|
|
// AUTO EQUIP the player with incoming item if we can put this item in an equipment slot
|
|
|
|
// if we are not initializing the DB
|
|
/*
|
|
CCDBNodeLeaf *pNL = dynamic_cast<CCDBNodeLeaf*>(node);
|
|
if (pNL != NULL)
|
|
if (pNL->getValue32() == 0)
|
|
return;
|
|
|
|
if (IngameDbMngr.initInProgress()) return;
|
|
|
|
sint bagEntryIndex;
|
|
|
|
string path = node->getFullName();
|
|
path = path.substr(0,path.rfind(':'));
|
|
path = path.substr(path.rfind(':')+1,path.size());
|
|
|
|
fromString(path, bagEntryIndex);
|
|
// equip only if slot empty
|
|
getInventory().autoEquip(bagEntryIndex, false);
|
|
*/
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CInventoryManager::autoEquip(sint bagEntryIndex, bool allowReplace)
|
|
{
|
|
uint i;
|
|
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
IListSheetBase *pList = dynamic_cast<IListSheetBase*>(CWidgetManager::getInstance()->getElementFromId(LIST_BAG_TEXT));
|
|
CDBCtrlSheet *pCSSrc = NULL;
|
|
|
|
if (pList == NULL) return false;
|
|
|
|
for (i = 0; i < MAX_BAGINV_ENTRIES; ++i)
|
|
{
|
|
pCSSrc = pList->getSheet(i);
|
|
string sTmp = pCSSrc->getSheet();
|
|
sTmp = sTmp.substr(sTmp.rfind(':')+1,sTmp.size());
|
|
sint nTmp;
|
|
fromString(sTmp, nTmp);
|
|
if (nTmp == bagEntryIndex)
|
|
break;
|
|
}
|
|
|
|
if (i == MAX_BAGINV_ENTRIES) return false;
|
|
if (pCSSrc == NULL) return false;
|
|
|
|
for (i = 0; i < MAX_HANDINV_ENTRIES; ++i)
|
|
{
|
|
CDBCtrlSheet *pCSDst = getInventory().getHandSheet(i);
|
|
if (pCSDst == NULL) continue;
|
|
string dstPath = getInventory().getDBIndexPath(pCSDst);
|
|
|
|
sint32 indexDstPath = NLGUI::CDBManager::getInstance()->getDbProp(dstPath+":INDEX_IN_BAG")->getValue16();
|
|
|
|
// Already something in that slot?
|
|
if (!allowReplace && indexDstPath > 0)
|
|
continue;
|
|
|
|
// Does the source and destination are items ?
|
|
if (pCSSrc->getType() == CCtrlSheetInfo::SheetType_Item)
|
|
if (pCSDst->getType() == CCtrlSheetInfo::SheetType_Item)
|
|
{
|
|
// Right Slot ?
|
|
if (pCSDst->canDropItem(pCSSrc))
|
|
{
|
|
// Ok let us equip with this item
|
|
string srcPath = pCSSrc->getSheet();
|
|
getInventory().equip (srcPath, dstPath);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < MAX_EQUIPINV_ENTRIES; ++i)
|
|
{
|
|
CDBCtrlSheet *pCSDst = getInventory().getEquipSheet(i);
|
|
if (pCSDst == NULL) continue;
|
|
string dstPath = getInventory().getDBIndexPath(pCSDst);
|
|
sint32 indexDstPath = NLGUI::CDBManager::getInstance()->getDbProp(dstPath+":INDEX_IN_BAG")->getValue16();
|
|
|
|
// Already something in that slot?
|
|
if (!allowReplace && indexDstPath > 0)
|
|
continue;
|
|
|
|
// Does the source and destination are items ?
|
|
if (pCSSrc->getType() == CCtrlSheetInfo::SheetType_Item)
|
|
if (pCSDst->getType() == CCtrlSheetInfo::SheetType_Item)
|
|
{
|
|
// Right Slot ?
|
|
if (pCSDst->canDropItem(pCSSrc))
|
|
{
|
|
// Ok let us equip with this item
|
|
string srcPath = pCSSrc->getSheet();
|
|
getInventory().equip (srcPath, dstPath);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CInventoryManager::dropOrDestroyItem(CDBCtrlSheet *item, CBitMemStream &out, uint16 quantity)
|
|
{
|
|
if (!item) return;
|
|
uint16 inventory = (uint16) item->getInventoryIndex();
|
|
// retrieve inventory & slot
|
|
uint16 slot = (uint16) item->getIndexInDB();
|
|
out.serial(inventory);
|
|
out.serial(slot);
|
|
out.serial(quantity);
|
|
NetMngr.push(out);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
static void checkEquipmentIntegrity(const string &equipVal)
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp(equipVal+":INDEX_IN_BAG",false);
|
|
if (pNL != NULL)
|
|
{
|
|
uint32 indexInBag = pNL->getValue16();
|
|
if (indexInBag != 0)
|
|
{
|
|
string sTmp = string(LOCAL_INVENTORY) + ":BAG:" + toString(indexInBag-1) + ":SHEET";
|
|
CCDBNodeLeaf *pNLBag = NLGUI::CDBManager::getInstance()->getDbProp(sTmp,false);
|
|
if (pNLBag != NULL)
|
|
{
|
|
if (pNLBag->getValue32() == 0) // If no more item in this slot bag
|
|
{
|
|
// if (! IngameDbMngr.initInProgress()) // Commented because init is end when we received equipment
|
|
// pNL->setValue16(0); // Reset INDEX_IN_BAG
|
|
}
|
|
else
|
|
{
|
|
// If the slot was previously empty check that there is no reference on it
|
|
// else update the reference
|
|
if (pNLBag->getOldValue32() == 0)
|
|
{
|
|
for (uint32 i = 0; i < MAX_EQUIPINV_ENTRIES; ++i)
|
|
{
|
|
CDBCtrlSheet *pCSDst = getInventory().getEquipSheet(i);
|
|
if (pCSDst == NULL) continue;
|
|
string dstPath = getInventory().getDBIndexPath(pCSDst);
|
|
sint32 indexDstPath = NLGUI::CDBManager::getInstance()->getDbProp(dstPath+":INDEX_IN_BAG")->getValue16();
|
|
|
|
// Update the sheet id of the control sheet
|
|
if (indexDstPath == (sint32)indexInBag)
|
|
{
|
|
pCSDst->setSheetId(pNLBag->getValue32());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CInventoryManager::checkIndexInBagIntegrity()
|
|
{
|
|
string sTmp;
|
|
uint32 i;
|
|
|
|
for (i = 0; i < MAX_HANDINV_ENTRIES; ++i)
|
|
{
|
|
sTmp = string(LOCAL_INVENTORY) + ":HAND:" + toString(i);
|
|
checkEquipmentIntegrity(sTmp);
|
|
}
|
|
|
|
for (i = 0; i < MAX_EQUIPINV_ENTRIES; ++i)
|
|
{
|
|
sTmp = string(LOCAL_INVENTORY) + ":EQUIP:" + toString(i);
|
|
checkEquipmentIntegrity(sTmp);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
double CInventoryManager::getBranchBulk(const string &basePath, uint16 startItemIndex, uint16 numItems)
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CCDBNodeBranch *branch = NLGUI::CDBManager::getInstance()->getDbBranch(basePath);
|
|
if (!branch)
|
|
{
|
|
nlwarning("<getBranchBulk> Branch is NULL");
|
|
return 0;
|
|
}
|
|
|
|
double totalBulk = 0;
|
|
//
|
|
uint16 lastIndexItem = std::min((uint16) (startItemIndex + numItems), (uint16) branch->getNbNodes());
|
|
for (uint16 currItem = startItemIndex; currItem < lastIndexItem; ++ currItem)
|
|
{
|
|
ICDBNode *node = branch->getNode(currItem);
|
|
if (node)
|
|
{
|
|
CCDBNodeLeaf *sheetNode = dynamic_cast<CCDBNodeLeaf *>(node->getNode(ICDBNode::CTextId("SHEET")));
|
|
CCDBNodeLeaf *quantityNode = dynamic_cast<CCDBNodeLeaf *>(node->getNode(ICDBNode::CTextId("QUANTITY")));
|
|
if (sheetNode && quantityNode)
|
|
{
|
|
// get the Sheet
|
|
CSheetId sheetId = CSheetId(sheetNode->getValue32());
|
|
if (sheetId != CSheetId::Unknown)
|
|
{
|
|
CItemSheet *itemSheet= dynamic_cast<CItemSheet*>(SheetMngr.get(sheetId));
|
|
if(itemSheet)
|
|
{
|
|
totalBulk += std::max((sint32)1, quantityNode->getValue32()) * itemSheet->Bulk;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return totalBulk;
|
|
}
|
|
|
|
/*
|
|
*Get the number of used and max slots
|
|
*/
|
|
void CInventoryManager::getBranchSlotCounts(const std::string &basePath, uint& nbUsedSlots, uint& nbMaxSlots )
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CCDBNodeBranch *branch = NLGUI::CDBManager::getInstance()->getDbBranch(basePath);
|
|
if (!branch)
|
|
{
|
|
nlwarning("<getBranchSlotCounts> Branch is NULL");
|
|
return;
|
|
}
|
|
|
|
nbMaxSlots = 0; // different from nbNodes, because there can be non-slots leaves (e.g. guild money...)
|
|
nbUsedSlots = 0;
|
|
uint nbNodes = branch->getNbNodes();
|
|
for ( uint i=0; i!=nbNodes; ++i )
|
|
{
|
|
ICDBNode *node = branch->getNode(i);
|
|
if (node)
|
|
{
|
|
CCDBNodeLeaf *sheetNode = dynamic_cast<CCDBNodeLeaf *>(node->getNode(ICDBNode::CTextId("SHEET")));
|
|
if (sheetNode)
|
|
{
|
|
// Get the Sheet
|
|
CSheetId sheetId = CSheetId(sheetNode->getValue32());
|
|
if (sheetId != CSheetId::Unknown)
|
|
{
|
|
++nbUsedSlots;
|
|
}
|
|
|
|
++nbMaxSlots;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
double CInventoryManager::getBagBulk(uint32 inventoryIndex)
|
|
{
|
|
nlctassert(MAX_INVENTORY_ANIMAL==4);
|
|
if (inventoryIndex == 0)
|
|
return getBranchBulk(LOCAL_INVENTORY ":BAG", 0, MAX_BAGINV_ENTRIES);
|
|
else if (inventoryIndex == 1)
|
|
return getBranchBulk(LOCAL_INVENTORY ":PACK_ANIMAL0", 0, MAX_ANIMALINV_ENTRIES);
|
|
else if (inventoryIndex == 2)
|
|
return getBranchBulk(LOCAL_INVENTORY ":PACK_ANIMAL1", 0, MAX_ANIMALINV_ENTRIES);
|
|
else if (inventoryIndex == 3)
|
|
return getBranchBulk(LOCAL_INVENTORY ":PACK_ANIMAL2", 0, MAX_ANIMALINV_ENTRIES);
|
|
else if (inventoryIndex == 4)
|
|
return getBranchBulk(LOCAL_INVENTORY ":PACK_ANIMAL3", 0, MAX_ANIMALINV_ENTRIES);
|
|
else if (inventoryIndex == 5)
|
|
return 0;
|
|
else if (inventoryIndex == 6)
|
|
return 0;
|
|
else if (inventoryIndex == 7)
|
|
return getBranchBulk(LOCAL_INVENTORY ":TEMP", 0, MAX_TEMPINV_ENTRIES);
|
|
return 0;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
double CInventoryManager::getItemBulk(uint32 sheetID)
|
|
{
|
|
CItemSheet *itemSheet= dynamic_cast<CItemSheet*>(SheetMngr.get(CSheetId(sheetID)));
|
|
if(itemSheet)
|
|
return itemSheet->Bulk;
|
|
return 0;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
double CInventoryManager::getMaxBagBulk(uint32 inventoryIndex)
|
|
{
|
|
nlctassert(MAX_INVENTORY_ANIMAL==4);
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CCDBNodeLeaf *pNL=NULL;
|
|
if (inventoryIndex == 0)
|
|
pNL = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:STATIC_DATA:BAG_BULK_MAX");
|
|
else if (inventoryIndex == 1)
|
|
pNL = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:PACK_ANIMAL:BEAST0:BULK_MAX");
|
|
else if (inventoryIndex == 2)
|
|
pNL = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:PACK_ANIMAL:BEAST1:BULK_MAX");
|
|
else if (inventoryIndex == 3)
|
|
pNL = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:PACK_ANIMAL:BEAST2:BULK_MAX");
|
|
else if (inventoryIndex == 4)
|
|
pNL = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:PACK_ANIMAL:BEAST3:BULK_MAX");
|
|
if (pNL != NULL)
|
|
return pNL->getValue32();
|
|
return 0;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CInventoryManager::isSpaceInAllBagsForItem(CDBCtrlSheet *item)
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CDBCtrlSheet *pCSDst = item;
|
|
if (!pCSDst->isSheetValid()) return false;
|
|
string sTmp = pCSDst->getSheet();
|
|
CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp(sTmp+":SHEET",false);
|
|
CCDBNodeLeaf *pNLquantity = NLGUI::CDBManager::getInstance()->getDbProp(sTmp+":QUANTITY",false);
|
|
if (pNL == NULL) return false;
|
|
if (pNLquantity == NULL) return false;
|
|
|
|
// Check if we can find empty space for this item (or stack of item)
|
|
// in all of the bags that the player owe.
|
|
|
|
CInventoryManager *pInv = CInventoryManager::getInstance();
|
|
uint32 quantity = pNLquantity->getValue32();
|
|
double totalBulk = quantity * pInv->getItemBulk(pNL->getValue32());
|
|
// bool bPlaceFound = false;
|
|
for (uint32 i = 0; i < 7; ++i)
|
|
{
|
|
if (pInv->isInventoryAvailable((INVENTORIES::TInventory)CInventoryManager::InventoryIndexes[i]))
|
|
if ((pInv->getBagBulk(i) + totalBulk) <= pInv->getMaxBagBulk(i))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CInventoryManager::isSpaceInBagForItem(CDBCtrlSheet *item, uint32 quantity, uint32 bagId)
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CDBCtrlSheet *pCSDst = item;
|
|
if (!pCSDst->isSheetValid()) return false;
|
|
string sTmp = pCSDst->getSheet();
|
|
CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp(sTmp+":SHEET",false);
|
|
if (pNL == NULL) return false;
|
|
|
|
// Check if we can find empty space for this item (or stack of item)
|
|
// in a given bag that the player owe.
|
|
|
|
CInventoryManager *pInv = CInventoryManager::getInstance();
|
|
double totalBulk = quantity * pInv->getItemBulk(pNL->getValue32());
|
|
if (pInv->isInventoryAvailable((INVENTORIES::TInventory)CInventoryManager::InventoryIndexes[bagId]))
|
|
if ((pInv->getBagBulk(bagId) + totalBulk) <= pInv->getMaxBagBulk(bagId))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
// CTempInvManager
|
|
// ***************************************************************************
|
|
|
|
// Observers on DB
|
|
// ***************************************************************************
|
|
void CTempInvManager::CDBObs::update(ICDBNode* /* node */)
|
|
{
|
|
CTempInvManager::getInstance()->update();
|
|
}
|
|
|
|
void CTempInvManager::CDBObsType::update(ICDBNode* /* node */)
|
|
{
|
|
CTempInvManager::getInstance()->updateType();
|
|
}
|
|
|
|
void CTempInvManager::CDBForageQQObs::update(ICDBNode* /* node */)
|
|
{
|
|
CTempInvManager::getInstance()->updateForageQQ( WhichOne );
|
|
}
|
|
|
|
// ***************************************************************************
|
|
CTempInvManager::CTempInvManager()
|
|
{
|
|
_Mode = TEMP_INV_MODE::Unknown;
|
|
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
|
|
string sPath = string("LOCAL:INVENTORY:TEMP");
|
|
for (uint i = 0; i < MAX_TEMPINV_ENTRIES; ++i)
|
|
{
|
|
CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp(sPath+":"+toString(i)+":SHEET", false);
|
|
if (pNL != NULL)
|
|
{
|
|
ICDBNode::CTextId textId;
|
|
pNL->addObserver(&_DBObs, textId);
|
|
}
|
|
}
|
|
// Add Also the Mode to observe
|
|
CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp(sPath+":TYPE", false);
|
|
if(pNL)
|
|
{
|
|
ICDBNode::CTextId textId;
|
|
pNL->addObserver(&_DBObsType, textId);
|
|
}
|
|
|
|
// Forage
|
|
pNL = NLGUI::CDBManager::getInstance()->getDbProp(sPath+":ENABLE_TAKE");
|
|
if (pNL != NULL)
|
|
{
|
|
ICDBNode::CTextId textId;
|
|
pNL->addObserver(&_DBObs, textId);
|
|
}
|
|
pNL = NLGUI::CDBManager::getInstance()->getDbProp(sPath+":0:QUANTITY");
|
|
_DBForageQQObs[0].WhichOne = 0;
|
|
if (pNL != NULL)
|
|
{
|
|
ICDBNode::CTextId textId;
|
|
pNL->addObserver(&_DBForageQQObs[0], textId);
|
|
}
|
|
pNL = NLGUI::CDBManager::getInstance()->getDbProp(sPath+":0:QUALITY");
|
|
_DBForageQQObs[1].WhichOne = 1;
|
|
if (pNL != NULL)
|
|
{
|
|
ICDBNode::CTextId textId;
|
|
pNL->addObserver(&_DBForageQQObs[1], textId);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
CTempInvManager::~CTempInvManager()
|
|
{
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CTempInvManager::releaseInstance()
|
|
{
|
|
if( _Instance )
|
|
delete _Instance;
|
|
_Instance = NULL;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CTempInvManager::update()
|
|
{
|
|
bool bAllEmpty = true;
|
|
// Check the database state
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
string sPath = string("LOCAL:INVENTORY:TEMP");
|
|
for (uint i = 0; i < MAX_TEMPINV_ENTRIES; i++)
|
|
{
|
|
string sTmp = sPath + ":" + toString(i) + ":SHEET";
|
|
CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp(sTmp);
|
|
// uint32 nOldSheet = pNL->getOldValue32();
|
|
uint32 nSheet = pNL->getValue32();
|
|
if (nSheet != 0)
|
|
bAllEmpty = false;
|
|
}
|
|
|
|
_Mode = (TEMP_INV_MODE::TInventoryMode)NLGUI::CDBManager::getInstance()->getDbProp("LOCAL:INVENTORY:TEMP:TYPE")->getValue8();
|
|
|
|
CGroupContainer *pGC = dynamic_cast<CGroupContainer*>(CWidgetManager::getInstance()->getElementFromId(WIN_TEMPINV));
|
|
if (pGC == NULL)
|
|
return;
|
|
|
|
// show/hide weight info depending on temp inventory mode
|
|
bool displayWeight = (_Mode == TEMP_INV_MODE::Craft);
|
|
CViewBase *weightText = dynamic_cast<CViewBase*>(pGC->getView("weight_txt"));
|
|
if (weightText != NULL)
|
|
weightText->setActive(displayWeight);
|
|
CViewBase *weightImg = dynamic_cast<CViewBase*>(pGC->getView("weight"));
|
|
if (weightImg != NULL)
|
|
weightImg->setActive(displayWeight);
|
|
|
|
if (_Mode == TEMP_INV_MODE::Forage)
|
|
{
|
|
// Disable/enable "Take all" button
|
|
bool disableTake = (NLGUI::CDBManager::getInstance()->getDbProp(sPath+":ENABLE_TAKE")->getValue32() == 0);
|
|
NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP_INV:ALL_EMPTY")->setValue32(disableTake);
|
|
if ( disableTake )
|
|
{
|
|
// Display begin of forage
|
|
pGC->setTitle( WIN_TEMPINV_TITLE_WAIT_FORAGING );
|
|
_DBForageQQObs[0].FullValue = 0.0f;
|
|
_DBForageQQObs[1].FullValue = 0.0f;
|
|
}
|
|
else
|
|
{
|
|
// Display forage result
|
|
pGC->setTitle( WIN_TEMPINV_TITLE_FORAGE_RESULT );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Write to the UI db the empty state
|
|
NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP_INV:ALL_EMPTY")->setValue32(bAllEmpty);
|
|
}
|
|
|
|
if (bAllEmpty)
|
|
{
|
|
// If all slots are empty, close the interface
|
|
pGC->setActive(false);
|
|
CAHManager::getInstance()->runActionHandler("phrase_update_all_memory_ctrl_regen_tick_range", NULL);
|
|
}
|
|
else
|
|
{
|
|
pGC->setActive(true);
|
|
CAHManager::getInstance()->runActionHandler("phrase_update_all_memory_ctrl_regen_tick_range", NULL);
|
|
// Something arrived, change text
|
|
switch(_Mode)
|
|
{
|
|
case TEMP_INV_MODE::Loot: pGC->setTitle(WIN_TEMPINV_TITLE_LOOT); break;
|
|
case TEMP_INV_MODE::Quarter: pGC->setTitle(WIN_TEMPINV_TITLE_QUARTERING); break;
|
|
case TEMP_INV_MODE::Forage: /* see above */ break;
|
|
case TEMP_INV_MODE::BagFull: pGC->setTitle(WIN_TEMPINV_TITLE_BAGFULL); break;
|
|
case TEMP_INV_MODE::Craft: pGC->setTitle(WIN_TEMPINV_TITLE_CRAFT); break;
|
|
case TEMP_INV_MODE::MissionReward: pGC->setTitle(WIN_TEMPINV_TITLE_MISSIONREWARD); break;
|
|
case TEMP_INV_MODE::Crystallize: pGC->setTitle(WIN_TEMPINV_TITLE_CRYSTALLIZE); break;
|
|
|
|
case TEMP_INV_MODE::Unknown:
|
|
default: pGC->setTitle(WIN_TEMPINV_TITLE_ERROR); break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CTempInvManager::updateType()
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
_Mode = (TEMP_INV_MODE::TInventoryMode)NLGUI::CDBManager::getInstance()->getDbProp("LOCAL:INVENTORY:TEMP:TYPE")->getValue8();
|
|
CGroupContainer *pGC = dynamic_cast<CGroupContainer*>(CWidgetManager::getInstance()->getElementFromId(WIN_TEMPINV));
|
|
// Something arrived, change text
|
|
switch(_Mode)
|
|
{
|
|
case TEMP_INV_MODE::Loot: pGC->setTitle(WIN_TEMPINV_TITLE_LOOT); break;
|
|
case TEMP_INV_MODE::Quarter: pGC->setTitle(WIN_TEMPINV_TITLE_QUARTERING); break;
|
|
case TEMP_INV_MODE::Forage: /* see above */ break;
|
|
case TEMP_INV_MODE::BagFull: pGC->setTitle(WIN_TEMPINV_TITLE_BAGFULL); break;
|
|
case TEMP_INV_MODE::Craft: pGC->setTitle(WIN_TEMPINV_TITLE_CRAFT); break;
|
|
case TEMP_INV_MODE::MissionReward: pGC->setTitle(WIN_TEMPINV_TITLE_MISSIONREWARD); break;
|
|
case TEMP_INV_MODE::Crystallize: pGC->setTitle(WIN_TEMPINV_TITLE_CRYSTALLIZE); break;
|
|
|
|
case TEMP_INV_MODE::Unknown:
|
|
default: /*pGC->setTitle(WIN_TEMPINV_TITLE_ERROR);*/ // do not overwrite a locally-set title with the default one when ServerAutoCopy syncs the local db during 'make item' (craft)
|
|
break;
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
// Called when INVENTORY:TEMP:0:QUANTITY or INVENTORY:TEMP:0:QUALITY is modified
|
|
// Reacts only if mode is Forage
|
|
void CTempInvManager::updateForageQQ( uint whichOne )
|
|
{
|
|
if ( _Mode != TEMP_INV_MODE::Forage )
|
|
return;
|
|
|
|
// Avoid recursion, because we can't call CCDBNodeLeaf::setValue16() without calling observers!
|
|
static bool isInUpdateForageQQ = false;
|
|
if ( isInUpdateForageQQ )
|
|
return;
|
|
isInUpdateForageQQ = true;
|
|
|
|
// Display forage progress with counters
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
bool disableTake = (NLGUI::CDBManager::getInstance()->getDbProp("LOCAL:INVENTORY:TEMP:ENABLE_TAKE")->getValue32() == 0);
|
|
if ( disableTake )
|
|
{
|
|
float qt = 0.f, ql = 0.f;
|
|
switch ( whichOne )
|
|
{
|
|
case 0:
|
|
{
|
|
CCDBNodeLeaf *leafQt = NLGUI::CDBManager::getInstance()->getDbProp("LOCAL:INVENTORY:TEMP:0:QUANTITY");
|
|
uint16 qtX10 = (uint16)(leafQt->getValue16());
|
|
qt = _DBForageQQObs[whichOne].FullValue = (((float)(uint)qtX10) / 10.0f);
|
|
leafQt->setValue16( (sint16)(sint)qt );
|
|
ql = _DBForageQQObs[1-whichOne].FullValue;
|
|
}
|
|
break;
|
|
case 1:
|
|
{
|
|
CCDBNodeLeaf *leafQl = NLGUI::CDBManager::getInstance()->getDbProp("LOCAL:INVENTORY:TEMP:0:QUALITY");
|
|
uint16 qlX10 = (uint16)(leafQl->getValue16());
|
|
ql = _DBForageQQObs[whichOne].FullValue = (((float)(uint)qlX10) / 10.0f);
|
|
leafQl->setValue16( (sint16)(sint)ql );
|
|
qt = _DBForageQQObs[1-whichOne].FullValue;
|
|
}
|
|
break;
|
|
default:;
|
|
}
|
|
ucstring title = CI18N::get( WIN_TEMPINV_TITLE_FORAGING );
|
|
strFindReplace( title, "%qt", toString( "%.1f", qt ) );
|
|
strFindReplace( title, "%ql", toString( "%.1f", ql ) );
|
|
CGroupContainer *pGC = dynamic_cast<CGroupContainer*>(CWidgetManager::getInstance()->getElementFromId(WIN_TEMPINV));
|
|
pGC->setUCTitle( title );
|
|
}
|
|
|
|
isInUpdateForageQQ = false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CTempInvManager::open(TEMP_INV_MODE::TInventoryMode m)
|
|
{
|
|
_Mode = m;
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CGroupContainer *pGC = dynamic_cast<CGroupContainer*>(CWidgetManager::getInstance()->getElementFromId(WIN_TEMPINV));
|
|
|
|
// In Foraging mode, we can call open() on the inventory with the same contents (e.g. when changing Forage action)
|
|
if ( _Mode != TEMP_INV_MODE::Forage )
|
|
{
|
|
string sPath = string("LOCAL:INVENTORY:TEMP");
|
|
for (uint i = 0; i < MAX_TEMPINV_ENTRIES; i++)
|
|
{
|
|
string sTmp = sPath + ":" + toString(i) + ":SHEET";
|
|
CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp(sTmp);
|
|
pNL->setValue32(0);
|
|
}
|
|
}
|
|
NLGUI::CDBManager::getInstance()->getDbProp("LOCAL:INVENTORY:TEMP:TYPE")->setValue8((uint8)_Mode);
|
|
|
|
IngameDbMngr.flushObserverCalls();
|
|
NLGUI::CDBManager::getInstance()->flushObserverCalls();
|
|
|
|
if (pGC != NULL)
|
|
{
|
|
switch(_Mode)
|
|
{
|
|
case TEMP_INV_MODE::Loot: pGC->setTitle(WIN_TEMPINV_TITLE_WAIT_LOOT); break;
|
|
case TEMP_INV_MODE::Quarter: pGC->setTitle(WIN_TEMPINV_TITLE_WAIT_QUARTERING); break;
|
|
case TEMP_INV_MODE::Forage: pGC->setTitle(WIN_TEMPINV_TITLE_WAIT_FORAGING); break;
|
|
case TEMP_INV_MODE::BagFull: pGC->setTitle(WIN_TEMPINV_TITLE_WAIT_BAGFULL); break;
|
|
case TEMP_INV_MODE::Craft: pGC->setTitle(WIN_TEMPINV_TITLE_WAIT_CRAFT); break;
|
|
case TEMP_INV_MODE::MissionReward: pGC->setTitle(WIN_TEMPINV_TITLE_WAIT_MISSIONREWARD); break;
|
|
case TEMP_INV_MODE::Crystallize: pGC->setTitle(WIN_TEMPINV_TITLE_WAIT_CRYSTALLIZE); break;
|
|
|
|
case TEMP_INV_MODE::Unknown:
|
|
default: pGC->setTitle(WIN_TEMPINV_TITLE_WAIT_ERROR); break;
|
|
};
|
|
|
|
pGC->setActive(true);
|
|
CAHManager::getInstance()->runActionHandler("phrase_update_all_memory_ctrl_regen_tick_range", NULL);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CTempInvManager::close()
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
string sPath = string("LOCAL:INVENTORY:TEMP");
|
|
|
|
// Clear temp inventory if needed
|
|
for (uint i = 0; i < MAX_TEMPINV_ENTRIES; i++)
|
|
{
|
|
string sTmp = sPath + ":" + toString(i) + ":SHEET";
|
|
CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp(sTmp);
|
|
pNL->setValue32(0);
|
|
}
|
|
|
|
CInterfaceGroup *pIG = dynamic_cast<CInterfaceGroup*>(CWidgetManager::getInstance()->getElementFromId(WIN_TEMPINV));
|
|
if (pIG != NULL)
|
|
{
|
|
pIG->setActive(false);
|
|
CAHManager::getInstance()->runActionHandler("phrase_update_all_memory_ctrl_regen_tick_range", NULL);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CTempInvManager::isOpened()
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CGroupContainer *pGC = dynamic_cast<CGroupContainer*>(CWidgetManager::getInstance()->getElementFromId(WIN_TEMPINV));
|
|
if (pGC != NULL)
|
|
return pGC->getActive();
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
// BAG LISTS COMMON STUFF (sort, options ...)
|
|
// ***************************************************************************
|
|
|
|
// ***************************************************************************
|
|
#define BAG_ITEM_NOT_SORTED 1000000
|
|
// Used for sorting
|
|
void initStructForItemSort(vector<SSortStruct>&vTemp, sint32 sheetId, sint32 quality, sint32 indexInList, sint32 indexInDB)
|
|
{
|
|
// Default value is the linear pos in the db (in case its not an item)
|
|
vTemp[indexInList].Pos = toString("%08d", indexInDB);
|
|
|
|
// if not empty
|
|
if (sheetId != 0)
|
|
{
|
|
CEntitySheet *pItem = SheetMngr.get(CSheetId(sheetId));
|
|
if ((pItem != NULL) && (pItem->Type == CEntitySheet::ITEM))
|
|
{
|
|
CItemSheet *pIS = safe_cast<CItemSheet*>(pItem);
|
|
vTemp[indexInList].Pos = toString("%02d", pIS->Family);
|
|
vTemp[indexInList].Pos += toString("%03d", pIS->ItemType);
|
|
|
|
// add some specific sort for raw material
|
|
if (pIS->Family == ITEMFAMILY::RAW_MATERIAL)
|
|
vTemp[indexInList].Pos += toString("%010d", pIS->Mp.ItemPartBF);
|
|
else
|
|
vTemp[indexInList].Pos += toString("%010d", 0);
|
|
|
|
// add some specific sort for teleport
|
|
if (pIS->Family == ITEMFAMILY::TELEPORT)
|
|
vTemp[indexInList].Pos += toString("%02d%02d", pIS->ItemOrigin, pIS->Teleport.Type);
|
|
else
|
|
vTemp[indexInList].Pos += toString("%02d%02d", 0, 0);
|
|
|
|
|
|
vTemp[indexInList].Pos += toString("%03d", quality);
|
|
|
|
// add sort by name
|
|
vTemp[indexInList].Pos += CSheetId(sheetId).toString();
|
|
|
|
|
|
// add at last the index in DB. to avoid resort for items that are exaclty the same
|
|
vTemp[indexInList].Pos += toString("%03d", indexInDB);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
// Used for common options
|
|
bool SBagOptions::parse(xmlNodePtr cur, CInterfaceGroup * /* parentGroup */)
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
// read params
|
|
CXMLAutoPtr prop;
|
|
|
|
// value
|
|
prop = xmlGetProp (cur, (xmlChar*)"inv_type");
|
|
if (prop)
|
|
{
|
|
InvType = CInventoryManager::invTypeFromString(prop.str());
|
|
}
|
|
else
|
|
{
|
|
InvType = CInventoryManager::InvUnknown;
|
|
nlwarning("cannot find inventory type");
|
|
}
|
|
|
|
prop = xmlGetProp (cur, (xmlChar*)"filter_armor");
|
|
if (prop) DbFilterArmor = NLGUI::CDBManager::getInstance()->getDbProp(prop.str());
|
|
|
|
prop = xmlGetProp (cur, (xmlChar*)"filter_weapon");
|
|
if (prop) DbFilterWeapon = NLGUI::CDBManager::getInstance()->getDbProp(prop.str());
|
|
|
|
prop = xmlGetProp (cur, (xmlChar*)"filter_tool");
|
|
if (prop) DbFilterTool = NLGUI::CDBManager::getInstance()->getDbProp(prop.str());
|
|
|
|
prop = xmlGetProp (cur, (xmlChar*)"filter_mp");
|
|
if (prop) DbFilterMP = NLGUI::CDBManager::getInstance()->getDbProp(prop.str());
|
|
|
|
prop = xmlGetProp (cur, (xmlChar*)"filter_missmp");
|
|
if (prop) DbFilterMissMP = NLGUI::CDBManager::getInstance()->getDbProp(prop.str());
|
|
|
|
prop = xmlGetProp (cur, (xmlChar*)"filter_tp");
|
|
if (prop) DbFilterTP = NLGUI::CDBManager::getInstance()->getDbProp(prop.str());
|
|
|
|
return true;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool SBagOptions::isSomethingChanged()
|
|
{
|
|
bool bRet = false;
|
|
|
|
if (DbFilterArmor != NULL)
|
|
if ((DbFilterArmor->getValue8() != 0) != LastDbFilterArmor)
|
|
{
|
|
bRet = true;
|
|
LastDbFilterArmor = (DbFilterArmor->getValue8() != 0);
|
|
}
|
|
|
|
if (DbFilterWeapon != NULL)
|
|
if ((DbFilterWeapon->getValue8() != 0) != LastDbFilterWeapon)
|
|
{
|
|
bRet = true;
|
|
LastDbFilterWeapon = (DbFilterWeapon->getValue8() != 0);
|
|
}
|
|
|
|
if (DbFilterTool != NULL)
|
|
if ((DbFilterTool->getValue8() != 0) != LastDbFilterTool)
|
|
{
|
|
bRet = true;
|
|
LastDbFilterTool = (DbFilterTool->getValue8() != 0);
|
|
}
|
|
|
|
if (DbFilterMP != NULL)
|
|
if ((DbFilterMP->getValue8() != 0) != LastDbFilterMP)
|
|
{
|
|
bRet = true;
|
|
LastDbFilterMP = (DbFilterMP->getValue8() != 0);
|
|
}
|
|
|
|
if (DbFilterMissMP != NULL)
|
|
if ((DbFilterMissMP->getValue8() != 0) != LastDbFilterMissMP)
|
|
{
|
|
bRet = true;
|
|
LastDbFilterMissMP = (DbFilterMissMP->getValue8() != 0);
|
|
}
|
|
|
|
if (DbFilterTP != NULL)
|
|
if ((DbFilterTP->getValue8() != 0) != LastDbFilterTP)
|
|
{
|
|
bRet = true;
|
|
LastDbFilterTP = (DbFilterTP->getValue8() != 0);
|
|
}
|
|
|
|
return bRet;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool SBagOptions::canDisplay(CDBCtrlSheet *pCS) const
|
|
{
|
|
bool bDisplay = true;
|
|
|
|
bool bFilterArmor = getFilterArmor();
|
|
bool bFilterWeapon = getFilterWeapon();
|
|
bool bFilterTool = getFilterTool();
|
|
bool bFilterMP = getFilterMP();
|
|
bool bFilterMissMP = getFilterMissMP();
|
|
bool bFilterTP = getFilterTP();
|
|
|
|
const CItemSheet *pIS = pCS->asItemSheet();
|
|
if (pIS != NULL)
|
|
{
|
|
// Armor
|
|
if ((pIS->Family == ITEMFAMILY::ARMOR) ||
|
|
(pIS->Family == ITEMFAMILY::JEWELRY))
|
|
if (!bFilterArmor) bDisplay = false;
|
|
|
|
// Weapon
|
|
if ((pIS->Family == ITEMFAMILY::SHIELD) ||
|
|
(pIS->Family == ITEMFAMILY::MELEE_WEAPON) ||
|
|
(pIS->Family == ITEMFAMILY::RANGE_WEAPON) ||
|
|
(pIS->Family == ITEMFAMILY::AMMO) ||
|
|
(pIS->Family == ITEMFAMILY::CRYSTALLIZED_SPELL) ||
|
|
(pIS->Family == ITEMFAMILY::ITEM_SAP_RECHARGE) ||
|
|
(pIS->Family == ITEMFAMILY::BRICK) )
|
|
if (!bFilterWeapon) bDisplay = false;
|
|
|
|
// Tool
|
|
if ((pIS->Family == ITEMFAMILY::CRAFTING_TOOL) ||
|
|
(pIS->Family == ITEMFAMILY::HARVEST_TOOL) ||
|
|
(pIS->Family == ITEMFAMILY::TAMING_TOOL) ||
|
|
(pIS->Family == ITEMFAMILY::TRAINING_TOOL) ||
|
|
(pIS->Family == ITEMFAMILY::BAG) ||
|
|
(pIS->Family == ITEMFAMILY::PET_ANIMAL_TICKET) )
|
|
if (!bFilterTool) bDisplay = false;
|
|
|
|
// MP
|
|
if ((pIS->Family == ITEMFAMILY::RAW_MATERIAL) && pIS->canBuildSomeItemPart())
|
|
if (!bFilterMP) bDisplay = false;
|
|
|
|
// Mission MP
|
|
if ((pIS->Family == ITEMFAMILY::MISSION_ITEM) ||
|
|
(pIS->Family == ITEMFAMILY::XP_CATALYSER) ||
|
|
(pIS->Family == ITEMFAMILY::CONSUMABLE) ||
|
|
((pIS->Family == ITEMFAMILY::RAW_MATERIAL) && !pIS->canBuildSomeItemPart()))
|
|
if (!bFilterMissMP) bDisplay = false;
|
|
|
|
// Teleporter Pacts
|
|
if ((pIS->Family == ITEMFAMILY::TELEPORT))
|
|
if (!bFilterTP) bDisplay = false;
|
|
|
|
// Jobs Items
|
|
if (pIS->Id.toString().substr(0, 6) == "rpjob_")
|
|
bDisplay = false;
|
|
}
|
|
|
|
return bDisplay;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
// CDBGroupListSheetBag
|
|
// ***************************************************************************
|
|
|
|
|
|
// ***************************************************************************
|
|
bool CDBGroupListSheetBag::parse (xmlNodePtr cur, CInterfaceGroup *parentGroup)
|
|
{
|
|
if(!CDBGroupListSheetText::parse(cur, parentGroup))
|
|
return false;
|
|
|
|
// Parse options (type, filters ...)
|
|
if (!_BO.parse(cur,parentGroup))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDBGroupListSheetBag::checkCoords ()
|
|
{
|
|
CDBGroupListSheetText::checkCoords();
|
|
if (_BO.isSomethingChanged())
|
|
invalidateCoords();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDBGroupListSheetBag::CSheetChildBag::updateViewText(CDBGroupListSheetText * /* pFather */)
|
|
{
|
|
// common method to update text as item
|
|
updateViewTextAsItem();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CDBGroupListSheetBag::CSheetChildBag::isSheetValid(CDBGroupListSheetText *pFather)
|
|
{
|
|
if (CSheetChild::isSheetValid(pFather))
|
|
{
|
|
// Check if the control match the filters !
|
|
CDBGroupListSheetBag *pList = dynamic_cast<CDBGroupListSheetBag*>(pFather);
|
|
if (pList)
|
|
return pList->canDisplay(Ctrl);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDBGroupListSheetBag::CSheetChildBag::init(CDBGroupListSheetText *pFather, uint index)
|
|
{
|
|
// init my parent
|
|
CSheetChild::init(pFather, index);
|
|
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
|
|
// **** Bind the quality
|
|
{
|
|
// Basic quality
|
|
string db= Ctrl->getSheet()+":QUALITY";
|
|
if( NLGUI::CDBManager::getInstance()->getDbProp(db, false) )
|
|
CurrentQuality.link ( db.c_str() );
|
|
else
|
|
{
|
|
// dummy link to ui:.....
|
|
CurrentQuality.link("UI:DUMMY:QUALITY");
|
|
CurrentQuality.setSInt32(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CDBGroupListSheetBag::CSheetChildBag::isInvalidated(CDBGroupListSheetText * /* pFather */)
|
|
{
|
|
// quality change
|
|
if( CurrentQuality.getSInt32() != LastQuality )
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDBGroupListSheetBag::CSheetChildBag::update(CDBGroupListSheetText * /* pFather */)
|
|
{
|
|
LastQuality= CurrentQuality.getSInt32();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDBGroupListSheetBag::onSwap (sint /* nDraggedSheet */, sint /* nDroppedSheet */)
|
|
{
|
|
// No more used because automatic sort
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDBGroupListSheetBag::sort()
|
|
{
|
|
vector<SSortStruct> vTemp;
|
|
|
|
vTemp.resize (_MaxItems);
|
|
|
|
uint i;
|
|
for (i = 0; i < _MaxItems; ++i)
|
|
{
|
|
vTemp[i].SheetText = _SheetChildren[i];
|
|
|
|
CDBCtrlSheet *ctrl= _SheetChildren[i]->Ctrl;
|
|
initStructForItemSort (vTemp, ctrl->getSheetId(), ctrl->getQuality(), i, ctrl->getIndexInDB());
|
|
}
|
|
|
|
std::sort(vTemp.begin(), vTemp.end());
|
|
|
|
for (i = 0; i < _MaxItems; ++i)
|
|
{
|
|
_SheetChildren[i] = vTemp[i].SheetText;
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
// CDBGroupIconListBag
|
|
// ***************************************************************************
|
|
|
|
// ***************************************************************************
|
|
bool CDBGroupIconListBag::parse (xmlNodePtr cur, CInterfaceGroup *parentGroup)
|
|
{
|
|
if(!CDBGroupListSheet::parse(cur, parentGroup))
|
|
return false;
|
|
|
|
// Parse options (type, filters ...)
|
|
if (!_BO.parse(cur,parentGroup))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDBGroupIconListBag::sort()
|
|
{
|
|
vector<SSortStruct> vTemp;
|
|
|
|
vTemp.resize (_MaxItems);
|
|
|
|
uint i;
|
|
for (i = 0; i < _MaxItems; ++i)
|
|
{
|
|
vTemp[i].SheetIcon = _SheetChildren[i];
|
|
|
|
CDBCtrlSheet *ctrl= _SheetChildren[i]->Ctrl;
|
|
initStructForItemSort (vTemp, ctrl->getSheetId(), ctrl->getQuality(), i, ctrl->getIndexInDB());
|
|
}
|
|
|
|
std::sort(vTemp.begin(), vTemp.end());
|
|
|
|
for (i = 0; i < _MaxItems; ++i)
|
|
{
|
|
_SheetChildren[i] = vTemp[i].SheetIcon;
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDBGroupIconListBag::checkCoords ()
|
|
{
|
|
CDBGroupListSheet::checkCoords();
|
|
if (_BO.isSomethingChanged())
|
|
invalidateCoords();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CDBGroupIconListBag::CSheetChildBag::isSheetValid(CDBGroupListSheet *pFather)
|
|
{
|
|
if (CSheetChild::isSheetValid(pFather))
|
|
{
|
|
// Check if the control match the filters !
|
|
CDBGroupIconListBag *pList = dynamic_cast<CDBGroupIconListBag*>(pFather);
|
|
if (pList)
|
|
return pList->canDisplay(Ctrl);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
// CDBGroupListSheetFilterCLMSlot
|
|
// ***************************************************************************
|
|
|
|
// ***************************************************************************
|
|
bool CDBGroupListSheetFilterCLMSlot::CSheetChildFilter::isSheetValid(CDBGroupListSheet *pFather)
|
|
{
|
|
if (CSheetChild::isSheetValid(pFather))
|
|
{
|
|
/* This filter look the ctrl who launch the modal where this list is displayed.
|
|
If we can drop this ChildCtrl, on the CLM control, then ok, filtered
|
|
Plus the ChildControl must not be locked
|
|
*/
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CDBCtrlSheet *clmCtrl = dynamic_cast<CDBCtrlSheet*>(CWidgetManager::getInstance()->getCtrlLaunchingModal());
|
|
if (!clmCtrl || !Ctrl) return false;
|
|
if (clmCtrl->getInventoryIndex() == INVENTORIES::exchange &&
|
|
Ctrl->getInventoryIndex() == INVENTORIES::exchange)
|
|
{
|
|
return false;
|
|
}
|
|
if ((clmCtrl->getType() == CCtrlSheetInfo::SheetType_Item) &&
|
|
(Ctrl->getType() == CCtrlSheetInfo::SheetType_Item) )
|
|
{
|
|
// Ok if we can put in the slot Ctrl in clmCtrl
|
|
if ( clmCtrl->canDropItem(Ctrl))
|
|
{
|
|
string sTmp = Ctrl->getSheet();
|
|
// Look if the source is locked
|
|
sTmp = sTmp.substr(sTmp.rfind(':')+1,sTmp.size());
|
|
sint32 nTmp;
|
|
fromString(sTmp, nTmp);
|
|
if (!getInventory().isBagItemWeared(nTmp))
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
// CDBGroupListSheetFilterExchangeable
|
|
// ***************************************************************************
|
|
|
|
// ***************************************************************************
|
|
bool CDBGroupListSheetFilterExchangeable::CSheetChildFilter::isSheetValid(CDBGroupListSheet *pFather)
|
|
{
|
|
if (CSheetChild::isSheetValid(pFather))
|
|
{
|
|
if(!Ctrl)
|
|
return false;
|
|
extern bool checkCanExchangeItem(CDBCtrlSheet *);
|
|
return checkCanExchangeItem(Ctrl);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDBGroupListSheetFilterExchangeable::sort()
|
|
{
|
|
vector<SSortStruct> vTemp;
|
|
|
|
vTemp.resize (_MaxItems);
|
|
|
|
uint i;
|
|
for (i = 0; i < _MaxItems; ++i)
|
|
{
|
|
vTemp[i].SheetIcon = _SheetChildren[i];
|
|
|
|
CDBCtrlSheet *ctrl= _SheetChildren[i]->Ctrl;
|
|
initStructForItemSort (vTemp, ctrl->getSheetId(), ctrl->getQuality(), i, ctrl->getIndexInDB());
|
|
}
|
|
|
|
std::sort(vTemp.begin(), vTemp.end());
|
|
|
|
for (i = 0; i < _MaxItems; ++i)
|
|
{
|
|
_SheetChildren[i] = vTemp[i].SheetIcon;
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CDBGroupListSheetFilterExchangeable::parse(xmlNodePtr cur, CInterfaceGroup *parentGroup)
|
|
{
|
|
if(!CDBGroupListSheet::parse(cur, parentGroup))
|
|
return false;
|
|
|
|
// Parse options (type, filters ...)
|
|
if (!_BO.parse(cur,parentGroup))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
// ACTION HANDLERS
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
|
|
// ***************************************************************************
|
|
// COMMON INVENTORIES DRAG'N'DROP
|
|
// ***************************************************************************
|
|
|
|
// ***************************************************************************
|
|
class CHandlerInvCanDrag : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase *pCaller, const string &/* Params */)
|
|
{
|
|
CDBCtrlSheet *pCSSrc = dynamic_cast<CDBCtrlSheet*>(pCaller);
|
|
if (pCSSrc == NULL) return;
|
|
|
|
// Cannot drag an item if it is completely locked
|
|
if (pCSSrc->getNonLockedQuantity() == 0)
|
|
{
|
|
pCSSrc->setTempCanDrag(false);
|
|
return;
|
|
}
|
|
|
|
// If the item comes from an animal list which is not available -> cannot move
|
|
if (strnicmp(pCSSrc->getSheet().c_str(), "LOCAL:INVENTORY:PACK_ANIMAL", 27) == 0)
|
|
{
|
|
string sTmp = pCSSrc->getSheet().substr(0, pCSSrc->getSheet().rfind(':'));
|
|
sTmp = sTmp.substr(27,sTmp.size());
|
|
uint32 nAni;
|
|
fromString(sTmp, nAni);
|
|
INVENTORIES::TInventory inv = (INVENTORIES::TInventory)(INVENTORIES::pet_animal+nAni);
|
|
pCSSrc->setTempCanDrag(getInventory().isInventoryAvailable(inv));
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerInvCanDrag, "inv_can_drag" );
|
|
|
|
// ***************************************************************************
|
|
class CHandlerInvDrag : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase *pCaller, const string &Params)
|
|
{
|
|
CDBCtrlSheet *pCS = dynamic_cast<CDBCtrlSheet*>(pCaller);
|
|
if (pCS == NULL) return;
|
|
if (Params == "from_text_list")
|
|
getInventory().beginDrag(pCS, CInventoryManager::TextList);
|
|
else if (Params == "from_slot")
|
|
getInventory().beginDrag(pCS, CInventoryManager::Slot);
|
|
else if (Params == "from_icon_list")
|
|
getInventory().beginDrag(pCS, CInventoryManager::IconList);
|
|
else
|
|
nlwarning("DND not binded");
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerInvDrag, "inv_drag" );
|
|
|
|
// ***************************************************************************
|
|
// COMMON INVENTORIES Test if we can drop an item to a slot or a list
|
|
class CHandlerInvCanDropTo : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase *pCaller, const string &Params)
|
|
{
|
|
// pCSSrc is the current dragged item
|
|
// pCSDst is a slot or a list
|
|
|
|
CInventoryManager *pInv = CInventoryManager::getInstance();
|
|
if (!pInv->isDragging()) return; // To prevent other things to happens
|
|
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
string src = getParam(Params, "src");
|
|
CInterfaceElement *pElt = CWidgetManager::getInstance()->getElementFromId(src);
|
|
CDBCtrlSheet *pCSSrc = dynamic_cast<CDBCtrlSheet*>(pElt);
|
|
if (pCSSrc == NULL) return; // Cannot do anything if the incoming sheet is not a sheet
|
|
|
|
// Special case if we want to DND an animal representation
|
|
// -------------------------------------------------------
|
|
{
|
|
const CItemSheet *pIS = pCSSrc->asItemSheet();
|
|
if ((pIS != NULL) && (pIS->Family == ITEMFAMILY::PET_ANIMAL_TICKET))
|
|
{
|
|
CDBCtrlSheet *pCSDst = dynamic_cast<CDBCtrlSheet*>(pCaller);
|
|
if (pCSDst != NULL)
|
|
{
|
|
// The destination must be exchange or gift
|
|
if (strnicmp(pCSDst->getSheet().c_str(),"LOCAL:EXCHANGE:GIVE", 19) == 0)
|
|
{
|
|
// The animal bag must be empty before giving it
|
|
if (pIS->Pet.Slot > 0)
|
|
if (pInv->isInventoryEmpty((INVENTORIES::TInventory)(INVENTORIES::pet_animal+(pIS->Pet.Slot-1))))
|
|
pCSDst->setCanDrop (true);
|
|
}
|
|
// Or moving in the bag (user sort)
|
|
if (strnicmp(pCSDst->getSheet().c_str(),"LOCAL:INVENTORY:BAG", 19) == 0)
|
|
pCSDst->setCanDrop (true);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
// The destination is a slot or something like that ?
|
|
// --------------------------------------------------
|
|
CDBCtrlSheet *pCSDst = dynamic_cast<CDBCtrlSheet*>(pCaller);
|
|
if (pCSDst != NULL)
|
|
{
|
|
// If we want to drop something on a reference slot (hand or equip)
|
|
if (pInv->getDBIndexPath(pCSDst) != "")
|
|
{
|
|
// We must drag'n'drop an item
|
|
if (pCSSrc && pCSSrc->getType() == CCtrlSheetInfo::SheetType_Item)
|
|
if (pCSDst && pCSDst->getType() == CCtrlSheetInfo::SheetType_Item)
|
|
{
|
|
if (pInv->getDBIndexPath(pCSSrc) != "")
|
|
{
|
|
// The item dragged comes from a slot check if this is the good type
|
|
if (pCSDst->canDropItem(pCSSrc))
|
|
pCSDst->setCanDrop ( true );
|
|
}
|
|
else
|
|
{
|
|
// The source must be from the bag
|
|
if (strnicmp(pCSSrc->getSheet().c_str(),"LOCAL:INVENTORY:BAG", 19) == 0)
|
|
pCSDst->setCanDrop ( true );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Does the source and destination are items ?
|
|
if (pCSSrc && pCSSrc->getType() == CCtrlSheetInfo::SheetType_Item)
|
|
if (pCSDst && pCSDst->getType() == CCtrlSheetInfo::SheetType_Item)
|
|
{
|
|
// Right Slot ?
|
|
if (pCSDst->canDropItem(pCSSrc))
|
|
pCSDst->setCanDrop ( true );
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
// The destination is a list of items ?
|
|
// ------------------------------------
|
|
CDBGroupListSheetBag *pListDstText = dynamic_cast<CDBGroupListSheetBag*>(pCaller);
|
|
CDBGroupIconListBag *pListDstIcon = dynamic_cast<CDBGroupIconListBag*>(pCaller);
|
|
if ((pListDstText != NULL) || (pListDstIcon != NULL))
|
|
{
|
|
bool bCanDrop = true;
|
|
// WE CANT DND if we want to dnd from other bag than BAG to guild bag
|
|
if (pListDstIcon != NULL)
|
|
{
|
|
if (pListDstIcon->getInvType() == CInventoryManager::InvGuild)
|
|
if (strnicmp(pCSSrc->getSheet().c_str(),"LOCAL:INVENTORY:BAG", 19) != 0)
|
|
bCanDrop = false;
|
|
}
|
|
if (pListDstText != NULL)
|
|
{
|
|
if (pListDstText->getInvType() == CInventoryManager::InvGuild)
|
|
if (strnicmp(pCSSrc->getSheet().c_str(),"LOCAL:INVENTORY:BAG", 19) != 0)
|
|
bCanDrop = false;
|
|
}
|
|
// WE CANT DND if we want to dnd from guild bag to other bag than BAG
|
|
if (pListDstIcon != NULL)
|
|
{
|
|
if (pListDstIcon->getInvType() != CInventoryManager::InvBag)
|
|
if (strnicmp(pCSSrc->getSheet().c_str(),"SERVER:GUILD:INVENTORY", 19) == 0)
|
|
bCanDrop = false;
|
|
}
|
|
if (pListDstText != NULL)
|
|
{
|
|
if (pListDstText->getInvType() != CInventoryManager::InvBag)
|
|
if (strnicmp(pCSSrc->getSheet().c_str(),"SERVER:GUILD:INVENTORY", 19) == 0)
|
|
bCanDrop = false;
|
|
}
|
|
|
|
// WE CANT DND when packer/mount is too far
|
|
if (pListDstIcon != NULL)
|
|
{
|
|
if ((pListDstIcon->getInvType() == CInventoryManager::InvPA0) ||
|
|
(pListDstIcon->getInvType() == CInventoryManager::InvPA1) ||
|
|
(pListDstIcon->getInvType() == CInventoryManager::InvPA2) ||
|
|
(pListDstIcon->getInvType() == CInventoryManager::InvPA3))
|
|
{
|
|
INVENTORIES::TInventory e = (INVENTORIES::TInventory)(INVENTORIES::pet_animal1 + (pListDstIcon->getInvType()-CInventoryManager::InvPA0));
|
|
if (!pInv->isInventoryAvailable(e))
|
|
bCanDrop = false;
|
|
}
|
|
}
|
|
if (pListDstText != NULL)
|
|
{
|
|
if ((pListDstText->getInvType() == CInventoryManager::InvPA0) ||
|
|
(pListDstText->getInvType() == CInventoryManager::InvPA1) ||
|
|
(pListDstText->getInvType() == CInventoryManager::InvPA2) ||
|
|
(pListDstText->getInvType() == CInventoryManager::InvPA3))
|
|
{
|
|
INVENTORIES::TInventory e = (INVENTORIES::TInventory)(INVENTORIES::pet_animal1 + (pListDstText->getInvType()-CInventoryManager::InvPA0));
|
|
if (!pInv->isInventoryAvailable(e))
|
|
bCanDrop = false;
|
|
}
|
|
}
|
|
|
|
// If the source is the equipment
|
|
|
|
if (pListDstText != NULL) pListDstText->setCanDrop(bCanDrop);
|
|
if (pListDstIcon != NULL) pListDstIcon->setCanDrop(bCanDrop);
|
|
}
|
|
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerInvCanDropTo, "inv_can_drop" );
|
|
|
|
// ***************************************************************************
|
|
class CHandlerInvDropTo : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase *pCaller, const string &Params)
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
|
|
// Check that we have drag'n'drop from inventory (list or slot)
|
|
// Or if we have launched the choose_bag modal
|
|
// To prevent other things to happens
|
|
if (!getInventory().isDragging())
|
|
{
|
|
CInterfaceGroup *pIG = CWidgetManager::getInstance()->getModalWindow();
|
|
if (pIG == NULL) return;
|
|
if (pIG->getId() != "ui:interface:bag_choose") return;
|
|
getInventory().beginDrag(NULL, CInventoryManager::TextList);
|
|
|
|
// Special case for choose in bag dialog
|
|
string src = getParam(Params, "src");
|
|
CInterfaceElement *pElt = CWidgetManager::getInstance()->getElementFromId(src);
|
|
CDBCtrlSheet *pCSSrc = dynamic_cast<CDBCtrlSheet*>(pElt);
|
|
CDBCtrlSheet *pCSDst = dynamic_cast<CDBCtrlSheet*>(pCaller);
|
|
|
|
string invPath = getInventory().getDBIndexPath(pCSSrc);
|
|
string bagPath = pCSDst->getSheet();
|
|
|
|
if (bagPath == "UI:EMPTY")
|
|
getInventory().unequip (invPath);
|
|
else
|
|
getInventory().equip (bagPath, invPath);
|
|
|
|
getInventory().endDrag();
|
|
return;
|
|
}
|
|
|
|
string src = getParam(Params, "src");
|
|
CInterfaceElement *pElt = CWidgetManager::getInstance()->getElementFromId(src);
|
|
CDBCtrlSheet *pCSSrc = dynamic_cast<CDBCtrlSheet*>(pElt);
|
|
CDBCtrlSheet *pCSDst = dynamic_cast<CDBCtrlSheet*>(pCaller);
|
|
if (pCSSrc == NULL) return;
|
|
|
|
// Is the dragged sheet comes from an inventory list
|
|
if (getInventory().isDraggingFromTextList() || getInventory().isDraggingFromIconList())
|
|
{
|
|
// If the destination is an equipment slot ?
|
|
if (pCSDst != NULL)
|
|
{
|
|
string invPath = getInventory().getDBIndexPath(pCSDst); // Get the index in the equipment
|
|
if (!invPath.empty())
|
|
{
|
|
// Drop to the slot ie write the database with the index of the slot
|
|
string bagPath = pCSSrc->getSheet(); // Get the database branch of the dragged sheet
|
|
|
|
if (pCSSrc && pCSSrc->getType() == CCtrlSheetInfo::SheetType_Item)
|
|
if (pCSDst && pCSDst->getType() == CCtrlSheetInfo::SheetType_Item)
|
|
{
|
|
// If the destination slot match with the type of incoming item
|
|
if (pCSDst->canDropItem(pCSSrc))
|
|
{
|
|
// So directly equip
|
|
getInventory().equip(bagPath, invPath);
|
|
}
|
|
else
|
|
{
|
|
// Else try to auto equip the player with the incoming item
|
|
const string sTmp = bagPath.substr(bagPath.rfind(':')+1,bagPath.size());
|
|
sint index;
|
|
fromString(sTmp, index);
|
|
if (!getInventory().autoEquip(index, false))
|
|
getInventory().autoEquip(index, true);
|
|
}
|
|
}
|
|
getInventory().endDrag();
|
|
return;
|
|
}
|
|
}
|
|
|
|
// If the destination is a list sheet
|
|
IListSheetBase *pListDst = dynamic_cast<IListSheetBase*>(pCaller);
|
|
if ((pListDst == NULL) && (pCSDst != NULL))
|
|
pListDst = IListSheetBase::getListContaining(pCSDst);
|
|
IListSheetBase *pListSrc = IListSheetBase::getListContaining(pCSSrc);
|
|
if ((pListDst != NULL) && (pListSrc != NULL))
|
|
{
|
|
// If the source list and destination list are the same
|
|
if (pListDst == pListSrc)
|
|
{
|
|
// no op
|
|
getInventory().endDrag();
|
|
return;
|
|
}
|
|
else // Source list and destination list are not the same
|
|
{
|
|
// Move the item to the destination list using the procedure move_to_xxx
|
|
CDBGroupListSheetBag *pListDstText = dynamic_cast<CDBGroupListSheetBag*>(pListDst);
|
|
CDBGroupIconListBag *pListDstIcon = dynamic_cast<CDBGroupIconListBag*>(pListDst);
|
|
|
|
if (((pListDstText != NULL) && (pListDstText->getInvType() == CInventoryManager::InvBag)) ||
|
|
((pListDstIcon != NULL) && (pListDstIcon->getInvType() == CInventoryManager::InvBag)))
|
|
{
|
|
CAHManager::getInstance()->runActionHandler("proc", pCSSrc, "move_to_bag");
|
|
}
|
|
else if (((pListDstText != NULL) && ((pListDstText->getInvType() == CInventoryManager::InvPA0) ||
|
|
(pListDstText->getInvType() == CInventoryManager::InvPA1) ||
|
|
(pListDstText->getInvType() == CInventoryManager::InvPA2) ||
|
|
(pListDstText->getInvType() == CInventoryManager::InvPA3)
|
|
)) ||
|
|
((pListDstIcon != NULL) && ((pListDstIcon->getInvType() == CInventoryManager::InvPA0) ||
|
|
(pListDstIcon->getInvType() == CInventoryManager::InvPA1) ||
|
|
(pListDstIcon->getInvType() == CInventoryManager::InvPA2) ||
|
|
(pListDstIcon->getInvType() == CInventoryManager::InvPA3)
|
|
)))
|
|
{
|
|
string sTmp;
|
|
if (pListDstText != NULL) sTmp = toString("%d",pListDstText->getInvType()-CInventoryManager::InvPA0);
|
|
if (pListDstIcon != NULL) sTmp = toString("%d",pListDstIcon->getInvType()-CInventoryManager::InvPA0);
|
|
CAHManager::getInstance()->runActionHandler("proc", pCSSrc, "move_to_pa|"+sTmp);
|
|
}
|
|
else if (((pListDstText != NULL) && (pListDstText->getInvType() == CInventoryManager::InvGuild)) ||
|
|
((pListDstIcon != NULL) && (pListDstIcon->getInvType() == CInventoryManager::InvGuild)))
|
|
{
|
|
if (strnicmp(pCSSrc->getSheet().c_str(), "LOCAL:INVENTORY:BAG", 19) == 0)
|
|
CAHManager::getInstance()->runActionHandler("proc", pCSSrc, "move_to_guild");
|
|
}
|
|
else if (((pListDstText != NULL) && (pListDstText->getInvType() == CInventoryManager::InvRoom)) ||
|
|
((pListDstIcon != NULL) && (pListDstIcon->getInvType() == CInventoryManager::InvRoom)))
|
|
{
|
|
CAHManager::getInstance()->runActionHandler("proc", pCSSrc, "move_to_room");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Is the dragged sheet comes from another slot
|
|
if (pCSDst != NULL)
|
|
if (getInventory().isDraggingFromSlot())
|
|
{
|
|
// Yes swap the 2 indices
|
|
// Get the database branch of the dragged sheet
|
|
string invPath1 = getInventory().getDBIndexPath(pCSSrc);
|
|
// Get the index in the equipment
|
|
string invPath2 = getInventory().getDBIndexPath(pCSDst);
|
|
|
|
sint32 i1 = NLGUI::CDBManager::getInstance()->getDbProp(invPath1+":INDEX_IN_BAG")->getValue16();
|
|
sint32 i2 = NLGUI::CDBManager::getInstance()->getDbProp(invPath2+":INDEX_IN_BAG")->getValue16();
|
|
|
|
getInventory().unequip(invPath1);
|
|
getInventory().unequip(invPath2);
|
|
|
|
string sBag = LOCAL_INVENTORY ":BAG:";
|
|
if (i2 != 0) getInventory().equip(sBag + toString(i2-1), invPath1);
|
|
if (i1 != 0) getInventory().equip(sBag + toString(i1-1), invPath2);
|
|
}
|
|
|
|
CAHManager::getInstance()->runActionHandler("inv_cannot_drop", pCSSrc);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerInvDropTo, "inv_drop" );
|
|
|
|
|
|
// ***************************************************************************
|
|
// EQUIPMENT
|
|
class CHandlerInvCannotDrop : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase *pCaller, const string &/* Params */)
|
|
{
|
|
// Is the dragged sheet comes from a slot
|
|
if (!getInventory().isDraggingFromTextList())
|
|
{
|
|
// Unequip
|
|
CDBCtrlSheet *pCSDst = dynamic_cast<CDBCtrlSheet*>(pCaller);
|
|
string invPath = getInventory().getDBIndexPath(pCSDst);
|
|
getInventory().unequip(invPath);
|
|
}
|
|
getInventory().endDrag();
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerInvCannotDrop, "inv_cannot_drop" );
|
|
|
|
|
|
// ***************************************************************************
|
|
class CHandlerInvAutoEquip : public IActionHandler
|
|
{
|
|
public:
|
|
virtual void execute (CCtrlBase *pCaller, const string &/* Params */)
|
|
{
|
|
CDBCtrlSheet *cs = dynamic_cast<CDBCtrlSheet*>(pCaller);
|
|
if(cs)
|
|
{
|
|
uint index= cs->getIndexInDB();
|
|
if (!getInventory().autoEquip(index, false))
|
|
getInventory().autoEquip(index, true);
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerInvAutoEquip, "inv_auto_equip" );
|
|
|
|
|
|
// **********************************************************************************************************
|
|
class CHandlerLockInvItem : public IActionHandler
|
|
{
|
|
void execute (CCtrlBase *pCaller, const std::string &sParams)
|
|
{
|
|
// get the calling item
|
|
CDBCtrlSheet *item = CDBCtrlSheet::getCurrSelSheet();
|
|
if ( ! item)
|
|
{
|
|
nlwarning("<CHandlerDestroyItem::execute> no caller sheet found");
|
|
return;
|
|
}
|
|
|
|
string lock = "1";
|
|
if (item->getLockedByOwner())
|
|
{
|
|
lock = "0";
|
|
}
|
|
|
|
uint32 slot = item->getIndexInDB();
|
|
uint32 inv = item->getInventoryIndex();
|
|
INVENTORIES::TInventory inventory = INVENTORIES::UNDEFINED;
|
|
inventory = (INVENTORIES::TInventory)(inv);
|
|
if (inventory == INVENTORIES::UNDEFINED)
|
|
{
|
|
return;
|
|
}
|
|
NLMISC::ICommand::execute("a lockItem " + INVENTORIES::toString(inventory) + " " + toString(slot) + " " + lock, g_log);
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerLockInvItem, "lock_inv_item" );
|
|
|
|
// ***************************************************************************
|
|
// Inventory Temporary
|
|
// ***************************************************************************
|
|
|
|
// ***************************************************************************
|
|
class CHandlerInvTempToBag : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase *pCaller, const string &/* Params */)
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
|
|
// Disable the direct click on item in Forage mode and Can't take all
|
|
if ( (CTempInvManager::getInstance()->getMode() == TEMP_INV_MODE::Forage) &&
|
|
(NLGUI::CDBManager::getInstance()->getDbProp("LOCAL:INVENTORY:TEMP:ENABLE_TAKE")->getValue32() == 0) )
|
|
return;
|
|
|
|
CDBCtrlSheet *pCSDst = dynamic_cast<CDBCtrlSheet*>(pCaller);
|
|
if (!pCSDst->isSheetValid()) return;
|
|
string sTmp = pCSDst->getSheet();
|
|
|
|
sTmp = sTmp.substr(sTmp.rfind(':')+1, sTmp.size());
|
|
uint16 index;
|
|
fromString(sTmp, index);
|
|
|
|
// If we cant find place display a message and dont send the request to the server
|
|
if (!getInventory().isSpaceInAllBagsForItem(pCSDst))
|
|
{
|
|
ucstring msg = CI18N::get("msgCantPutItemInBag");
|
|
string cat = getStringCategory(msg, msg);
|
|
pIM->displaySystemInfo(msg, cat);
|
|
return;
|
|
}
|
|
|
|
sTmp = pCSDst->getSheet();
|
|
CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp(sTmp+":SHEET",false);
|
|
pNL->setValue32(0);
|
|
|
|
CBitMemStream out;
|
|
if (!GenericMsgHeaderMngr.pushNameToStream("ITEM:TEMP_TO_BAG", out))
|
|
{
|
|
nlwarning ("don't know message name ITEM:TEMP_TO_BAG");
|
|
}
|
|
else
|
|
{
|
|
// Fill the message (temporary inventory slot)
|
|
out.serial(index);
|
|
NetMngr.push (out);
|
|
//nlinfo("impulseCallBack : ITEM:TEMP_TO_BAG %d sent", index);
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerInvTempToBag, "inv_temp_to_bag" );
|
|
|
|
// ***************************************************************************
|
|
class CHandlerInvTempAll : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CInventoryManager *pInv = CInventoryManager::getInstance();
|
|
|
|
// Try to put all items in the DB order in all the bags of the player : (bag, pa0-3, steed)
|
|
vector <pair <double, double> > BagsBulk;
|
|
BagsBulk.push_back(pair <double, double>(pInv->getBagBulk(0), pInv->getMaxBagBulk(0)));
|
|
|
|
nlctassert(MAX_INVENTORY_ANIMAL==4);
|
|
if (pInv->isInventoryAvailable(INVENTORIES::pet_animal1))
|
|
BagsBulk.push_back(pair <double, double>(pInv->getBagBulk(1), pInv->getMaxBagBulk(1)));
|
|
if (pInv->isInventoryAvailable(INVENTORIES::pet_animal2))
|
|
BagsBulk.push_back(pair <double, double>(pInv->getBagBulk(2), pInv->getMaxBagBulk(2)));
|
|
if (pInv->isInventoryAvailable(INVENTORIES::pet_animal3))
|
|
BagsBulk.push_back(pair <double, double>(pInv->getBagBulk(3), pInv->getMaxBagBulk(3)));
|
|
if (pInv->isInventoryAvailable(INVENTORIES::pet_animal4))
|
|
BagsBulk.push_back(pair <double, double>(pInv->getBagBulk(4), pInv->getMaxBagBulk(4)));
|
|
|
|
bool bPlaceFound = true;
|
|
|
|
for (uint32 itemNb = 0; itemNb < MAX_TEMPINV_ENTRIES; ++itemNb)
|
|
{
|
|
CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp(LOCAL_INVENTORY ":TEMP:" + toString(itemNb) + ":SHEET");
|
|
CCDBNodeLeaf *pNLquantity = NLGUI::CDBManager::getInstance()->getDbProp(LOCAL_INVENTORY ":TEMP:" + toString(itemNb) + ":QUANTITY");
|
|
if (pNL == NULL || pNLquantity == NULL) continue;
|
|
if (pNL->getValue32() == 0 || pNLquantity->getValue32() == 0) continue;
|
|
double itemBulk = pNLquantity->getValue32() * pInv->getItemBulk(pNL->getValue32());
|
|
|
|
bool bLocalPlaceFound = false;
|
|
for (uint32 i = 0; i < BagsBulk.size(); ++i)
|
|
{
|
|
if ((BagsBulk[i].first + itemBulk) <= BagsBulk[i].second)
|
|
{
|
|
BagsBulk[i].first += itemBulk;
|
|
bLocalPlaceFound = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!bLocalPlaceFound)
|
|
{
|
|
bPlaceFound = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!bPlaceFound)
|
|
{
|
|
ucstring msg = CI18N::get("msgCantPutItemInBag");
|
|
string cat = getStringCategory(msg, msg);
|
|
CInterfaceManager::getInstance()->displaySystemInfo(msg, cat);
|
|
return;
|
|
}
|
|
|
|
CBitMemStream out;
|
|
if (!GenericMsgHeaderMngr.pushNameToStream("ITEM:ALL_TEMP", out))
|
|
{
|
|
nlwarning ("don't know message name ITEM:ALL_TEMP");
|
|
}
|
|
else
|
|
{
|
|
NetMngr.push (out);
|
|
//nlinfo("impulseCallBack : ITEM:ALL_TEMP sent");
|
|
}
|
|
CTempInvManager::getInstance()->close();
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerInvTempAll, "inv_temp_all" );
|
|
|
|
// ***************************************************************************
|
|
class CHandlerInvTempNone : public IActionHandler
|
|
{
|
|
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
|
|
{
|
|
CBitMemStream out;
|
|
if (!GenericMsgHeaderMngr.pushNameToStream("ITEM:NO_TEMP", out))
|
|
{
|
|
nlwarning ("don't know message name ITEM:NO_TEMP");
|
|
}
|
|
else
|
|
{
|
|
NetMngr.push (out);
|
|
//nlinfo("impulseCallBack : ITEM:NO_TEMP sent");
|
|
}
|
|
CTempInvManager::getInstance()->close();
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER( CHandlerInvTempNone, "inv_temp_none" );
|
|
|
|
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
// ItemInfo System
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
|
|
// ***************************************************************************
|
|
void CClientItemInfo::readFromImpulse(const CItemInfos &itemInfo)
|
|
{
|
|
*(CItemInfos*)this= itemInfo;
|
|
|
|
// Read now the version in the impulse
|
|
InfoVersionFromMsg= itemInfo.versionInfo;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
uint16 CInventoryManager::getItemSlotId(CDBCtrlSheet *ctrl)
|
|
{
|
|
return getItemSlotId(ctrl->getSheet(), ctrl->getIndexInDB());
|
|
}
|
|
|
|
// ***************************************************************************
|
|
uint16 CInventoryManager::getItemSlotId(const std::string &itemDb, uint slotIndex)
|
|
{
|
|
// then compare to all possible inventories (ugly)
|
|
uint inventoryIndex= 0;
|
|
for(uint i=0;i<NumInventories;i++)
|
|
{
|
|
if( itemDb.find(InventoryDBs[i])!=string::npos )
|
|
{
|
|
inventoryIndex= InventoryIndexes[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
// and compress the slotId
|
|
return (inventoryIndex<<CItemInfos::SlotIdIndexBitSize) + slotIndex;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
uint CInventoryManager::getItemSheetForSlotId(uint slotId) const
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
|
|
// for all inventories
|
|
for(uint i=0;i<NumInventories;i++)
|
|
{
|
|
if( InventoryIndexes[i] == (slotId>>CItemInfos::SlotIdIndexBitSize) )
|
|
{
|
|
CCDBNodeLeaf *node= NLGUI::CDBManager::getInstance()->getDbProp( toString( "SERVER:%s:%d:SHEET", InventoryDBs[i].c_str(), (slotId&CItemInfos::SlotIdIndexBitMask)), false);
|
|
if(node)
|
|
return node->getValue32();
|
|
else
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
const CClientItemInfo &CInventoryManager::getItemInfo(uint slotId) const
|
|
{
|
|
TItemInfoMap::const_iterator it= _ItemInfoMap.find(slotId);
|
|
static CClientItemInfo empty;
|
|
if(it==_ItemInfoMap.end())
|
|
return empty;
|
|
else
|
|
return it->second;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CInventoryManager::isItemInfoUpToDate(uint slotId)
|
|
{
|
|
// true if the version already matches
|
|
return getItemInfo(slotId).InfoVersionFromMsg == getItemInfo(slotId).InfoVersionFromSlot;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CInventoryManager::addItemInfoWaiter(IItemInfoWaiter *waiter)
|
|
{
|
|
if(!waiter)
|
|
return;
|
|
|
|
// first remove the waiter if already here
|
|
removeItemInfoWaiter(waiter);
|
|
|
|
// Then push_front (stack)
|
|
_ItemInfoWaiters.push_front(waiter);
|
|
|
|
// update server msg
|
|
updateItemInfoQueue();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CInventoryManager::removeItemInfoWaiter(IItemInfoWaiter *waiter)
|
|
{
|
|
TItemInfoWaiters::iterator it;
|
|
for(it= _ItemInfoWaiters.begin();it!=_ItemInfoWaiters.end();it++)
|
|
{
|
|
if(waiter==*it)
|
|
{
|
|
_ItemInfoWaiters.erase(it);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CInventoryManager::updateItemInfoWaiters(uint itemSlotId)
|
|
{
|
|
// First verify if the versions matches. If differ, no need to update waiters since not good.
|
|
if(getItemInfo(itemSlotId).InfoVersionFromMsg != getItemInfo(itemSlotId).InfoVersionFromSlot)
|
|
return;
|
|
|
|
bool isItemFromTrading= (itemSlotId>>CItemInfos::SlotIdIndexBitSize)==INVENTORIES::trading;
|
|
|
|
// For all waiters that wait for this item slot
|
|
TItemInfoWaiters::iterator it;
|
|
for(it= _ItemInfoWaiters.begin();it!=_ItemInfoWaiters.end();)
|
|
{
|
|
TItemInfoWaiters::iterator itNext=it;
|
|
itNext++;
|
|
IItemInfoWaiter *waiter=*it;
|
|
// callback. NB: only ig the waiter agree the Sheet in the current slot id
|
|
if(waiter->ItemSlotId == itemSlotId &&
|
|
(isItemFromTrading || waiter->ItemSheet == getItemSheetForSlotId(itemSlotId)) )
|
|
{
|
|
waiter->infoReceived();
|
|
}
|
|
|
|
// in case it is erased in infoReceived()
|
|
it= itNext;
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CInventoryManager::CItemInfoSlotVersionObs::update(ICDBNode* node)
|
|
{
|
|
getInventory().onReceiveItemInfoSlotVersion(node);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CInventoryManager::CItemSheetObs::update(ICDBNode* node)
|
|
{
|
|
getInventory().onReceiveItemSheet(node);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CInventoryManager::CItemInfoTradeObs::update(ICDBNode* /* node */)
|
|
{
|
|
getInventory().onTradeChangeSession();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CInventoryManager::onReceiveItemInfoSlotVersion(ICDBNode* node)
|
|
{
|
|
uint itemSlotId;
|
|
|
|
// valid only if of form 0:INFO_VERSION
|
|
if( !dynamic_cast<CCDBNodeLeaf*>(node) || !node->getParent() || !node->getParent()->getName())
|
|
return;
|
|
|
|
// get the slot in inventory of the item
|
|
uint slot;
|
|
fromString(*node->getParent()->getName(), slot);
|
|
|
|
// get the slotId for this DB
|
|
itemSlotId= getItemSlotId(node->getFullName(), slot);
|
|
|
|
// update the InfoVersionFromSlot
|
|
_ItemInfoMap[itemSlotId].InfoVersionFromSlot= ((CCDBNodeLeaf*)node)->getValue8();
|
|
|
|
// Look for Waiters that match this item slot => update
|
|
updateItemInfoWaiters(itemSlotId);
|
|
|
|
// new msg to send, because version updated?
|
|
updateItemInfoQueue();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CInventoryManager::onReceiveItemSheet(ICDBNode* node)
|
|
{
|
|
// When a SHEET change, it may unblock some ITEM_INFO:GET calls or some info waiters update.
|
|
uint itemSlotId;
|
|
|
|
// valid only if of form 0:INFO_VERSION
|
|
if( !dynamic_cast<CCDBNodeLeaf*>(node) || !node->getParent() || !node->getParent()->getName())
|
|
return;
|
|
|
|
// get the slot in inventory of the item
|
|
uint slot;
|
|
fromString(*node->getParent()->getName(), slot);
|
|
|
|
// get the slotId for this DB
|
|
itemSlotId= getItemSlotId(node->getFullName(), slot);
|
|
|
|
// Look for Waiters that match this item slot => update
|
|
updateItemInfoWaiters(itemSlotId);
|
|
|
|
// new msg to send, because sheet ok?
|
|
updateItemInfoQueue();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CInventoryManager::onReceiveItemInfo(const CItemInfos &itemInfo)
|
|
{
|
|
uint itemSlotId;
|
|
|
|
// update the Info
|
|
itemSlotId= itemInfo.slotId;
|
|
// write in map, from DB.
|
|
_ItemInfoMap[itemSlotId].readFromImpulse(itemInfo);
|
|
|
|
// Look for Waiters that match this item slot => update
|
|
updateItemInfoWaiters(itemSlotId);
|
|
|
|
// new msg to send?
|
|
updateItemInfoQueue();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CInventoryManager::onRefreshItemInfoVersion(uint16 slotId, uint8 infoVersion)
|
|
{
|
|
_ItemInfoMap[slotId].refreshInfoVersion( infoVersion );
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CInventoryManager::onTradeChangeSession()
|
|
{
|
|
// Dummy set a 255 InfoVersionMsg for all items in trade. Because Server cannot do the code.
|
|
for(uint i=0;i<TRADE_MAX_ENTRIES;i++)
|
|
{
|
|
uint itemSlotId = getItemSlotId("TRADING", i);
|
|
// Since InfoVersionFromSlot always == 0, a msg will be sent to have new version
|
|
_ItemInfoMap[itemSlotId ].InfoVersionFromMsg= 255;
|
|
_ItemInfoMap[itemSlotId ].InfoVersionSlotServerWaiting= 255;
|
|
}
|
|
|
|
// new msg to send?
|
|
updateItemInfoQueue();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CInventoryManager::updateItemInfoQueue()
|
|
{
|
|
// For All waiters, look if one need update.
|
|
TItemInfoWaiters::iterator it;
|
|
for(it= _ItemInfoWaiters.begin();it!=_ItemInfoWaiters.end();it++)
|
|
{
|
|
/* \todo yoyo remove: temp patch to be sure that the client does not send messages before the
|
|
CONNECTION:READY is sent
|
|
*/
|
|
nlassert(ConnectionReadySent);
|
|
|
|
IItemInfoWaiter *waiter=*it;
|
|
uint itemSlotId= waiter->ItemSlotId;
|
|
TItemInfoMap::iterator it= _ItemInfoMap.find(itemSlotId);
|
|
bool isItemFromTrading= (itemSlotId>>CItemInfos::SlotIdIndexBitSize)==INVENTORIES::trading;
|
|
if(it!=_ItemInfoMap.end())
|
|
{
|
|
CClientItemInfo &itemInfo= it->second;
|
|
// If versions differ, and if a msg was not already sent to get the new version, then ask server
|
|
// SheetId must also match
|
|
if( itemInfo.InfoVersionFromSlot != itemInfo.InfoVersionFromMsg &&
|
|
itemInfo.InfoVersionFromSlot != itemInfo.InfoVersionSlotServerWaiting &&
|
|
( isItemFromTrading || waiter->ItemSheet == getItemSheetForSlotId(itemSlotId)) )
|
|
{
|
|
// Send a msg to server
|
|
if(!ClientCfg.Local)
|
|
{
|
|
CBitMemStream out;
|
|
if (GenericMsgHeaderMngr.pushNameToStream("ITEM_INFO:GET", out))
|
|
{
|
|
uint16 slotId= itemSlotId;
|
|
out.serial( slotId );
|
|
NetMngr.push(out);
|
|
//nlinfo("impulseCallBack : ITEM_INFO:GET %d sent", slotId);
|
|
}
|
|
else
|
|
{
|
|
nlwarning(" unknown message name 'ITEM_INFO:GET'");
|
|
}
|
|
}
|
|
// Debug
|
|
else
|
|
{
|
|
// debug:
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
pIM->displaySystemInfo( toString("ITEM_INFO:GET, slotId: %d, slotVersion: %d",
|
|
itemSlotId, itemInfo.InfoVersionFromSlot) );
|
|
}
|
|
|
|
itemInfo.InfoVersionSlotServerWaiting= itemInfo.InfoVersionFromSlot;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CInventoryManager::debugItemInfoWaiters()
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
|
|
// For All waiters, log.
|
|
TItemInfoWaiters::iterator it;
|
|
for(it= _ItemInfoWaiters.begin();it!=_ItemInfoWaiters.end();it++)
|
|
{
|
|
IItemInfoWaiter *waiter=*it;
|
|
uint itemSlotId= waiter->ItemSlotId;
|
|
TItemInfoMap::iterator itMap= _ItemInfoMap.find(itemSlotId);
|
|
if(itMap!=_ItemInfoMap.end())
|
|
{
|
|
CClientItemInfo &itemInfo= itMap->second;
|
|
pIM->displaySystemInfo( toString("ItemInfoWaiter: slotId: %d, slotVersion: %d, msgVersion: %d, msgVersionWait: %d",
|
|
itemSlotId, itemInfo.InfoVersionFromSlot, itemInfo.InfoVersionFromMsg, itemInfo.InfoVersionSlotServerWaiting) );
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CInventoryManager::sortBag()
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CDBGroupIconListBag *pIconList;
|
|
CDBGroupListSheetBag *pList;
|
|
|
|
pIconList = dynamic_cast<CDBGroupIconListBag*>(CWidgetManager::getInstance()->getElementFromId(LIST_BAG_ICONS));
|
|
if (pIconList != NULL) pIconList->needToSort();
|
|
pList = dynamic_cast<CDBGroupListSheetBag*>(CWidgetManager::getInstance()->getElementFromId(LIST_BAG_TEXT));
|
|
if (pList != NULL) pList->needToSort();
|
|
|
|
pIconList = dynamic_cast<CDBGroupIconListBag*>(CWidgetManager::getInstance()->getElementFromId(LIST_ROOM_ICONS));
|
|
if (pIconList != NULL) pIconList->needToSort();
|
|
pList = dynamic_cast<CDBGroupListSheetBag*>(CWidgetManager::getInstance()->getElementFromId(LIST_ROOM_TEXT));
|
|
if (pList != NULL) pList->needToSort();
|
|
|
|
pIconList = dynamic_cast<CDBGroupIconListBag*>(CWidgetManager::getInstance()->getElementFromId(LIST_GUILD_ICONS));
|
|
if (pIconList != NULL) pIconList->needToSort();
|
|
pList = dynamic_cast<CDBGroupListSheetBag*>(CWidgetManager::getInstance()->getElementFromId(LIST_GUILD_TEXT));
|
|
if (pList != NULL) pList->needToSort();
|
|
|
|
pIconList = dynamic_cast<CDBGroupIconListBag*>(CWidgetManager::getInstance()->getElementFromId(LIST_PA0_ICONS));
|
|
if (pIconList != NULL) pIconList->needToSort();
|
|
pList = dynamic_cast<CDBGroupListSheetBag*>(CWidgetManager::getInstance()->getElementFromId(LIST_PA0_TEXT));
|
|
if (pList != NULL) pList->needToSort();
|
|
|
|
pIconList = dynamic_cast<CDBGroupIconListBag*>(CWidgetManager::getInstance()->getElementFromId(LIST_PA1_ICONS));
|
|
if (pIconList != NULL) pIconList->needToSort();
|
|
pList = dynamic_cast<CDBGroupListSheetBag*>(CWidgetManager::getInstance()->getElementFromId(LIST_PA1_TEXT));
|
|
if (pList != NULL) pList->needToSort();
|
|
|
|
pIconList = dynamic_cast<CDBGroupIconListBag*>(CWidgetManager::getInstance()->getElementFromId(LIST_PA2_ICONS));
|
|
if (pIconList != NULL) pIconList->needToSort();
|
|
pList = dynamic_cast<CDBGroupListSheetBag*>(CWidgetManager::getInstance()->getElementFromId(LIST_PA2_TEXT));
|
|
if (pList != NULL) pList->needToSort();
|
|
|
|
pIconList = dynamic_cast<CDBGroupIconListBag*>(CWidgetManager::getInstance()->getElementFromId(LIST_PA3_ICONS));
|
|
if (pIconList != NULL) pIconList->needToSort();
|
|
pList = dynamic_cast<CDBGroupListSheetBag*>(CWidgetManager::getInstance()->getElementFromId(LIST_PA3_TEXT));
|
|
if (pList != NULL) pList->needToSort();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CInventoryManager::isInventoryPresent(INVENTORIES::TInventory invId)
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
|
|
// PA present?
|
|
if(invId>=INVENTORIES::pet_animal && invId<INVENTORIES::pet_animal+MAX_INVENTORY_ANIMAL)
|
|
{
|
|
CCDBNodeLeaf *node= NLGUI::CDBManager::getInstance()->getDbProp(toString("SERVER:PACK_ANIMAL:BEAST%d:STATUS", invId-INVENTORIES::pet_animal), false);
|
|
if(!node) return false;
|
|
uint status= node->getValue32();
|
|
|
|
return ANIMAL_STATUS::isSpawned((ANIMAL_STATUS::EAnimalStatus)status);
|
|
}
|
|
else if (invId == INVENTORIES::guild)
|
|
{
|
|
return (NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:INVENTORY_GUILD_OPENED", true)->getValue8() != 0);
|
|
}
|
|
else if (invId == INVENTORIES::player_room)
|
|
{
|
|
return (NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:INVENTORY_ROOM_OPENED", true)->getValue8() != 0);
|
|
}
|
|
// other inventories (Bag...) are always present
|
|
else
|
|
return true;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
bool CInventoryManager::isInventoryAvailable(INVENTORIES::TInventory invId)
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
|
|
// PA available?
|
|
if(invId>=INVENTORIES::pet_animal && invId<INVENTORIES::pet_animal+MAX_INVENTORY_ANIMAL)
|
|
{
|
|
CCDBNodeLeaf *node= NLGUI::CDBManager::getInstance()->getDbProp(toString("SERVER:PACK_ANIMAL:BEAST%d:STATUS", invId-INVENTORIES::pet_animal), false);
|
|
if(!node) return false;
|
|
uint status= node->getValue32();
|
|
|
|
return ANIMAL_STATUS::isInventoryAvailable((ANIMAL_STATUS::EAnimalStatus)status);
|
|
}
|
|
else if (invId == INVENTORIES::guild)
|
|
{
|
|
return (NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:INVENTORY_GUILD_OPENED", true)->getValue8() != 0);
|
|
}
|
|
else if (invId == INVENTORIES::player_room)
|
|
{
|
|
return (NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:INVENTORY_ROOM_OPENED", true)->getValue8() != 0);
|
|
}
|
|
// other inventories (Bag...) are always available
|
|
else
|
|
return true;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CInventoryManager::isInventoryEmpty(INVENTORIES::TInventory invId)
|
|
{
|
|
if (!isInventoryPresent(invId)) return true;
|
|
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
|
|
string sPath = "SERVER:INVENTORY";
|
|
sint32 nNbEntries = 256;
|
|
|
|
// PA present?
|
|
if(invId>=INVENTORIES::pet_animal && invId<INVENTORIES::pet_animal+MAX_INVENTORY_ANIMAL)
|
|
{
|
|
nNbEntries = MAX_ANIMALINV_ENTRIES;
|
|
sPath += toString(":PACK_ANIMAL%d", invId-INVENTORIES::pet_animal);
|
|
}
|
|
else if (invId == INVENTORIES::guild)
|
|
{
|
|
nNbEntries = MAX_GUILDINV_ENTRIES;
|
|
sPath += "GUILD";
|
|
}
|
|
else if (invId == INVENTORIES::player_room)
|
|
{
|
|
nNbEntries = MAX_ROOMINV_ENTRIES;
|
|
sPath += "ROOM";
|
|
}
|
|
else
|
|
return true;
|
|
|
|
|
|
for (uint32 i = 0; (sint)i < nNbEntries; ++i)
|
|
{
|
|
CCDBNodeLeaf *pNL;
|
|
pNL = NLGUI::CDBManager::getInstance()->getDbProp(sPath+toString(":%d:SHEET", i), false);
|
|
if (pNL == NULL) return true;
|
|
if (pNL->getValue32() != 0)
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
CItemImage &CInventoryManager::getPAItem(uint beastIndex, uint index)
|
|
{
|
|
nlassert(beastIndex < MAX_INVENTORY_ANIMAL);
|
|
nlassert(index < MAX_ANIMALINV_ENTRIES);
|
|
return PAInv[beastIndex][index];
|
|
}
|
|
|
|
// ***************************************************************************
|
|
CItemImage &CInventoryManager::getServerPAItem(uint beastIndex, uint index)
|
|
{
|
|
nlassert(beastIndex < MAX_INVENTORY_ANIMAL);
|
|
nlassert(index < MAX_ANIMALINV_ENTRIES);
|
|
return ServerPAInv[beastIndex][index];
|
|
}
|
|
|
|
// ***************************************************************************
|
|
CItemImage &CInventoryManager::getLocalItem(uint inv, uint index)
|
|
{
|
|
if(inv==INVENTORIES::bag)
|
|
return getBagItem(index);
|
|
if(inv>=INVENTORIES::pet_animal && inv<INVENTORIES::pet_animal+MAX_INVENTORY_ANIMAL)
|
|
return getPAItem(inv-INVENTORIES::pet_animal, index);
|
|
|
|
nlstop;
|
|
static CItemImage dummy;
|
|
return dummy;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
CItemImage &CInventoryManager::getServerItem(uint inv, uint index)
|
|
{
|
|
if(inv==INVENTORIES::bag)
|
|
return getServerBagItem(index);
|
|
if(inv>=INVENTORIES::pet_animal && inv<INVENTORIES::pet_animal+MAX_INVENTORY_ANIMAL)
|
|
return getServerPAItem(inv-INVENTORIES::pet_animal, index);
|
|
|
|
nlstop;
|
|
static CItemImage dummy;
|
|
return dummy;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
CInventoryManager::TInvType CInventoryManager::invTypeFromString(const string &str)
|
|
{
|
|
string sTmp = toLower(str);
|
|
if (sTmp == "inv_bag") return InvBag;
|
|
if (sTmp == "inv_pa0") return InvPA0;
|
|
if (sTmp == "inv_pa1") return InvPA1;
|
|
if (sTmp == "inv_pa2") return InvPA2;
|
|
if (sTmp == "inv_pa3") return InvPA3;
|
|
if (sTmp == "inv_guild") return InvGuild;
|
|
if (sTmp == "inv_room") return InvRoom;
|
|
return InvUnknown;
|
|
}
|