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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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1675 lines
46 KiB
C++
1675 lines
46 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// ----------------------------------------------------------------------------
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#include "stdpch.h"
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#include "interface_3d_scene.h"
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#include "interface_manager.h"
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#include "character_3d.h"
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#include "../time_client.h"
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#include "../entities.h"
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#include "nel/3d/u_point_light.h"
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#include "nel/3d/u_particle_system_instance.h"
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#include "nel/3d/u_animation_set.h"
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#include "nel/misc/xml_auto_ptr.h"
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#include "nel/gui/action_handler.h"
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#include "nel/gui/lua_ihm.h"
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// ----------------------------------------------------------------------------
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using namespace std;
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using namespace NL3D;
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using namespace NLMISC;
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// ----------------------------------------------------------------------------
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// CInterface3DScene
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// ----------------------------------------------------------------------------
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CInterface3DScene::CInterface3DScene(const TCtorParam ¶m)
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: CInterfaceGroup(param)
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{
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_Scene = NULL;
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_AutoAnimSet = NULL;
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_CurrentCS = 0;
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_CurrentCamera = 0;
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_MouseLDown = false;
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_MouseRDown = false;
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_UserInteraction = false;
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_RotYFactor = _RotZFactor = 0.005f;
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_RotYLimitMin = _RotZLimitMin = -(float)(180.0f / NLMISC::Pi);
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_RotYLimitMax = _RotZLimitMax = (float)(180.0f / NLMISC::Pi);
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_DistLimitMin = 0.1f;
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_DistLimitMax = 15.0f;
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_DistFactor = 0.005f;
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}
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// ----------------------------------------------------------------------------
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CInterface3DScene::~CInterface3DScene()
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{
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uint i;
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for (i = 0; i < _Characters.size(); ++i)
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delete _Characters[i];
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for (i = 0; i < _IGs.size(); ++i)
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delete _IGs[i];
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for (i = 0; i < _Cameras.size(); ++i)
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delete _Cameras[i];
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for (i = 0; i < _Lights.size(); ++i)
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delete _Lights[i];
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for (i = 0; i < _Shapes.size(); ++i)
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delete _Shapes[i];
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for (i = 0; i < _FXs.size(); ++i)
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delete _FXs[i];
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NL3D::UDriver *Driver = CViewRenderer::getInstance()->getDriver();
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if (_Scene != NULL)
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Driver->deleteScene (_Scene);
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if (_AutoAnimSet != NULL)
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Driver->deleteAnimationSet(_AutoAnimSet);
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}
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// ----------------------------------------------------------------------------
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CInterface3DCharacter *CInterface3DScene::getCharacter3D(uint index)
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{
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nlassert(index < _Characters.size());
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return _Characters[index];
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}
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// ----------------------------------------------------------------------------
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CInterface3DCamera *CInterface3DScene::getCamera(uint index)
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{
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nlassert(index < _Cameras.size());
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return _Cameras[index];
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}
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// ----------------------------------------------------------------------------
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bool CInterface3DScene::parse (xmlNodePtr cur, CInterfaceGroup *parentGroup)
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{
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CInterfaceManager *pIM = CInterfaceManager::getInstance();
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if (!CInterfaceElement::parse(cur, parentGroup))
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return false;
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CXMLAutoPtr ptr;
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double value;
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// Check for user interaction properties
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ptr = (char*) xmlGetProp( cur, (xmlChar*)"user_interaction" );
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if (ptr) _UserInteraction = convertBool(ptr);
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ptr = (char*) xmlGetProp( cur, (xmlChar*)"rotz_limit_min" );
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if (ptr)
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{
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fromString((const char*)ptr, value);
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_RotZLimitMin = (float)(value * (NLMISC::Pi/180.0));
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}
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ptr = (char*) xmlGetProp( cur, (xmlChar*)"rotz_limit_max" );
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if (ptr)
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{
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fromString((const char*)ptr, value);
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_RotZLimitMax = (float)(value * (NLMISC::Pi/180.0));
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}
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ptr = (char*) xmlGetProp( cur, (xmlChar*)"rotz_factor" );
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if (ptr) fromString((const char*)ptr, _RotZFactor);
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ptr = (char*) xmlGetProp( cur, (xmlChar*)"roty_limit_min" );
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if (ptr)
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{
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fromString((const char*)ptr, value);
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_RotYLimitMin = (float)(value * (NLMISC::Pi/180.0));
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}
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ptr = (char*) xmlGetProp( cur, (xmlChar*)"roty_limit_max" );
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if (ptr)
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{
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fromString((const char*)ptr, value);
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_RotYLimitMax = (float)(value * (NLMISC::Pi/180.0));
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}
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ptr = (char*) xmlGetProp( cur, (xmlChar*)"roty_factor" );
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if (ptr) fromString((const char*)ptr, _RotYFactor);
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ptr = (char*) xmlGetProp( cur, (xmlChar*)"dist_limit_min" );
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if (ptr) fromString((const char*)ptr, _DistLimitMin);
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ptr = (char*) xmlGetProp( cur, (xmlChar*)"dist_limit_max" );
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if (ptr) fromString((const char*)ptr, _DistLimitMax);
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ptr = (char*) xmlGetProp( cur, (xmlChar*)"dist_factor" );
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if (ptr) fromString((const char*)ptr, _DistFactor);
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// Check right now if this is a reference view
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ptr = (char*) xmlGetProp( cur, (xmlChar*)"reference" );
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_Ref3DScene = NULL;
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if (ptr)
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{
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CInterfaceElement *pIE = CWidgetManager::getInstance()->getElementFromId(this->getId(), ptr.str());
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_Ref3DScene = dynamic_cast<CInterface3DScene*>(pIE);
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}
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if (_Ref3DScene != NULL)
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{
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ptr = (char*) xmlGetProp( cur, (xmlChar*)"curcam" );
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if (ptr) setCurrentCamera (ptr.str());
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return true;
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}
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NL3D::UDriver *Driver = CViewRenderer::getInstance()->getDriver();
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nlassert ( Driver != NULL);
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_Scene = Driver->createScene(true);
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_Scene->enableLightingSystem(true);
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CRGBA rgbaTmp;
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ptr = (char*) xmlGetProp( cur, (xmlChar*)"ambient" );
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rgbaTmp = CRGBA::Black;
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if (ptr) rgbaTmp = convertColor(ptr);
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_Scene->setAmbientGlobal(rgbaTmp);
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ptr = (char*) xmlGetProp( cur, (xmlChar*)"sun_ambient" );
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rgbaTmp = CRGBA(50,50,50);
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if (ptr) rgbaTmp = convertColor(ptr);
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_Scene->setSunAmbient(rgbaTmp);
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ptr = (char*) xmlGetProp( cur, (xmlChar*)"sun_diffuse" );
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rgbaTmp = CRGBA::White;
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if (ptr) rgbaTmp = convertColor(ptr);
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_Scene->setSunDiffuse(rgbaTmp);
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ptr = (char*) xmlGetProp( cur, (xmlChar*)"sun_specular" );
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rgbaTmp = CRGBA::White;
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if (ptr) rgbaTmp = convertColor(ptr);
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_Scene->setSunSpecular(rgbaTmp);
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CVector v(-1,1,-1);
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ptr = (char*) xmlGetProp( cur, (xmlChar*)"sun_direction" );
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if (ptr) v = convertVector(ptr);
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_Scene->setSunDirection(v);
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// Read all children
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// bool ok = true;
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cur = cur->children;
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while (cur)
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{
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// Check that this is a camera node
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if ( stricmp((char*)cur->name,"character3d") == 0 )
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{
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CInterface3DCharacter *pCha = new CInterface3DCharacter;
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if (!pCha->parse(cur,this))
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{
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delete pCha;
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nlwarning("character3d not added to scene3d");
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}
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else
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{
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_Characters.push_back(pCha);
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}
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}
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else if ( stricmp((char*)cur->name,"ig") == 0 )
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{
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CInterface3DIG *pIG = new CInterface3DIG;
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if (!pIG->parse(cur,this))
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{
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delete pIG;
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nlwarning("ig not added to scene3d");
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}
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else
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{
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_IGs.push_back(pIG);
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}
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}
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else if ( stricmp((char*)cur->name,"shape") == 0 )
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{
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CInterface3DShape *pShp = new CInterface3DShape;
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if (!pShp->parse(cur,this))
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{
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delete pShp;
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nlwarning("shape not added to scene3d");
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}
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else
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{
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_Shapes.push_back(pShp);
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}
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}
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else if ( stricmp((char*)cur->name,"camera") == 0 )
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{
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CInterface3DCamera *pCam = new CInterface3DCamera;
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if (!pCam->parse(cur,this))
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{
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delete pCam;
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nlwarning("camera not added to scene3d");
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}
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else
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{
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_Cameras.push_back(pCam);
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}
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}
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else if ( stricmp((char*)cur->name,"light") == 0 )
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{
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CInterface3DLight *pLig = new CInterface3DLight;
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if (!pLig->parse(cur,this))
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{
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delete pLig;
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nlwarning("light not added to scene3d");
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}
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else
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{
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_Lights.push_back(pLig);
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}
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}
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else if ( stricmp((char*)cur->name,"fx") == 0 )
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{
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CInterface3DFX *pFX = new CInterface3DFX;
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if (!pFX->parse(cur,this))
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{
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delete pFX;
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nlwarning("fx not added to scene3d");
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}
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else
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{
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_FXs.push_back(pFX);
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}
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}
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else if ( stricmp((char*)cur->name,"auto_anim") == 0 )
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{
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CXMLAutoPtr ptr((const char*)xmlGetProp (cur, (xmlChar*)"name"));
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string animName;
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if (ptr)
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animName = toLower(CFile::getFilenameWithoutExtension(ptr.str()));
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if (!animName.empty())
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{
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if (_AutoAnimSet == NULL)
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_AutoAnimSet = CViewRenderer::getInstance()->getDriver()->createAnimationSet();
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uint id = _AutoAnimSet->addAnimation (ptr, animName.c_str ());
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if (id == UAnimationSet::NotFound)
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{
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nlwarning ("Can't load automatic animation '%s'", animName.c_str());
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}
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}
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else
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{
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nlwarning ("Can't get automatic animation name");
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}
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}
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cur = cur->next;
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}
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// if some auto_anim, found, compile and set auto_anim
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if (_AutoAnimSet != NULL)
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{
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_AutoAnimSet->build ();
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_Scene->setAutomaticAnimationSet (_AutoAnimSet);
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}
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// If no camera create the default one
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if (_Cameras.size() == 0)
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{
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CInterface3DCamera *pCam = new CInterface3DCamera;
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_Cameras.push_back(pCam);
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}
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_CurrentCamera = 0;
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// Initialize all camera distance
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for (uint i = 0; i < _Cameras.size(); ++i)
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{
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CInterface3DCamera *pCam = _Cameras[i];
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pCam->setDist ((pCam->getPos() - pCam->getTarget()).norm());
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}
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// Get the current camera
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ptr = (char*) xmlGetProp( cur, (xmlChar*)"curcam" );
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if (ptr) setCurrentCamera(ptr.str());
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return true;
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}
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// ----------------------------------------------------------------------------
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void CInterface3DScene::checkCoords()
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{
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uint i;
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for (i = 0; i < _Characters.size(); ++i)
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{
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_Characters[i]->checkCoords();
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}
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for (i = 0; i < _IGs.size(); ++i)
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_IGs[i]->checkCoords();
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for (i = 0; i < _Cameras.size(); ++i)
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_Cameras[i]->checkCoords();
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for (i = 0; i < _Lights.size(); ++i)
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_Lights[i]->checkCoords();
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for (i = 0; i < _FXs.size(); ++i)
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_FXs[i]->checkCoords();
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if (_Scene != NULL)
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_Scene->animate (TimeInSec-FirstTimeInSec);
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}
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// ----------------------------------------------------------------------------
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void CInterface3DScene::updateCoords ()
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{
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CViewBase::updateCoords();
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}
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// ----------------------------------------------------------------------------
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void CInterface3DScene::draw ()
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{
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H_AUTO( RZ_Interface_CInterface3DScene_draw )
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NL3D::UDriver *Driver = CViewRenderer::getInstance()->getDriver();
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if ( Driver == NULL)
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return;
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// No Op if screen minimized
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CInterfaceManager *pIM = CInterfaceManager::getInstance();
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CViewRenderer &rVR = *CViewRenderer::getInstance();
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if(rVR.isMinimized())
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return;
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CInterface3DScene *pDisp = this;
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// If this is a reference view
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if (_Ref3DScene != NULL)
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{
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pDisp = _Ref3DScene;
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pDisp->setFlareContext(1);
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}
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else
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{
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pDisp->setFlareContext(0);
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}
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// This is not a reference view !
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if (pDisp->_Scene == NULL)
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return;
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CInterface3DCamera *pI3DCam = pDisp->_Cameras[_CurrentCamera];
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// TEMP TEMP TEMP DISPLAY BACKGROUND
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//rVR.drawRotFlipBitmap (_RenderLayer, _XReal, _YReal, _WReal, _HReal, 0, false,
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// rVR.getBlankTextureId(), CRGBA(255,255,255,255) );
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// TEMP TEMP TEMP
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rVR.flush();
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// Viewport and frustrum
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uint32 wsw, wsh;
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sint32 oldSciX, oldSciY, oldSciW, oldSciH;
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makeNewClip (oldSciX, oldSciY, oldSciW, oldSciH);
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// Display sons only if not total clipped
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if( rVR.isClipWindowEmpty() )
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{
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restoreClip (oldSciX, oldSciY, oldSciW, oldSciH);
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return;
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}
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sint32 clipx,clipy,clipw,cliph;
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getClip (clipx, clipy, clipw, cliph);
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rVR.getScreenSize (wsw, wsh);
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NL3D::CViewport oldVP = Driver->getViewport();
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NL3D::CViewport newVP;
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float vpX = (float) (clipx) / iavoid0(wsw);
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float vpY = (float) (clipy) / iavoid0(wsh);
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float vpW = (float) clipw / iavoid0(wsw);
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float vpH = (float) cliph / iavoid0(wsh);
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newVP.init(vpX, vpY, vpW, vpH);
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NL3D::CFrustum oldFrustum = CViewRenderer::getInstance()->getDriver()->getFrustum();
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NL3D::CFrustum newFrustum;
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newFrustum.initPerspective (pI3DCam->getFOV() * (float) (NLMISC::Pi / 180), (float) _WReal / iavoid0(_HReal), 0.1f, 100.f);
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// Ajust frustum when there's clamping on border of screen
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float xLeft = 0.f;
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float xRight = 1.f;
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float yBottom = 0.f;
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float yTop = 1.f;
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// We assume that the viewport has dimensions < to those of the screen
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if ((_XReal+_WReal) > (clipx+clipw)) // right clamp ?
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{
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xRight = ((clipx+clipw) - _XReal) / (float) _WReal;
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}
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else if (_XReal < clipx) // left clamp
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{
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xLeft = (clipx - _XReal) / (float) _WReal;
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}
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if ((_YReal + _HReal) > (clipy+cliph)) // top clamp ?
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{
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yTop = ((clipy+cliph) - _YReal) / (float) _HReal;
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}
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else if (_YReal < clipy) // bottom clamp
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{
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yBottom = (clipy - _YReal) / (float) _HReal;
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}
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// adjust frustum
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float fWidth = newFrustum.Right - newFrustum.Left;
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float fLeft = newFrustum.Left;
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newFrustum.Left = fLeft + fWidth * xLeft;
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newFrustum.Right = fLeft + fWidth * xRight;
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float fHeight = newFrustum.Top - newFrustum.Bottom;
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float fBottom = newFrustum.Bottom;
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newFrustum.Bottom = fBottom + fHeight * yBottom;
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newFrustum.Top = fBottom + fHeight * yTop;
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pDisp->_Scene->setViewport(newVP);
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NL3D::UCamera cam = pDisp->_Scene->getCam();
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cam.setFrustum(newFrustum);
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// Rotate the camera position around the target with the rot parameters
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CVector pos = pI3DCam->getPos() - pI3DCam->getTarget();
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// float dist = pos.norm();
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pos.normalize();
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CMatrix m;
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m.identity();
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m.rotateZ(pI3DCam->getRotZ());
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m.rotateX(pI3DCam->getRotY());
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pos = m.mulVector(pos);
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pos = pos * pI3DCam->getDist();
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pos = pos + pI3DCam->getTarget();
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cam.lookAt (pos, pI3DCam->getTarget(), pI3DCam->getRoll() * (float) (NLMISC::Pi / 180));
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uint i;
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if (_IGs.size() > 0)
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{
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for (i = 0; i < _Characters.size(); ++i)
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_Characters[i]->setClusterSystem (_IGs[_CurrentCS]->getIG());
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for (i = 0; i < _Shapes.size(); ++i)
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_Shapes[i]->getShape().setClusterSystem (_IGs[_CurrentCS]->getIG());
|
|
for (i = 0; i < _FXs.size(); ++i)
|
|
if (!_FXs[i]->getPS().empty())
|
|
_FXs[i]->getPS().setClusterSystem (_IGs[_CurrentCS]->getIG());
|
|
cam.setClusterSystem (_IGs[_CurrentCS]->getIG());
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < _Characters.size(); ++i)
|
|
_Characters[i]->setClusterSystem ((UInstanceGroup*)-1);
|
|
for (i = 0; i < _Shapes.size(); ++i)
|
|
{
|
|
if (!_Shapes[i]->getShape().empty())
|
|
_Shapes[i]->getShape().setClusterSystem ((UInstanceGroup*)-1);
|
|
}
|
|
for (i = 0; i < _FXs.size(); ++i)
|
|
if (!_FXs[i]->getPS().empty())
|
|
_FXs[i]->getPS().setClusterSystem ((UInstanceGroup*)-1);
|
|
cam.setClusterSystem ((UInstanceGroup*)-1);
|
|
}
|
|
|
|
////////////////////////
|
|
// Clear the Z-Buffer //
|
|
////////////////////////
|
|
NL3D::CScissor oldScissor = Driver->getScissor();
|
|
NL3D::CScissor newScissor;
|
|
newScissor.X = vpX;
|
|
newScissor.Y = vpY;
|
|
newScissor.Width = vpW;
|
|
newScissor.Height = vpH;
|
|
Driver->setScissor(newScissor);
|
|
Driver->clearZBuffer();
|
|
Driver->setScissor(oldScissor);
|
|
///////////////////////////////////////////////
|
|
|
|
pDisp->_Scene->render();
|
|
|
|
Driver->setViewport(oldVP);
|
|
Driver->setFrustum(oldFrustum);
|
|
|
|
// Restore render states
|
|
CViewRenderer::getInstance()->setRenderStates();
|
|
|
|
restoreClip (oldSciX, oldSciY, oldSciW, oldSciH);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
bool CInterface3DScene::handleEvent (const NLGUI::CEventDescriptor &event)
|
|
{
|
|
if (!_UserInteraction)
|
|
return false;
|
|
|
|
if (!_Active)
|
|
return false;
|
|
// if focus is lost then cancel rotation / zoom
|
|
if (event.getType() == NLGUI::CEventDescriptor::system)
|
|
{
|
|
const NLGUI::CEventDescriptorSystem &eds = (const NLGUI::CEventDescriptorSystem &) event;
|
|
if (eds.getEventTypeExtended() == NLGUI::CEventDescriptorSystem::setfocus)
|
|
{
|
|
const NLGUI::CEventDescriptorSetFocus &edsf = (const NLGUI::CEventDescriptorSetFocus &) eds;
|
|
if (edsf.hasFocus() == false)
|
|
{
|
|
_MouseLDown = false;
|
|
_MouseRDown = false;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
if (event.getType() == NLGUI::CEventDescriptor::mouse)
|
|
{
|
|
const NLGUI::CEventDescriptorMouse &eventDesc = (const NLGUI::CEventDescriptorMouse &)event;
|
|
if ((CWidgetManager::getInstance()->getCapturePointerLeft() != this) &&
|
|
(CWidgetManager::getInstance()->getCapturePointerRight() != this) &&
|
|
(!((eventDesc.getX() >= _XReal) &&
|
|
(eventDesc.getX() < (_XReal + _WReal))&&
|
|
(eventDesc.getY() > _YReal) &&
|
|
(eventDesc.getY() <= (_YReal+ _HReal)))))
|
|
return false;
|
|
|
|
if (eventDesc.getEventTypeExtended() == NLGUI::CEventDescriptorMouse::mouseleftdown)
|
|
{
|
|
_MouseLDown = true;
|
|
_MouseLDownX = eventDesc.getX();
|
|
_MouseLDownY = eventDesc.getY();
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CWidgetManager::getInstance()->setCapturePointerLeft(this); // Because we are not just a control
|
|
return true;
|
|
}
|
|
if (eventDesc.getEventTypeExtended() == NLGUI::CEventDescriptorMouse::mouseleftup)
|
|
{
|
|
_MouseLDown = false;
|
|
return true;
|
|
}
|
|
if (eventDesc.getEventTypeExtended() == NLGUI::CEventDescriptorMouse::mouserightdown)
|
|
{
|
|
_MouseRDown = true;
|
|
_MouseRDownX = eventDesc.getX();
|
|
_MouseRDownY = eventDesc.getY();
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CWidgetManager::getInstance()->setCapturePointerRight(this); // Because we are not just a control
|
|
return true;
|
|
}
|
|
if (eventDesc.getEventTypeExtended() == NLGUI::CEventDescriptorMouse::mouserightup)
|
|
{
|
|
_MouseRDown = false;
|
|
return true;
|
|
}
|
|
if (eventDesc.getEventTypeExtended() == NLGUI::CEventDescriptorMouse::mousemove)
|
|
{
|
|
if (_MouseLDown)
|
|
{
|
|
sint32 dx = eventDesc.getX() - _MouseLDownX;
|
|
sint32 dy = eventDesc.getY() - _MouseLDownY;
|
|
mouseLMove (dx,dy);
|
|
_MouseLDownX = eventDesc.getX();
|
|
_MouseLDownY = eventDesc.getY();
|
|
}
|
|
if (_MouseRDown)
|
|
{
|
|
sint32 dx = eventDesc.getX() - _MouseRDownX;
|
|
sint32 dy = eventDesc.getY() - _MouseRDownY;
|
|
mouseRMove (dx,dy);
|
|
_MouseRDownX = eventDesc.getX();
|
|
_MouseRDownY = eventDesc.getY();
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DScene::mouseLMove (sint32 dx, sint32 dy)
|
|
{
|
|
const CInterface3DScene *pI3DS = (_Ref3DScene != NULL) ? _Ref3DScene : this;
|
|
CInterface3DCamera *pI3DCam = pI3DS->_Cameras[_CurrentCamera];
|
|
float ang = pI3DCam->getRotY() + ((float)dy)*_RotYFactor;
|
|
clamp (ang, _RotYLimitMin, _RotYLimitMax);
|
|
pI3DCam->setRotY (ang);
|
|
ang = pI3DCam->getRotZ() - ((float)dx)*_RotZFactor;
|
|
clamp (ang ,_RotZLimitMin, _RotZLimitMax);
|
|
pI3DCam->setRotZ (ang);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DScene::mouseRMove (sint32 /* dx */, sint32 dy)
|
|
{
|
|
const CInterface3DScene *pI3DS = (_Ref3DScene != NULL) ? _Ref3DScene : this;
|
|
CInterface3DCamera *pI3DCam = pI3DS->_Cameras[_CurrentCamera];
|
|
float dist = pI3DCam->getDist() - ((float)dy)*_DistFactor;
|
|
clamp (dist, _DistLimitMin, _DistLimitMax);
|
|
pI3DCam->setDist (dist);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
CInterfaceElement* CInterface3DScene::getElement (const string &id)
|
|
{
|
|
if (id == getId())
|
|
return this;
|
|
|
|
string sTmp = id.substr(0, getId().size());
|
|
if (sTmp != getId()) return NULL;
|
|
|
|
uint i;
|
|
|
|
for (i = 0; i < _Characters.size(); ++i)
|
|
if (id == _Characters[i]->getId())
|
|
return _Characters[i];
|
|
|
|
for (i = 0; i < _IGs.size(); ++i)
|
|
if (id == _IGs[i]->getId())
|
|
return _IGs[i];
|
|
|
|
for (i = 0; i < _Shapes.size(); ++i)
|
|
if (id == _Shapes[i]->getId())
|
|
return _Shapes[i];
|
|
|
|
for (i = 0; i < _Cameras.size(); ++i)
|
|
if (id == _Cameras[i]->getId())
|
|
return _Cameras[i];
|
|
|
|
for (i = 0; i < _Lights.size(); ++i)
|
|
if (id == _Lights[i]->getId())
|
|
return _Lights[i];
|
|
|
|
for (i = 0; i < _FXs.size(); ++i)
|
|
if (id == _FXs[i]->getId())
|
|
return _FXs[i];
|
|
|
|
return NULL;
|
|
}
|
|
// ----------------------------------------------------------------------------
|
|
string CInterface3DScene::getCurrentCamera() const
|
|
{
|
|
const CInterface3DScene *pI3DS = (_Ref3DScene != NULL) ? _Ref3DScene : this;
|
|
string name = pI3DS->_Cameras[_CurrentCamera]->getId();
|
|
name = name.substr(name.rfind(':'));
|
|
return name;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DScene::setCurrentCamera (const string &name)
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CInterface3DScene *pI3DS = (_Ref3DScene != NULL) ? _Ref3DScene : this;
|
|
CInterfaceElement *pIE = CWidgetManager::getInstance()->getElementFromId(pI3DS->getId(), name);
|
|
CInterface3DCamera *pI3DCam = dynamic_cast<CInterface3DCamera*>(pIE);
|
|
if (pI3DCam != NULL)
|
|
{
|
|
uint i = 0;
|
|
for (i = 0; i < pI3DS->_Cameras.size(); ++i)
|
|
if (pI3DS->_Cameras[i] == pI3DCam)
|
|
break;
|
|
if (i != pI3DS->_Cameras.size())
|
|
_CurrentCamera = i;
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
string CInterface3DScene::getCurrentClusterSystem () const
|
|
{
|
|
const CInterface3DScene *pI3DS = (_Ref3DScene != NULL) ? _Ref3DScene : this;
|
|
string name = pI3DS->_IGs[_CurrentCS]->getId();
|
|
name = name.substr(name.rfind(':'));
|
|
return name;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DScene::setCurrentClusterSystem(const string &sCSName)
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CInterface3DScene *pI3DS = (_Ref3DScene != NULL) ? _Ref3DScene : this;
|
|
CInterfaceElement *pIE = CWidgetManager::getInstance()->getElementFromId(pI3DS->getId(), sCSName);
|
|
CInterface3DIG *pI3DIG = dynamic_cast<CInterface3DIG*>(pIE);
|
|
if (pI3DIG != NULL)
|
|
{
|
|
uint i = 0;
|
|
for (i = 0; i < pI3DS->_IGs.size(); ++i)
|
|
if (pI3DS->_IGs[i] == pI3DIG)
|
|
break;
|
|
if (i != pI3DS->_IGs.size())
|
|
_CurrentCS = i;
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DScene::remove(NL3D::UInstanceGroup *pIG)
|
|
{
|
|
uint32 i;
|
|
for (i = 0; i < _Characters.size(); ++i)
|
|
_Characters[i]->setClusterSystem ((UInstanceGroup*)NULL);
|
|
for (i = 0; i < _Shapes.size(); ++i)
|
|
_Shapes[i]->getShape().setClusterSystem ((UInstanceGroup*)NULL);
|
|
for (i = 0; i < _FXs.size(); ++i)
|
|
if (!_FXs[i]->getPS().empty())
|
|
_FXs[i]->getPS().setClusterSystem ((UInstanceGroup*)NULL);
|
|
|
|
CInterface3DScene *pDisp = this;
|
|
if (_Ref3DScene != NULL)
|
|
pDisp = _Ref3DScene;
|
|
if (pDisp->_Scene == NULL)
|
|
return;
|
|
NL3D::UCamera cam = pDisp->_Scene->getCam();
|
|
cam.setClusterSystem ((UInstanceGroup*)NULL);
|
|
|
|
pIG->removeFromScene(*_Scene);
|
|
_Scene->deleteInstanceGroup(pIG);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// CInterface3DCharacter
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// ----------------------------------------------------------------------------
|
|
CInterface3DCharacter::CInterface3DCharacter()
|
|
{
|
|
_Char3D = NULL;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
CInterface3DCharacter::~CInterface3DCharacter()
|
|
{
|
|
delete _Char3D;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
bool CInterface3DCharacter::parse (xmlNodePtr cur, CInterface3DScene *parentGroup)
|
|
{
|
|
if (!CInterfaceElement::parse(cur, parentGroup))
|
|
return false;
|
|
|
|
CXMLAutoPtr ptr((const char*)xmlGetProp (cur, (xmlChar*)"dblink"));
|
|
_DBLink = "";
|
|
if (ptr) _DBLink = (const char *)ptr;
|
|
|
|
CVector pos(0,0,0), rot(0,0,0);
|
|
ptr = xmlGetProp (cur, (xmlChar*)"pos");
|
|
if (ptr) pos = convertVector(ptr);
|
|
|
|
ptr = xmlGetProp (cur, (xmlChar*)"rot");
|
|
if (ptr) rot = convertVector(ptr);
|
|
|
|
bool copyAnim = false;
|
|
ptr = xmlGetProp (cur, (xmlChar*)"copy_anim");
|
|
if (ptr) copyAnim = convertBool(ptr);
|
|
|
|
_Char3D = new CCharacter3D;
|
|
_Char3D->copyAnimation(copyAnim);
|
|
_Char3D->init (parentGroup->getScene());
|
|
_Char3D->setPos (pos.x, pos.y, pos.z);
|
|
_Char3D->setRotEuler ( rot.x * ((float)(NLMISC::Pi / 180)),
|
|
rot.y * ((float)(NLMISC::Pi / 180)),
|
|
rot.z * ((float)(NLMISC::Pi / 180)) );
|
|
checkCoords();
|
|
|
|
return true;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DCharacter::checkCoords()
|
|
{
|
|
if (_Char3D)
|
|
{
|
|
SCharacter3DSetup c3Ds = _Char3D->getCurrentSetup();
|
|
if ((_DBLink.empty()) || (_DBLink == "player"))
|
|
c3Ds.setupFromSERVERDataBase();
|
|
else if (_DBLink == "target")
|
|
{
|
|
if (UserEntity != NULL)
|
|
{
|
|
CEntityCL *selection = EntitiesMngr.entity(UserEntity->selection());
|
|
if (selection != NULL)
|
|
c3Ds.setupFromSERVERDataBase(selection->slot());
|
|
}
|
|
}
|
|
else
|
|
c3Ds.setupFromDataBase (_DBLink);
|
|
_Char3D->setup (c3Ds);
|
|
_Char3D->animate (TimeInSec);
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DCharacter::setupCharacter3D(sint32 slot)
|
|
{
|
|
SCharacter3DSetup c3Ds = _Char3D->getCurrentSetup();
|
|
c3Ds.setupFromSERVERDataBase((uint8)slot);
|
|
_Char3D->setup(c3Ds);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
int CInterface3DCharacter::luaSetupCharacter3D(CLuaState &ls)
|
|
{
|
|
const char *funcName = "setupCharacter3D";
|
|
CLuaIHM::checkArgCount(ls, funcName, 1);
|
|
CLuaIHM::checkArgType(ls, funcName, 1, LUA_TNUMBER);
|
|
setupCharacter3D((sint32) ls.toNumber(1));
|
|
return 0;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
int CInterface3DCharacter::luaEnableLOD(CLuaState &ls)
|
|
{
|
|
const char *funcName = "enableLOD";
|
|
CLuaIHM::checkArgCount(ls, funcName, 1);
|
|
CLuaIHM::checkArgType(ls, funcName, 1, LUA_TBOOLEAN);
|
|
if (!_Char3D->getSkeleton().empty())
|
|
{
|
|
_Char3D->getSkeleton().enableLOD(ls.toBoolean(1));
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DCharacter::setClusterSystem (UInstanceGroup *pIG)
|
|
{
|
|
if (_Char3D != NULL)
|
|
_Char3D->setClusterSystem (pIG);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
float CInterface3DCharacter::getPosX () const
|
|
{
|
|
if (_Char3D == NULL) return 0.0;
|
|
float x, y ,z;
|
|
_Char3D->getPos (x, y, z);
|
|
return x;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
float CInterface3DCharacter::getPosY () const
|
|
{
|
|
if (_Char3D == NULL) return 0.0;
|
|
float x, y ,z;
|
|
_Char3D->getPos (x, y, z);
|
|
return y;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
float CInterface3DCharacter::getPosZ () const
|
|
{
|
|
if (_Char3D == NULL) return 0.0;
|
|
float x, y ,z;
|
|
_Char3D->getPos (x, y, z);
|
|
return z;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DCharacter::setPosX (float f)
|
|
{
|
|
if (_Char3D == NULL) return;
|
|
float x, y ,z;
|
|
_Char3D->getPos(x, y, z);
|
|
x = f;
|
|
_Char3D->setPos(x, y, z);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DCharacter::setPosY (float f)
|
|
{
|
|
if (_Char3D == NULL) return;
|
|
float x, y ,z;
|
|
_Char3D->getPos(x, y, z);
|
|
y = f;
|
|
_Char3D->setPos(x, y, z);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DCharacter::setPosZ (float f)
|
|
{
|
|
if (_Char3D == NULL) return;
|
|
float x, y ,z;
|
|
_Char3D->getPos(x, y, z);
|
|
z = f;
|
|
_Char3D->setPos(x, y, z);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
float CInterface3DCharacter::getRotX () const
|
|
{
|
|
if (_Char3D == NULL) return 0.0;
|
|
float x, y ,z;
|
|
_Char3D->getRotEuler(x, y, z);
|
|
return x / ((float)(NLMISC::Pi / 180));
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
float CInterface3DCharacter::getRotY () const
|
|
{
|
|
if (_Char3D == NULL) return 0.0;
|
|
float x, y ,z;
|
|
_Char3D->getRotEuler(x, y, z);
|
|
return y / ((float)(NLMISC::Pi / 180));
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
float CInterface3DCharacter::getRotZ () const
|
|
{
|
|
if (_Char3D == NULL) return 0.0;
|
|
float x, y ,z;
|
|
_Char3D->getRotEuler(x, y, z);
|
|
return z / ((float)(NLMISC::Pi / 180));
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DCharacter::setRotX (float f)
|
|
{
|
|
if (_Char3D == NULL) return;
|
|
float x, y ,z;
|
|
_Char3D->getRotEuler(x, y, z);
|
|
x = f * ((float)(NLMISC::Pi / 180));
|
|
_Char3D->setRotEuler(x, y, z);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DCharacter::setRotY (float f)
|
|
{
|
|
if (_Char3D == NULL) return;
|
|
float x, y ,z;
|
|
_Char3D->getRotEuler(x, y, z);
|
|
y = f * ((float)(NLMISC::Pi / 180));
|
|
_Char3D->setRotEuler(x, y, z);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DCharacter::setRotZ (float f)
|
|
{
|
|
if (_Char3D == NULL) return;
|
|
float x, y ,z;
|
|
_Char3D->getRotEuler(x, y, z);
|
|
z = f * ((float)(NLMISC::Pi / 180));
|
|
_Char3D->setRotEuler(x, y, z);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
float CInterface3DCharacter::getHeadX () const
|
|
{
|
|
if (_Char3D == NULL) return 0.0;
|
|
float x, y ,z;
|
|
_Char3D->getHeadPos (x, y, z);
|
|
return x;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
float CInterface3DCharacter::getHeadY () const
|
|
{
|
|
if (_Char3D == NULL) return 0.0;
|
|
float x, y ,z;
|
|
_Char3D->getHeadPos (x, y, z);
|
|
return y;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
float CInterface3DCharacter::getHeadZ () const
|
|
{
|
|
if (_Char3D == NULL) return 0.0;
|
|
float x, y ,z;
|
|
_Char3D->getHeadPos (x, y, z);
|
|
return z;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DCharacter::setAnim (sint32 anim)
|
|
{
|
|
if (_Char3D)
|
|
_Char3D->setAnim(anim);
|
|
|
|
checkCoords();
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DCharacter::setPeople(const std::string & people)
|
|
{
|
|
_Char3D->setPeople(EGSPD::CPeople::fromString(people));
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
std::string CInterface3DCharacter::getPeople() const
|
|
{
|
|
return EGSPD::CPeople::toString(_Char3D->getPeople());
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DCharacter::setSex(bool male)
|
|
{
|
|
_Char3D->setSex(male);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
bool CInterface3DCharacter::getSex() const
|
|
{
|
|
return _Char3D->getSex();
|
|
}
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// CInterface3DIG
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// ----------------------------------------------------------------------------
|
|
CInterface3DIG::~CInterface3DIG()
|
|
{
|
|
CInterface3DScene *pI3DS = dynamic_cast<CInterface3DScene*>(_Parent);
|
|
nlassert(pI3DS != NULL);
|
|
if (_IG)
|
|
{
|
|
_IG->removeFromScene(*pI3DS->getScene());
|
|
pI3DS->getScene()->deleteInstanceGroup(_IG);
|
|
_IG = NULL;
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
bool CInterface3DIG::parse (xmlNodePtr cur, CInterface3DScene *parentGroup)
|
|
{
|
|
if (!CInterfaceElement::parse(cur, parentGroup))
|
|
return false;
|
|
|
|
CXMLAutoPtr ptr((const char*)xmlGetProp (cur, (xmlChar*)"pos"));
|
|
if (ptr) _Pos = convertVector(ptr);
|
|
|
|
ptr = xmlGetProp (cur, (xmlChar*)"rot");
|
|
if (ptr) _Rot = convertVector(ptr);
|
|
|
|
ptr = xmlGetProp (cur, (xmlChar*)"name");
|
|
if (ptr) _Name = toLower((const char*)ptr);
|
|
|
|
_IG = UInstanceGroup::createInstanceGroup(_Name);
|
|
if (_IG == NULL)
|
|
return true; // Create anyway
|
|
_IG->setPos (_Pos);
|
|
//_IG->setRot (_Rot);
|
|
setRotX (_Rot.x);
|
|
setRotY (_Rot.y);
|
|
setRotZ (_Rot.z);
|
|
_IG->addToScene (*parentGroup->getScene(), CViewRenderer::getInstance()->getDriver() );
|
|
parentGroup->getScene()->setToGlobalInstanceGroup (_IG);
|
|
|
|
return true;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
float CInterface3DIG::getPosX () const
|
|
{
|
|
return _Pos.x;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
float CInterface3DIG::getPosY () const
|
|
{
|
|
return _Pos.y;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
float CInterface3DIG::getPosZ () const
|
|
{
|
|
return _Pos.z;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DIG::setPosX (float f)
|
|
{
|
|
_Pos.x = f;
|
|
if (_IG != NULL) _IG->setPos(_Pos);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DIG::setPosY (float f)
|
|
{
|
|
_Pos.y = f;
|
|
if (_IG != NULL) _IG->setPos(_Pos);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DIG::setPosZ (float f)
|
|
{
|
|
_Pos.z = f;
|
|
if (_IG != NULL) _IG->setPos(_Pos);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
float CInterface3DIG::getRotX () const
|
|
{
|
|
return _Rot.x;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
float CInterface3DIG::getRotY () const
|
|
{
|
|
return _Rot.y;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
float CInterface3DIG::getRotZ () const
|
|
{
|
|
return _Rot.z;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DIG::setRotX (float f)
|
|
{
|
|
_Rot.x = f;
|
|
CMatrix m;
|
|
m.identity();
|
|
m.setRot (_Rot,CMatrix::XYZ);
|
|
CQuat q = m.getRot();
|
|
_IG->setRotQuat (q);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DIG::setRotY (float f)
|
|
{
|
|
_Rot.y = f;
|
|
CMatrix m;
|
|
m.identity();
|
|
m.setRot (_Rot,CMatrix::XYZ);
|
|
CQuat q = m.getRot();
|
|
_IG->setRotQuat (q);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DIG::setRotZ (float f)
|
|
{
|
|
_Rot.z = f;
|
|
CMatrix m;
|
|
m.identity();
|
|
m.setRot (_Rot,CMatrix::XYZ);
|
|
CQuat q = m.getRot();
|
|
_IG->setRotQuat (q);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
std::string CInterface3DIG::getName() const
|
|
{
|
|
return _Name;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DIG::setName (const std::string &ht)
|
|
{
|
|
string lwrname = toLower(ht);
|
|
if (lwrname != _Name)
|
|
{
|
|
CInterface3DScene *pI3DS = dynamic_cast<CInterface3DScene*>(_Parent);
|
|
nlassert(pI3DS != NULL);
|
|
|
|
if (_IG != NULL)
|
|
{
|
|
pI3DS->remove(_IG);
|
|
_IG = NULL;
|
|
}
|
|
|
|
_Name = lwrname;
|
|
_IG = UInstanceGroup::createInstanceGroup(_Name);
|
|
if (_IG == NULL) return;
|
|
_IG->setPos (_Pos);
|
|
_IG->addToScene (*pI3DS->getScene(), CViewRenderer::getInstance()->getDriver() );
|
|
pI3DS->getScene()->setToGlobalInstanceGroup (_IG);
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// CInterface3DShape
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// ----------------------------------------------------------------------------
|
|
CInterface3DShape::~CInterface3DShape()
|
|
{
|
|
CInterface3DScene *pI3DS = dynamic_cast<CInterface3DScene*>(_Parent);
|
|
nlassert(pI3DS != NULL);
|
|
if (!_Instance.empty())
|
|
pI3DS->getScene()->deleteInstance(_Instance);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
bool CInterface3DShape::parse (xmlNodePtr cur, CInterface3DScene *parentGroup)
|
|
{
|
|
if (!CInterfaceElement::parse(cur, parentGroup))
|
|
return false;
|
|
|
|
CXMLAutoPtr ptr((const char*)xmlGetProp (cur, (xmlChar*)"pos"));
|
|
if (ptr) _Pos = convertVector(ptr);
|
|
|
|
ptr = xmlGetProp (cur, (xmlChar*)"rot");
|
|
if (ptr) _Rot = convertVector(ptr);
|
|
|
|
ptr = xmlGetProp (cur, (xmlChar*)"name");
|
|
if (ptr) _Name = toLower((const char*)ptr);
|
|
|
|
_Instance = parentGroup->getScene()->createInstance(_Name);
|
|
if (_Instance.empty())
|
|
return false;
|
|
|
|
_Instance.setTransformMode(UTransformable::RotEuler);
|
|
_Instance.setPos (_Pos);
|
|
_Instance.setRotEuler (_Rot.x, _Rot.y, _Rot.z);
|
|
|
|
return true;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
float CInterface3DShape::getPosX () const
|
|
{
|
|
return _Pos.x;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
float CInterface3DShape::getPosY () const
|
|
{
|
|
return _Pos.y;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
float CInterface3DShape::getPosZ () const
|
|
{
|
|
return _Pos.z;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DShape::setPosX (float f)
|
|
{
|
|
_Pos.x = f;
|
|
if (!_Instance.empty()) _Instance.setPos(_Pos);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DShape::setPosY (float f)
|
|
{
|
|
_Pos.y = f;
|
|
if (!_Instance.empty()) _Instance.setPos(_Pos);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DShape::setPosZ (float f)
|
|
{
|
|
_Pos.z = f;
|
|
if (!_Instance.empty()) _Instance.setPos(_Pos);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
float CInterface3DShape::getRotX () const
|
|
{
|
|
return _Rot.x / ((float)(NLMISC::Pi / 180));
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
float CInterface3DShape::getRotY () const
|
|
{
|
|
return _Rot.y / ((float)(NLMISC::Pi / 180));
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
float CInterface3DShape::getRotZ () const
|
|
{
|
|
return _Rot.z / ((float)(NLMISC::Pi / 180));
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DShape::setRotX (float f)
|
|
{
|
|
_Rot.x = f * ((float)(NLMISC::Pi / 180));
|
|
if (!_Instance.empty()) _Instance.setRotEuler (_Rot.x, _Rot.y, _Rot.z);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DShape::setRotY (float f)
|
|
{
|
|
_Rot.y = f * ((float)(NLMISC::Pi / 180));
|
|
if (!_Instance.empty()) _Instance.setRotEuler (_Rot.x, _Rot.y, _Rot.z);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DShape::setRotZ (float f)
|
|
{
|
|
_Rot.z = f * ((float)(NLMISC::Pi / 180));
|
|
if (!_Instance.empty()) _Instance.setRotEuler (_Rot.x, _Rot.y, _Rot.z);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
std::string CInterface3DShape::getName() const
|
|
{
|
|
return _Name;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DShape::setName (const std::string &ht)
|
|
{
|
|
if (ht.empty())
|
|
{
|
|
CInterface3DScene *pI3DS = dynamic_cast<CInterface3DScene*>(_Parent);
|
|
nlassert(pI3DS != NULL);
|
|
|
|
if (!_Instance.empty())
|
|
{
|
|
pI3DS->getScene()->deleteInstance(_Instance);
|
|
}
|
|
return;
|
|
_Name.clear();
|
|
}
|
|
|
|
string lwrname = toLower(ht);
|
|
if (lwrname != _Name)
|
|
{
|
|
CInterface3DScene *pI3DS = dynamic_cast<CInterface3DScene*>(_Parent);
|
|
nlassert(pI3DS != NULL);
|
|
|
|
if (!_Instance.empty())
|
|
{
|
|
pI3DS->getScene()->deleteInstance(_Instance);
|
|
}
|
|
|
|
_Name = lwrname;
|
|
_Instance = pI3DS->getScene()->createInstance(_Name);
|
|
if (_Instance.empty()) return;
|
|
_Instance.setTransformMode(UTransformable::RotEuler);
|
|
_Instance.setPos (_Pos);
|
|
_Instance.setRotEuler (_Rot.x, _Rot.y, _Rot.z);
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// CInterface3DCamera
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// ----------------------------------------------------------------------------
|
|
bool CInterface3DCamera::parse (xmlNodePtr cur, CInterface3DScene *parentGroup)
|
|
{
|
|
if (!CInterfaceElement::parse(cur, parentGroup))
|
|
return false;
|
|
|
|
CXMLAutoPtr ptr((const char*)xmlGetProp (cur, (xmlChar*)"pos"));
|
|
if (ptr) _Pos = convertVector(ptr);
|
|
ptr = xmlGetProp (cur, (xmlChar*)"target");
|
|
if (ptr) _Target = convertVector(ptr);
|
|
ptr = xmlGetProp (cur, (xmlChar*)"fov");
|
|
if (ptr) fromString((const char*)ptr, _FOV);
|
|
ptr = xmlGetProp (cur, (xmlChar*)"roll");
|
|
if (ptr) fromString((const char*)ptr, _Roll);
|
|
|
|
return true;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DCamera::reset()
|
|
{
|
|
setTgtX(getTgtX());
|
|
_Rot = NLMISC::CVector(0,0,0);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// CInterface3DLight
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// ----------------------------------------------------------------------------
|
|
CInterface3DLight::~CInterface3DLight()
|
|
{
|
|
CInterface3DScene *pI3DS = dynamic_cast<CInterface3DScene *>(_Parent);
|
|
nlassert(pI3DS != NULL);
|
|
pI3DS->getScene()->deletePointLight(_Light);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
bool CInterface3DLight::parse (xmlNodePtr cur, CInterface3DScene *parentGroup)
|
|
{
|
|
if (!CInterfaceElement::parse(cur, parentGroup))
|
|
return false;
|
|
|
|
_Light = parentGroup->getScene()->createPointLight();
|
|
|
|
CXMLAutoPtr ptr((const char*)xmlGetProp (cur, (xmlChar*)"pos"));
|
|
if (ptr) _Pos = convertVector(ptr);
|
|
ptr = xmlGetProp (cur, (xmlChar*)"color");
|
|
if (ptr) _Color = convertColor(ptr);
|
|
ptr = xmlGetProp (cur, (xmlChar*)"near");
|
|
if (ptr) fromString((const char*)ptr, _Near);
|
|
ptr = xmlGetProp (cur, (xmlChar*)"far");
|
|
if (ptr) fromString((const char*)ptr, _Far);
|
|
|
|
_Light.setPos(_Pos);
|
|
_Light.setAmbient (CRGBA(0,0,0));
|
|
_Light.setDiffuse (CRGBA(255,255,255));
|
|
_Light.setSpecular (CRGBA(255,255,255));
|
|
_Light.setColor (_Color);
|
|
_Light.setupAttenuation (_Near, _Far);
|
|
|
|
return true;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DLight::setPosX(float f)
|
|
{
|
|
_Pos.x = f;
|
|
_Light.setPos(_Pos);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DLight::setPosY(float f)
|
|
{
|
|
_Pos.y = f;
|
|
_Light.setPos(_Pos);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DLight::setPosZ(float f)
|
|
{
|
|
_Pos.z = f;
|
|
_Light.setPos(_Pos);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DLight::setNear(float f)
|
|
{
|
|
_Near = f;
|
|
_Light.setupAttenuation (_Near, _Far);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DLight::setFar(float f)
|
|
{
|
|
_Far = f;
|
|
_Light.setupAttenuation (_Near, _Far);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DLight::setColR(sint32 f)
|
|
{
|
|
_Color.R = (uint8)f;
|
|
_Light.setColor (_Color);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DLight::setColG(sint32 f)
|
|
{
|
|
_Color.G = (uint8)f;
|
|
_Light.setColor (_Color);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DLight::setColB(sint32 f)
|
|
{
|
|
_Color.B = (uint8)f;
|
|
_Light.setColor (_Color);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// CInterface3DFX
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// ----------------------------------------------------------------------------
|
|
CInterface3DFX::~CInterface3DFX()
|
|
{
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
bool CInterface3DFX::parse (xmlNodePtr cur, CInterface3DScene *parentGroup)
|
|
{
|
|
if (!CInterfaceElement::parse(cur, parentGroup))
|
|
return false;
|
|
|
|
CXMLAutoPtr ptr((const char*)xmlGetProp (cur, (xmlChar*)"pos"));
|
|
if (ptr) _Pos = convertVector(ptr);
|
|
|
|
ptr = xmlGetProp (cur, (xmlChar*)"rot");
|
|
if (ptr) _Rot = convertVector(ptr);
|
|
|
|
ptr = xmlGetProp (cur, (xmlChar*)"name");
|
|
if (ptr) _Name = toLower((const char*)ptr);
|
|
|
|
return true;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DFX::checkCoords()
|
|
{
|
|
if (!_FX.empty())
|
|
{
|
|
if (!_FX.isValid())
|
|
{
|
|
CInterface3DScene *pI3DS = dynamic_cast<CInterface3DScene*>(_Parent);
|
|
nlassert(pI3DS != NULL);
|
|
pI3DS->getScene()->deleteInstance(_FX);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
float CInterface3DFX::getPosX () const
|
|
{
|
|
return _Pos.x;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
float CInterface3DFX::getPosY () const
|
|
{
|
|
return _Pos.y;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
float CInterface3DFX::getPosZ () const
|
|
{
|
|
return _Pos.z;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DFX::setPosX (float f)
|
|
{
|
|
_Pos.x = f;
|
|
if (!_FX.empty()) _FX.setPos (_Pos);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DFX::setPosY (float f)
|
|
{
|
|
_Pos.y = f;
|
|
if (!_FX.empty()) _FX.setPos (_Pos);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DFX::setPosZ (float f)
|
|
{
|
|
_Pos.z = f;
|
|
if (!_FX.empty()) _FX.setPos (_Pos);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
float CInterface3DFX::getRotX () const
|
|
{
|
|
return _Rot.x / ((float)(NLMISC::Pi / 180));
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
float CInterface3DFX::getRotY () const
|
|
{
|
|
return _Rot.y / ((float)(NLMISC::Pi / 180));
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
float CInterface3DFX::getRotZ () const
|
|
{
|
|
return _Rot.z / ((float)(NLMISC::Pi / 180));
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DFX::setRotX (float f)
|
|
{
|
|
_Rot.x = f;
|
|
if (!_FX.empty()) _FX.setRotEuler(_Rot);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DFX::setRotY (float f)
|
|
{
|
|
_Rot.y = f;
|
|
if (!_FX.empty()) _FX.setRotEuler(_Rot);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DFX::setRotZ (float f)
|
|
{
|
|
_Rot.z = f;
|
|
if (!_FX.empty()) _FX.setRotEuler(_Rot);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
std::string CInterface3DFX::getName() const
|
|
{
|
|
return _Name;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DFX::setName (const std::string &ht)
|
|
{
|
|
_Name = ht;
|
|
if (!_FX.empty())
|
|
setStarted (true);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
bool CInterface3DFX::getStarted() const
|
|
{
|
|
return (!_FX.empty());
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void CInterface3DFX::setStarted (bool b)
|
|
{
|
|
if (b == true)
|
|
{
|
|
CInterface3DScene *pI3DS = dynamic_cast<CInterface3DScene*>(_Parent);
|
|
nlassert(pI3DS != NULL);
|
|
if (!_FX.empty())
|
|
pI3DS->getScene()->deleteInstance(_FX);
|
|
_FX.cast (pI3DS->getScene()->createInstance(_Name));
|
|
if (_FX.empty())
|
|
return;
|
|
_FX.setTransformMode(UTransformable::RotEuler);
|
|
_FX.setPos (_Pos);
|
|
_FX.setRotEuler (_Rot.x, _Rot.y, _Rot.z);
|
|
}
|
|
else
|
|
{
|
|
CInterface3DScene *pI3DS = dynamic_cast<CInterface3DScene*>(_Parent);
|
|
nlassert(pI3DS != NULL);
|
|
if (!_FX.empty())
|
|
pI3DS->getScene()->deleteInstance(_FX);
|
|
_FX = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
/* end of interface_3d_scene.cpp */
|